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GPU fill rate baseline
lqd edited this page Dec 7, 2017
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21 revisions
An ideal web-page is rendered by shading each pixel exactly once with no work done by the shader. We can estimate this case by drawing a full-screen rectangle and capturing the GPU time, which is what gl-bench tool does.
On this page, we are going to collect different numbers (in millisecond time) reported by the tool:
System | Driver | Renderer | Resolution | Full-screen | Mega-pixel |
---|---|---|---|---|---|
Linux/GLX | Mesa 17.2.2 | Intel(R) HD 4600 (Haswell, 0x412) | 3840x2160 | 1.64 | 0.20 |
Linux/GLX | Mesa 17.2.4 | Intel(R) HD Graphics 520 (Skylake GT2) | 2560x1440 | 0.56 | 0.15 |
Windows7 | 21.19.407.0 | Radeon (TM) RX 480 Graphics | 1920x1080 | 0.05 | 0.03 |
Windows10 | 23.21.13.8813 | NVIDIA GeForce GTX 960 | 1920x1080 | 0.09 | 0.04 |
Windows10 | 23.21.13.8813 | NVIDIA GeForce GTX 1070 | 1920x1080 | 0.05 | 0.02 |
macOS 10.12 | 10.12.6 | Intel(R) HD Graphics 530 (Skylake GT2) | 2880x1686 | 0.89 | 0.18 |
macOS 10.12 | 10.12.6 | AMD Radeon Pro 460 | 2880x1686 | 0.34 | 0.07 |