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SteamChecks.cs
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SteamChecks.cs
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#region Using Statements
using System;
#endregion
namespace Oxide.Plugins
{
//Define:FileOrder=1
[Info("Steam Checks", "Shady14u", "5.0.7")]
[Description("Kick players depending on information on their Steam profile")]
public partial class SteamChecks : CovalencePlugin
{
#region Methods (Private)
/// <summary>
/// Checks a steamId, if it would be allowed into the server
/// </summary>
/// <param name="steamId">steamId64 of the user</param>
/// <param name="callback">
/// First parameter is true, when the user is allowed, otherwise false
/// Second parameter is the reason why he is not allowed, filled out when first is false
/// </param>
/// <remarks>
/// Asynchronously
/// Runs through all checks one-by-one
/// 1. Bans
/// 2. Player Summaries (Private profile, Creation time)
/// 3. Player Level
/// Via <see cref="CheckPlayerGameTime"></see>
/// 4. Game Hours and Count
/// 5. Game badges, to get amount of games if user has hidden Game Hours
/// </remarks>
private void CheckPlayer(string steamId, Action<bool, string> callback)
{
// Check Bans first, as they are also visible on private profiles
GetPlayerBans(steamId, (banStatusCode, banResponse) =>
{
if (banStatusCode != (int)StatusCode.Success)
{
ApiError(steamId, "GetPlayerBans", banStatusCode);
return;
}
if (banResponse.CommunityBan && kickCommunityBan)
{
callback(false, Lang("KickCommunityBan", steamId));
return;
}
if (banResponse.EconomyBan && kickTradeBan)
{
callback(false, Lang("KickTradeBan", steamId));
return;
}
if (banResponse.GameBanCount > maxGameBans && maxGameBans > -1)
{
callback(false, Lang("KickGameBan", steamId));
return;
}
if (banResponse.VacBanCount > maxVACBans && maxVACBans > -1)
{
callback(false, Lang("KickVacBan", steamId));
return;
}
if (banResponse.LastBan > 0 && banResponse.LastBan < minDaysSinceLastBan && minDaysSinceLastBan > 0)
{
callback(false, Lang("KickVacBan", steamId));
return;
}
//get Player summaries - we have to check if the profile is public
GetSteamPlayerSummaries(steamId, (statusCode, sumResult) =>
{
if (statusCode != (int)StatusCode.Success)
{
ApiError(steamId, "GetSteamPlayerSummaries", statusCode);
return;
}
if (sumResult.NoProfile && kickNoProfile)
{
callback(false, Lang("KickNoProfile", steamId));
return;
}
// Is profile not public?
if (sumResult.Visibility != PlayerSummary.VisibilityType.Public)
{
if (kickPrivateProfile)
{
callback(false, Lang("KickPrivateProfile", steamId));
return;
}
else
{
// If it is not public, we can cancel checks here and allow the player in
callback(true, null);
return;
}
}
// Check how old the account is
if (maxAccountCreationTime > 0 && sumResult.Timecreated > maxAccountCreationTime)
{
callback(false, Lang("KickMaxAccountCreationTime", steamId));
return;
}
// Check Steam Level
if (minSteamLevel > 0)
{
GetSteamLevel(steamId, (steamLevelStatusCode, steamLevelResult) =>
{
if (steamLevelStatusCode != (int)StatusCode.Success)
{
ApiError(steamId, "GetSteamLevel", statusCode);
return;
}
if (minSteamLevel > steamLevelResult)
{
callback(false, Lang("KickMinSteamLevel", steamId));
}
else
{
// Check game time, and amount of games
if (minGameCount > 1 || minRustHoursPlayed > 0 || maxRustHoursPlayed > 0 ||
minOtherGamesPlayed > 0 || minAllGamesHoursPlayed > 0)
CheckPlayerGameTime(steamId, callback);
else // Player now already passed all checks
callback(true, null);
}
});
}
// Else, if level check not done, Check game time, and amount of games
else if (minGameCount > 1 || minRustHoursPlayed > 0 || maxRustHoursPlayed > 0 ||
minOtherGamesPlayed > 0 || minAllGamesHoursPlayed > 0)
{
CheckPlayerGameTime(steamId, callback);
}
else // Player now already passed all checks
{
callback(true, null);
}
});
});
}
/// <summary>
/// Checks a steamId, and if it would be allowed into the server
/// Called by <see cref="CheckPlayer"></see>
/// </summary>
/// <param name="steamId">steamId64 of the user</param>
/// <param name="callback">
/// First parameter is true, when the user is allowed, otherwise false
/// Second parameter is the reason why he is not allowed, filled out when first is false
/// </param>
/// <remarks>
/// Regards those specific parts:
/// - Game Hours and Count
/// - Game badges, to get amount of games if user has hidden Game Hours
/// </remarks>
void CheckPlayerGameTime(string steamId, Action<bool, string> callback)
{
GetPlaytimeInformation(steamId, (gameTimeStatusCode, gameTimeResult) =>
{
// Players can additionally hide their play time, check
var gameTimeHidden = false;
if (gameTimeStatusCode == (int)StatusCode.GameInfoHidden)
{
gameTimeHidden = true;
}
// Check if the request failed in general
else if (gameTimeStatusCode != (int)StatusCode.Success)
{
ApiError(steamId, "GetPlaytimeInformation", gameTimeStatusCode);
return;
}
// In rare cases, the SteamAPI returns all games, however with the game time set to 0. (when the user has this info hidden)
if (gameTimeResult != null && (gameTimeResult.PlaytimeRust == 0 || gameTimeResult.PlaytimeAll == 0))
gameTimeHidden = true;
// If the server owner really wants a hour check, we will kick
if (gameTimeHidden && forceHoursPlayedKick)
{
if (minRustHoursPlayed > 0 || maxRustHoursPlayed > 0 ||
minOtherGamesPlayed > 0 || minAllGamesHoursPlayed > 0)
{
callback(false, Lang("KickHoursPrivate", steamId));
return;
}
}
// Check the times and game count now, when not hidden
else if (!gameTimeHidden && gameTimeResult != null)
{
if (minRustHoursPlayed > 0 && gameTimeResult.PlaytimeRust < minRustHoursPlayed)
{
callback(false, Lang("KickMinRustHoursPlayed", steamId));
return;
}
if (maxRustHoursPlayed > 0 && gameTimeResult.PlaytimeRust > maxRustHoursPlayed)
{
callback(false, Lang("KickMaxRustHoursPlayed", steamId));
return;
}
if (minAllGamesHoursPlayed > 0 && gameTimeResult.PlaytimeAll < minAllGamesHoursPlayed)
{
callback(false, Lang("KickMinSteamHoursPlayed", steamId));
return;
}
if (minOtherGamesPlayed > 0 &&
(gameTimeResult.PlaytimeAll - gameTimeResult.PlaytimeRust) < minOtherGamesPlayed &&
gameTimeResult.GamesCount >
1) // it makes only sense to check, if there are other games in the result set
{
callback(false, Lang("KickMinNonRustPlayed", steamId));
return;
}
if (minGameCount > 1 && gameTimeResult.GamesCount < minGameCount)
{
callback(false, Lang("KickGameCount", steamId));
return;
}
}
// If the server owner wants to check minimum amount of games, but the user has hidden game time
// We will get the count over an additional API request via badges
if (gameTimeHidden && minGameCount > 1)
{
GetSteamBadges(steamId, (badgeStatusCode, badgeResult) =>
{
// Check if the request failed in general
if (badgeStatusCode != (int)StatusCode.Success)
{
ApiError(steamId, "GetPlaytimeInformation", gameTimeStatusCode);
return;
}
var gamesOwned = ParseBadgeLevel(badgeResult, Badge.GamesOwned);
if (gamesOwned < minGameCount)
{
callback(false, Lang("KickGameCount", steamId));
}
else
{
// Checks passed
callback(true, null);
}
});
}
else
{
// Checks passed
callback(true, null);
}
});
}
#endregion
}
}