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Hi.
I'm on Houdini 19.5.752 and UE4.27. And I am trying to generate foliage in a scene using Houdini Engine's Instancer, but I am unable to generate foliage using existing foliage types as described in the documentation. After baking, it always creates a new Static Mesh type of Foliage Type.
I've tested this in a simplistic project with the most basic HDA, HDA outputs 5 points, and each point has "unreal_foliage = 1" detail attribute and "unreal_instance = FoliageType_InstancedStaticMesh'/Game/Cube_FoliageType.Cube_FoliageType'" point attribute.
When I tested in UE4.27, the result after baking always creates a new Foliage Type, but it work in UE5.2.1 , it's generated what Foliage Type I set up and have not create a new one.
Is it possible to merge the fixes for UE5 into Houdini Engine for UE4.27? Help would be greatly appreciated.
The text was updated successfully, but these errors were encountered:
Hi.
I'm on Houdini 19.5.752 and UE4.27. And I am trying to generate foliage in a scene using Houdini Engine's Instancer, but I am unable to generate foliage using existing foliage types as described in the documentation. After baking, it always creates a new Static Mesh type of Foliage Type.
I've tested this in a simplistic project with the most basic HDA, HDA outputs 5 points, and each point has "unreal_foliage = 1" detail attribute and "unreal_instance = FoliageType_InstancedStaticMesh'/Game/Cube_FoliageType.Cube_FoliageType'" point attribute.
When I tested in UE4.27, the result after baking always creates a new Foliage Type, but it work in UE5.2.1 , it's generated what Foliage Type I set up and have not create a new one.
Is it possible to merge the fixes for UE5 into Houdini Engine for UE4.27? Help would be greatly appreciated.
The text was updated successfully, but these errors were encountered: