diff --git a/content/my-setup.md b/content/my-setup.md
index f0694ae6..20750fd1 100644
--- a/content/my-setup.md
+++ b/content/my-setup.md
@@ -16,27 +16,60 @@ _Full list of art software [[art-software|here]]._
- Nightlight for my eyes: [F.Lux](https://justgetflux.com/)
## Project Folder Structure
-Always keep your project files organized. And use the same folder structure among your different projects.
+Always keep project files organized, and try to use a similar folder structure across different projects.
>[!example] Example structure
>πProjects
->βββ πAstro Girl
->βββββ πReference
->βββββ πTextures
->βββββ πLow
->βββββ πRigged Character
->βββββ πRenders
->βββββ πOther
->βββββ πBlender
->βββββ πZBrush
->βββββ πMarmoset Toolbag
->βββββ πSubstance Painter
->βββββ π... names of other software used
->βββ πDivine Paladin
+>βββ πCharacter Projects
+>βββββ πAstro Girl
+>βββββββ πReference
+>βββββββββ πAstroGirl.pur
+>βββββββββ πStyleGuide.pur
+>βββββββββ πlinks.txt
+>βββββββββ πimage.png
+>βββββββ πTextures
+>βββββββββ πBlaster
+>βββββββββββ πblaster_ao.png
+>βββββββββββ πblaster_cavity.png
+>βββββββββββ πblaster_albedo.png
+>βββββββββββ π...
+>βββββββββ πBodysuit
+>βββββββββ π...
+>βββββββββ πSubstance Painter Output
+>βββββββββ πBaked Maps Backup
+>βββββββ πLow
+>βββββββββ πAstroGirl.fbx
+>βββββββββ πAstroGirl-test2.fbx
+>βββββββ πRigged Character
+>βββββββ πRenders
+>βββββββββ πRender Output
+>βββββββββ πScreenshots
+>βββββββββ πCompositing Resources
+>βββββββββ πFinal Presentation
+>βββββββββ πPS Edits
+>βββββββββββ πRenderCollection.psd
+>βββββββββ πRender Info.txt
+>βββββββββ πWIP Astro Girl.mview
+>βββββββ πOther
+>βββββββ πBlender
+>βββββββ πZBrush
+>βββββββββ πAstroGirlProject1.zpr
+>βββββββββ πAstroGirlProject2.zpr
+>βββββββββ πAstroGirlProject3.zpr
+>βββββββββ π...
+>βββββββ πMarmoset Toolbag
+>βββββββ πSubstance Painter
+>βββββββ π... names of other software used
+>βββββ πDivine Paladin
+>βββ πCreature Projects
+>βββ πEnvironment Projects
+>βββ πStudies
>[!info] Some notes related to this structure
>
>Don't have the textures in the folder of your texturing software and rather have them in their own "Textures" folder. This is because one will likely edit the textures in multiple software like the texturing software as well as Photoshop, and often also use them for the final portfolio showcase or select them in a game engine. The "Low" folder is used for the retopologized model. One will have to export often into here for baking in Marmoset or if some changes to the model need to be re-imported into Substance Painter. A "Rigged Character", "Final Character" or whatever one wants to call it is also a good folder to have, if one is working with a game engine like Unreal.
+>
+>Also note that this structure is only an example and one will probably need quite a bit more folders, depending on the project and situation at hand. But starting a project with an already roughly set file structure, will make the experience a lot more enjoyable.
## The Hardware I Use
- **Huion Kamvas 22 Plus** _(21.5 inch - 1920 x 1080 (16:9) - 60Hz -140% sRGB Color Gamut (QLED) - Etched Anti-Glare Glass - Fully Laminated - 1200:1 Contrast Ratio)_