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material.js
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material.js
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/*
* Copyright 2010, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* A Material holds the various uniform parameters an Effect needs to render.
* For example a Lambert effect might need "diffuse", "ambient", "emissive".
* The parameters needed on a Material will vary depending its Effect.
* Note that a material MUST have its drawList set in order for objects using it
* to render.
*
* @param {!o3d.State} opt_state The State used by this material.
* @param {!o3d.Effect} opt_effect The Effect used by this material.
* @param {!o3d.DrawList} opt_draw_list The the DrawList used by this material.
* @constructor
*/
o3d.Material = function(opt_state, opt_effect, opt_draw_list) {
o3d.ParamObject.call(this);
/**
* The State for this material.
* @type {o3d.State}
*/
this.state = opt_state || null;
/**
* The Effect for this material.
* @type {o3d.Effect}
*/
this.effect = opt_effect || null;
/**
* The DrawList this material will render on.
* @type {o3d.DrawList}
*/
this.drawList = opt_draw_list || null;
};
o3d.inherit('Material', 'ParamObject');
o3d.ParamObject.setUpO3DParam_(o3d.Material, 'effect', 'ParamEffect');
o3d.ParamObject.setUpO3DParam_(o3d.Material, 'state', 'ParamState');
o3d.ParamObject.setUpO3DParam_(o3d.Material, 'drawList', 'ParamDrawList');