Skip to content

GPU fill rate baseline

Dzmitry Malyshau edited this page Dec 7, 2017 · 21 revisions

An ideal web-page is rendered by shading each pixel exactly once with no work done by the shader. We can estimate this case by drawing a full-screen rectangle and capturing the GPU time, which is what gl-bench tool does.

On this page, we are going to collect different numbers (in millisecond time) reported by the tool:

System Driver Renderer Resolution Full-screen Mega-pixel
Linux/GLX Mesa 17.2.2 Intel(R) HD 4600 (Haswell, 0x412) 3840x2160 1.64 0.20
Linux/GLX Mesa 17.2.4 Intel(R) HD Graphics 520 (Skylake GT2) 2560x1440 0.56 0.15
Windows7 21.19.407.0 Radeon (TM) RX 480 Graphics 1920x1080 0.05 0.03
Clone this wiki locally