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Lighthouse Kid.pcg
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PCGVERSION:2.0
# System Information
CAMPAIGN:Core Rulebook|CAMPAIGN:Advanced Player's Guide
VERSION:6.06.01
ROLLMETHOD:2|EXPRESSION:High Fantasy
PURCHASEPOINTS:Y|TYPE:High Fantasy
CHARACTERTYPE:PC
PREVIEWSHEET:Standard.htm
POOLPOINTS:0
POOLPOINTSAVAIL:20
GAMEMODE:Pathfinder_RPG
TABLABEL:0
AUTOSPELLS:Y
USEHIGHERKNOWN:N
USEHIGHERPREPPED:N
LOADCOMPANIONS:N
USETEMPMODS:Y
AUTOSORTGEAR:Y
SKILLSOUTPUTORDER:0
SKILLFILTER:2
IGNORECOST:N
ALLOWDEBT:N
AUTORESIZEGEAR:N
# Character Bio
CHARACTERNAME:Lighthouse Kid
TABNAME:
PLAYERNAME:shane
HEIGHT:41
WEIGHT:37
AGE:29
GENDER:Male
HANDED:Right
SKINCOLOR:Orange
EYECOLOR:Blue
HAIRCOLOR:Blue
HAIRSTYLE:Shaggy
LOCATION:
CITY:
BIRTHDAY:
BIRTHPLACE:
PERSONALITYTRAIT1:
PERSONALITYTRAIT2:
SPEECHPATTERN:
PHOBIAS:
INTERESTS:
CATCHPHRASE:
PORTRAIT:/Users/ssd/Downloads/_1378003000.47549_420.png
PORTRAITTHUMBNAILRECT:0,0,96,96
# Character Attributes
STAT:STR|SCORE:10
STAT:DEX|SCORE:8
STAT:CON|SCORE:12
STAT:INT|SCORE:14
STAT:WIS|SCORE:10
STAT:CHA|SCORE:20
ALIGN:NG
RACE:Gnome
# Character Class(es)
CLASS:Sorcerer|LEVEL:15|SKILLPOOL:0|SPELLBASE:CHA|CANCASTPERDAY:0,6,6,6,6,6,6,4
CLASSABILITIESLEVEL:Sorcerer=1|HITPOINTS:6|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Sorcerer=2|HITPOINTS:4|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Sorcerer=3|HITPOINTS:5|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Sorcerer=4|HITPOINTS:5|PRESTAT:DEX=1|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Sorcerer=5|HITPOINTS:5|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Sorcerer=6|HITPOINTS:6|PRESTAT:CHA=-1|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Sorcerer=7|HITPOINTS:3|PRESTAT:CHA=1|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Sorcerer=8|HITPOINTS:5|PRESTAT:CHA=1|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Sorcerer=9|HITPOINTS:3|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Sorcerer=10|HITPOINTS:5|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Sorcerer=11|HITPOINTS:4|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Sorcerer=12|HITPOINTS:5|PRESTAT:CHA=1|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Sorcerer=13|HITPOINTS:6|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Sorcerer=14|HITPOINTS:2|SKILLSGAINED:4|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Sorcerer=15|HITPOINTS:2|SKILLSGAINED:4|SKILLSREMAINING:0
# Character Experience
EXPERIENCE:636080
EXPERIENCETABLE:Medium
# Character Templates
TEMPLATESAPPLIED:[NAME:Creature with Class Levels]
TEMPLATESAPPLIED:[NAME:FACE_5]
TEMPLATESAPPLIED:[NAME:REACH_5]
# Character Region
REGION:None
# Character Skills
SKILL:Acrobatics|OUTPUTORDER:1|
SKILL:Acrobatics (Perform (Dance))|OUTPUTORDER:2|
SKILL:Appraise|OUTPUTORDER:3|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Bluff|OUTPUTORDER:4|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Bluff (Perform (Act))|OUTPUTORDER:5|
SKILL:Bluff (Perform (Comedy))|OUTPUTORDER:6|
SKILL:Bluff (Perform (Sing))|OUTPUTORDER:7|
SKILL:Bluff (Perform (String Instruments))|OUTPUTORDER:8|
SKILL:Climb|OUTPUTORDER:9|
SKILL:Craft (Untrained)|OUTPUTORDER:10|
SKILL:Diplomacy|OUTPUTORDER:11|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:1.0|COST:1|CLASSSKILL:N]
SKILL:Diplomacy (Perform (Keyboard Instruments))|OUTPUTORDER:12|
SKILL:Diplomacy (Perform (Oratory))|OUTPUTORDER:13|
SKILL:Diplomacy (Perform (String Instruments))|OUTPUTORDER:14|
SKILL:Diplomacy (Perform (Wind Instruments))|OUTPUTORDER:15|
SKILL:Disguise|OUTPUTORDER:17|
SKILL:Disguise (Perform (Act))|OUTPUTORDER:18|
SKILL:Escape Artist|OUTPUTORDER:19|
SKILL:Fly|OUTPUTORDER:20|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:4.0|COST:1|CLASSSKILL:Y]
SKILL:Fly (Perform (Dance))|OUTPUTORDER:21|
SKILL:Handle Animal (Perform (Percussion Instruments))|OUTPUTORDER:23|
SKILL:Handle Animal (Perform (Wind Instruments))|OUTPUTORDER:24|
SKILL:Heal|OUTPUTORDER:25|
SKILL:Intimidate|OUTPUTORDER:26|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Intimidate (Perform (Comedy))|OUTPUTORDER:27|
SKILL:Intimidate (Perform (Keyboard Instruments))|OUTPUTORDER:28|
SKILL:Intimidate (Perform (Percussion Instruments))|OUTPUTORDER:29|
SKILL:Knowledge (Arcana)|OUTPUTORDER:30|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:13.0|COST:1|CLASSSKILL:Y]
SKILL:Knowledge (Dungeoneering)|OUTPUTORDER:31|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:3.0|COST:1|CLASSSKILL:N]
SKILL:Knowledge (Engineering)|OUTPUTORDER:32|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:1.0|COST:1|CLASSSKILL:N]
SKILL:Knowledge (Local)|OUTPUTORDER:33|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:1.0|COST:1|CLASSSKILL:N]
SKILL:Knowledge (Nature)|OUTPUTORDER:34|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:1.0|COST:1|CLASSSKILL:N]
SKILL:Knowledge (Planes)|OUTPUTORDER:35|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Knowledge (Religion)|OUTPUTORDER:36|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:1.0|COST:1|CLASSSKILL:N]
SKILL:Knowledge (Untrained)|OUTPUTORDER:37|
SKILL:Perception|OUTPUTORDER:39|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:7.0|COST:1|CLASSSKILL:N]
SKILL:Perform (Untrained)|OUTPUTORDER:40|
SKILL:Profession (Untrained)|OUTPUTORDER:41|
SKILL:Ride|OUTPUTORDER:42|
SKILL:Samurai Mount|OUTPUTORDER:43|
SKILL:Sense Motive|OUTPUTORDER:44|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:1.0|COST:1|CLASSSKILL:N]
SKILL:Sense Motive (Perform (Oratory))|OUTPUTORDER:45|
SKILL:Sense Motive (Perform (Sing))|OUTPUTORDER:46|
SKILL:Spellcraft|OUTPUTORDER:48|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:14.0|COST:1|CLASSSKILL:Y]
SKILL:Stealth|OUTPUTORDER:50|
SKILL:Survival|OUTPUTORDER:51|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Swim|OUTPUTORDER:52|
SKILL:Untrained Charisma|OUTPUTORDER:53|
SKILL:Untrained Dexterity|OUTPUTORDER:54|
SKILL:Untrained Intelligence|OUTPUTORDER:55|
SKILL:Untrained Strength|OUTPUTORDER:56|
SKILL:Untrained Wisdom|OUTPUTORDER:57|
SKILL:Untrained ~ Disable Device|OUTPUTORDER:16|
SKILL:Untrained ~ Handle Animal|OUTPUTORDER:22|
SKILL:Untrained ~ Linguistics|OUTPUTORDER:38|
SKILL:Untrained ~ Sleight of Hand|OUTPUTORDER:47|
SKILL:Untrained ~ Spellcraft|OUTPUTORDER:49|
SKILL:Untrained ~ Use Magic Device|OUTPUTORDER:58|
SKILL:Use Magic Device|OUTPUTORDER:59|CLASSBOUGHT:[CLASS:Sorcerer|RANKS:6.0|COST:1|CLASSSKILL:Y]
# Character Languages
LANGUAGE:Common|LANGUAGE:Dwarven|LANGUAGE:Gnome|LANGUAGE:Orc|LANGUAGE:Sylvan
# Character Feats
FEATPOOL:1.0
# Character Abilities
ABILITY:*LANGBONUS|TYPE:VIRTUAL|CATEGORY:*LANGBONUS|KEY:*LANGBONUS|APPLIEDTO:Orc,Dwarven|TYPE:
ABILITY:*LANGBONUS|TYPE:VIRTUAL|CATEGORY:*LANGBONUS|KEY:*LANGBONUS|APPLIEDTO:Orc,Dwarven|TYPE:
USERPOOL:*LANGBONUS|POOLPOINTS:0.0
ABILITY:Elemental Bloodline Feat|TYPE:NORMAL|CATEGORY:FEAT|KEY:Empower Spell|TYPE:Metamagic.AbyssalBloodline.ElementalBloodline.BorealBloodline|DESC:You can increase the power of your spells, causing them to deal more damage.
ABILITY:Elemental Bloodline Feat|TYPE:NORMAL|CATEGORY:FEAT|KEY:Great Fortitude|TYPE:General.AbyssalBloodline.DraconicBloodline.ElementalBloodline.ProteanBloodline.StormbornBloodline.DruidShamanBear|DESC:You are resistant to poisons, diseases, and other deadly maladies.
USERPOOL:Elemental Bloodline Feat|POOLPOINTS:0.0
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Combat Casting|TYPE:General.AberrantBloodline.ArcaneBloodline.UndeadBloodline.SerpentineBloodline|DESC:You are adept at spellcasting when threatened or distracted.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Craft Magic Arms and Armor|TYPE:ItemCreation|DESC:You can create magic armor, shields, or weapons.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Improved Initiative|TYPE:Combat.AberrantBloodline.ArcaneBloodline.DraconicBloodline.ElementalBloodline.FeyBloodline|DESC:Your quick reflexes allow you to react quickly to danger.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Lightning Reflexes|TYPE:General.DestinedBloodline.ElementalBloodline.FeyBloodline.DruidShamanEagle|DESC:You have faster reflexes than normal.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Magical Aptitude|TYPE:General|DESC:You are skilled at spellcasting and using magic items.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Minor Spell Expertise|TYPE:General|DESC:You are able to cast a 1st-level spell as a spell-like ability.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Selective Spell|TYPE:Metamagic|DESC:Your allies need not fear friendly fire.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Skill Focus|APPLIEDTO:Spellcraft|TYPE:General.SkillFocus|DESC:You are particularly adept at your chosen skill.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Spell Penetration|TYPE:General.InfernalBloodline|DESC:Your spells break through spell resistance more easily than most.
USERPOOL:FEAT|POOLPOINTS:1.0
ABILITY:Favored Class|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Sorcerer|TYPE:FavoredClass
USERPOOL:Favored Class|POOLPOINTS:0.0
ABILITY:Favored Class Bonus|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Favored Class Bonus ~ Hit Point|APPLIEDTO:,,,,|TYPE:FavoredClassBonus
ABILITY:Favored Class Bonus|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Favored Class Bonus ~ Skill Rank|APPLIEDTO:Perception,Perception,Perception,Spellcraft,Perception,Perception,Perception,Fly,Perception,Fly|TYPE:FavoredClassBonus
USERPOOL:Favored Class Bonus|POOLPOINTS:0.0
ABILITY:Obsessive Bonus|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Obsessive Craft Bonus|APPLIEDTO:Craft (Alchemy)|TYPE:Internal.ObsessiveBonus|DESC:Gnomes receive a +2 racial bonus on a Craft skill of their choice.
USERPOOL:Obsessive Bonus|POOLPOINTS:0.0
ABILITY:Sorcerer Bloodline|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Sorcerer Bloodline ~ Elemental|APPLIEDTO:Fire|TYPE:SorcererClassFeatures.SpecialQuality.ClassSpecialization.SorcererBloodline|DESC:The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force.
USERPOOL:Sorcerer Bloodline|POOLPOINTS:0.0
ABILITY:Traits|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Trait ~ Dangerously Curious|TYPE:Trait.BasicTrait.MagicTrait|DESC:You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
ABILITY:Traits|TYPE:NORMAL|CATEGORY:Special Ability|KEY:Trait ~ Poverty-Stricken|TYPE:Trait.BasicTrait.SocialTrait|DESC:Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.
USERPOOL:Traits|POOLPOINTS:0.0
# Character Weapon proficiencies
WEAPONPROF:[WEAPON:Bayonet|WEAPON:Blowgun|WEAPON:Cestus|WEAPON:Club|WEAPON:Crossbow (Heavy)|WEAPON:Crossbow (Light)|WEAPON:Dagger|WEAPON:Dagger (Punching)|WEAPON:Dart|WEAPON:Gauntlet]
WEAPONPROF:[WEAPON:Gauntlet (Spiked)|WEAPON:Grapple|WEAPON:Javelin|WEAPON:Longspear|WEAPON:Mace (Heavy)|WEAPON:Mace (Light)|WEAPON:Mere Club|WEAPON:Morningstar|WEAPON:Quarterstaff|WEAPON:Rock]
WEAPONPROF:[WEAPON:Shortspear|WEAPON:Sickle|WEAPON:Sling|WEAPON:Spear|WEAPON:Spear (Boar)|WEAPON:Spells (Ray)|WEAPON:Spells (Touch)|WEAPON:Splash Weapon|WEAPON:Stake|WEAPON:Unarmed Strike]
# Character Equipment
MONEY:7188.00
EQUIPNAME:Amulet of Natural Armor +1|OUTPUTORDER:2|COST:2000|WT:0.02|QUANTITY:1.0|NOTE:
EQUIPNAME:Bracers of Armor +2|OUTPUTORDER:4|COST:4000|WT:1.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Bracers of Armor +5|OUTPUTORDER:5|COST:25000|WT:1.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Chime of Opening|OUTPUTORDER:0|COST:3000.0|WT:1.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Chime of Opening|DATA:NAME=Chime of Opening$EQMOD=CHARGED_ITEM_10&pipe;CHARGES&lbracket;10&rbracket;]
EQUIPNAME:Cloak of Resistance +4|OUTPUTORDER:10|COST:16000|WT:1.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Domineering Dagger +1|OUTPUTORDER:4|COST:2302.0|WT:1.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Dagger|DATA:NAME=Domineering Dagger +1$EQMOD=STEEL.PLUS1W$SPROP=Domineering]
EQUIPNAME:Eye Lenses (Arcane)|OUTPUTORDER:0|COST:0.0|WT:0.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Eye Lenses|DATA:NAME=Eye Lenses (Arcane)$EQMOD=ADDTYPE&pipe;Arcane$SPROP=(Eye Lenses)]
EQUIPNAME:Headband of Alluring Charisma +6|OUTPUTORDER:1|COST:36000|WT:1.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Holy Water (Flask)|OUTPUTORDER:0|COST:25|WT:1.0|QUANTITY:2.0|NOTE:
EQUIPNAME:Horse (Heavy)|OUTPUTORDER:11|COST:200|WT:0.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Ioun Stone (Pale lavender Ellipsoid)|OUTPUTORDER:12|COST:20000.0|WT:0.02|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Ioun Stone (Pale lavender Ellipsoid)|DATA:NAME=Ioun Stone (Pale lavender Ellipsoid)$EQMOD=CHARGED_ITEM_20&pipe;CHARGES&lbracket;20&rbracket;]
EQUIPNAME:Necklace of Fireballs I|OUTPUTORDER:15|COST:1650|WT:1.0|QUANTITY:2.0|NOTE:
EQUIPNAME:Outfit (Peasant's/Small)|OUTPUTORDER:0|COST:0.0|WT:0.5|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Outfit (Peasant's)|DATA:NAME=Outfit (Peasant's/Small)$SIZE=S$COSTMOD=-0.1]
EQUIPNAME:Periapt of Health|OUTPUTORDER:0|COST:7500|WT:0.02|QUANTITY:1.0|NOTE:
EQUIPNAME:Potion of Cure Light Wounds|OUTPUTORDER:17|COST:50|WT:0.0|QUANTITY:3.0|NOTE:
EQUIPNAME:Quarterstaff +1;- (Small)|OUTPUTORDER:6|COST:2300.0|WT:2.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Quarterstaff|DATA:NAME=Quarterstaff +1;- (Small)$SIZE=S$EQMOD=WOOD.PLUS1W$ALTEQMOD=WOOD]
EQUIPNAME:Rations (Trail/Per Day) (Small)|OUTPUTORDER:0|COST:0.5|WT:0.25|QUANTITY:4.0|NOTE:|CUSTOMIZATION:[BASEITEM:Rations (Trail/Per Day)|DATA:NAME=Rations (Trail/Per Day) (Small)$KEY=AUTOSIZESRations (Trail/Per Day)$SIZE=S]
EQUIPNAME:Ring of Protection +2|OUTPUTORDER:4|COST:8000|WT:0.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Ring of Spell Storing|OUTPUTORDER:3|COST:50000|WT:0.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Robes of Arcane Heritage|OUTPUTORDER:8|COST:16000|WT:1.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Scabbard of Stanching|OUTPUTORDER:9|COST:5000|WT:2.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Sihedron Ring|OUTPUTORDER:6|COST:74000.0|WT:0.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Ring|DATA:NAME=Sihedron Ring$EQMOD=BNS_SAV_RES&pipe;+3.SPL_CON_DAYS&pipe;SPELLNAME&lbracket;Endure Elements&rbracket; CASTER&lbracket;Sorcerer&rbracket; SPELLTYPE&lbracket;Arcane&rbracket; SPELLLEVEL&lbracket;1&rbracket; CASTERLEVEL&lbracket;20&rbracket; .BNS_AC_DEFL&pipe;+3$SPROP=(Ring ( AC Bonus (Deflection) (+3)/ Save Bonus (Resistance) (+3)/Endure Elements/Sorcerer/20th))]
EQUIPNAME:Snakeskin Tunic|OUTPUTORDER:7|COST:8000.0|WT:0.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Shirt|DATA:NAME=Snakeskin Tunic$EQMOD=BNS_ENHC_AC&pipe;+1.BNS_ENHC_AB&pipe;DEX=+2$SPROP=(Shirt ( Ability Bonus (Enhancement)DEX +2/ Armor Bonus (Enhancement) (+1)))$COSTMOD=2000.0]
EQUIPNAME:Wand of Knock|OUTPUTORDER:0|COST:4500.0|WT:0.0625|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Wand|DATA:NAME=Wand of Knock$EQMOD=SPL_CHRG&pipe;SPELLNAME&lbracket;Knock&rbracket;SPELLLEVEL&lbracket;2&rbracket;CASTERLEVEL&lbracket;3&rbracket;CHARGES&lbracket;50&rbracket;$SPROP=Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane lock.]
EQUIPNAME:Wand of Magic Missile|OUTPUTORDER:14|COST:750.0|WT:0.0625|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Wand|DATA:NAME=Wand of Magic Missile$EQMOD=SPL_CHRG&pipe;SPELLNAME&lbracket;Magic Missile&rbracket;SPELLLEVEL&lbracket;1&rbracket;CASTERLEVEL&lbracket;1&rbracket;CHARGES&lbracket;50&rbracket;$SPROP=1 to 5 missiles that do 1d4+1 damage each.]
EQUIPNAME:Wand of Produce Flame|OUTPUTORDER:0|COST:750.0|WT:0.0625|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Wand|DATA:NAME=Wand of Produce Flame$EQMOD=SPL_CHRG&pipe;SPELLNAME&lbracket;Produce Flame&rbracket;SPELLLEVEL&lbracket;1&rbracket;CASTERLEVEL&lbracket;1&rbracket;CHARGES&lbracket;50&rbracket;$SPROP=Flames as bright as a torch appear in your open hand.]
EQUIPSET:Default Set|ID:0.1|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.06|VALUE:Horse (Heavy)|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Carried|ID:0.1.09|VALUE:Wand of Magic Missile|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Not Carried|ID:0.1.15|VALUE:Potion of Cure Light Wounds|QUANTITY:3.0|USETEMPMODS:Y
EQUIPSET:Carried|ID:0.1.17|VALUE:Necklace of Fireballs I|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Ring|ID:0.1.18|VALUE:Ring of Spell Storing|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Chest|ID:0.1.23|VALUE:Snakeskin Tunic|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.30|VALUE:Ioun Stone (Pale lavender Ellipsoid)|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Body|ID:0.1.33|VALUE:Robes of Arcane Heritage|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Headband|ID:0.1.34|VALUE:Headband of Alluring Charisma +6|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Belt|ID:0.1.35|VALUE:Scabbard of Stanching|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Primary Hand|ID:0.1.36|VALUE:Domineering Dagger +1|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Shoulders|ID:0.1.37|VALUE:Cloak of Resistance +4|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Wrist|ID:0.1.38|VALUE:Bracers of Armor +5|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Neck|ID:0.1.39|VALUE:Amulet of Natural Armor +1|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Ring|ID:0.1.40|VALUE:Sihedron Ring|QUANTITY:1.0|USETEMPMODS:Y
CALCEQUIPSET:0.1
# Temporary Bonuses
# EquipSet Temp Bonuses
# Character Deity/Domain
# Character Spells Information
SPELLBOOK:Prepared Spells|TYPE:2
SPELLNAME:Acid Splash|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Arcane Mark|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Break Enchantment|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:5|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Burning Hands|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Cloudkill|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:5|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Continual Flame|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Detect Magic|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Detect Poison|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Disintegrate|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:6|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Dispel Magic (Greater)|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:6|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Dragon's Breath|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:4|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Elemental Body I|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:4|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Elemental Body II|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:5|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Elemental Body III|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:6|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Elemental Body IV|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:7|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:False Life|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Feather Fall|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Finger of Death|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:7|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Fire Shield|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:4|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Fireball|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:3|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Firebrand|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:7|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Flaming Sphere|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Fly|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:3|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Geyser|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:5|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Globe of Invulnerability|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:6|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Invisibility (Greater)|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:4|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Lightning Bolt|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:3|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Mage Hand|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Magic Missile|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Mending|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Message|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Obscuring Mist|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Protection from Energy|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:3|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Protection from Evil|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Pyrotechnics|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Read Magic|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Scorching Ray|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Secure Shelter|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:4|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Share Language|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:2|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Shield|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:1|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Slow|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:3|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Spark|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:0|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
SPELLNAME:Telekinesis|TIMES:1|CLASS:Sorcerer|BOOK:Known Spells|SPELLLEVEL:5|SOURCE:[TYPE:CLASS|NAME:Sorcerer]
# Character Description/Bio/History
CHARACTERBIO:Lighthouse is a gnomish sorcerer, about 29 years old. He doesn't remember much before his 21st year, though. hHis first real memory is of a half-Orc woman hauling him away from the ruins of the old lighthouse, and pain in his shattered hips.&nl;&nl;He spent the majority of the next year healing, hiding in the same ruins and surviving on the berries and hunted meat that the half-Orc brought him from the surrounding forest. he eventually gained some mobility back, and was able to hobble slowly around town leaning heavily on a walking stick. His magical abilities manifested early, starting with the ability to set small fires to keep him and the half-Orc warm in the winter.&nl;&nl;The half-Orc became his constant companion. Carting him on her back, she was not only his best means of transportation, but his protector. When with him, the half-Orc was generally pacifist, unless the gnome was threatened. Then the spiked gauntlet that she wore would rarely miss.&nl;&nl;Together, they became known as "the Lighthouse Kid and his Thug". Since he couldn't remember his name, and she couldn't communicate beyond a handful of grunts and half-words, the names stuck.&nl;&nl;Lately, Lighthouse has been bitten by a bug to adventure. He's talked with other sorcerers passing through, when they would give him the time of day, and has given himself a runic tattoo. With the little bit of coin that they've managed to scrape together, they've purchased some basic adventuring gear, and they're ready to make a name for themselves.&nl;&nl;Lighthouse currently has been buying up property in towns around the countryside. He currently owns a small house in Sandpoint, just by the old lighthouse, and a townhouse, appropriated from Judge Ironside, in Magnamar. &nl;&nl;Currently, a lawyer in Magnamar has a 1,000 gp retainer to pay a footman to maintain the houses, and pay for any repairs.
CHARACTERDESC:
CHARACTERCOMP:
CHARACTERASSET:
CHARACTERMAGIC:
CHARACTERDMNOTES:
# Kits
# Character Master/Follower
# Character Notes Tab
NOTE:Character Sheet Notes|ID:1|PARENTID:-1|VALUE:
# Age Set Selections
AGESET:1:0:0:0:0:0:0:0:0:0
# Campaign History
# Suppressed Biography Fields
SUPPRESSBIOFIELDS: