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script.js
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const gameBoard = document.querySelector('.game-board');
const cells = document.querySelectorAll('.cell');
const gameStatus = document.getElementById('game-status');
const restartButton = document.getElementById('restart-button');
const moveSound = new Audio('assets/bell1.wav');
const winSound = new Audio('assets/bell2.wav');
let currentPlayer = 'X';
let gameActive = true;
const boardState = ['', '', '', '', '', '', '', '', ''];
const winningConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
function handleCellClick(event) {
const clickedCell = event.target;
const clickedCellIndex = parseInt(clickedCell.getAttribute('data-index'));
if (boardState[clickedCellIndex] !== '' || !gameActive || currentPlayer === 'O') {
return;
}
boardState[clickedCellIndex] = currentPlayer;
clickedCell.innerHTML = `<img src="assets/${currentPlayer}.png" alt="${currentPlayer}">`;
moveSound.play();
handleResultValidation();
if (gameActive) {
switchPlayer();
if (currentPlayer === 'O') {
setTimeout(computerMove, 500);
}
}
}
function handleResultValidation() {
let roundWon = false;
for (let i = 0; i < winningConditions.length; i++) {
const winCondition = winningConditions[i];
let a = boardState[winCondition[0]];
let b = boardState[winCondition[1]];
let c = boardState[winCondition[2]];
if (a === '' || b === '' || c === '') {
continue;
}
if (a === b && b === c) {
roundWon = true;
break;
}
}
if (roundWon) {
gameStatus.innerHTML = `Player ${currentPlayer} has won!`;
gameActive = false;
winSound.play();
return;
}
const roundDraw = !boardState.includes('');
if (roundDraw) {
gameStatus.innerHTML = 'Game ended in a draw!';
gameActive = false;
return;
}
}
function switchPlayer() {
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
gameStatus.innerHTML = `Player ${currentPlayer}'s turn`;
}
function computerMove() {
for (let i = 0; i < boardState.length; i++) {
if (boardState[i] === '') {
boardState[i] = 'O';
cells[i].innerHTML = `<img src="assets/O.png" alt="O">`;
moveSound.play();
handleResultValidation();
if (gameActive) {
switchPlayer();
}
break;
}
}
}
function handleRestartGame() {
currentPlayer = 'X';
gameActive = true;
boardState.fill('');
gameStatus.innerHTML = `Player ${currentPlayer}'s turn`;
cells.forEach(cell => {
cell.innerHTML = '';
});
}
cells.forEach(cell => cell.addEventListener('click', handleCellClick));
restartButton.addEventListener('click', handleRestartGame);