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I do not have enough experience in programming C++ plugins to know if this is right, but I believe that in order to make MacOS happy, you need to include this line of code for OpenGL: glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
The text was updated successfully, but these errors were encountered:
I do not have enough experience in programming C++ plugins to know if this is right, but I believe that in order to make MacOS happy, you need to include this line of code for OpenGL: glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
The text was updated successfully, but these errors were encountered: