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This repository has been archived by the owner on Jan 18, 2024. It is now read-only.
Crosshair is centered in the screen
Org spawns on the crosshair (in center screen)
Org is attracted to the crosshair:
Rate of growth increases as cells approach target
(Rate of growth decreases further from target)
Rate of death decreases as cells approach target
(Rate of death increases further from target)
Abilities:
Each player has four abilities:
At spawn, the player chooses three abilities with two options for each.
Each of these three abilities has an offensive and a defensive option.
The two options for an ability are more-or-less inverses of each other.
The pairs of abilities are listed here with the defensive option first
Extend -- Compress
Immortality -- Freeze
Neutralize -- Toxin
Every player can use the fourth ability (Spore) regardless of the abilities he chooses at spawn.
Details for each ability are listed below
The game modes which support an ability are listed next to the ability name
Extend (FFA, SKM, SRV)
Increases the organism's equilibrium radius
Increases the number of cells in an organism
Harder to be killed
Increases the number of cells jettisoned by Spore
Default key binding: x
Compress (FFA, SKM, SRV)
Decreases the organism's equilibrium radius
Decreases the number of cells in an organism
Easier to kill a Compressed enemy
The effect is delivered to an enemy be shooting a border cell toward the player's cursor
'Pop' the ejected spore by reactivating the ability (re-press the key)
Default key binding: x
Immmortality (FFA, SKM, SRV)
Halts the organism's cell's natural death
Cells may still die from secretions from spores
Leaves trail of cells behind
Allows for clever Spore usage
Blocks movement of opponents through trail
Default key binding: c
Freeze (FFA, SKM, SRV)
Halts all natural processes (both birth and death) of an enemy cell
In effect, this ability freezes the affected organism, halting all movement
The effect is delivered to an enemy be shooting a border cell toward the player's cursor
'Pop' the ejected spore by reactivating the ability (re-press the key)
Default key binding: c
Neutralize (FFA, SKM, SRV)
Neutralize all acid in a circular area surrounding the organism
In reality, this would occur by secreting a base
Immortalizes cells within the alkaline radius from acidic secretions
The neutral area is a circle around the center of mass of the organism
In the future, several smaller circles may be created around each cell in the organism
Default key binding: v
Toxin (FFA, SKM, SRV)
Kill all enemy cells in a circular area surrounding the organism
In reality, this is analagous to the organism secreting an acid
Immortalizes cells within the alkaline radius from acidic secretions
The neutral area is a circle around the center of mass of the organism
In the future, several smaller circles may be created around each cell in the organism
Default key binding: v
Spore (FFA, SKM, SRV)
All exposed (membranal) cells jettison from org away from the center of org
All ejected spores secrete acid into the surrounding region
'Pop' spores by reactivating the ability (re-press the key)
Default key binding: [Spacebar]
Game Modes:
Free For All (FFA)
Boast the most kills and the least deaths
Leaderboard tracks kills, deaths, and k:d
Skirmish (SKM)
Players are sorted into teams
Players cannot harm teammates
Leaderboard tracks team kills, team deaths, team k:d
Survival (SRV)
Last man standing wins
World border slowly creeps in
What's done is done: Cannot respawn until game is completed
Leaderboard tracks wins, kills
Capture the Flag (CTF) (Unreleased - This is a rough outline)
Players are sorted into teams
Players cannot harm teammates
Spawn in random positions
Each team has a colored base at corner of map
Players capture single flag and return to base for capture
Pick up flag by making contact with flag on body
Flag returns to center of map after capture
Flag drops at location of flag bearer on death
Uses standard ability set
X Tag ability (2-Flag CTF)
X Shoot single spore and pop on enemy
X If spore is on friendly side, send to jail
X Safe zone around flag protects carrier
X If holding the flag, throws the flag
Leaderboard tracks captures (score) and round wins
Infection (INF) (Unreleased - This is a rough outline)
Players sorted into infected and healthy
One infected per eight healthy, round up
Infected players are red, Healthy players are green
Tag ability for infected
Shoots single spore to pop on enemy
On hit, healthy org dies, new infected org spawns
Stimulate ability for healthy
Increases birth/death rate
Increases movement speed
Infected players are zoomed in, so have less visibility to equalize power of tag
Last man standing wins
Leaderboard tracks wins
King of the Hill (KTH) (Unreleased - This is a rough outline)
Players spawn on outsides of map
Region in center of the map
Region is same shape as map
When player enters empty region, player becomes king
Region stroke becomes very wide to idicate capture
If player leaves region, he loses kingship
Closest player to center becomes new king
Score is 1 : 3 seconds as king
Leaderboard tracks score and round wins