diff --git a/tutorials/navigation/navigation_using_navigationagents.rst b/tutorials/navigation/navigation_using_navigationagents.rst
index 760c9724a11d..16f3854137cf 100644
--- a/tutorials/navigation/navigation_using_navigationagents.rst
+++ b/tutorials/navigation/navigation_using_navigationagents.rst
@@ -98,7 +98,7 @@ The ``velocity_computed`` signal of the NavigationAgent node must be connected t
 
 .. image:: img/agent_safevelocity_signal.png
 
-Use ``set_velocity()`` on the NavigationAgent node in ``_physics_process()`` to update the agent with the current velocity of the agent's parent node.
+Set the ``velocity`` of the NavigationAgent node in ``_physics_process()`` to update the agent with the current velocity of the agent's parent node.
 
 While avoidance is enabled on the agent the ``safe_velocity`` vector will be received with the velocity_computed signal every physics frame.
 This velocity vector should be used to move the NavigationAgent's parent node in order to avoidance collision with other avoidance using agents or avoidance obstacles.
@@ -204,7 +204,7 @@ This script adds basic navigation movement to a :ref:`Node3D <class_Node3D>` wit
         var next_path_position: Vector3 = navigation_agent.get_next_path_position()
         var new_velocity: Vector3 = global_position.direction_to(next_path_position) * movement_delta
         if navigation_agent.avoidance_enabled:
-            navigation_agent.set_velocity(new_velocity)
+            navigation_agent.velocity = new_velocity
         else:
             _on_velocity_computed(new_velocity)
 
@@ -237,7 +237,7 @@ This script adds basic navigation movement to a :ref:`CharacterBody3D <class_Cha
         var next_path_position: Vector3 = navigation_agent.get_next_path_position()
         var new_velocity: Vector3 = global_position.direction_to(next_path_position) * movement_speed
         if navigation_agent.avoidance_enabled:
-            navigation_agent.set_velocity(new_velocity)
+            navigation_agent.velocity = new_velocity
         else:
             _on_velocity_computed(new_velocity)
 
@@ -271,7 +271,7 @@ This script adds basic navigation movement to a :ref:`RigidBody3D <class_RigidBo
         var next_path_position: Vector3 = navigation_agent.get_next_path_position()
         var new_velocity: Vector3 = global_position.direction_to(next_path_position) * movement_speed
         if navigation_agent.avoidance_enabled:
-            navigation_agent.set_velocity(new_velocity)
+            navigation_agent.velocity = new_velocity
         else:
             _on_velocity_computed(new_velocity)