From a29f690c3d64b23428118eb399204a43ef0bd8fb Mon Sep 17 00:00:00 2001 From: Andy Styles Date: Mon, 12 Aug 2024 19:17:06 -0400 Subject: [PATCH] Removed unused Unreal 4 attributes. bakcport of 482919 --- Source/HoudiniEngine/Private/HoudiniEnginePrivatePCH.h | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Source/HoudiniEngine/Private/HoudiniEnginePrivatePCH.h b/Source/HoudiniEngine/Private/HoudiniEnginePrivatePCH.h index 21bb8f3742..ad9ad8e122 100755 --- a/Source/HoudiniEngine/Private/HoudiniEnginePrivatePCH.h +++ b/Source/HoudiniEngine/Private/HoudiniEnginePrivatePCH.h @@ -132,10 +132,6 @@ // Always the name of the main landscape actor. // Names for landscape tile actors will be taken from 'unreal_output_name'. #define HAPI_UNREAL_ATTRIB_LANDSCAPE_SHARED_ACTOR_NAME "unreal_landscape_shared_actor_name" -// This tile_actor_type succeeds the 'unreal_landscape_streaming_proxy' (v1) attribute. -#define HAPI_UNREAL_ATTRIB_LANDSCAPE_TILE_ACTOR_TYPE "unreal_landscape_tile_actor_type" -// This attribute is for backwards compatibility only. -#define HAPI_UNREAL_ATTRIB_LANDSCAPE_STREAMING_PROXY "unreal_landscape_streaming_proxy" #define HAPI_UNREAL_ATTRIB_LANDSCAPE_LAYER_MIN "unreal_landscape_layer_min" #define HAPI_UNREAL_ATTRIB_LANDSCAPE_LAYER_MAX "unreal_landscape_layer_max"