-
-
Notifications
You must be signed in to change notification settings - Fork 22
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Is it possible to get this to work in unity urp? #10
Comments
You need the depth normals texture and I think URP has it with deferred rendering or even forward. So it should be possible. |
Is there another way to make the atmospheric scattering work without Depth Normal Textures? |
It does have depth normals. Also, I don't think you can do it without a depth normal map. |
I'm sorry if i ask stupid questions it's because i have 0 knowledge in shaders. |
newer ones do. I guess this one for 2019 doesn't |
No description provided.
The text was updated successfully, but these errors were encountered: