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elias_demo_nov_18.md

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Meeting with Elias November 18 6:30PM EST

You do need to have an up to date playable build for me to try. During the meeting, be prepared to answer the following:

What feedback you have collected from your playtesting sessions. What feedback you have decided to move forward with and what feedback you decided to diregard and why.

  • Player doesn't have time to develop relationship with aliens and map -> Will address
  • Disconnect between jump and run -> Addressed
  • Cannot tell when alien is chasing -> Addressed; will add sound effects also
  • Need minimap showing where aliens are -> Will address
  • Make oxygen tanks more visible -> Addressed
  • Make oxygen go down faster so player must get oxygen -> Addressed
  • Controls too sensitive -> Disregarded

Completed Since Alpha

  • Upgrade material pickup to make it smoother
  • Adjust jumping, running speed
  • Add sprint
  • Make health item more visible
  • Adjust oxygen meter time length
  • Anchoring the health bars and the compass to the edges of the screen
  • Add and update menus
  • Alien indicator

What each person has accomplished up until now.

Abhi

  • Character Movement with Physics (for Keyboard)
  • Game Over & Win Screens
  • Game Over & Win Scenes
  • Main Menu
  • Algorithm for randomly spawning Spaceship Parts, Health Items, and Aliens
  • Alien Indicator feature: Used to indicate if player has been scene by Alien(s)

Gazi

  • Controller support
  • Cinemachine support: third person camera
  • Input system support and Astronaut main movement: walk and jump
  • Astronaut main interactions: picking up items and dropping
  • Animation controller for player, state machines for walking, jumping and running
  • Audio support: audioManager for main sounds like overworld, oxygen, picking up and dropping
  • Terrain modelling and texture
  • Astronaut and alien textures
  • Adding oxygen meter bar, UI, and corresponding logic
  • Adding spaceship bar, UI, and corresponding logic
  • Adding spaceship compass navigator UI and corresponding logic
  • Adding health item, textures, and replenishing health item logic
  • Adding player sprint movement, and decreasing oxygen when sprinting

Shahzil

  • Spaceship Model
  • Spaceship textures
  • Rusty spaceship parts
  • Spaceship crumbling mechanics
  • Material spawning
  • Material deposit
  • Spaceship regeneration
  • Win conditions
  • Alien and spaceship sound effects
  • Collectible hold slot
  • Props such as rocks
  • Working on player sounds

Sultan

  • Creating alien types - randomized lurker, patrol type, scream type
  • Created movement engines for the aliens
  • Created attack and awareness engines for aliens with three states - patrol, chase, and attack
  • Created NavMeshSurface for smooth traversal of the aliens
  • Added stealth features to the player, through raycasts
  • Added alien model and texture from the art team modellers
  • Added field of view to the aliens, for viewing within a given angle
  • Added Editor UI files for adding a viewable angle to the aliens
  • Adding sounds for aliens
  • Adding fog effect for the general atmosphere
  • Working on alien animations

What the plan for the upcoming weeks is.

  • Alien radar
  • Dodge mechanic
  • Multiple alien types
  • Alien vegetation
  • Walking/running sounds
  • Alien sounds