-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgamecode.js
150 lines (141 loc) · 3.92 KB
/
gamecode.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
var canvas = document.getElementById("mycanvas");
var pen = canvas.getContext("2d");
// x and y are width and hieght of canvas
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 2;
var dy = -2; //dx and dy are the change we will make in ball every frame
var X = canvas.width;
var Y = canvas.height;
var ballRadius = 10;
var paddleht = 15;
var paddlewd = 80;
var paddleX = (X-paddlewd) / 2;
var rightPressed = false;
var leftPressed = false;
var score = 0;
function drawPaddle() {
// Drawing the launcher rectangle
pen.beginPath();
pen.rect(paddleX, Y-paddleht, paddlewd, paddleht);
pen.fillStyle = "rgba(0,0,255,0.5)";
pen.fill();
pen.closePath();
}
// Variables to Draw Bricks
var brickRowcnt = 5;
var brickcolumncnt = 29;
var brickWidth = 25;
var brickHeight = 20;
var brickPadding = 10;
var brickOffsetTop = 25;
var brickOffsetLeft = 10;
// 2-d array to store Bricks
var bricks = [];
for(var c= 0;c<brickcolumncnt;c++){
bricks[c] = [];
for(var r = 0; r<brickRowcnt;r++){
bricks[c][r] = {x:0,y:0,status: 1};
}
}
document.addEventListener("keydown",keyDownHandler, false);
document.addEventListener("keyup",keyUpHandler,false);
function keyDownHandler(e){
if(e.key == "Right" || e.key == "ArrowRight"){
rightPressed = true;
}
else if(e.key == "Left" || e.key == "ArrowLeft"){
leftPressed = true;
}
}
function keyUpHandler(e){
if(e.key == "Right" || e.key == "ArrowRight"){
rightPressed = false;
}
else if(e.key == "Left" || e.key == "ArrowLeft"){
leftPressed = false;
}
}
function collisiondetection(){
for(var c= 0;c<brickcolumncnt;c++){
for(var r = 0;r<brickRowcnt;r++){
var b = bricks[c][r];
if(b.status == 1) {
if (x > b.x && x < b.x + brickWidth && y > b.y && y < b.y + brickHeight) {
dy = -dy;
b.status = 0;
score+=5;
if(score == brickRowcnt*brickcolumncnt*5){
alert("YOU WIN CONGRATS\n Your Score : "+score);
document.location.reload();
clearInterval(frames);
}
}
}
}
}
}
function drawscore(){
pen.font = "16px Arial";
pen.fillStyle = "#0095DD";
pen.fillText("Score : "+score,8,20)
}
function drawbricks() {
for(var c = 0;c<brickcolumncnt;c++){
for(var r = 0;r<brickRowcnt;r++){
if(bricks[c][r].status == 1) {
var brickX = (c * (brickWidth + brickPadding)) + brickOffsetLeft;
var brickY = (r * (brickHeight + brickPadding)) + brickOffsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
pen.beginPath();
pen.rect(brickX, brickY, brickWidth, brickHeight);
pen.fillStyle = "#0095DD";
pen.fill();
pen.closePath();
}
}
}
}
function drawball(){
//Drawing the ball or a circle
pen.beginPath()
pen.arc(x,y,ballRadius,0,Math.PI*2,false);
pen.fillStyle = "#0095DD";
pen.fill();
pen.closePath();
}
function draw() {
// Clearing the canvas at each frame
pen.clearRect(0,0,X,Y);
drawbricks();
drawball();
drawPaddle();
collisiondetection();
drawscore();
x+=dx;
y+=dy;
if( x+dx > X-ballRadius || x+dx<ballRadius){
dx = -dx;
}
if(y+dy <ballRadius){
dy = -dy;
}
else if(y+dy > Y-ballRadius){
if(x>paddleX && x<paddleX + paddlewd){
dy = -dy;
} else {
alert("GAME OVER \n You Scored : "+score);
document.location.reload();
clearInterval(frames);
}
}
if(rightPressed && paddleX< X-paddlewd){
paddleX +=7;
}
else if(leftPressed && paddleX>0){
paddleX -=7;
}
//requestAnimationFrame(draw);
}
var frames = setInterval(draw,10)