From 316f643a0589875d1154cf0bc0a40bd4c5d5daaa Mon Sep 17 00:00:00 2001 From: Hugo MAESTRACCI Date: Tue, 20 Feb 2024 21:02:03 +0100 Subject: [PATCH] README.md update --- README.md | 55 ++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 54 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 53a90bf..1b0c5a1 100644 --- a/README.md +++ b/README.md @@ -1 +1,54 @@ -Empty +# Tower Attack + +## Game +**Tower Attack** is a 3D game made with Unreal where the goal is to **escape from a volcano** that is about to erupt. +To complete the game, you'll need to **reach the top of the volcano** using a **combination of your characters' spells**. + +When you destroy the shield towers shortly after entering the volcano, the lava will start to rise. +From there, it's up to you to use the different characters to reach the top. + +Be careful though, as there will be towers and enemies along the way ready for battle! + +## Inputs + +_ZQSD_ - Movement +_SPACE_ - Jump +_SPACE_ (in air) - Double jump +_Left click_ - Classic attack. Spam attacks to create a combo. + + +### Character switch + +_&_ (1) - Scotty +_é_ (2) - Andre +_“_ (3) - Juan +_(_ (5) - Enzo + +### Character skills +#### Scotty +_A_ - **OBJECT GRAB**: Only certain objects can be grabbed. They will be highlighted in blue (for now only the stone barrels). +_E_ - **CHARGE**: Charge towards the player. Used to destroy some walls. + +#### Andre +_A_ - **DASH**: Moves immediately in the direction of the player. The direction taken into account is the direction of the camera. +_E_ - **VERTICAL IMPULSE**: Propels the player upwards. Hold to jump higher. + +#### Juan +_A_ - **PLATFORM**: Makes a platform appear beneath the player. Hold to choose where to place the platform. +_E_ - **SHIELD**: Makes a shield appear in front of the player. Hold to choose where to place the shield. + +#### Enzo +_A_ - **CLIMB**: Allows you to climb certain walls/objects (only at the start and the end of the level). +_E_ - **BULLET TIME**: Slows down time (only a post-processing effect at the moment) + + +## Credits + +### Supervisor +- [Kévin FAURE](https://www.linkedin.com/in/kfaure/) + +### Collaborators +- [Thomas DELORME](https://www.linkedin.com/in/thomasdelorme5003/) +- [Alexandre GOUVEIA](https://www.linkedin.com/in/gouveia-alexandre/) +- [Guillaume BLACKBURN](https://www.linkedin.com/in/guillaumeblackburn/) +