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How to combine CommandBuffer with PassNode? #5

Answered by skaarj1989
FuXiii asked this question in Q&A
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Hi @FuXiii

I'm sorry for the late reply (due to sickness).

Here is my advice:

  • You need a transient resource system (see: #1 and #2)
  • Pass your CommandBuffer to a FrameGraph (see: WorldRenderer) and use it in a pass execution lambda (like in here: TonemapPass).

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