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cube_texture_windows.go
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cube_texture_windows.go
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package d3d9
import (
"syscall"
"unsafe"
)
// CubeTexture and its methods are used to manipulate a cube texture resource.
type CubeTexture struct {
vtbl *cubeTextureVtbl
}
type cubeTextureVtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
GetDevice uintptr
SetPrivateData uintptr
GetPrivateData uintptr
FreePrivateData uintptr
SetPriority uintptr
GetPriority uintptr
PreLoad uintptr
GetType uintptr
SetLOD uintptr
GetLOD uintptr
GetLevelCount uintptr
SetAutoGenFilterType uintptr
GetAutoGenFilterType uintptr
GenerateMipSubLevels uintptr
GetLevelDesc uintptr
GetCubeMapSurface uintptr
LockRect uintptr
UnlockRect uintptr
AddDirtyRect uintptr
}
func (obj *CubeTexture) baseTexturePointer() uintptr {
return uintptr(unsafe.Pointer(obj))
}
// AddRef increments the reference count for an interface on an object. This
// method should be called for every new copy of a pointer to an interface on an
// object.
func (obj *CubeTexture) AddRef() uint32 {
ret, _, _ := syscall.Syscall(
obj.vtbl.AddRef,
1,
uintptr(unsafe.Pointer(obj)),
0,
0,
)
return uint32(ret)
}
// Release has to be called when finished using the object to free its
// associated resources.
func (obj *CubeTexture) Release() uint32 {
ret, _, _ := syscall.Syscall(
obj.vtbl.Release,
1,
uintptr(unsafe.Pointer(obj)),
0,
0,
)
return uint32(ret)
}
// GetDevice retrieves the device associated with a resource.
// Call Release on the returned device when finished using it.
func (obj *CubeTexture) GetDevice() (device *Device, err Error) {
ret, _, _ := syscall.Syscall(
obj.vtbl.GetDevice,
2,
uintptr(unsafe.Pointer(obj)),
uintptr(unsafe.Pointer(&device)),
0,
)
err = toErr(ret)
return
}
// SetPrivateData associates data with the resource that is intended for use by
// the application, not by Direct3D. Data is passed by value, and multiple sets
// of data can be associated with a single resource.
func (obj *CubeTexture) SetPrivateData(
refguid GUID,
data uintptr,
sizeOfData uint32,
flags uint32,
) Error {
ret, _, _ := syscall.Syscall6(
obj.vtbl.SetPrivateData,
5,
uintptr(unsafe.Pointer(obj)),
uintptr(unsafe.Pointer(&refguid)),
data,
uintptr(sizeOfData),
uintptr(flags),
0,
)
return toErr(ret)
}
// SetPrivateDataBytes associates data with the resource that is intended for
// use by the application, not by Direct3D. Data is passed by value, and
// multiple sets of data can be associated with a single resource.
func (obj *CubeTexture) SetPrivateDataBytes(
refguid GUID,
data []byte,
flags uint32,
) Error {
return obj.SetPrivateData(
refguid,
uintptr(unsafe.Pointer(&data[0])),
uint32(len(data)),
flags,
)
}
// GetPrivateData copies the private data associated with the resource to a
// provided buffer.
func (obj *CubeTexture) GetPrivateData(refguid GUID) (data []byte, err Error) {
// first get the data size by passing nil as the data pointer
var sizeInBytes uint
ret, _, _ := syscall.Syscall6(
obj.vtbl.GetPrivateData,
4,
uintptr(unsafe.Pointer(obj)),
uintptr(unsafe.Pointer(&refguid)),
0,
uintptr(unsafe.Pointer(&sizeInBytes)),
0,
0,
)
if err := toErr(ret); err != nil {
return nil, err
}
data = make([]byte, sizeInBytes)
ret, _, _ = syscall.Syscall6(
obj.vtbl.GetPrivateData,
4,
uintptr(unsafe.Pointer(obj)),
uintptr(unsafe.Pointer(&refguid)),
uintptr(unsafe.Pointer(&data[0])),
uintptr(unsafe.Pointer(&sizeInBytes)),
0,
0,
)
return data, toErr(ret)
}
// FreePrivateData frees the specified private data associated with this
// resource.
func (obj *CubeTexture) FreePrivateData(refguid GUID) Error {
ret, _, _ := syscall.Syscall(
obj.vtbl.FreePrivateData,
2,
uintptr(unsafe.Pointer(obj)),
uintptr(unsafe.Pointer(&refguid)),
0,
)
return toErr(ret)
}
// SetPriority assigns the priority of a resource for scheduling purposes.
func (obj *CubeTexture) SetPriority(priorityNew uint32) uint32 {
ret, _, _ := syscall.Syscall(
obj.vtbl.SetPriority,
2,
uintptr(unsafe.Pointer(obj)),
uintptr(priorityNew),
0,
)
return uint32(ret)
}
// GetPriority retrieves the priority for this resource.
func (obj *CubeTexture) GetPriority() uint32 {
ret, _, _ := syscall.Syscall(
obj.vtbl.GetPriority,
1,
uintptr(unsafe.Pointer(obj)),
0,
0,
)
return uint32(ret)
}
// PreLoad preloads a managed resource.
func (obj *CubeTexture) PreLoad() {
syscall.Syscall(
obj.vtbl.PreLoad,
1,
uintptr(unsafe.Pointer(obj)),
0,
0,
)
}
// GetType returns the type of the resource.
func (obj *CubeTexture) GetType() RESOURCETYPE {
ret, _, _ := syscall.Syscall(
obj.vtbl.GetType,
1,
uintptr(unsafe.Pointer(obj)),
0,
0,
)
return RESOURCETYPE(ret)
}
// SetLOD sets the most detailed level-of-detail for a managed texture.
func (obj *CubeTexture) SetLOD(lodNew uint32) uint32 {
ret, _, _ := syscall.Syscall(
obj.vtbl.SetLOD,
2,
uintptr(unsafe.Pointer(obj)),
uintptr(lodNew),
0,
)
return uint32(ret)
}
// GetLOD returns a value clamped to the maximum level-of-detail set for a
// managed texture (this method is not supported for an unmanaged texture).
func (obj *CubeTexture) GetLOD() uint32 {
ret, _, _ := syscall.Syscall(
obj.vtbl.GetLOD,
1,
uintptr(unsafe.Pointer(obj)),
0,
0,
)
return uint32(ret)
}
// GetLevelCount returns the number of texture levels in a multilevel texture.
func (obj *CubeTexture) GetLevelCount() uint32 {
ret, _, _ := syscall.Syscall(
obj.vtbl.GetLevelCount,
1,
uintptr(unsafe.Pointer(obj)),
0,
0,
)
return uint32(ret)
}
// SetAutoGenFilterType sets the filter type that is used for automatically
// generated mipmap sublevels.
func (obj *CubeTexture) SetAutoGenFilterType(typ TEXTUREFILTERTYPE) Error {
ret, _, _ := syscall.Syscall(
obj.vtbl.SetAutoGenFilterType,
2,
uintptr(unsafe.Pointer(obj)),
uintptr(typ),
0,
)
return toErr(ret)
}
// GetAutoGenFilterType returns the filter type that is used for automatically
// generated mipmap sublevels.
func (obj *CubeTexture) GetAutoGenFilterType() TEXTUREFILTERTYPE {
ret, _, _ := syscall.Syscall(
obj.vtbl.GetAutoGenFilterType,
1,
uintptr(unsafe.Pointer(obj)),
0,
0,
)
return TEXTUREFILTERTYPE(ret)
}
// GenerateMipSubLevels generates mip sub levels.
func (obj *CubeTexture) GenerateMipSubLevels() {
syscall.Syscall(
obj.vtbl.GenerateMipSubLevels,
1,
uintptr(unsafe.Pointer(obj)),
0,
0,
)
}
// GetLevelDesc retrieves a description of one face of the specified cube
// texture level.
func (obj *CubeTexture) GetLevelDesc(level uint) (desc SURFACE_DESC, err Error) {
ret, _, _ := syscall.Syscall(
obj.vtbl.GetLevelDesc,
3,
uintptr(unsafe.Pointer(obj)),
uintptr(level),
uintptr(unsafe.Pointer(&desc)),
)
err = toErr(ret)
return
}
// GetCubeMapSurface retrieves a cube texture map surface.
func (obj *CubeTexture) GetCubeMapSurface(
faceType CUBEMAP_FACES,
level uint,
) (surface *Surface, err Error) {
ret, _, _ := syscall.Syscall6(
obj.vtbl.GetCubeMapSurface,
4,
uintptr(unsafe.Pointer(obj)),
uintptr(faceType),
uintptr(level),
uintptr(unsafe.Pointer(&surface)),
0,
0,
)
err = toErr(ret)
return
}
// LockRect locks a rectangle on a cube texture resource.
func (obj *CubeTexture) LockRect(
faceType CUBEMAP_FACES,
level uint,
rect *RECT,
flags uint32,
) (lockedRect LOCKED_RECT, err Error) {
ret, _, _ := syscall.Syscall6(
obj.vtbl.LockRect,
6,
uintptr(unsafe.Pointer(obj)),
uintptr(faceType),
uintptr(level),
uintptr(unsafe.Pointer(&lockedRect)),
uintptr(unsafe.Pointer(rect)),
uintptr(flags),
)
err = toErr(ret)
return
}
// UnlockRect unlocks a rectangle on a cube texture resource.
func (obj *CubeTexture) UnlockRect(faceType CUBEMAP_FACES, level uint) Error {
ret, _, _ := syscall.Syscall(
obj.vtbl.UnlockRect,
3,
uintptr(unsafe.Pointer(obj)),
uintptr(faceType),
uintptr(level),
)
return toErr(ret)
}
// AddDirtyRect adds a dirty region to a cube texture resource.
func (obj *CubeTexture) AddDirtyRect(faceType CUBEMAP_FACES, dirtyRect *RECT) Error {
ret, _, _ := syscall.Syscall(
obj.vtbl.AddDirtyRect,
3,
uintptr(unsafe.Pointer(obj)),
uintptr(faceType),
uintptr(unsafe.Pointer(dirtyRect)),
)
return toErr(ret)
}