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Video "chopped" bug in latest alpha and r20.04 #1914
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Peculiar bug. Which board are you using?
…On Wed, 26 Aug 2020, 19:38 clort81, ***@***.***> wrote:
[image: reicastbug1]
<https://user-images.githubusercontent.com/51511737/91331448-11216500-e7cb-11ea-8424-7e9cfe4ba783.png>
I get a similar bug with OpenGL backend, with both my games.
Git master latest (today, 2020-08-26).
Aarch64, armv8
render problem goes away if i resize the window. Then it reappears on a
scene change.
Render problem does not happen for me with gles backend.
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|
Nvidia Jetson Nano |
For me, I have an Intel HD Graphics 620 (KBL GT2) |
Facing similar issues, causing the BIOS to not be displayed properly to set time. Compiled as of 2712a00. OS: OpenSUSE Tumbleweed. GFX: Nvidia GeForce RTX 2060. |
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(each of these shas above have the issue reported below)
Description of the Issue
Sha
ab9d4762e0726a8cd9ca3e0f63213c1400094a0a
introduced some video mis-rendering (what I can only describe as "chopped") about 50% of the time when I run a ROM. The game functions properly, but the video is chopped up across the screen. What's peculiar is that the chop only appears partway through the start screen of the ROM: the Dreamcast logo shows up ok, the ROM intro logo shows up ok, then about 10 seconds in, the video spontaneously "chops" without any interaction from me. See the screenshots below to see what this looks like.I've tested this in Ecco the Dolphin / Defender of the Future on x86_64.
Debugging Steps Tested
1525af6f0cebf60990fee38c31f4d7588f46e0cf
)ab9d4762e0726a8cd9ca3e0f63213c1400094a0a
)I'm happy to do more debugging on my end to help identify the problem. However, using
git bisect
and repeated testing isolated commitab9d4762e0726a8cd9ca3e0f63213c1400094a0a
which introduced the issue.Logs Gathered
Screenshots
Good (sha
1525af6f0cebf60990fee38c31f4d7588f46e0cf
):Bad (sha
ab9d4762e0726a8cd9ca3e0f63213c1400094a0a
):The text was updated successfully, but these errors were encountered: