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GPU fill rate baseline

lqd edited this page Dec 7, 2017 · 21 revisions

An ideal web-page is rendered by shading each pixel exactly once with no work done by the shader. We can estimate this case by drawing a full-screen rectangle and capturing the GPU time, which is what gl-bench tool does.

On this page, we are going to collect different numbers (in millisecond time) reported by the tool:

System Driver Renderer Resolution Full-screen Mega-pixel
Linux/GLX Mesa 17.2.2 Intel(R) HD 4600 (Haswell, 0x412) 3840x2160 1.64 0.20
Linux/GLX Mesa 17.2.4 Intel(R) HD Graphics 520 (Skylake GT2) 2560x1440 0.56 0.15
Windows7 21.19.407.0 Radeon (TM) RX 480 Graphics 1920x1080 0.05 0.03
Windows10 23.21.13.8813 NVIDIA GeForce GTX 960 1920x1080 0.09 0.04
Windows10 23.21.13.8813 NVIDIA GeForce GTX 1070 1920x1080 0.05 0.02
macOS 10.12 10.12.6 Intel(R) HD Graphics 530 (Skylake GT2) 2880x1686 0.89 0.18
macOS 10.12 10.12.6 AMD Radeon Pro 460 2880x1686 0.34 0.07
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