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Intuition for Setting Parameters const and scale
William Silversmith edited this page Aug 8, 2019
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If you're not familiar with the basics of the skeletonization procedure, check out this visual tutorial!
Newcomers to Kimimaro often lack an intuition for how to set parameters. Most of the time, the defaults are fine and you shouldn't need to touch them, with the exception of scale
and const
which control the detail capture sensitivity of the procedure. scale
and const
control the radius of the invalidation sphere according to the equation:
r(x,y,z) = scale * D(x,y,z) + const
Where the units of D(x,y,z)
and const
are physical units (e.g. nanometers), scale
is dimensionless, and the output is in physical units. D(x,y,z)
is the euclidean distance to the boundary of the shape at that voxel.
However, what does that mean practically?