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It's wonky, the async changes might have broken it, and it's unclear what it would ever do.
Probably, you should just use a proper volume model. If you kick off a test and it floods the infrastructure, then it sucks for you, but mite should not be providing a safety for that particular footgun (especially not one as wonky as spawn rate is).
(Alternatively, fix spawn rate...)
The text was updated successfully, but these errors were encountered:
I don't know what fix spawn rate looks like. After we open source, we can talk to Tony about the original intention. I think it's less that you may have written a crazy go nuts Volume Model, but that your infrastructure is in a strange state, that gets resolved and then suddenly you get this huge punch of load. For example, if your runners were down at the start of your test and then they suddenly connect to a controller but I'm not sure we should be planning for that.
It's wonky, the async changes might have broken it, and it's unclear what it would ever do.
Probably, you should just use a proper volume model. If you kick off a test and it floods the infrastructure, then it sucks for you, but mite should not be providing a safety for that particular footgun (especially not one as wonky as spawn rate is).
(Alternatively, fix spawn rate...)
The text was updated successfully, but these errors were encountered: