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| 1 | +// RUN: %dxc %s -T lib_6_9 -DPRESET_LOCAL_RAYDESC=1 | FileCheck %s --check-prefix LOCAL |
| 2 | +// RUN: %dxc %s -T lib_6_9 -DPRESET_CBUFFER_RAYDESC_NORQ=1 | FileCheck %s --check-prefix CBUFFER |
| 3 | + |
| 4 | +// cbank load lowering bug: |
| 5 | +// COM: %dxc %s -T lib_6_9 -DPRESET_CBUFFER_RAYDESC=1 | FileCheck %s --check-prefix CBUFFER_RQ |
| 6 | + |
| 7 | +#if PRESET_LOCAL_RAYDESC |
| 8 | +// Single local RayDesc with using ops |
| 9 | + |
| 10 | +#define RD0 1 |
| 11 | +// #define RD1 1 |
| 12 | +#define HIT1 1 |
| 13 | +#define HIT2 1 |
| 14 | +#define HIT3 1 |
| 15 | +#define HIT4 1 |
| 16 | + |
| 17 | +// LOCAL: %{{[^ ]+}} = call %dx.types.HitObject @dx.op.hitObject_MakeMiss(i32 265, i32 0, i32 0, float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00, float 5.000000e+00, float 6.000000e+00, float 7.000000e+00) ; HitObject_MakeMiss(RayFlags,MissShaderIndex,Origin_X,Origin_Y,Origin_Z,TMin,Direction_X,Direction_Y,Direction_Z,TMax) |
| 18 | +// LOCAL: %{{[^ ]+}} = call %dx.types.HitObject @dx.op.hitObject_TraceRay.struct.PerRayData(i32 262, %dx.types.Handle %{{[^ ]+}}, i32 256, i32 255, i32 0, i32 0, i32 0, float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00, float 5.000000e+00, float 6.000000e+00, float 7.000000e+00, %struct.PerRayData* nonnull %{{[^ ]+}}) ; HitObject_TraceRay(accelerationStructure,rayFlags,instanceInclusionMask,rayContributionToHitGroupIndex,multiplierForGeometryContributionToHitGroupIndex,missShaderIndex,Origin_X,Origin_Y,Origin_Z,TMin,Direction_X,Direction_Y,Direction_Z,TMax,payload) |
| 19 | +// LOCAL: call void @dx.op.rayQuery_TraceRayInline(i32 179, i32 %{{[^ ]+}}, %dx.types.Handle %{{[^ ]+}}, i32 0, i32 255, float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00, float 5.000000e+00, float 6.000000e+00, float 7.000000e+00) ; RayQuery_TraceRayInline(rayQueryHandle,accelerationStructure,rayFlags,instanceInclusionMask,origin_X,origin_Y,origin_Z,tMin,direction_X,direction_Y,direction_Z,tMax) |
| 20 | +// LOCAL: call void @dx.op.traceRay.struct.PerRayData(i32 157, %dx.types.Handle %{{[^ ]+}}, i32 256, i32 255, i32 0, i32 0, i32 0, float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00, float 5.000000e+00, float 6.000000e+00, float 7.000000e+00, %struct.PerRayData* nonnull %{{[^ ]+}}) ; TraceRay(AccelerationStructure,RayFlags,InstanceInclusionMask,RayContributionToHitGroupIndex,MultiplierForGeometryContributionToShaderIndex,MissShaderIndex,Origin_X,Origin_Y,Origin_Z,TMin,Direction_X,Direction_Y,Direction_Z,TMax,payload) |
| 21 | + |
| 22 | +#endif |
| 23 | + |
| 24 | + |
| 25 | +#if PRESET_CBUFFER_RAYDESC_NORQ |
| 26 | +// RayDesc served from cbuffer |
| 27 | + |
| 28 | +// #define RD0 1 |
| 29 | +#define RD1 1 |
| 30 | +#define HIT1 1 |
| 31 | +#define HIT2 1 |
| 32 | +// #define HIT3 1 |
| 33 | +#define HIT4 1 |
| 34 | + |
| 35 | +// CBUFFER: %[[LD00:[^ ]+]] = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %[[CBH:[^ ]+]], i32 0) ; CBufferLoadLegacy(handle,regIndex) |
| 36 | +// CBUFFER: %[[RD0O0:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD00]], 0 |
| 37 | +// CBUFFER: %[[RD0O1:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD00]], 1 |
| 38 | +// CBUFFER: %[[RD0O2:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD00]], 2 |
| 39 | +// CBUFFER: %[[RD0MIN:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD00]], 3 |
| 40 | +// CBUFFER: %[[LD01:[^ ]+]] = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %[[CBH]], i32 1) ; CBufferLoadLegacy(handle,regIndex) |
| 41 | +// CBUFFER: %[[RD0D0:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD01]], 0 |
| 42 | +// CBUFFER: %[[RD0D1:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD01]], 1 |
| 43 | +// CBUFFER: %[[RD0D2:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD01]], 2 |
| 44 | +// CBUFFER: %[[RD0MAX:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD01]], 3 |
| 45 | +// CBUFFER: %{{[^ ]+}} = call %dx.types.HitObject @dx.op.hitObject_MakeMiss(i32 265, i32 0, i32 0, float %[[RD0O0]], float %[[RD0O1]], float %[[RD0O2]], float %[[RD0MIN]], float %[[RD0D0]], float %[[RD0D1]], float %[[RD0D2]], float %[[RD0MAX]]) ; HitObject_MakeMiss(RayFlags,MissShaderIndex,Origin_X,Origin_Y,Origin_Z,TMin,Direction_X,Direction_Y,Direction_Z,TMax) |
| 46 | + |
| 47 | +// CBUFFER: %[[LD10:[^ ]+]] = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %[[CBH]], i32 0) ; CBufferLoadLegacy(handle,regIndex) |
| 48 | +// CBUFFER: %[[RD1O0:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD10]], 0 |
| 49 | +// CBUFFER: %[[RD1O1:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD10]], 1 |
| 50 | +// CBUFFER: %[[RD1O2:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD10]], 2 |
| 51 | +// CBUFFER: %[[RD1MIN:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD10]], 3 |
| 52 | +// CBUFFER: %[[LD11:[^ ]+]] = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %[[CBH]], i32 1) ; CBufferLoadLegacy(handle,regIndex) |
| 53 | +// CBUFFER: %[[RD1D0:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD11]], 0 |
| 54 | +// CBUFFER: %[[RD1D1:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD11]], 1 |
| 55 | +// CBUFFER: %[[RD1D2:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD11]], 2 |
| 56 | +// CBUFFER: %[[RD1MAX:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD11]], 3 |
| 57 | +// CBUFFER: %{{[^ ]+}} = call %dx.types.HitObject @dx.op.hitObject_TraceRay.struct.PerRayData(i32 262, %dx.types.Handle %{{[^ ]+}}, i32 256, i32 255, i32 0, i32 0, i32 0, float %[[RD1O0]], float %[[RD1O1]], float %[[RD1O2]], float %[[RD1MIN]], float %[[RD1D0]], float %[[RD1D1]], float %[[RD1D2]], float %[[RD1MAX]], %struct.PerRayData* nonnull %{{[^ ]+}}) ; HitObject_TraceRay(accelerationStructure,rayFlags,instanceInclusionMask,rayContributionToHitGroupIndex,multiplierForGeometryContributionToHitGroupIndex,missShaderIndex,Origin_X,Origin_Y,Origin_Z,TMin,Direction_X,Direction_Y,Direction_Z,TMax,payload) |
| 58 | + |
| 59 | +// CBUFFER: %[[LD20:[^ ]+]] = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %[[CBH]], i32 0) ; CBufferLoadLegacy(handle,regIndex) |
| 60 | +// CBUFFER: %[[RD2O0:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD20]], 0 |
| 61 | +// CBUFFER: %[[RD2O1:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD20]], 1 |
| 62 | +// CBUFFER: %[[RD2O2:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD20]], 2 |
| 63 | +// CBUFFER: %[[RD2MIN:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD20]], 3 |
| 64 | +// CBUFFER: %[[LD21:[^ ]+]] = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %[[CBH]], i32 1) ; CBufferLoadLegacy(handle,regIndex) |
| 65 | +// CBUFFER: %[[RD2D0:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD21]], 0 |
| 66 | +// CBUFFER: %[[RD2D1:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD21]], 1 |
| 67 | +// CBUFFER: %[[RD2D2:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD21]], 2 |
| 68 | +// CBUFFER: %[[RD2MAX:[^ ]+]] = extractvalue %dx.types.CBufRet.f32 %[[LD21]], 3 |
| 69 | +// CBUFFER: call void @dx.op.traceRay.struct.PerRayData(i32 157, %dx.types.Handle %{{[^ ]+}}, i32 256, i32 255, i32 0, i32 0, i32 0, float %[[RD2O0]], float %[[RD2O1]], float %[[RD2O2]], float %[[RD2MIN]], float %[[RD2D0]], float %[[RD2D1]], float %[[RD2D2]], float %[[RD2MAX]], %struct.PerRayData* nonnull %{{[^ ]+}}) ; TraceRay(AccelerationStructure,RayFlags,InstanceInclusionMask,RayContributionToHitGroupIndex,MultiplierForGeometryContributionToShaderIndex,MissShaderIndex,Origin_X,Origin_Y,Origin_Z,TMin,Direction_X,Direction_Y,Direction_Z,TMax,payload) |
| 70 | + |
| 71 | +#endif |
| 72 | + |
| 73 | +#if PRESET_CBUFFER_RAYDESC |
| 74 | +// TraceRayInline with RayDesc from cbuffer |
| 75 | +// Lowering broken |
| 76 | + |
| 77 | +// #define RD0 1 |
| 78 | +#define RD1 1 |
| 79 | +// #define HIT1 1 |
| 80 | +// #define HIT2 1 |
| 81 | +#define HIT3 1 |
| 82 | +// #define HIT4 1 |
| 83 | +#endif |
| 84 | + |
| 85 | + |
| 86 | +struct[raypayload] PerRayData |
| 87 | +{ |
| 88 | +}; |
| 89 | + |
| 90 | +RaytracingAccelerationStructure topObject : register(t0); |
| 91 | + |
| 92 | +#if RD1 |
| 93 | +RayDesc ray; |
| 94 | +#endif |
| 95 | + |
| 96 | +[shader("raygeneration")] |
| 97 | +void raygen() |
| 98 | +{ |
| 99 | +#if RD0 |
| 100 | + RayDesc ray = {{0, 1, 2}, 3, {4, 5, 6}, 7}; |
| 101 | +#endif |
| 102 | + |
| 103 | + PerRayData payload; |
| 104 | +#if HIT1 |
| 105 | + dx::HitObject hit1 = dx::HitObject::MakeMiss(RAY_FLAG_NONE, 0, ray); |
| 106 | + dx::MaybeReorderThread(hit1); |
| 107 | +#endif |
| 108 | +#if HIT2 |
| 109 | + dx::HitObject hit2 = dx::HitObject::TraceRay(topObject, RAY_FLAG_SKIP_TRIANGLES, 0xFF, 0, 0, 0, ray, payload); |
| 110 | + dx::MaybeReorderThread(hit2); |
| 111 | +#endif |
| 112 | +#if HIT3 |
| 113 | + RayQuery<RAY_FLAG_NONE> rayQuery; |
| 114 | + rayQuery.TraceRayInline(topObject, RAY_FLAG_NONE, 0xFF, ray); |
| 115 | + dx::HitObject hit3 = dx::HitObject::FromRayQuery(rayQuery); |
| 116 | + dx::MaybeReorderThread(hit3); |
| 117 | +#endif |
| 118 | +#if HIT4 |
| 119 | + TraceRay(topObject, RAY_FLAG_SKIP_TRIANGLES, 0xFF, 0, 0, 0, ray, payload); |
| 120 | +#endif |
| 121 | +} |
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