diff --git a/docs/substancePaintertoMaya.md b/docs/substancePaintertoMaya.md index dcacd67..fe5b630 100644 --- a/docs/substancePaintertoMaya.md +++ b/docs/substancePaintertoMaya.md @@ -150,7 +150,8 @@ While color, bump, and metalness texture maps are connected directly to the shad Note that this workflow is also included in the roughness section of my "UberShader" Smart Material included in the [Substance tools](Substance.md). The technique is also demonstrated here: -