Warlords of Draenor 6.2.3 is a core project based off TrinityCore 6.04TDB/6.2 (Firestorm Leak); a MMORPG Framework based mostly in C++. For those scarce few interested in the continuation of WoD emulation development: feel free to cherrypick the commits. This core was sold for a high sum and the buyer was no longer interested in the project. A list of immediate things to fix in this core:
- Pathfinding and movement generators - must be updated to support smooth pathing.
- Areatrigger - outdated, should be updated to the system used in Legion cores.
- Scene system - partially missing. I'd rework it.
- Pet Battles - need some correct
- Phasing - phasing has yet to be reworked and updated, the old standard phasemask system is the one used in this core (Most current system is PhaseID and PhaseGroup).These cores will always work on the old system, so it's nonsense to update to the latest TC systems, since everything that works here will break.
- Low level content - in a sufficient state but the 'unpopular' zones are not blizzlike. I have fixed a lot of the low level zones up to a very close blizzlike standard.
- Database NPCs and duplicates. - Some NPCs have an incorrect blizzlike coordinates and/or duplicates. To the best of my knowledge, at least 95% of the NPCs in the database are blizzlike as per the sniffs that were used back from 6.1-6.2.3. The only missing NPCs are ought to be the Tanaan Jungle and HellFire Citadel ones.
- Draenor content - the draenor content is nowhere near blizzlike. My co-developers have developed some of the Shadowmoon Valley landing events leading up to the Garrison and before I had joined the project, they reworked introduction to Draenor questline entirely. Almost the entirety of the legendary questline was reworked and as it a blizzlike state. Some dungeons need optimizations and Hellfire Citadel has yet to be implemented. Lfg -not work(cherry picked from Trinitycore's)
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