Skip to content

GPU fill rate baseline

Dzmitry Malyshau edited this page Dec 7, 2017 · 21 revisions

An ideal web-page is rendered by shading each pixel exactly once with no work done by the shader. We can estimate this case by drawing a full-screen rectangle and capturing the GPU time, which is what gl-bench tool does.

On this page, we are going to collect different numbers reported by the tool:

System Driver Renderer Resolution Avg GPU time Time per megapixel
Linux/GLX Mesa 17.2.4 Intel(R) HD Graphics 520 (Skylake GT2) 2560x1440 0.56 0.15
Clone this wiki locally