diff --git a/.eslintrc b/.eslintrc new file mode 100644 index 00000000..d857d301 --- /dev/null +++ b/.eslintrc @@ -0,0 +1,80 @@ +{ + "settings" : { + "ecmascript": 6, + "jsx": true + }, + "env": { + "browser": true, + "node": true + }, + "ecmaFeatures": { + "blockBindings": true, + "forOf": true, + "blockBindings": true, + "defaultParams": true, + "globalReturn": false, + "modules": true, + "objectLiteralShorthandMethods": true, + "objectLiteralShorthandProperties": true, + "templateStrings": true, + "spread": true, + "jsx": true, + "arrowFunctions": true, + "classes": true, + "destructuring": true, + "objectLiteralComputedProperties": true + }, + "globals": {}, + "rules": { + "no-unused-expressions": 1, + "no-extra-boolean-cast": 1, + "no-multi-spaces": 2, + "no-underscore-dangle": 0, + "comma-dangle": 2, + "camelcase": 0, + "curly": 2, + "eqeqeq": 2, + "guard-for-in": 2, + "wrap-iife": 0, + "no-use-before-define": [1, "nofunc"], + "new-cap": 2, + "quotes": 0, + "strict": 0, + "no-caller": 2, + "no-empty": 1, + "no-new": 2, + "no-plusplus": 0, + "no-unused-vars": 1, + "no-trailing-spaces": 2, + + // STYLE + "max-params": [2, 7], + "key-spacing": [1, { + beforeColon: false, + afterColon: true + }], + "indent": [2, 4], + "brace-style": [2, "1tbs"], + "comma-spacing": [2, {before: false, after: true}], + "comma-style": [2, "last"], + "consistent-this": [1, "self"], + "eol-last": 0, + "new-cap": 0, + "new-parens": 2, + "no-array-constructor": 2, + "no-mixed-spaces-and-tabs": 2, + "no-multiple-empty-lines": 2, + "semi-spacing": 2, + "dot-notation": 2, + "no-spaced-func": 1, + "no-shadow": 2, + "no-undef": 2, + "padded-blocks": [2, "never"], + "semi": [2, "always"], + "space-after-keywords": [2, "always"], + "space-infix-ops": 2, + "max-len" : [1, 120], + "consistent-return": 2, + "yoda": 2 + } +} diff --git a/Gruntfile.js b/Gruntfile.js index f7b2e200..2a7f61b1 100644 --- a/Gruntfile.js +++ b/Gruntfile.js @@ -1,8 +1,7 @@ module.exports = function(grunt) { - // Project configuration. grunt.initConfig({ - pkg : grunt.file.readJSON('package.json'), + pkg: grunt.file.readJSON('package.json'), karma: { unit: { configFile: 'karma.conf.js' @@ -10,67 +9,14 @@ module.exports = function(grunt) { integration: { configFile: 'karma-integration.conf.js' } - }, - uglify : { - options : { - banner : '/*! <%= pkg.name %> <%= grunt.template.today("yyyy-mm-dd") %> */\n', - preserveComments: 'some' - }, - build : { - src : 'dist/<%= pkg.name %>.js', - dest : 'dist/<%= pkg.name %>.min.js' - } - }, - jshint : { - all : ['Gruntfile.js', 'src/*.js'] - }, - requirejs : { - compile : { - options : { - almond : true, - wrap : { - startFile : 'build/start.frag', - endFile : 'build/end.frag' - }, - "baseUrl" : "src", - "name" : "quagga", - "useStrict": true, - "out" : "dist/quagga.js", - "include" : ['quagga'], - "optimize" : "none", - "findNestedDependencies" : true, - "skipSemiColonInsertion" : true, - - "shim" : { - "typedefs" : { - "deps" : [], - "exports" : "typedefs" - } - }, - - "paths" : { - "typedefs" : "typedefs", - "gl-matrix": "../node_modules/gl-matrix/dist/gl-matrix-min" - } - } - } } }); - // Load the plugin that provides the "uglify" task. - grunt.loadNpmTasks('grunt-contrib-jshint'); - grunt.loadNpmTasks('grunt-contrib-uglify'); - grunt.loadNpmTasks('grunt-requirejs'); grunt.loadNpmTasks('grunt-karma'); grunt.loadTasks('tasks'); - grunt.registerTask('build', ['check', 'requirejs']); - grunt.registerTask('check', ['jshint']); - grunt.registerTask('dist', ['build', 'uglify', 'uglyasm']); grunt.registerTask('test', ['karma']); grunt.registerTask('integrationtest', ['karma:integration']); - - grunt.registerTask('default', ['build']); -}; +}; diff --git a/README.md b/README.md index 445d6cd7..62bd703d 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ quaggaJS ======== -- [Changelog](#changelog) (2015-09-15) +- [Changelog](#changelog) (2015-10-13) ## What is QuaggaJS? @@ -34,9 +34,9 @@ be aligned with the viewport. In order to take full advantage of quaggaJS, the browser needs to support the `getUserMedia` API which is already implemented in recent versions of Firefox, -Chrome, IE (Edge) and Opera. The API is also available on their mobile +Chrome, IE (Edge) and Opera. The API is also available on their mobile counterparts installed on Android (except IE). Safari does not allow the access -to the camera yet, neither on desktop, nor on mobile. You can check +to the camera yet, neither on desktop, nor on mobile. You can check [caniuse][caniuse_getusermedia] for updates. In cases where real-time decoding is not needed, or the platform does not @@ -90,11 +90,15 @@ You can build the library yourself by simply cloning the repo and typing: ```console > npm install -> grunt dist +> npm run build ``` -This grunt task builds a non optimized version `quagga.js` and a minified +This npm script builds a non optimized version `quagga.js` and a minified version `quagga.min.js` and places both files in the `dist` folder. +Additionally, a `quagga.map` source-map is placed alongside these files. This +file is only valid for the non-uglified version `quagga.js` because the +minified version is altered after compression and does not align with the map +file any more. ## API @@ -360,7 +364,7 @@ automatically generated in the coverage/ folder. ```console > npm install -> grunt test +> npm run test ``` ## Image Debugging @@ -430,6 +434,13 @@ on the ``singleChannel`` flag in the configuration when using ``decodeSingle``. ## Changelog +### 2015-10-13 +Take a look at the release-notes ([0.8.0] +(https://github.com/serratus/quaggaJS/releases/tag/v0.8.0)) + +- Improvements + - Replaced RequireJS with webpack + ### 2015-09-15 Take a look at the release-notes ([0.7.0] (https://github.com/serratus/quaggaJS/releases/tag/v0.7.0)) diff --git a/dist/quagga.js b/dist/quagga.js index dce89a34..09d702ff 100644 --- a/dist/quagga.js +++ b/dist/quagga.js @@ -1,7030 +1,12949 @@ -(function (root, factory) { - var factorySource = factory.toString(); - - if (typeof module !== 'undefined') { - module.exports = factory(factorySource); - } else { - //Browser globals case. Just assign the - //result to a property on the global. - root.Quagga = factory(factorySource); - } -}(this, function (__factorySource__) {/** - * @license almond 0.2.9 Copyright (c) 2011-2014, The Dojo Foundation All Rights Reserved. - * Available via the MIT or new BSD license. - * see: http://github.com/jrburke/almond for details - */ -//Going sloppy to avoid 'use strict' string cost, but strict practices should -//be followed. -/*jslint sloppy: true */ -/*global setTimeout: false */ - -var requirejs, require, define; -(function (undef) { - var main, req, makeMap, handlers, - defined = {}, - waiting = {}, - config = {}, - defining = {}, - hasOwn = Object.prototype.hasOwnProperty, - aps = [].slice, - jsSuffixRegExp = /\.js$/; - - function hasProp(obj, prop) { - return hasOwn.call(obj, prop); - } - - /** - * Given a relative module name, like ./something, normalize it to - * a real name that can be mapped to a path. - * @param {String} name the relative name - * @param {String} baseName a real name that the name arg is relative - * to. - * @returns {String} normalized name - */ - function normalize(name, baseName) { - var nameParts, nameSegment, mapValue, foundMap, lastIndex, - foundI, foundStarMap, starI, i, j, part, - baseParts = baseName && baseName.split("/"), - map = config.map, - starMap = (map && map['*']) || {}; - - //Adjust any relative paths. - if (name && name.charAt(0) === ".") { - //If have a base name, try to normalize against it, - //otherwise, assume it is a top-level require that will - //be relative to baseUrl in the end. - if (baseName) { - //Convert baseName to array, and lop off the last part, - //so that . matches that "directory" and not name of the baseName's - //module. For instance, baseName of "one/two/three", maps to - //"one/two/three.js", but we want the directory, "one/two" for - //this normalization. - baseParts = baseParts.slice(0, baseParts.length - 1); - name = name.split('/'); - lastIndex = name.length - 1; - - // Node .js allowance: - if (config.nodeIdCompat && jsSuffixRegExp.test(name[lastIndex])) { - name[lastIndex] = name[lastIndex].replace(jsSuffixRegExp, ''); - } - - name = baseParts.concat(name); - - //start trimDots - for (i = 0; i < name.length; i += 1) { - part = name[i]; - if (part === ".") { - name.splice(i, 1); - i -= 1; - } else if (part === "..") { - if (i === 1 && (name[2] === '..' || name[0] === '..')) { - //End of the line. Keep at least one non-dot - //path segment at the front so it can be mapped - //correctly to disk. Otherwise, there is likely - //no path mapping for a path starting with '..'. - //This can still fail, but catches the most reasonable - //uses of .. - break; - } else if (i > 0) { - name.splice(i - 1, 2); - i -= 2; - } - } - } - //end trimDots - - name = name.join("/"); - } else if (name.indexOf('./') === 0) { - // No baseName, so this is ID is resolved relative - // to baseUrl, pull off the leading dot. - name = name.substring(2); - } - } - - //Apply map config if available. - if ((baseParts || starMap) && map) { - nameParts = name.split('/'); - - for (i = nameParts.length; i > 0; i -= 1) { - nameSegment = nameParts.slice(0, i).join("/"); - - if (baseParts) { - //Find the longest baseName segment match in the config. - //So, do joins on the biggest to smallest lengths of baseParts. - for (j = baseParts.length; j > 0; j -= 1) { - mapValue = map[baseParts.slice(0, j).join('/')]; - - //baseName segment has config, find if it has one for - //this name. - if (mapValue) { - mapValue = mapValue[nameSegment]; - if (mapValue) { - //Match, update name to the new value. - foundMap = mapValue; - foundI = i; - break; - } - } - } - } - - if (foundMap) { - break; - } - - //Check for a star map match, but just hold on to it, - //if there is a shorter segment match later in a matching - //config, then favor over this star map. - if (!foundStarMap && starMap && starMap[nameSegment]) { - foundStarMap = starMap[nameSegment]; - starI = i; - } - } - - if (!foundMap && foundStarMap) { - foundMap = foundStarMap; - foundI = starI; - } - - if (foundMap) { - nameParts.splice(0, foundI, foundMap); - name = nameParts.join('/'); - } - } - - return name; - } - - function makeRequire(relName, forceSync) { - return function () { - //A version of a require function that passes a moduleName - //value for items that may need to - //look up paths relative to the moduleName - return req.apply(undef, aps.call(arguments, 0).concat([relName, forceSync])); - }; - } - - function makeNormalize(relName) { - return function (name) { - return normalize(name, relName); - }; - } - - function makeLoad(depName) { - return function (value) { - defined[depName] = value; - }; - } - - function callDep(name) { - if (hasProp(waiting, name)) { - var args = waiting[name]; - delete waiting[name]; - defining[name] = true; - main.apply(undef, args); - } - - if (!hasProp(defined, name) && !hasProp(defining, name)) { - throw new Error('No ' + name); - } - return defined[name]; - } - - //Turns a plugin!resource to [plugin, resource] - //with the plugin being undefined if the name - //did not have a plugin prefix. - function splitPrefix(name) { - var prefix, - index = name ? name.indexOf('!') : -1; - if (index > -1) { - prefix = name.substring(0, index); - name = name.substring(index + 1, name.length); - } - return [prefix, name]; - } - - /** - * Makes a name map, normalizing the name, and using a plugin - * for normalization if necessary. Grabs a ref to plugin - * too, as an optimization. - */ - makeMap = function (name, relName) { - var plugin, - parts = splitPrefix(name), - prefix = parts[0]; - - name = parts[1]; - - if (prefix) { - prefix = normalize(prefix, relName); - plugin = callDep(prefix); - } - - //Normalize according - if (prefix) { - if (plugin && plugin.normalize) { - name = plugin.normalize(name, makeNormalize(relName)); - } else { - name = normalize(name, relName); - } - } else { - name = normalize(name, relName); - parts = splitPrefix(name); - prefix = parts[0]; - name = parts[1]; - if (prefix) { - plugin = callDep(prefix); - } - } - - //Using ridiculous property names for space reasons - return { - f: prefix ? prefix + '!' + name : name, //fullName - n: name, - pr: prefix, - p: plugin - }; - }; - - function makeConfig(name) { - return function () { - return (config && config.config && config.config[name]) || {}; - }; - } - - handlers = { - require: function (name) { - return makeRequire(name); - }, - exports: function (name) { - var e = defined[name]; - if (typeof e !== 'undefined') { - return e; - } else { - return (defined[name] = {}); - } - }, - module: function (name) { - return { - id: name, - uri: '', - exports: defined[name], - config: makeConfig(name) - }; - } - }; - - main = function (name, deps, callback, relName) { - var cjsModule, depName, ret, map, i, - args = [], - callbackType = typeof callback, - usingExports; - - //Use name if no relName - relName = relName || name; - - //Call the callback to define the module, if necessary. - if (callbackType === 'undefined' || callbackType === 'function') { - //Pull out the defined dependencies and pass the ordered - //values to the callback. - //Default to [require, exports, module] if no deps - deps = !deps.length && callback.length ? ['require', 'exports', 'module'] : deps; - for (i = 0; i < deps.length; i += 1) { - map = makeMap(deps[i], relName); - depName = map.f; - - //Fast path CommonJS standard dependencies. - if (depName === "require") { - args[i] = handlers.require(name); - } else if (depName === "exports") { - //CommonJS module spec 1.1 - args[i] = handlers.exports(name); - usingExports = true; - } else if (depName === "module") { - //CommonJS module spec 1.1 - cjsModule = args[i] = handlers.module(name); - } else if (hasProp(defined, depName) || - hasProp(waiting, depName) || - hasProp(defining, depName)) { - args[i] = callDep(depName); - } else if (map.p) { - map.p.load(map.n, makeRequire(relName, true), makeLoad(depName), {}); - args[i] = defined[depName]; - } else { - throw new Error(name + ' missing ' + depName); - } - } - - ret = callback ? callback.apply(defined[name], args) : undefined; - - if (name) { - //If setting exports via "module" is in play, - //favor that over return value and exports. After that, - //favor a non-undefined return value over exports use. - if (cjsModule && cjsModule.exports !== undef && - cjsModule.exports !== defined[name]) { - defined[name] = cjsModule.exports; - } else if (ret !== undef || !usingExports) { - //Use the return value from the function. - defined[name] = ret; - } - } - } else if (name) { - //May just be an object definition for the module. Only - //worry about defining if have a module name. - defined[name] = callback; - } - }; - - requirejs = require = req = function (deps, callback, relName, forceSync, alt) { - if (typeof deps === "string") { - if (handlers[deps]) { - //callback in this case is really relName - return handlers[deps](callback); - } - //Just return the module wanted. In this scenario, the - //deps arg is the module name, and second arg (if passed) - //is just the relName. - //Normalize module name, if it contains . or .. - return callDep(makeMap(deps, callback).f); - } else if (!deps.splice) { - //deps is a config object, not an array. - config = deps; - if (config.deps) { - req(config.deps, config.callback); - } - if (!callback) { - return; - } - - if (callback.splice) { - //callback is an array, which means it is a dependency list. - //Adjust args if there are dependencies - deps = callback; - callback = relName; - relName = null; - } else { - deps = undef; - } - } - - //Support require(['a']) - callback = callback || function () {}; - - //If relName is a function, it is an errback handler, - //so remove it. - if (typeof relName === 'function') { - relName = forceSync; - forceSync = alt; - } - - //Simulate async callback; - if (forceSync) { - main(undef, deps, callback, relName); - } else { - //Using a non-zero value because of concern for what old browsers - //do, and latest browsers "upgrade" to 4 if lower value is used: - //http://www.whatwg.org/specs/web-apps/current-work/multipage/timers.html#dom-windowtimers-settimeout: - //If want a value immediately, use require('id') instead -- something - //that works in almond on the global level, but not guaranteed and - //unlikely to work in other AMD implementations. - setTimeout(function () { - main(undef, deps, callback, relName); - }, 4); - } - - return req; - }; - - /** - * Just drops the config on the floor, but returns req in case - * the config return value is used. - */ - req.config = function (cfg) { - return req(cfg); - }; - - /** - * Expose module registry for debugging and tooling - */ - requirejs._defined = defined; - - define = function (name, deps, callback) { - - //This module may not have dependencies - if (!deps.splice) { - //deps is not an array, so probably means - //an object literal or factory function for - //the value. Adjust args. - callback = deps; - deps = []; - } - - if (!hasProp(defined, name) && !hasProp(waiting, name)) { - waiting[name] = [name, deps, callback]; - } - }; - - define.amd = { - jQuery: true - }; -}()); - -define("almond", function(){}); - -/* jshint undef: true, unused: true, browser:true, devel: true */ -/* global define */ - -define('image_loader',[],function() { - "use strict"; - - var ImageLoader = {}; - ImageLoader.load = function(directory, callback, offset, size, sequence) { - var htmlImagesSrcArray = new Array(size), - htmlImagesArray = new Array(htmlImagesSrcArray.length), - i, - img, - num; - - if (sequence === false) { - htmlImagesSrcArray[0] = directory; - } else { - for ( i = 0; i < htmlImagesSrcArray.length; i++) { - num = (offset + i); - htmlImagesSrcArray[i] = directory + "image-" + ("00" + num).slice(-3) + ".jpg"; - } - } - htmlImagesArray.notLoaded = []; - htmlImagesArray.addImage = function(img) { - htmlImagesArray.notLoaded.push(img); - }; - htmlImagesArray.loaded = function(loadedImg) { - var notloadedImgs = htmlImagesArray.notLoaded; - for (var x = 0; x < notloadedImgs.length; x++) { - if (notloadedImgs[x] == loadedImg) { - notloadedImgs.splice(x, 1); - for (var y = 0; y < htmlImagesSrcArray.length; y++) { - var imgName = htmlImagesSrcArray[y].substr(htmlImagesSrcArray[y].lastIndexOf("/")); - if (loadedImg.src.lastIndexOf(imgName) != -1) { - htmlImagesArray[y] = loadedImg; - break; - } - } - break; - } - } - if (notloadedImgs.length === 0) { - console.log("Images loaded"); - callback.apply(null, [htmlImagesArray]); - } - }; - - for ( i = 0; i < htmlImagesSrcArray.length; i++) { - img = new Image(); - htmlImagesArray.addImage(img); - addOnloadHandler(img, htmlImagesArray); - img.src = htmlImagesSrcArray[i]; - } - }; - - function addOnloadHandler(img, htmlImagesArray) { - img.onload = function() { - htmlImagesArray.loaded(this); - }; - } - - return (ImageLoader); +(function webpackUniversalModuleDefinition(root, factory) { + if(typeof exports === 'object' && typeof module === 'object') + module.exports = factory(factory.toString()); + else if(typeof exports === 'object') + exports["Quagga"] = factory(factory.toString()); + else + root["Quagga"] = factory(factory.toString()); +})(this, function(__factorySource__) { +return /******/ (function(modules) { // webpackBootstrap +/******/ // The module cache +/******/ var installedModules = {}; +/******/ +/******/ // The require function +/******/ function __webpack_require__(moduleId) { +/******/ +/******/ // Check if module is in cache +/******/ if(installedModules[moduleId]) +/******/ return installedModules[moduleId].exports; +/******/ +/******/ // Create a new module (and put it into the cache) +/******/ var module = installedModules[moduleId] = { +/******/ exports: {}, +/******/ id: moduleId, +/******/ loaded: false +/******/ }; +/******/ +/******/ // Execute the module function +/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); +/******/ +/******/ // Flag the module as loaded +/******/ module.loaded = true; +/******/ +/******/ // Return the exports of the module +/******/ return module.exports; +/******/ } +/******/ +/******/ +/******/ // expose the modules object (__webpack_modules__) +/******/ __webpack_require__.m = modules; +/******/ +/******/ // expose the module cache +/******/ __webpack_require__.c = installedModules; +/******/ +/******/ // __webpack_public_path__ +/******/ __webpack_require__.p = "/"; +/******/ +/******/ // Load entry module and return exports +/******/ return __webpack_require__(0); +/******/ }) +/************************************************************************/ +/******/ ([ +/* 0 */ +/***/ function(module, exports, __webpack_require__) { + + module.exports = __webpack_require__(1); + + +/***/ }, +/* 1 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + + var _typedefs = __webpack_require__(2); + + var _typedefs2 = _interopRequireDefault(_typedefs); + + // eslint-disable-line no-unused-vars + + var _image_wrapper = __webpack_require__(3); + + var _image_wrapper2 = _interopRequireDefault(_image_wrapper); + + var _barcode_locator = __webpack_require__(18); + + var _barcode_locator2 = _interopRequireDefault(_barcode_locator); + + var _barcode_decoder = __webpack_require__(23); + + var _barcode_decoder2 = _interopRequireDefault(_barcode_decoder); + + var _config2 = __webpack_require__(68); + + var _config3 = _interopRequireDefault(_config2); + + var _events = __webpack_require__(69); + + var _events2 = _interopRequireDefault(_events); + + var _camera_access = __webpack_require__(70); + + var _camera_access2 = _interopRequireDefault(_camera_access); + + var _image_debug = __webpack_require__(22); + + var _image_debug2 = _interopRequireDefault(_image_debug); + + var _glMatrix = __webpack_require__(7); + + var _result_collector = __webpack_require__(71); + + var _result_collector2 = _interopRequireDefault(_result_collector); + + var merge = __webpack_require__(35); + var InputStream = __webpack_require__(72); + var FrameGrabber = __webpack_require__(74); + + var _inputStream, + _framegrabber, + _stopped, + _canvasContainer = { + ctx: { + image: null, + overlay: null + }, + dom: { + image: null, + overlay: null + } + }, + _inputImageWrapper, + _boxSize, + _decoder, + _workerPool = [], + _onUIThread = true, + _resultCollector, + _config = {}; + + function initializeData(imageWrapper) { + initBuffers(imageWrapper); + _decoder = _barcode_decoder2['default'].create(_config.decoder, _inputImageWrapper); + } + + function initConfig() { + if (typeof document !== "undefined") { + var vis = [{ + node: document.querySelector("div[data-controls]"), + prop: _config.controls + }, { + node: _canvasContainer.dom.overlay, + prop: _config.visual.show + }]; + + for (var i = 0; i < vis.length; i++) { + if (vis[i].node) { + if (vis[i].prop === true) { + vis[i].node.style.display = "block"; + } else { + vis[i].node.style.display = "none"; + } + } + } + } + } + + function initInputStream(cb) { + var video; + if (_config.inputStream.type === "VideoStream") { + video = document.createElement("video"); + _inputStream = InputStream.createVideoStream(video); + } else if (_config.inputStream.type === "ImageStream") { + _inputStream = InputStream.createImageStream(); + } else if (_config.inputStream.type === "LiveStream") { + var $viewport = document.querySelector("#interactive.viewport"); + if ($viewport) { + video = $viewport.querySelector("video"); + if (!video) { + video = document.createElement("video"); + $viewport.appendChild(video); + } + } + _inputStream = InputStream.createLiveStream(video); + _camera_access2['default'].request(video, _config.inputStream.constraints, function (err) { + if (!err) { + _inputStream.trigger("canrecord"); + } else { + return cb(err); + } + }); + } + + _inputStream.setAttribute("preload", "auto"); + _inputStream.setAttribute("autoplay", true); + _inputStream.setInputStream(_config.inputStream); + _inputStream.addEventListener("canrecord", canRecord.bind(undefined, cb)); + } + + function canRecord(cb) { + _barcode_locator2['default'].checkImageConstraints(_inputStream, _config.locator); + initCanvas(); + _framegrabber = FrameGrabber.create(_inputStream, _canvasContainer.dom.image); + initConfig(); + + if (_config.numOfWorkers > 0) { + initWorkers(function () { + console.log("Workers created"); + ready(cb); + }); + } else { + initializeData(); + ready(cb); + } + } + + function ready(cb) { + _inputStream.play(); + cb(); + } + + function initCanvas() { + if (typeof document !== "undefined") { + var $viewport = document.querySelector("#interactive.viewport"); + _canvasContainer.dom.image = document.querySelector("canvas.imgBuffer"); + if (!_canvasContainer.dom.image) { + _canvasContainer.dom.image = document.createElement("canvas"); + _canvasContainer.dom.image.className = "imgBuffer"; + if ($viewport && _config.inputStream.type === "ImageStream") { + $viewport.appendChild(_canvasContainer.dom.image); + } + } + _canvasContainer.ctx.image = _canvasContainer.dom.image.getContext("2d"); + _canvasContainer.dom.image.width = _inputStream.getCanvasSize().x; + _canvasContainer.dom.image.height = _inputStream.getCanvasSize().y; + + _canvasContainer.dom.overlay = document.querySelector("canvas.drawingBuffer"); + if (!_canvasContainer.dom.overlay) { + _canvasContainer.dom.overlay = document.createElement("canvas"); + _canvasContainer.dom.overlay.className = "drawingBuffer"; + if ($viewport) { + $viewport.appendChild(_canvasContainer.dom.overlay); + } + var clearFix = document.createElement("br"); + clearFix.setAttribute("clear", "all"); + if ($viewport) { + $viewport.appendChild(clearFix); + } + } + _canvasContainer.ctx.overlay = _canvasContainer.dom.overlay.getContext("2d"); + _canvasContainer.dom.overlay.width = _inputStream.getCanvasSize().x; + _canvasContainer.dom.overlay.height = _inputStream.getCanvasSize().y; + } + } + + function initBuffers(imageWrapper) { + if (imageWrapper) { + _inputImageWrapper = imageWrapper; + } else { + _inputImageWrapper = new _image_wrapper2['default']({ + x: _inputStream.getWidth(), + y: _inputStream.getHeight() + }); + } + + console.log(_inputImageWrapper.size); + _boxSize = [_glMatrix.vec2.clone([0, 0]), _glMatrix.vec2.clone([0, _inputImageWrapper.size.y]), _glMatrix.vec2.clone([_inputImageWrapper.size.x, _inputImageWrapper.size.y]), _glMatrix.vec2.clone([_inputImageWrapper.size.x, 0])]; + _barcode_locator2['default'].init(_inputImageWrapper, _config.locator); + } + + function getBoundingBoxes() { + if (_config.locate) { + return _barcode_locator2['default'].locate(); + } else { + return [[_glMatrix.vec2.clone(_boxSize[0]), _glMatrix.vec2.clone(_boxSize[1]), _glMatrix.vec2.clone(_boxSize[2]), _glMatrix.vec2.clone(_boxSize[3])]]; + } + } + + function transformResult(result) { + var topRight = _inputStream.getTopRight(), + xOffset = topRight.x, + yOffset = topRight.y, + i; + + if (!result || xOffset === 0 && yOffset === 0) { + return; + } + + if (result.line && result.line.length === 2) { + moveLine(result.line); + } + if (result.boxes && result.boxes.length > 0) { + for (i = 0; i < result.boxes.length; i++) { + moveBox(result.boxes[i]); + } + } + + function moveBox(box) { + var corner = box.length; + + while (corner--) { + box[corner][0] += xOffset; + box[corner][1] += yOffset; + } + } + + function moveLine(line) { + line[0].x += xOffset; + line[0].y += yOffset; + line[1].x += xOffset; + line[1].y += yOffset; + } + } + + function publishResult(result, imageData) { + if (_onUIThread) { + transformResult(result); + if (imageData && result && result.codeResult) { + if (_resultCollector) { + _resultCollector.addResult(imageData, _inputStream.getCanvasSize(), result.codeResult); + } + } + } + + _events2['default'].publish("processed", result); + if (result && result.codeResult) { + _events2['default'].publish("detected", result); + } + } + + function locateAndDecode() { + var result, boxes; + + boxes = getBoundingBoxes(); + if (boxes) { + result = _decoder.decodeFromBoundingBoxes(boxes); + result = result || {}; + result.boxes = boxes; + publishResult(result, _inputImageWrapper.data); + } else { + publishResult(); + } + } + + function update() { + var availableWorker; + + if (_onUIThread) { + if (_workerPool.length > 0) { + availableWorker = _workerPool.filter(function (workerThread) { + return !workerThread.busy; + })[0]; + if (availableWorker) { + _framegrabber.attachData(availableWorker.imageData); + } else { + return; // all workers are busy + } + } else { + _framegrabber.attachData(_inputImageWrapper.data); + } + if (_framegrabber.grab()) { + if (availableWorker) { + availableWorker.busy = true; + availableWorker.worker.postMessage({ + cmd: 'process', + imageData: availableWorker.imageData + }, [availableWorker.imageData.buffer]); + } else { + locateAndDecode(); + } + } + } else { + locateAndDecode(); + } + } + + function _start() { + _stopped = false; + (function frame() { + if (!_stopped) { + update(); + if (_onUIThread && _config.inputStream.type === "LiveStream") { + window.requestAnimFrame(frame); + } + } + })(); + } + + function initWorkers(cb) { + var i; + _workerPool = []; + + for (i = 0; i < _config.numOfWorkers; i++) { + initWorker(workerInitialized); + } + + function workerInitialized(workerThread) { + _workerPool.push(workerThread); + if (_workerPool.length >= _config.numOfWorkers) { + cb(); + } + } + } + + function initWorker(cb) { + var blobURL, + workerThread = { + worker: undefined, + imageData: new Uint8Array(_inputStream.getWidth() * _inputStream.getHeight()), + busy: true + }; + + blobURL = generateWorkerBlob(); + workerThread.worker = new Worker(blobURL); + + workerThread.worker.onmessage = function (e) { + if (e.data.event === 'initialized') { + URL.revokeObjectURL(blobURL); + workerThread.busy = false; + workerThread.imageData = new Uint8Array(e.data.imageData); + console.log("Worker initialized"); + return cb(workerThread); + } else if (e.data.event === 'processed') { + workerThread.imageData = new Uint8Array(e.data.imageData); + workerThread.busy = false; + publishResult(e.data.result, workerThread.imageData); + } else if (e.data.event === 'error') { + console.log("Worker error: " + e.data.message); + } + }; + + workerThread.worker.postMessage({ + cmd: 'init', + size: { x: _inputStream.getWidth(), y: _inputStream.getHeight() }, + imageData: workerThread.imageData, + config: _config + }, [workerThread.imageData.buffer]); + } + + function workerInterface(factory) { + /* eslint-disable no-undef*/ + if (factory) { + var Quagga = factory(); + if (!Quagga) { + self.postMessage({ 'event': 'error', message: 'Quagga could not be created' }); + return; + } + } + var imageWrapper; + + self.onmessage = function (e) { + if (e.data.cmd === 'init') { + var config = e.data.config; + config.numOfWorkers = 0; + imageWrapper = new Quagga.ImageWrapper({ + x: e.data.size.x, + y: e.data.size.y + }, new Uint8Array(e.data.imageData)); + Quagga.init(config, ready, imageWrapper); + Quagga.onProcessed(onProcessed); + } else if (e.data.cmd === 'process') { + imageWrapper.data = new Uint8Array(e.data.imageData); + Quagga.start(); + } else if (e.data.cmd === 'setReaders') { + Quagga.setReaders(e.data.readers); + } + }; + + function onProcessed(result) { + self.postMessage({ + 'event': 'processed', + imageData: imageWrapper.data, + result: result + }, [imageWrapper.data.buffer]); + } + + function ready() { + // eslint-disable-line + self.postMessage({ 'event': 'initialized', imageData: imageWrapper.data }, [imageWrapper.data.buffer]); + } + + /* eslint-enable */ + } + + function generateWorkerBlob() { + var blob, factorySource; + + /* jshint ignore:start */ + if (typeof __factorySource__ !== 'undefined') { + factorySource = __factorySource__; // eslint-disable-line no-undef + } + /* jshint ignore:end */ + + blob = new Blob(['(' + workerInterface.toString() + ')(' + factorySource + ');'], { type: 'text/javascript' }); + + return window.URL.createObjectURL(blob); + } + + function _setReaders(readers) { + if (_decoder) { + _decoder.setReaders(readers); + } else if (_onUIThread && _workerPool.length > 0) { + _workerPool.forEach(function (workerThread) { + workerThread.worker.postMessage({ cmd: 'setReaders', readers: readers }); + }); + } + } + + exports['default'] = { + init: function init(config, cb, imageWrapper) { + _config = merge({}, _config3['default'], config); + if (imageWrapper) { + _onUIThread = false; + initializeData(imageWrapper); + return cb(); + } else { + initInputStream(cb); + } + }, + start: function start() { + _start(); + }, + stop: function stop() { + _stopped = true; + _workerPool.forEach(function (workerThread) { + workerThread.worker.terminate(); + console.log("Worker terminated!"); + }); + _workerPool.length = 0; + if (_config.inputStream.type === "LiveStream") { + _camera_access2['default'].release(); + _inputStream.clearEventHandlers(); + } + }, + pause: function pause() { + _stopped = true; + }, + onDetected: function onDetected(callback) { + _events2['default'].subscribe("detected", callback); + }, + offDetected: function offDetected(callback) { + _events2['default'].unsubscribe("detected", callback); + }, + onProcessed: function onProcessed(callback) { + _events2['default'].subscribe("processed", callback); + }, + offProcessed: function offProcessed(callback) { + _events2['default'].unsubscribe("processed", callback); + }, + setReaders: function setReaders(readers) { + _setReaders(readers); + }, + registerResultCollector: function registerResultCollector(resultCollector) { + if (resultCollector && typeof resultCollector.addResult === 'function') { + _resultCollector = resultCollector; + } + }, + canvas: _canvasContainer, + decodeSingle: function decodeSingle(config, resultCallback) { + config = merge({ + inputStream: { + type: "ImageStream", + sequence: false, + size: 800, + src: config.src + }, + numOfWorkers: 1, + locator: { + halfSample: false + } + }, config); + this.init(config, function () { + _events2['default'].once("processed", function (result) { + _stopped = true; + resultCallback.call(null, result); + }, true); + _start(); + }); + }, + ImageWrapper: _image_wrapper2['default'], + ImageDebug: _image_debug2['default'], + ResultCollector: _result_collector2['default'] + }; + module.exports = exports['default']; + +/***/ }, +/* 2 */ +/***/ function(module, exports) { + + /* + * typedefs.js + * Normalizes browser-specific prefixes + */ + + 'use strict'; + + if (typeof window !== 'undefined') { + window.requestAnimFrame = (function () { + return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function ( /* function FrameRequestCallback */callback) { + window.setTimeout(callback, 1000 / 60); + }; + })(); + + navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; + window.URL = window.URL || window.webkitURL || window.mozURL || window.msURL; + } + Math.imul = Math.imul || function (a, b) { + var ah = a >>> 16 & 0xffff, + al = a & 0xffff, + bh = b >>> 16 & 0xffff, + bl = b & 0xffff; + // the shift by 0 fixes the sign on the high part + // the final |0 converts the unsigned value into a signed value + return al * bl + (ah * bl + al * bh << 16 >>> 0) | 0; + }; + +/***/ }, +/* 3 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + + var _subImage = __webpack_require__(4); + + var _subImage2 = _interopRequireDefault(_subImage); + + var _cv_utils = __webpack_require__(5); + + var _cv_utils2 = _interopRequireDefault(_cv_utils); + + var _array_helper = __webpack_require__(17); + + var _array_helper2 = _interopRequireDefault(_array_helper); + + var _glMatrix = __webpack_require__(7); + + /** + * Represents a basic image combining the data and size. + * In addition, some methods for manipulation are contained. + * @param size {x,y} The size of the image in pixel + * @param data {Array} If given, a flat array containing the pixel data + * @param ArrayType {Type} If given, the desired DataType of the Array (may be typed/non-typed) + * @param initialize {Boolean} Indicating if the array should be initialized on creation. + * @returns {ImageWrapper} + */ + function ImageWrapper(size, data, ArrayType, initialize) { + if (!data) { + if (ArrayType) { + this.data = new ArrayType(size.x * size.y); + if (ArrayType === Array && initialize) { + _array_helper2['default'].init(this.data, 0); + } + } else { + this.data = new Uint8Array(size.x * size.y); + if (Uint8Array === Array && initialize) { + _array_helper2['default'].init(this.data, 0); + } + } + } else { + this.data = data; + } + this.size = size; + } + + /** + * tests if a position is within the image with a given offset + * @param imgRef {x, y} The location to test + * @param border Number the padding value in pixel + * @returns {Boolean} true if location inside the image's border, false otherwise + * @see cvd/image.h + */ + ImageWrapper.prototype.inImageWithBorder = function (imgRef, border) { + return imgRef.x >= border && imgRef.y >= border && imgRef.x < this.size.x - border && imgRef.y < this.size.y - border; + }; + + /** + * Performs bilinear sampling + * @param inImg Image to extract sample from + * @param x the x-coordinate + * @param y the y-coordinate + * @returns the sampled value + * @see cvd/vision.h + */ + ImageWrapper.sample = function (inImg, x, y) { + var lx = Math.floor(x); + var ly = Math.floor(y); + var w = inImg.size.x; + var base = ly * inImg.size.x + lx; + var a = inImg.data[base + 0]; + var b = inImg.data[base + 1]; + var c = inImg.data[base + w]; + var d = inImg.data[base + w + 1]; + var e = a - b; + x -= lx; + y -= ly; + + var result = Math.floor(x * (y * (e - c + d) - e) + y * (c - a) + a); + return result; + }; + + /** + * Initializes a given array. Sets each element to zero. + * @param array {Array} The array to initialize + */ + ImageWrapper.clearArray = function (array) { + var l = array.length; + while (l--) { + array[l] = 0; + } + }; + + /** + * Creates a {SubImage} from the current image ({this}). + * @param from {ImageRef} The position where to start the {SubImage} from. (top-left corner) + * @param size {ImageRef} The size of the resulting image + * @returns {SubImage} A shared part of the original image + */ + ImageWrapper.prototype.subImage = function (from, size) { + return new _subImage2['default'](from, size, this); + }; + + /** + * Creates an {ImageWrapper) and copies the needed underlying image-data area + * @param imageWrapper {ImageWrapper} The target {ImageWrapper} where the data should be copied + * @param from {ImageRef} The location where to copy from (top-left location) + */ + ImageWrapper.prototype.subImageAsCopy = function (imageWrapper, from) { + var sizeY = imageWrapper.size.y, + sizeX = imageWrapper.size.x; + var x, y; + for (x = 0; x < sizeX; x++) { + for (y = 0; y < sizeY; y++) { + imageWrapper.data[y * sizeX + x] = this.data[(from.y + y) * this.size.x + from.x + x]; + } + } + }; + + ImageWrapper.prototype.copyTo = function (imageWrapper) { + var length = this.data.length, + srcData = this.data, + dstData = imageWrapper.data; + + while (length--) { + dstData[length] = srcData[length]; + } + }; + + /** + * Retrieves a given pixel position from the image + * @param x {Number} The x-position + * @param y {Number} The y-position + * @returns {Number} The grayscale value at the pixel-position + */ + ImageWrapper.prototype.get = function (x, y) { + return this.data[y * this.size.x + x]; + }; + + /** + * Retrieves a given pixel position from the image + * @param x {Number} The x-position + * @param y {Number} The y-position + * @returns {Number} The grayscale value at the pixel-position + */ + ImageWrapper.prototype.getSafe = function (x, y) { + var i; + + if (!this.indexMapping) { + this.indexMapping = { + x: [], + y: [] + }; + for (i = 0; i < this.size.x; i++) { + this.indexMapping.x[i] = i; + this.indexMapping.x[i + this.size.x] = i; + } + for (i = 0; i < this.size.y; i++) { + this.indexMapping.y[i] = i; + this.indexMapping.y[i + this.size.y] = i; + } + } + return this.data[this.indexMapping.y[y + this.size.y] * this.size.x + this.indexMapping.x[x + this.size.x]]; + }; + + /** + * Sets a given pixel position in the image + * @param x {Number} The x-position + * @param y {Number} The y-position + * @param value {Number} The grayscale value to set + * @returns {ImageWrapper} The Image itself (for possible chaining) + */ + ImageWrapper.prototype.set = function (x, y, value) { + this.data[y * this.size.x + x] = value; + return this; + }; + + /** + * Sets the border of the image (1 pixel) to zero + */ + ImageWrapper.prototype.zeroBorder = function () { + var i, + width = this.size.x, + height = this.size.y, + data = this.data; + for (i = 0; i < width; i++) { + data[i] = data[(height - 1) * width + i] = 0; + } + for (i = 1; i < height - 1; i++) { + data[i * width] = data[i * width + (width - 1)] = 0; + } + }; + + /** + * Inverts a binary image in place + */ + ImageWrapper.prototype.invert = function () { + var data = this.data, + length = data.length; + + while (length--) { + data[length] = data[length] ? 0 : 1; + } + }; + + ImageWrapper.prototype.convolve = function (kernel) { + var x, + y, + kx, + ky, + kSize = kernel.length / 2 | 0, + accu = 0; + for (y = 0; y < this.size.y; y++) { + for (x = 0; x < this.size.x; x++) { + accu = 0; + for (ky = -kSize; ky <= kSize; ky++) { + for (kx = -kSize; kx <= kSize; kx++) { + accu += kernel[ky + kSize][kx + kSize] * this.getSafe(x + kx, y + ky); + } + } + this.data[y * this.size.x + x] = accu; + } + } + }; + + ImageWrapper.prototype.moments = function (labelcount) { + var data = this.data, + x, + y, + height = this.size.y, + width = this.size.x, + val, + ysq, + labelsum = [], + i, + label, + mu11, + mu02, + mu20, + x_, + y_, + tmp, + result = [], + PI = Math.PI, + PI_4 = PI / 4; + + if (labelcount <= 0) { + return result; + } + + for (i = 0; i < labelcount; i++) { + labelsum[i] = { + m00: 0, + m01: 0, + m10: 0, + m11: 0, + m02: 0, + m20: 0, + theta: 0, + rad: 0 + }; + } + + for (y = 0; y < height; y++) { + ysq = y * y; + for (x = 0; x < width; x++) { + val = data[y * width + x]; + if (val > 0) { + label = labelsum[val - 1]; + label.m00 += 1; + label.m01 += y; + label.m10 += x; + label.m11 += x * y; + label.m02 += ysq; + label.m20 += x * x; + } + } + } + + for (i = 0; i < labelcount; i++) { + label = labelsum[i]; + if (!isNaN(label.m00) && label.m00 !== 0) { + x_ = label.m10 / label.m00; + y_ = label.m01 / label.m00; + mu11 = label.m11 / label.m00 - x_ * y_; + mu02 = label.m02 / label.m00 - y_ * y_; + mu20 = label.m20 / label.m00 - x_ * x_; + tmp = (mu02 - mu20) / (2 * mu11); + tmp = 0.5 * Math.atan(tmp) + (mu11 >= 0 ? PI_4 : -PI_4) + PI; + label.theta = (tmp * 180 / PI + 90) % 180 - 90; + if (label.theta < 0) { + label.theta += 180; + } + label.rad = tmp > PI ? tmp - PI : tmp; + label.vec = _glMatrix.vec2.clone([Math.cos(tmp), Math.sin(tmp)]); + result.push(label); + } + } + + return result; + }; + + /** + * Displays the {ImageWrapper} in a given canvas + * @param canvas {Canvas} The canvas element to write to + * @param scale {Number} Scale which is applied to each pixel-value + */ + ImageWrapper.prototype.show = function (canvas, scale) { + var ctx, frame, data, current, pixel, x, y; + + if (!scale) { + scale = 1.0; + } + ctx = canvas.getContext('2d'); + canvas.width = this.size.x; + canvas.height = this.size.y; + frame = ctx.getImageData(0, 0, canvas.width, canvas.height); + data = frame.data; + current = 0; + for (y = 0; y < this.size.y; y++) { + for (x = 0; x < this.size.x; x++) { + pixel = y * this.size.x + x; + current = this.get(x, y) * scale; + data[pixel * 4 + 0] = current; + data[pixel * 4 + 1] = current; + data[pixel * 4 + 2] = current; + data[pixel * 4 + 3] = 255; + } + } + //frame.data = data; + ctx.putImageData(frame, 0, 0); + }; + + /** + * Displays the {SubImage} in a given canvas + * @param canvas {Canvas} The canvas element to write to + * @param scale {Number} Scale which is applied to each pixel-value + */ + ImageWrapper.prototype.overlay = function (canvas, scale, from) { + if (!scale || scale < 0 || scale > 360) { + scale = 360; + } + var hsv = [0, 1, 1]; + var rgb = [0, 0, 0]; + var whiteRgb = [255, 255, 255]; + var blackRgb = [0, 0, 0]; + var result = []; + var ctx = canvas.getContext('2d'); + var frame = ctx.getImageData(from.x, from.y, this.size.x, this.size.y); + var data = frame.data; + var length = this.data.length; + while (length--) { + hsv[0] = this.data[length] * scale; + result = hsv[0] <= 0 ? whiteRgb : hsv[0] >= 360 ? blackRgb : _cv_utils2['default'].hsv2rgb(hsv, rgb); + data[length * 4 + 0] = result[0]; + data[length * 4 + 1] = result[1]; + data[length * 4 + 2] = result[2]; + data[length * 4 + 3] = 255; + } + ctx.putImageData(frame, from.x, from.y); + }; + + exports['default'] = ImageWrapper; + module.exports = exports['default']; + +/***/ }, +/* 4 */ +/***/ function(module, exports) { + + /** + * Construct representing a part of another {ImageWrapper}. Shares data + * between the parent and the child. + * @param from {ImageRef} The position where to start the {SubImage} from. (top-left corner) + * @param size {ImageRef} The size of the resulting image + * @param I {ImageWrapper} The {ImageWrapper} to share from + * @returns {SubImage} A shared part of the original image + */ + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + function SubImage(from, size, I) { + if (!I) { + I = { + data: null, + size: size + }; + } + this.data = I.data; + this.originalSize = I.size; + this.I = I; + + this.from = from; + this.size = size; + } + + /** + * Displays the {SubImage} in a given canvas + * @param canvas {Canvas} The canvas element to write to + * @param scale {Number} Scale which is applied to each pixel-value + */ + SubImage.prototype.show = function (canvas, scale) { + var ctx, frame, data, current, y, x, pixel; + + if (!scale) { + scale = 1.0; + } + ctx = canvas.getContext('2d'); + canvas.width = this.size.x; + canvas.height = this.size.y; + frame = ctx.getImageData(0, 0, canvas.width, canvas.height); + data = frame.data; + current = 0; + for (y = 0; y < this.size.y; y++) { + for (x = 0; x < this.size.x; x++) { + pixel = y * this.size.x + x; + current = this.get(x, y) * scale; + data[pixel * 4 + 0] = current; + data[pixel * 4 + 1] = current; + data[pixel * 4 + 2] = current; + data[pixel * 4 + 3] = 255; + } + } + frame.data = data; + ctx.putImageData(frame, 0, 0); + }; + + /** + * Retrieves a given pixel position from the {SubImage} + * @param x {Number} The x-position + * @param y {Number} The y-position + * @returns {Number} The grayscale value at the pixel-position + */ + SubImage.prototype.get = function (x, y) { + return this.data[(this.from.y + y) * this.originalSize.x + this.from.x + x]; + }; + + /** + * Updates the underlying data from a given {ImageWrapper} + * @param image {ImageWrapper} The updated image + */ + SubImage.prototype.updateData = function (image) { + this.originalSize = image.size; + this.data = image.data; + }; + + /** + * Updates the position of the shared area + * @param from {x,y} The new location + * @returns {SubImage} returns {this} for possible chaining + */ + SubImage.prototype.updateFrom = function (from) { + this.from = from; + return this; + }; + + exports['default'] = SubImage; + module.exports = exports['default']; + +/***/ }, +/* 5 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + + var _cluster = __webpack_require__(6); + + var _cluster2 = _interopRequireDefault(_cluster); + + var _array_helper = __webpack_require__(17); + + var _array_helper2 = _interopRequireDefault(_array_helper); + + var _glMatrix = __webpack_require__(7); + + var CVUtils = {}; + + /** + * @param x x-coordinate + * @param y y-coordinate + * @return ImageReference {x,y} Coordinate + */ + CVUtils.imageRef = function (x, y) { + var that = { + x: x, + y: y, + toVec2: function toVec2() { + return _glMatrix.vec2.clone([this.x, this.y]); + }, + toVec3: function toVec3() { + return _glMatrix.vec3.clone([this.x, this.y, 1]); + }, + round: function round() { + this.x = this.x > 0.0 ? Math.floor(this.x + 0.5) : Math.floor(this.x - 0.5); + this.y = this.y > 0.0 ? Math.floor(this.y + 0.5) : Math.floor(this.y - 0.5); + return this; + } + }; + return that; + }; + + /** + * Computes an integral image of a given grayscale image. + * @param imageDataContainer {ImageDataContainer} the image to be integrated + */ + CVUtils.computeIntegralImage2 = function (imageWrapper, integralWrapper) { + var imageData = imageWrapper.data; + var width = imageWrapper.size.x; + var height = imageWrapper.size.y; + var integralImageData = integralWrapper.data; + var sum = 0, + posA = 0, + posB = 0, + posC = 0, + posD = 0, + x, + y; + + // sum up first column + posB = width; + sum = 0; + for (y = 1; y < height; y++) { + sum += imageData[posA]; + integralImageData[posB] += sum; + posA += width; + posB += width; + } + + posA = 0; + posB = 1; + sum = 0; + for (x = 1; x < width; x++) { + sum += imageData[posA]; + integralImageData[posB] += sum; + posA++; + posB++; + } + + for (y = 1; y < height; y++) { + posA = y * width + 1; + posB = (y - 1) * width + 1; + posC = y * width; + posD = (y - 1) * width; + for (x = 1; x < width; x++) { + integralImageData[posA] += imageData[posA] + integralImageData[posB] + integralImageData[posC] - integralImageData[posD]; + posA++; + posB++; + posC++; + posD++; + } + } + }; + + CVUtils.computeIntegralImage = function (imageWrapper, integralWrapper) { + var imageData = imageWrapper.data; + var width = imageWrapper.size.x; + var height = imageWrapper.size.y; + var integralImageData = integralWrapper.data; + var sum = 0; + + // sum up first row + for (var i = 0; i < width; i++) { + sum += imageData[i]; + integralImageData[i] = sum; + } + + for (var v = 1; v < height; v++) { + sum = 0; + for (var u = 0; u < width; u++) { + sum += imageData[v * width + u]; + integralImageData[v * width + u] = sum + integralImageData[(v - 1) * width + u]; + } + } + }; + + CVUtils.thresholdImage = function (imageWrapper, threshold, targetWrapper) { + if (!targetWrapper) { + targetWrapper = imageWrapper; + } + var imageData = imageWrapper.data, + length = imageData.length, + targetData = targetWrapper.data; + + while (length--) { + targetData[length] = imageData[length] < threshold ? 1 : 0; + } + }; + + CVUtils.computeHistogram = function (imageWrapper, bitsPerPixel) { + if (!bitsPerPixel) { + bitsPerPixel = 8; + } + var imageData = imageWrapper.data, + length = imageData.length, + bitShift = 8 - bitsPerPixel, + bucketCnt = 1 << bitsPerPixel, + hist = new Int32Array(bucketCnt); + + while (length--) { + hist[imageData[length] >> bitShift]++; + } + return hist; + }; + + CVUtils.sharpenLine = function (line) { + var i, + length = line.length, + left = line[0], + center = line[1], + right; + + for (i = 1; i < length - 1; i++) { + right = line[i + 1]; + // -1 4 -1 kernel + line[i - 1] = center * 2 - left - right & 255; + left = center; + center = right; + } + return line; + }; + + CVUtils.determineOtsuThreshold = function (imageWrapper, bitsPerPixel) { + if (!bitsPerPixel) { + bitsPerPixel = 8; + } + var hist, + threshold, + bitShift = 8 - bitsPerPixel; + + function px(init, end) { + var sum = 0, + i; + for (i = init; i <= end; i++) { + sum += hist[i]; + } + return sum; + } + + function mx(init, end) { + var i, + sum = 0; + + for (i = init; i <= end; i++) { + sum += i * hist[i]; + } + + return sum; + } + + function determineThreshold() { + var vet = [0], + p1, + p2, + p12, + k, + m1, + m2, + m12, + max = (1 << bitsPerPixel) - 1; + + hist = CVUtils.computeHistogram(imageWrapper, bitsPerPixel); + for (k = 1; k < max; k++) { + p1 = px(0, k); + p2 = px(k + 1, max); + p12 = p1 * p2; + if (p12 === 0) { + p12 = 1; + } + m1 = mx(0, k) * p2; + m2 = mx(k + 1, max) * p1; + m12 = m1 - m2; + vet[k] = m12 * m12 / p12; + } + return _array_helper2['default'].maxIndex(vet); + } + + threshold = determineThreshold(); + return threshold << bitShift; + }; + + CVUtils.otsuThreshold = function (imageWrapper, targetWrapper) { + var threshold = CVUtils.determineOtsuThreshold(imageWrapper); + + CVUtils.thresholdImage(imageWrapper, threshold, targetWrapper); + return threshold; + }; + + // local thresholding + CVUtils.computeBinaryImage = function (imageWrapper, integralWrapper, targetWrapper) { + CVUtils.computeIntegralImage(imageWrapper, integralWrapper); + + if (!targetWrapper) { + targetWrapper = imageWrapper; + } + var imageData = imageWrapper.data; + var targetData = targetWrapper.data; + var width = imageWrapper.size.x; + var height = imageWrapper.size.y; + var integralImageData = integralWrapper.data; + var sum = 0, + v, + u, + kernel = 3, + A, + B, + C, + D, + avg, + size = (kernel * 2 + 1) * (kernel * 2 + 1); + + // clear out top & bottom-border + for (v = 0; v <= kernel; v++) { + for (u = 0; u < width; u++) { + targetData[v * width + u] = 0; + targetData[(height - 1 - v) * width + u] = 0; + } + } + + // clear out left & right border + for (v = kernel; v < height - kernel; v++) { + for (u = 0; u <= kernel; u++) { + targetData[v * width + u] = 0; + targetData[v * width + (width - 1 - u)] = 0; + } + } + + for (v = kernel + 1; v < height - kernel - 1; v++) { + for (u = kernel + 1; u < width - kernel; u++) { + A = integralImageData[(v - kernel - 1) * width + (u - kernel - 1)]; + B = integralImageData[(v - kernel - 1) * width + (u + kernel)]; + C = integralImageData[(v + kernel) * width + (u - kernel - 1)]; + D = integralImageData[(v + kernel) * width + (u + kernel)]; + sum = D - C - B + A; + avg = sum / size; + targetData[v * width + u] = imageData[v * width + u] > avg + 5 ? 0 : 1; + } + } + }; + + CVUtils.cluster = function (points, threshold, property) { + var i, + k, + cluster, + point, + clusters = []; + + if (!property) { + property = "rad"; + } + + function addToCluster(newPoint) { + var found = false; + for (k = 0; k < clusters.length; k++) { + cluster = clusters[k]; + if (cluster.fits(newPoint)) { + cluster.add(newPoint); + found = true; + } + } + return found; + } + + // iterate over each cloud + for (i = 0; i < points.length; i++) { + point = _cluster2['default'].createPoint(points[i], i, property); + if (!addToCluster(point)) { + clusters.push(_cluster2['default'].create(point, threshold)); + } + } + return clusters; + }; + + CVUtils.Tracer = { + trace: function trace(points, vec) { + var iteration, + maxIterations = 10, + top = [], + result = [], + centerPos = 0, + currentPos = 0; + + function trace(idx, forward) { + var from, + to, + toIdx, + predictedPos, + thresholdX = 1, + thresholdY = Math.abs(vec[1] / 10), + found = false; + + function match(pos, predicted) { + if (pos.x > predicted.x - thresholdX && pos.x < predicted.x + thresholdX && pos.y > predicted.y - thresholdY && pos.y < predicted.y + thresholdY) { + return true; + } else { + return false; + } + } + + // check if the next index is within the vec specifications + // if not, check as long as the threshold is met + + from = points[idx]; + if (forward) { + predictedPos = { + x: from.x + vec[0], + y: from.y + vec[1] + }; + } else { + predictedPos = { + x: from.x - vec[0], + y: from.y - vec[1] + }; + } + + toIdx = forward ? idx + 1 : idx - 1; + to = points[toIdx]; + while (to && (found = match(to, predictedPos)) !== true && Math.abs(to.y - from.y) < vec[1]) { + toIdx = forward ? toIdx + 1 : toIdx - 1; + to = points[toIdx]; + } + + return found ? toIdx : null; + } + + for (iteration = 0; iteration < maxIterations; iteration++) { + // randomly select point to start with + centerPos = Math.floor(Math.random() * points.length); + + // trace forward + top = []; + currentPos = centerPos; + top.push(points[currentPos]); + while ((currentPos = trace(currentPos, true)) !== null) { + top.push(points[currentPos]); + } + if (centerPos > 0) { + currentPos = centerPos; + while ((currentPos = trace(currentPos, false)) !== null) { + top.push(points[currentPos]); + } + } + + if (top.length > result.length) { + result = top; + } + } + return result; + } + }; + + CVUtils.DILATE = 1; + CVUtils.ERODE = 2; + + CVUtils.dilate = function (inImageWrapper, outImageWrapper) { + var v, + u, + inImageData = inImageWrapper.data, + outImageData = outImageWrapper.data, + height = inImageWrapper.size.y, + width = inImageWrapper.size.x, + sum, + yStart1, + yStart2, + xStart1, + xStart2; + + for (v = 1; v < height - 1; v++) { + for (u = 1; u < width - 1; u++) { + yStart1 = v - 1; + yStart2 = v + 1; + xStart1 = u - 1; + xStart2 = u + 1; + sum = inImageData[yStart1 * width + xStart1] + inImageData[yStart1 * width + xStart2] + inImageData[v * width + u] + inImageData[yStart2 * width + xStart1] + inImageData[yStart2 * width + xStart2]; + outImageData[v * width + u] = sum > 0 ? 1 : 0; + } + } + }; + + CVUtils.erode = function (inImageWrapper, outImageWrapper) { + var v, + u, + inImageData = inImageWrapper.data, + outImageData = outImageWrapper.data, + height = inImageWrapper.size.y, + width = inImageWrapper.size.x, + sum, + yStart1, + yStart2, + xStart1, + xStart2; + + for (v = 1; v < height - 1; v++) { + for (u = 1; u < width - 1; u++) { + yStart1 = v - 1; + yStart2 = v + 1; + xStart1 = u - 1; + xStart2 = u + 1; + sum = inImageData[yStart1 * width + xStart1] + inImageData[yStart1 * width + xStart2] + inImageData[v * width + u] + inImageData[yStart2 * width + xStart1] + inImageData[yStart2 * width + xStart2]; + outImageData[v * width + u] = sum === 5 ? 1 : 0; + } + } + }; + + CVUtils.subtract = function (aImageWrapper, bImageWrapper, resultImageWrapper) { + if (!resultImageWrapper) { + resultImageWrapper = aImageWrapper; + } + var length = aImageWrapper.data.length, + aImageData = aImageWrapper.data, + bImageData = bImageWrapper.data, + cImageData = resultImageWrapper.data; + + while (length--) { + cImageData[length] = aImageData[length] - bImageData[length]; + } + }; + + CVUtils.bitwiseOr = function (aImageWrapper, bImageWrapper, resultImageWrapper) { + if (!resultImageWrapper) { + resultImageWrapper = aImageWrapper; + } + var length = aImageWrapper.data.length, + aImageData = aImageWrapper.data, + bImageData = bImageWrapper.data, + cImageData = resultImageWrapper.data; + + while (length--) { + cImageData[length] = aImageData[length] || bImageData[length]; + } + }; + + CVUtils.countNonZero = function (imageWrapper) { + var length = imageWrapper.data.length, + data = imageWrapper.data, + sum = 0; + + while (length--) { + sum += data[length]; + } + return sum; + }; + + CVUtils.topGeneric = function (list, top, scoreFunc) { + var i, + minIdx = 0, + min = 0, + queue = [], + score, + hit, + pos; + + for (i = 0; i < top; i++) { + queue[i] = { + score: 0, + item: null + }; + } + + for (i = 0; i < list.length; i++) { + score = scoreFunc.apply(this, [list[i]]); + if (score > min) { + hit = queue[minIdx]; + hit.score = score; + hit.item = list[i]; + min = Number.MAX_VALUE; + for (pos = 0; pos < top; pos++) { + if (queue[pos].score < min) { + min = queue[pos].score; + minIdx = pos; + } + } + } + } + + return queue; + }; + + CVUtils.grayArrayFromImage = function (htmlImage, offsetX, ctx, array) { + ctx.drawImage(htmlImage, offsetX, 0, htmlImage.width, htmlImage.height); + var ctxData = ctx.getImageData(offsetX, 0, htmlImage.width, htmlImage.height).data; + CVUtils.computeGray(ctxData, array); + }; + + CVUtils.grayArrayFromContext = function (ctx, size, offset, array) { + var ctxData = ctx.getImageData(offset.x, offset.y, size.x, size.y).data; + CVUtils.computeGray(ctxData, array); + }; + + CVUtils.grayAndHalfSampleFromCanvasData = function (canvasData, size, outArray) { + var topRowIdx = 0; + var bottomRowIdx = size.x; + var endIdx = Math.floor(canvasData.length / 4); + var outWidth = size.x / 2; + var outImgIdx = 0; + var inWidth = size.x; + var i; + + while (bottomRowIdx < endIdx) { + for (i = 0; i < outWidth; i++) { + outArray[outImgIdx] = Math.floor((0.299 * canvasData[topRowIdx * 4 + 0] + 0.587 * canvasData[topRowIdx * 4 + 1] + 0.114 * canvasData[topRowIdx * 4 + 2] + (0.299 * canvasData[(topRowIdx + 1) * 4 + 0] + 0.587 * canvasData[(topRowIdx + 1) * 4 + 1] + 0.114 * canvasData[(topRowIdx + 1) * 4 + 2]) + (0.299 * canvasData[bottomRowIdx * 4 + 0] + 0.587 * canvasData[bottomRowIdx * 4 + 1] + 0.114 * canvasData[bottomRowIdx * 4 + 2]) + (0.299 * canvasData[(bottomRowIdx + 1) * 4 + 0] + 0.587 * canvasData[(bottomRowIdx + 1) * 4 + 1] + 0.114 * canvasData[(bottomRowIdx + 1) * 4 + 2])) / 4); + outImgIdx++; + topRowIdx = topRowIdx + 2; + bottomRowIdx = bottomRowIdx + 2; + } + topRowIdx = topRowIdx + inWidth; + bottomRowIdx = bottomRowIdx + inWidth; + } + }; + + CVUtils.computeGray = function (imageData, outArray, config) { + var l = imageData.length / 4 | 0, + i, + singleChannel = config && config.singleChannel === true; + + if (singleChannel) { + for (i = 0; i < l; i++) { + outArray[i] = imageData[i * 4 + 0]; + } + } else { + for (i = 0; i < l; i++) { + outArray[i] = Math.floor(0.299 * imageData[i * 4 + 0] + 0.587 * imageData[i * 4 + 1] + 0.114 * imageData[i * 4 + 2]); + } + } + }; + + CVUtils.loadImageArray = function (src, callback, canvas) { + if (!canvas) { + canvas = document.createElement('canvas'); + } + var img = new Image(); + img.callback = callback; + img.onload = function () { + canvas.width = this.width; + canvas.height = this.height; + var ctx = canvas.getContext('2d'); + ctx.drawImage(this, 0, 0); + var array = new Uint8Array(this.width * this.height); + ctx.drawImage(this, 0, 0); + var data = ctx.getImageData(0, 0, this.width, this.height).data; + CVUtils.computeGray(data, array); + this.callback(array, { + x: this.width, + y: this.height + }, this); + }; + img.src = src; + }; + + /** + * @param inImg {ImageWrapper} input image to be sampled + * @param outImg {ImageWrapper} to be stored in + */ + CVUtils.halfSample = function (inImgWrapper, outImgWrapper) { + var inImg = inImgWrapper.data; + var inWidth = inImgWrapper.size.x; + var outImg = outImgWrapper.data; + var topRowIdx = 0; + var bottomRowIdx = inWidth; + var endIdx = inImg.length; + var outWidth = inWidth / 2; + var outImgIdx = 0; + while (bottomRowIdx < endIdx) { + for (var i = 0; i < outWidth; i++) { + outImg[outImgIdx] = Math.floor((inImg[topRowIdx] + inImg[topRowIdx + 1] + inImg[bottomRowIdx] + inImg[bottomRowIdx + 1]) / 4); + outImgIdx++; + topRowIdx = topRowIdx + 2; + bottomRowIdx = bottomRowIdx + 2; + } + topRowIdx = topRowIdx + inWidth; + bottomRowIdx = bottomRowIdx + inWidth; + } + }; + + CVUtils.hsv2rgb = function (hsv, rgb) { + var h = hsv[0], + s = hsv[1], + v = hsv[2], + c = v * s, + x = c * (1 - Math.abs(h / 60 % 2 - 1)), + m = v - c, + r = 0, + g = 0, + b = 0; + + rgb = rgb || [0, 0, 0]; + + if (h < 60) { + r = c; + g = x; + } else if (h < 120) { + r = x; + g = c; + } else if (h < 180) { + g = c; + b = x; + } else if (h < 240) { + g = x; + b = c; + } else if (h < 300) { + r = x; + b = c; + } else if (h < 360) { + r = c; + b = x; + } + rgb[0] = (r + m) * 255 | 0; + rgb[1] = (g + m) * 255 | 0; + rgb[2] = (b + m) * 255 | 0; + return rgb; + }; + + CVUtils._computeDivisors = function (n) { + var largeDivisors = [], + divisors = [], + i; + + for (i = 1; i < Math.sqrt(n) + 1; i++) { + if (n % i === 0) { + divisors.push(i); + if (i !== n / i) { + largeDivisors.unshift(Math.floor(n / i)); + } + } + } + return divisors.concat(largeDivisors); + }; + + CVUtils._computeIntersection = function (arr1, arr2) { + var i = 0, + j = 0, + result = []; + + while (i < arr1.length && j < arr2.length) { + if (arr1[i] === arr2[j]) { + result.push(arr1[i]); + i++; + j++; + } else if (arr1[i] > arr2[j]) { + j++; + } else { + i++; + } + } + return result; + }; + + CVUtils.calculatePatchSize = function (patchSize, imgSize) { + var divisorsX = this._computeDivisors(imgSize.x), + divisorsY = this._computeDivisors(imgSize.y), + wideSide = Math.max(imgSize.x, imgSize.y), + common = this._computeIntersection(divisorsX, divisorsY), + nrOfPatchesList = [8, 10, 15, 20, 32, 60, 80], + nrOfPatchesMap = { + "x-small": 5, + "small": 4, + "medium": 3, + "large": 2, + "x-large": 1 + }, + nrOfPatchesIdx = nrOfPatchesMap[patchSize] || nrOfPatchesMap.medium, + nrOfPatches = nrOfPatchesList[nrOfPatchesIdx], + desiredPatchSize = Math.floor(wideSide / nrOfPatches), + optimalPatchSize; + + function findPatchSizeForDivisors(divisors) { + var i = 0, + found = divisors[Math.floor(divisors.length / 2)]; + + while (i < divisors.length - 1 && divisors[i] < desiredPatchSize) { + i++; + } + if (i > 0) { + if (Math.abs(divisors[i] - desiredPatchSize) > Math.abs(divisors[i - 1] - desiredPatchSize)) { + found = divisors[i - 1]; + } else { + found = divisors[i]; + } + } + if (desiredPatchSize / found < nrOfPatchesList[nrOfPatchesIdx + 1] / nrOfPatchesList[nrOfPatchesIdx] && desiredPatchSize / found > nrOfPatchesList[nrOfPatchesIdx - 1] / nrOfPatchesList[nrOfPatchesIdx]) { + return { x: found, y: found }; + } + return null; + } + + optimalPatchSize = findPatchSizeForDivisors(common); + if (!optimalPatchSize) { + optimalPatchSize = findPatchSizeForDivisors(this._computeDivisors(wideSide)); + if (!optimalPatchSize) { + optimalPatchSize = findPatchSizeForDivisors(this._computeDivisors(desiredPatchSize * nrOfPatches)); + } + } + return optimalPatchSize; + }; + + CVUtils._parseCSSDimensionValues = function (value) { + var dimension = { + value: parseFloat(value), + unit: value.indexOf("%") === value.length - 1 ? "%" : "%" + }; + + return dimension; + }; + + CVUtils._dimensionsConverters = { + top: function top(dimension, context) { + if (dimension.unit === "%") { + return Math.floor(context.height * (dimension.value / 100)); + } + }, + right: function right(dimension, context) { + if (dimension.unit === "%") { + return Math.floor(context.width - context.width * (dimension.value / 100)); + } + }, + bottom: function bottom(dimension, context) { + if (dimension.unit === "%") { + return Math.floor(context.height - context.height * (dimension.value / 100)); + } + }, + left: function left(dimension, context) { + if (dimension.unit === "%") { + return Math.floor(context.width * (dimension.value / 100)); + } + } + }; + + CVUtils.computeImageArea = function (inputWidth, inputHeight, area) { + var context = { width: inputWidth, height: inputHeight }; + + var parsedArea = Object.keys(area).reduce(function (result, key) { + var value = area[key], + parsed = CVUtils._parseCSSDimensionValues(value), + calculated = CVUtils._dimensionsConverters[key](parsed, context); + + result[key] = calculated; + return result; + }, {}); + + return { + sx: parsedArea.left, + sy: parsedArea.top, + sw: parsedArea.right - parsedArea.left, + sh: parsedArea.bottom - parsedArea.top + }; + }; + + exports['default'] = CVUtils; + module.exports = exports['default']; + +/***/ }, +/* 6 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + var _glMatrix = __webpack_require__(7); + + /** + * Creates a cluster for grouping similar orientations of datapoints + */ + exports['default'] = { + create: function create(point, threshold) { + var points = [], + center = { + rad: 0, + vec: _glMatrix.vec2.clone([0, 0]) + }, + pointMap = {}; + + function init() { + _add(point); + updateCenter(); + } + + function _add(pointToAdd) { + pointMap[pointToAdd.id] = pointToAdd; + points.push(pointToAdd); + } + + function updateCenter() { + var i, + sum = 0; + for (i = 0; i < points.length; i++) { + sum += points[i].rad; + } + center.rad = sum / points.length; + center.vec = _glMatrix.vec2.clone([Math.cos(center.rad), Math.sin(center.rad)]); + } + + init(); + + return { + add: function add(pointToAdd) { + if (!pointMap[pointToAdd.id]) { + _add(pointToAdd); + updateCenter(); + } + }, + fits: function fits(otherPoint) { + // check cosine similarity to center-angle + var similarity = Math.abs(_glMatrix.vec2.dot(otherPoint.point.vec, center.vec)); + if (similarity > threshold) { + return true; + } + return false; + }, + getPoints: function getPoints() { + return points; + }, + getCenter: function getCenter() { + return center; + } + }; + }, + createPoint: function createPoint(newPoint, id, property) { + return { + rad: newPoint[property], + point: newPoint, + id: id + }; + } + }; + module.exports = exports['default']; + +/***/ }, +/* 7 */ +/***/ function(module, exports, __webpack_require__) { + + /** + * @fileoverview gl-matrix - High performance matrix and vector operations + * @author Brandon Jones + * @author Colin MacKenzie IV + * @version 2.3.0 + */ + + /* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. */ + // END HEADER + + exports.glMatrix = __webpack_require__(8); + exports.mat2 = __webpack_require__(9); + exports.mat2d = __webpack_require__(10); + exports.mat3 = __webpack_require__(11); + exports.mat4 = __webpack_require__(12); + exports.quat = __webpack_require__(13); + exports.vec2 = __webpack_require__(16); + exports.vec3 = __webpack_require__(14); + exports.vec4 = __webpack_require__(15); + +/***/ }, +/* 8 */ +/***/ function(module, exports) { + + /* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. */ + + /** + * @class Common utilities + * @name glMatrix + */ + var glMatrix = {}; + + // Constants + glMatrix.EPSILON = 0.000001; + glMatrix.ARRAY_TYPE = (typeof Float32Array !== 'undefined') ? Float32Array : Array; + glMatrix.RANDOM = Math.random; + + /** + * Sets the type of array used when creating new vectors and matrices + * + * @param {Type} type Array type, such as Float32Array or Array + */ + glMatrix.setMatrixArrayType = function(type) { + GLMAT_ARRAY_TYPE = type; + } + + var degree = Math.PI / 180; + + /** + * Convert Degree To Radian + * + * @param {Number} Angle in Degrees + */ + glMatrix.toRadian = function(a){ + return a * degree; + } + + module.exports = glMatrix; + + +/***/ }, +/* 9 */ +/***/ function(module, exports, __webpack_require__) { + + /* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. */ + + var glMatrix = __webpack_require__(8); + + /** + * @class 2x2 Matrix + * @name mat2 + */ + var mat2 = {}; + + /** + * Creates a new identity mat2 + * + * @returns {mat2} a new 2x2 matrix + */ + mat2.create = function() { + var out = new glMatrix.ARRAY_TYPE(4); + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 1; + return out; + }; + + /** + * Creates a new mat2 initialized with values from an existing matrix + * + * @param {mat2} a matrix to clone + * @returns {mat2} a new 2x2 matrix + */ + mat2.clone = function(a) { + var out = new glMatrix.ARRAY_TYPE(4); + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + return out; + }; + + /** + * Copy the values from one mat2 to another + * + * @param {mat2} out the receiving matrix + * @param {mat2} a the source matrix + * @returns {mat2} out + */ + mat2.copy = function(out, a) { + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + return out; + }; + + /** + * Set a mat2 to the identity matrix + * + * @param {mat2} out the receiving matrix + * @returns {mat2} out + */ + mat2.identity = function(out) { + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 1; + return out; + }; + + /** + * Transpose the values of a mat2 + * + * @param {mat2} out the receiving matrix + * @param {mat2} a the source matrix + * @returns {mat2} out + */ + mat2.transpose = function(out, a) { + // If we are transposing ourselves we can skip a few steps but have to cache some values + if (out === a) { + var a1 = a[1]; + out[1] = a[2]; + out[2] = a1; + } else { + out[0] = a[0]; + out[1] = a[2]; + out[2] = a[1]; + out[3] = a[3]; + } + + return out; + }; + + /** + * Inverts a mat2 + * + * @param {mat2} out the receiving matrix + * @param {mat2} a the source matrix + * @returns {mat2} out + */ + mat2.invert = function(out, a) { + var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], + + // Calculate the determinant + det = a0 * a3 - a2 * a1; + + if (!det) { + return null; + } + det = 1.0 / det; + + out[0] = a3 * det; + out[1] = -a1 * det; + out[2] = -a2 * det; + out[3] = a0 * det; + + return out; + }; + + /** + * Calculates the adjugate of a mat2 + * + * @param {mat2} out the receiving matrix + * @param {mat2} a the source matrix + * @returns {mat2} out + */ + mat2.adjoint = function(out, a) { + // Caching this value is nessecary if out == a + var a0 = a[0]; + out[0] = a[3]; + out[1] = -a[1]; + out[2] = -a[2]; + out[3] = a0; + + return out; + }; + + /** + * Calculates the determinant of a mat2 + * + * @param {mat2} a the source matrix + * @returns {Number} determinant of a + */ + mat2.determinant = function (a) { + return a[0] * a[3] - a[2] * a[1]; + }; + + /** + * Multiplies two mat2's + * + * @param {mat2} out the receiving matrix + * @param {mat2} a the first operand + * @param {mat2} b the second operand + * @returns {mat2} out + */ + mat2.multiply = function (out, a, b) { + var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3]; + var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3]; + out[0] = a0 * b0 + a2 * b1; + out[1] = a1 * b0 + a3 * b1; + out[2] = a0 * b2 + a2 * b3; + out[3] = a1 * b2 + a3 * b3; + return out; + }; + + /** + * Alias for {@link mat2.multiply} + * @function + */ + mat2.mul = mat2.multiply; + + /** + * Rotates a mat2 by the given angle + * + * @param {mat2} out the receiving matrix + * @param {mat2} a the matrix to rotate + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat2} out + */ + mat2.rotate = function (out, a, rad) { + var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], + s = Math.sin(rad), + c = Math.cos(rad); + out[0] = a0 * c + a2 * s; + out[1] = a1 * c + a3 * s; + out[2] = a0 * -s + a2 * c; + out[3] = a1 * -s + a3 * c; + return out; + }; + + /** + * Scales the mat2 by the dimensions in the given vec2 + * + * @param {mat2} out the receiving matrix + * @param {mat2} a the matrix to rotate + * @param {vec2} v the vec2 to scale the matrix by + * @returns {mat2} out + **/ + mat2.scale = function(out, a, v) { + var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], + v0 = v[0], v1 = v[1]; + out[0] = a0 * v0; + out[1] = a1 * v0; + out[2] = a2 * v1; + out[3] = a3 * v1; + return out; + }; + + /** + * Creates a matrix from a given angle + * This is equivalent to (but much faster than): + * + * mat2.identity(dest); + * mat2.rotate(dest, dest, rad); + * + * @param {mat2} out mat2 receiving operation result + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat2} out + */ + mat2.fromRotation = function(out, rad) { + var s = Math.sin(rad), + c = Math.cos(rad); + out[0] = c; + out[1] = s; + out[2] = -s; + out[3] = c; + return out; + } + + /** + * Creates a matrix from a vector scaling + * This is equivalent to (but much faster than): + * + * mat2.identity(dest); + * mat2.scale(dest, dest, vec); + * + * @param {mat2} out mat2 receiving operation result + * @param {vec2} v Scaling vector + * @returns {mat2} out + */ + mat2.fromScaling = function(out, v) { + out[0] = v[0]; + out[1] = 0; + out[2] = 0; + out[3] = v[1]; + return out; + } + + /** + * Returns a string representation of a mat2 + * + * @param {mat2} mat matrix to represent as a string + * @returns {String} string representation of the matrix + */ + mat2.str = function (a) { + return 'mat2(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + a[3] + ')'; + }; + + /** + * Returns Frobenius norm of a mat2 + * + * @param {mat2} a the matrix to calculate Frobenius norm of + * @returns {Number} Frobenius norm + */ + mat2.frob = function (a) { + return(Math.sqrt(Math.pow(a[0], 2) + Math.pow(a[1], 2) + Math.pow(a[2], 2) + Math.pow(a[3], 2))) + }; + + /** + * Returns L, D and U matrices (Lower triangular, Diagonal and Upper triangular) by factorizing the input matrix + * @param {mat2} L the lower triangular matrix + * @param {mat2} D the diagonal matrix + * @param {mat2} U the upper triangular matrix + * @param {mat2} a the input matrix to factorize + */ + + mat2.LDU = function (L, D, U, a) { + L[2] = a[2]/a[0]; + U[0] = a[0]; + U[1] = a[1]; + U[3] = a[3] - L[2] * U[1]; + return [L, D, U]; + }; + + + module.exports = mat2; + + +/***/ }, +/* 10 */ +/***/ function(module, exports, __webpack_require__) { + + /* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. */ + + var glMatrix = __webpack_require__(8); + + /** + * @class 2x3 Matrix + * @name mat2d + * + * @description + * A mat2d contains six elements defined as: + *
+ * [a, c, tx, + * b, d, ty] + *+ * This is a short form for the 3x3 matrix: + *
+ * [a, c, tx, + * b, d, ty, + * 0, 0, 1] + *+ * The last row is ignored so the array is shorter and operations are faster. + */ + var mat2d = {}; + + /** + * Creates a new identity mat2d + * + * @returns {mat2d} a new 2x3 matrix + */ + mat2d.create = function() { + var out = new glMatrix.ARRAY_TYPE(6); + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 1; + out[4] = 0; + out[5] = 0; + return out; + }; + + /** + * Creates a new mat2d initialized with values from an existing matrix + * + * @param {mat2d} a matrix to clone + * @returns {mat2d} a new 2x3 matrix + */ + mat2d.clone = function(a) { + var out = new glMatrix.ARRAY_TYPE(6); + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + out[4] = a[4]; + out[5] = a[5]; + return out; + }; + + /** + * Copy the values from one mat2d to another + * + * @param {mat2d} out the receiving matrix + * @param {mat2d} a the source matrix + * @returns {mat2d} out + */ + mat2d.copy = function(out, a) { + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + out[4] = a[4]; + out[5] = a[5]; + return out; + }; + + /** + * Set a mat2d to the identity matrix + * + * @param {mat2d} out the receiving matrix + * @returns {mat2d} out + */ + mat2d.identity = function(out) { + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 1; + out[4] = 0; + out[5] = 0; + return out; + }; + + /** + * Inverts a mat2d + * + * @param {mat2d} out the receiving matrix + * @param {mat2d} a the source matrix + * @returns {mat2d} out + */ + mat2d.invert = function(out, a) { + var aa = a[0], ab = a[1], ac = a[2], ad = a[3], + atx = a[4], aty = a[5]; + + var det = aa * ad - ab * ac; + if(!det){ + return null; + } + det = 1.0 / det; + + out[0] = ad * det; + out[1] = -ab * det; + out[2] = -ac * det; + out[3] = aa * det; + out[4] = (ac * aty - ad * atx) * det; + out[5] = (ab * atx - aa * aty) * det; + return out; + }; + + /** + * Calculates the determinant of a mat2d + * + * @param {mat2d} a the source matrix + * @returns {Number} determinant of a + */ + mat2d.determinant = function (a) { + return a[0] * a[3] - a[1] * a[2]; + }; + + /** + * Multiplies two mat2d's + * + * @param {mat2d} out the receiving matrix + * @param {mat2d} a the first operand + * @param {mat2d} b the second operand + * @returns {mat2d} out + */ + mat2d.multiply = function (out, a, b) { + var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], a4 = a[4], a5 = a[5], + b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3], b4 = b[4], b5 = b[5]; + out[0] = a0 * b0 + a2 * b1; + out[1] = a1 * b0 + a3 * b1; + out[2] = a0 * b2 + a2 * b3; + out[3] = a1 * b2 + a3 * b3; + out[4] = a0 * b4 + a2 * b5 + a4; + out[5] = a1 * b4 + a3 * b5 + a5; + return out; + }; + + /** + * Alias for {@link mat2d.multiply} + * @function + */ + mat2d.mul = mat2d.multiply; + + /** + * Rotates a mat2d by the given angle + * + * @param {mat2d} out the receiving matrix + * @param {mat2d} a the matrix to rotate + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat2d} out + */ + mat2d.rotate = function (out, a, rad) { + var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], a4 = a[4], a5 = a[5], + s = Math.sin(rad), + c = Math.cos(rad); + out[0] = a0 * c + a2 * s; + out[1] = a1 * c + a3 * s; + out[2] = a0 * -s + a2 * c; + out[3] = a1 * -s + a3 * c; + out[4] = a4; + out[5] = a5; + return out; + }; + + /** + * Scales the mat2d by the dimensions in the given vec2 + * + * @param {mat2d} out the receiving matrix + * @param {mat2d} a the matrix to translate + * @param {vec2} v the vec2 to scale the matrix by + * @returns {mat2d} out + **/ + mat2d.scale = function(out, a, v) { + var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], a4 = a[4], a5 = a[5], + v0 = v[0], v1 = v[1]; + out[0] = a0 * v0; + out[1] = a1 * v0; + out[2] = a2 * v1; + out[3] = a3 * v1; + out[4] = a4; + out[5] = a5; + return out; + }; + + /** + * Translates the mat2d by the dimensions in the given vec2 + * + * @param {mat2d} out the receiving matrix + * @param {mat2d} a the matrix to translate + * @param {vec2} v the vec2 to translate the matrix by + * @returns {mat2d} out + **/ + mat2d.translate = function(out, a, v) { + var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], a4 = a[4], a5 = a[5], + v0 = v[0], v1 = v[1]; + out[0] = a0; + out[1] = a1; + out[2] = a2; + out[3] = a3; + out[4] = a0 * v0 + a2 * v1 + a4; + out[5] = a1 * v0 + a3 * v1 + a5; + return out; + }; + + /** + * Creates a matrix from a given angle + * This is equivalent to (but much faster than): + * + * mat2d.identity(dest); + * mat2d.rotate(dest, dest, rad); + * + * @param {mat2d} out mat2d receiving operation result + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat2d} out + */ + mat2d.fromRotation = function(out, rad) { + var s = Math.sin(rad), c = Math.cos(rad); + out[0] = c; + out[1] = s; + out[2] = -s; + out[3] = c; + out[4] = 0; + out[5] = 0; + return out; + } + + /** + * Creates a matrix from a vector scaling + * This is equivalent to (but much faster than): + * + * mat2d.identity(dest); + * mat2d.scale(dest, dest, vec); + * + * @param {mat2d} out mat2d receiving operation result + * @param {vec2} v Scaling vector + * @returns {mat2d} out + */ + mat2d.fromScaling = function(out, v) { + out[0] = v[0]; + out[1] = 0; + out[2] = 0; + out[3] = v[1]; + out[4] = 0; + out[5] = 0; + return out; + } + + /** + * Creates a matrix from a vector translation + * This is equivalent to (but much faster than): + * + * mat2d.identity(dest); + * mat2d.translate(dest, dest, vec); + * + * @param {mat2d} out mat2d receiving operation result + * @param {vec2} v Translation vector + * @returns {mat2d} out + */ + mat2d.fromTranslation = function(out, v) { + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 1; + out[4] = v[0]; + out[5] = v[1]; + return out; + } + + /** + * Returns a string representation of a mat2d + * + * @param {mat2d} a matrix to represent as a string + * @returns {String} string representation of the matrix + */ + mat2d.str = function (a) { + return 'mat2d(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + + a[3] + ', ' + a[4] + ', ' + a[5] + ')'; + }; + + /** + * Returns Frobenius norm of a mat2d + * + * @param {mat2d} a the matrix to calculate Frobenius norm of + * @returns {Number} Frobenius norm + */ + mat2d.frob = function (a) { + return(Math.sqrt(Math.pow(a[0], 2) + Math.pow(a[1], 2) + Math.pow(a[2], 2) + Math.pow(a[3], 2) + Math.pow(a[4], 2) + Math.pow(a[5], 2) + 1)) + }; + + module.exports = mat2d; + + +/***/ }, +/* 11 */ +/***/ function(module, exports, __webpack_require__) { + + /* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. */ + + var glMatrix = __webpack_require__(8); + + /** + * @class 3x3 Matrix + * @name mat3 + */ + var mat3 = {}; + + /** + * Creates a new identity mat3 + * + * @returns {mat3} a new 3x3 matrix + */ + mat3.create = function() { + var out = new glMatrix.ARRAY_TYPE(9); + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 1; + out[5] = 0; + out[6] = 0; + out[7] = 0; + out[8] = 1; + return out; + }; + + /** + * Copies the upper-left 3x3 values into the given mat3. + * + * @param {mat3} out the receiving 3x3 matrix + * @param {mat4} a the source 4x4 matrix + * @returns {mat3} out + */ + mat3.fromMat4 = function(out, a) { + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[4]; + out[4] = a[5]; + out[5] = a[6]; + out[6] = a[8]; + out[7] = a[9]; + out[8] = a[10]; + return out; + }; + + /** + * Creates a new mat3 initialized with values from an existing matrix + * + * @param {mat3} a matrix to clone + * @returns {mat3} a new 3x3 matrix + */ + mat3.clone = function(a) { + var out = new glMatrix.ARRAY_TYPE(9); + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + out[4] = a[4]; + out[5] = a[5]; + out[6] = a[6]; + out[7] = a[7]; + out[8] = a[8]; + return out; + }; + + /** + * Copy the values from one mat3 to another + * + * @param {mat3} out the receiving matrix + * @param {mat3} a the source matrix + * @returns {mat3} out + */ + mat3.copy = function(out, a) { + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + out[4] = a[4]; + out[5] = a[5]; + out[6] = a[6]; + out[7] = a[7]; + out[8] = a[8]; + return out; + }; + + /** + * Set a mat3 to the identity matrix + * + * @param {mat3} out the receiving matrix + * @returns {mat3} out + */ + mat3.identity = function(out) { + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 1; + out[5] = 0; + out[6] = 0; + out[7] = 0; + out[8] = 1; + return out; + }; + + /** + * Transpose the values of a mat3 + * + * @param {mat3} out the receiving matrix + * @param {mat3} a the source matrix + * @returns {mat3} out + */ + mat3.transpose = function(out, a) { + // If we are transposing ourselves we can skip a few steps but have to cache some values + if (out === a) { + var a01 = a[1], a02 = a[2], a12 = a[5]; + out[1] = a[3]; + out[2] = a[6]; + out[3] = a01; + out[5] = a[7]; + out[6] = a02; + out[7] = a12; + } else { + out[0] = a[0]; + out[1] = a[3]; + out[2] = a[6]; + out[3] = a[1]; + out[4] = a[4]; + out[5] = a[7]; + out[6] = a[2]; + out[7] = a[5]; + out[8] = a[8]; + } + + return out; + }; + + /** + * Inverts a mat3 + * + * @param {mat3} out the receiving matrix + * @param {mat3} a the source matrix + * @returns {mat3} out + */ + mat3.invert = function(out, a) { + var a00 = a[0], a01 = a[1], a02 = a[2], + a10 = a[3], a11 = a[4], a12 = a[5], + a20 = a[6], a21 = a[7], a22 = a[8], + + b01 = a22 * a11 - a12 * a21, + b11 = -a22 * a10 + a12 * a20, + b21 = a21 * a10 - a11 * a20, + + // Calculate the determinant + det = a00 * b01 + a01 * b11 + a02 * b21; + + if (!det) { + return null; + } + det = 1.0 / det; + + out[0] = b01 * det; + out[1] = (-a22 * a01 + a02 * a21) * det; + out[2] = (a12 * a01 - a02 * a11) * det; + out[3] = b11 * det; + out[4] = (a22 * a00 - a02 * a20) * det; + out[5] = (-a12 * a00 + a02 * a10) * det; + out[6] = b21 * det; + out[7] = (-a21 * a00 + a01 * a20) * det; + out[8] = (a11 * a00 - a01 * a10) * det; + return out; + }; + + /** + * Calculates the adjugate of a mat3 + * + * @param {mat3} out the receiving matrix + * @param {mat3} a the source matrix + * @returns {mat3} out + */ + mat3.adjoint = function(out, a) { + var a00 = a[0], a01 = a[1], a02 = a[2], + a10 = a[3], a11 = a[4], a12 = a[5], + a20 = a[6], a21 = a[7], a22 = a[8]; + + out[0] = (a11 * a22 - a12 * a21); + out[1] = (a02 * a21 - a01 * a22); + out[2] = (a01 * a12 - a02 * a11); + out[3] = (a12 * a20 - a10 * a22); + out[4] = (a00 * a22 - a02 * a20); + out[5] = (a02 * a10 - a00 * a12); + out[6] = (a10 * a21 - a11 * a20); + out[7] = (a01 * a20 - a00 * a21); + out[8] = (a00 * a11 - a01 * a10); + return out; + }; + + /** + * Calculates the determinant of a mat3 + * + * @param {mat3} a the source matrix + * @returns {Number} determinant of a + */ + mat3.determinant = function (a) { + var a00 = a[0], a01 = a[1], a02 = a[2], + a10 = a[3], a11 = a[4], a12 = a[5], + a20 = a[6], a21 = a[7], a22 = a[8]; + + return a00 * (a22 * a11 - a12 * a21) + a01 * (-a22 * a10 + a12 * a20) + a02 * (a21 * a10 - a11 * a20); + }; + + /** + * Multiplies two mat3's + * + * @param {mat3} out the receiving matrix + * @param {mat3} a the first operand + * @param {mat3} b the second operand + * @returns {mat3} out + */ + mat3.multiply = function (out, a, b) { + var a00 = a[0], a01 = a[1], a02 = a[2], + a10 = a[3], a11 = a[4], a12 = a[5], + a20 = a[6], a21 = a[7], a22 = a[8], + + b00 = b[0], b01 = b[1], b02 = b[2], + b10 = b[3], b11 = b[4], b12 = b[5], + b20 = b[6], b21 = b[7], b22 = b[8]; + + out[0] = b00 * a00 + b01 * a10 + b02 * a20; + out[1] = b00 * a01 + b01 * a11 + b02 * a21; + out[2] = b00 * a02 + b01 * a12 + b02 * a22; + + out[3] = b10 * a00 + b11 * a10 + b12 * a20; + out[4] = b10 * a01 + b11 * a11 + b12 * a21; + out[5] = b10 * a02 + b11 * a12 + b12 * a22; + + out[6] = b20 * a00 + b21 * a10 + b22 * a20; + out[7] = b20 * a01 + b21 * a11 + b22 * a21; + out[8] = b20 * a02 + b21 * a12 + b22 * a22; + return out; + }; + + /** + * Alias for {@link mat3.multiply} + * @function + */ + mat3.mul = mat3.multiply; + + /** + * Translate a mat3 by the given vector + * + * @param {mat3} out the receiving matrix + * @param {mat3} a the matrix to translate + * @param {vec2} v vector to translate by + * @returns {mat3} out + */ + mat3.translate = function(out, a, v) { + var a00 = a[0], a01 = a[1], a02 = a[2], + a10 = a[3], a11 = a[4], a12 = a[5], + a20 = a[6], a21 = a[7], a22 = a[8], + x = v[0], y = v[1]; + + out[0] = a00; + out[1] = a01; + out[2] = a02; + + out[3] = a10; + out[4] = a11; + out[5] = a12; + + out[6] = x * a00 + y * a10 + a20; + out[7] = x * a01 + y * a11 + a21; + out[8] = x * a02 + y * a12 + a22; + return out; + }; + + /** + * Rotates a mat3 by the given angle + * + * @param {mat3} out the receiving matrix + * @param {mat3} a the matrix to rotate + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat3} out + */ + mat3.rotate = function (out, a, rad) { + var a00 = a[0], a01 = a[1], a02 = a[2], + a10 = a[3], a11 = a[4], a12 = a[5], + a20 = a[6], a21 = a[7], a22 = a[8], + + s = Math.sin(rad), + c = Math.cos(rad); + + out[0] = c * a00 + s * a10; + out[1] = c * a01 + s * a11; + out[2] = c * a02 + s * a12; + + out[3] = c * a10 - s * a00; + out[4] = c * a11 - s * a01; + out[5] = c * a12 - s * a02; + + out[6] = a20; + out[7] = a21; + out[8] = a22; + return out; + }; + + /** + * Scales the mat3 by the dimensions in the given vec2 + * + * @param {mat3} out the receiving matrix + * @param {mat3} a the matrix to rotate + * @param {vec2} v the vec2 to scale the matrix by + * @returns {mat3} out + **/ + mat3.scale = function(out, a, v) { + var x = v[0], y = v[1]; + + out[0] = x * a[0]; + out[1] = x * a[1]; + out[2] = x * a[2]; + + out[3] = y * a[3]; + out[4] = y * a[4]; + out[5] = y * a[5]; + + out[6] = a[6]; + out[7] = a[7]; + out[8] = a[8]; + return out; + }; + + /** + * Creates a matrix from a vector translation + * This is equivalent to (but much faster than): + * + * mat3.identity(dest); + * mat3.translate(dest, dest, vec); + * + * @param {mat3} out mat3 receiving operation result + * @param {vec2} v Translation vector + * @returns {mat3} out + */ + mat3.fromTranslation = function(out, v) { + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 1; + out[5] = 0; + out[6] = v[0]; + out[7] = v[1]; + out[8] = 1; + return out; + } + + /** + * Creates a matrix from a given angle + * This is equivalent to (but much faster than): + * + * mat3.identity(dest); + * mat3.rotate(dest, dest, rad); + * + * @param {mat3} out mat3 receiving operation result + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat3} out + */ + mat3.fromRotation = function(out, rad) { + var s = Math.sin(rad), c = Math.cos(rad); + + out[0] = c; + out[1] = s; + out[2] = 0; + + out[3] = -s; + out[4] = c; + out[5] = 0; + + out[6] = 0; + out[7] = 0; + out[8] = 1; + return out; + } + + /** + * Creates a matrix from a vector scaling + * This is equivalent to (but much faster than): + * + * mat3.identity(dest); + * mat3.scale(dest, dest, vec); + * + * @param {mat3} out mat3 receiving operation result + * @param {vec2} v Scaling vector + * @returns {mat3} out + */ + mat3.fromScaling = function(out, v) { + out[0] = v[0]; + out[1] = 0; + out[2] = 0; + + out[3] = 0; + out[4] = v[1]; + out[5] = 0; + + out[6] = 0; + out[7] = 0; + out[8] = 1; + return out; + } + + /** + * Copies the values from a mat2d into a mat3 + * + * @param {mat3} out the receiving matrix + * @param {mat2d} a the matrix to copy + * @returns {mat3} out + **/ + mat3.fromMat2d = function(out, a) { + out[0] = a[0]; + out[1] = a[1]; + out[2] = 0; + + out[3] = a[2]; + out[4] = a[3]; + out[5] = 0; + + out[6] = a[4]; + out[7] = a[5]; + out[8] = 1; + return out; + }; + + /** + * Calculates a 3x3 matrix from the given quaternion + * + * @param {mat3} out mat3 receiving operation result + * @param {quat} q Quaternion to create matrix from + * + * @returns {mat3} out + */ + mat3.fromQuat = function (out, q) { + var x = q[0], y = q[1], z = q[2], w = q[3], + x2 = x + x, + y2 = y + y, + z2 = z + z, + + xx = x * x2, + yx = y * x2, + yy = y * y2, + zx = z * x2, + zy = z * y2, + zz = z * z2, + wx = w * x2, + wy = w * y2, + wz = w * z2; + + out[0] = 1 - yy - zz; + out[3] = yx - wz; + out[6] = zx + wy; + + out[1] = yx + wz; + out[4] = 1 - xx - zz; + out[7] = zy - wx; + + out[2] = zx - wy; + out[5] = zy + wx; + out[8] = 1 - xx - yy; + + return out; + }; + + /** + * Calculates a 3x3 normal matrix (transpose inverse) from the 4x4 matrix + * + * @param {mat3} out mat3 receiving operation result + * @param {mat4} a Mat4 to derive the normal matrix from + * + * @returns {mat3} out + */ + mat3.normalFromMat4 = function (out, a) { + var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], + a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], + a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11], + a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15], + + b00 = a00 * a11 - a01 * a10, + b01 = a00 * a12 - a02 * a10, + b02 = a00 * a13 - a03 * a10, + b03 = a01 * a12 - a02 * a11, + b04 = a01 * a13 - a03 * a11, + b05 = a02 * a13 - a03 * a12, + b06 = a20 * a31 - a21 * a30, + b07 = a20 * a32 - a22 * a30, + b08 = a20 * a33 - a23 * a30, + b09 = a21 * a32 - a22 * a31, + b10 = a21 * a33 - a23 * a31, + b11 = a22 * a33 - a23 * a32, + + // Calculate the determinant + det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; + + if (!det) { + return null; + } + det = 1.0 / det; + + out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det; + out[1] = (a12 * b08 - a10 * b11 - a13 * b07) * det; + out[2] = (a10 * b10 - a11 * b08 + a13 * b06) * det; + + out[3] = (a02 * b10 - a01 * b11 - a03 * b09) * det; + out[4] = (a00 * b11 - a02 * b08 + a03 * b07) * det; + out[5] = (a01 * b08 - a00 * b10 - a03 * b06) * det; + + out[6] = (a31 * b05 - a32 * b04 + a33 * b03) * det; + out[7] = (a32 * b02 - a30 * b05 - a33 * b01) * det; + out[8] = (a30 * b04 - a31 * b02 + a33 * b00) * det; + + return out; + }; + + /** + * Returns a string representation of a mat3 + * + * @param {mat3} mat matrix to represent as a string + * @returns {String} string representation of the matrix + */ + mat3.str = function (a) { + return 'mat3(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + + a[3] + ', ' + a[4] + ', ' + a[5] + ', ' + + a[6] + ', ' + a[7] + ', ' + a[8] + ')'; + }; + + /** + * Returns Frobenius norm of a mat3 + * + * @param {mat3} a the matrix to calculate Frobenius norm of + * @returns {Number} Frobenius norm + */ + mat3.frob = function (a) { + return(Math.sqrt(Math.pow(a[0], 2) + Math.pow(a[1], 2) + Math.pow(a[2], 2) + Math.pow(a[3], 2) + Math.pow(a[4], 2) + Math.pow(a[5], 2) + Math.pow(a[6], 2) + Math.pow(a[7], 2) + Math.pow(a[8], 2))) + }; + + + module.exports = mat3; + + +/***/ }, +/* 12 */ +/***/ function(module, exports, __webpack_require__) { + + /* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. */ + + var glMatrix = __webpack_require__(8); + + /** + * @class 4x4 Matrix + * @name mat4 + */ + var mat4 = {}; + + /** + * Creates a new identity mat4 + * + * @returns {mat4} a new 4x4 matrix + */ + mat4.create = function() { + var out = new glMatrix.ARRAY_TYPE(16); + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = 1; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[10] = 1; + out[11] = 0; + out[12] = 0; + out[13] = 0; + out[14] = 0; + out[15] = 1; + return out; + }; + + /** + * Creates a new mat4 initialized with values from an existing matrix + * + * @param {mat4} a matrix to clone + * @returns {mat4} a new 4x4 matrix + */ + mat4.clone = function(a) { + var out = new glMatrix.ARRAY_TYPE(16); + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + out[4] = a[4]; + out[5] = a[5]; + out[6] = a[6]; + out[7] = a[7]; + out[8] = a[8]; + out[9] = a[9]; + out[10] = a[10]; + out[11] = a[11]; + out[12] = a[12]; + out[13] = a[13]; + out[14] = a[14]; + out[15] = a[15]; + return out; + }; + + /** + * Copy the values from one mat4 to another + * + * @param {mat4} out the receiving matrix + * @param {mat4} a the source matrix + * @returns {mat4} out + */ + mat4.copy = function(out, a) { + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + out[4] = a[4]; + out[5] = a[5]; + out[6] = a[6]; + out[7] = a[7]; + out[8] = a[8]; + out[9] = a[9]; + out[10] = a[10]; + out[11] = a[11]; + out[12] = a[12]; + out[13] = a[13]; + out[14] = a[14]; + out[15] = a[15]; + return out; + }; + + /** + * Set a mat4 to the identity matrix + * + * @param {mat4} out the receiving matrix + * @returns {mat4} out + */ + mat4.identity = function(out) { + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = 1; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[10] = 1; + out[11] = 0; + out[12] = 0; + out[13] = 0; + out[14] = 0; + out[15] = 1; + return out; + }; + + /** + * Transpose the values of a mat4 + * + * @param {mat4} out the receiving matrix + * @param {mat4} a the source matrix + * @returns {mat4} out + */ + mat4.transpose = function(out, a) { + // If we are transposing ourselves we can skip a few steps but have to cache some values + if (out === a) { + var a01 = a[1], a02 = a[2], a03 = a[3], + a12 = a[6], a13 = a[7], + a23 = a[11]; + + out[1] = a[4]; + out[2] = a[8]; + out[3] = a[12]; + out[4] = a01; + out[6] = a[9]; + out[7] = a[13]; + out[8] = a02; + out[9] = a12; + out[11] = a[14]; + out[12] = a03; + out[13] = a13; + out[14] = a23; + } else { + out[0] = a[0]; + out[1] = a[4]; + out[2] = a[8]; + out[3] = a[12]; + out[4] = a[1]; + out[5] = a[5]; + out[6] = a[9]; + out[7] = a[13]; + out[8] = a[2]; + out[9] = a[6]; + out[10] = a[10]; + out[11] = a[14]; + out[12] = a[3]; + out[13] = a[7]; + out[14] = a[11]; + out[15] = a[15]; + } + + return out; + }; + + /** + * Inverts a mat4 + * + * @param {mat4} out the receiving matrix + * @param {mat4} a the source matrix + * @returns {mat4} out + */ + mat4.invert = function(out, a) { + var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], + a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], + a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11], + a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15], + + b00 = a00 * a11 - a01 * a10, + b01 = a00 * a12 - a02 * a10, + b02 = a00 * a13 - a03 * a10, + b03 = a01 * a12 - a02 * a11, + b04 = a01 * a13 - a03 * a11, + b05 = a02 * a13 - a03 * a12, + b06 = a20 * a31 - a21 * a30, + b07 = a20 * a32 - a22 * a30, + b08 = a20 * a33 - a23 * a30, + b09 = a21 * a32 - a22 * a31, + b10 = a21 * a33 - a23 * a31, + b11 = a22 * a33 - a23 * a32, + + // Calculate the determinant + det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; + + if (!det) { + return null; + } + det = 1.0 / det; + + out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det; + out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det; + out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det; + out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det; + out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det; + out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det; + out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det; + out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det; + out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det; + out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det; + out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det; + out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det; + out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det; + out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det; + out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det; + out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det; + + return out; + }; + + /** + * Calculates the adjugate of a mat4 + * + * @param {mat4} out the receiving matrix + * @param {mat4} a the source matrix + * @returns {mat4} out + */ + mat4.adjoint = function(out, a) { + var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], + a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], + a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11], + a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; + + out[0] = (a11 * (a22 * a33 - a23 * a32) - a21 * (a12 * a33 - a13 * a32) + a31 * (a12 * a23 - a13 * a22)); + out[1] = -(a01 * (a22 * a33 - a23 * a32) - a21 * (a02 * a33 - a03 * a32) + a31 * (a02 * a23 - a03 * a22)); + out[2] = (a01 * (a12 * a33 - a13 * a32) - a11 * (a02 * a33 - a03 * a32) + a31 * (a02 * a13 - a03 * a12)); + out[3] = -(a01 * (a12 * a23 - a13 * a22) - a11 * (a02 * a23 - a03 * a22) + a21 * (a02 * a13 - a03 * a12)); + out[4] = -(a10 * (a22 * a33 - a23 * a32) - a20 * (a12 * a33 - a13 * a32) + a30 * (a12 * a23 - a13 * a22)); + out[5] = (a00 * (a22 * a33 - a23 * a32) - a20 * (a02 * a33 - a03 * a32) + a30 * (a02 * a23 - a03 * a22)); + out[6] = -(a00 * (a12 * a33 - a13 * a32) - a10 * (a02 * a33 - a03 * a32) + a30 * (a02 * a13 - a03 * a12)); + out[7] = (a00 * (a12 * a23 - a13 * a22) - a10 * (a02 * a23 - a03 * a22) + a20 * (a02 * a13 - a03 * a12)); + out[8] = (a10 * (a21 * a33 - a23 * a31) - a20 * (a11 * a33 - a13 * a31) + a30 * (a11 * a23 - a13 * a21)); + out[9] = -(a00 * (a21 * a33 - a23 * a31) - a20 * (a01 * a33 - a03 * a31) + a30 * (a01 * a23 - a03 * a21)); + out[10] = (a00 * (a11 * a33 - a13 * a31) - a10 * (a01 * a33 - a03 * a31) + a30 * (a01 * a13 - a03 * a11)); + out[11] = -(a00 * (a11 * a23 - a13 * a21) - a10 * (a01 * a23 - a03 * a21) + a20 * (a01 * a13 - a03 * a11)); + out[12] = -(a10 * (a21 * a32 - a22 * a31) - a20 * (a11 * a32 - a12 * a31) + a30 * (a11 * a22 - a12 * a21)); + out[13] = (a00 * (a21 * a32 - a22 * a31) - a20 * (a01 * a32 - a02 * a31) + a30 * (a01 * a22 - a02 * a21)); + out[14] = -(a00 * (a11 * a32 - a12 * a31) - a10 * (a01 * a32 - a02 * a31) + a30 * (a01 * a12 - a02 * a11)); + out[15] = (a00 * (a11 * a22 - a12 * a21) - a10 * (a01 * a22 - a02 * a21) + a20 * (a01 * a12 - a02 * a11)); + return out; + }; + + /** + * Calculates the determinant of a mat4 + * + * @param {mat4} a the source matrix + * @returns {Number} determinant of a + */ + mat4.determinant = function (a) { + var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], + a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], + a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11], + a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15], + + b00 = a00 * a11 - a01 * a10, + b01 = a00 * a12 - a02 * a10, + b02 = a00 * a13 - a03 * a10, + b03 = a01 * a12 - a02 * a11, + b04 = a01 * a13 - a03 * a11, + b05 = a02 * a13 - a03 * a12, + b06 = a20 * a31 - a21 * a30, + b07 = a20 * a32 - a22 * a30, + b08 = a20 * a33 - a23 * a30, + b09 = a21 * a32 - a22 * a31, + b10 = a21 * a33 - a23 * a31, + b11 = a22 * a33 - a23 * a32; + + // Calculate the determinant + return b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; + }; + + /** + * Multiplies two mat4's + * + * @param {mat4} out the receiving matrix + * @param {mat4} a the first operand + * @param {mat4} b the second operand + * @returns {mat4} out + */ + mat4.multiply = function (out, a, b) { + var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], + a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], + a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11], + a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; + + // Cache only the current line of the second matrix + var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3]; + out[0] = b0*a00 + b1*a10 + b2*a20 + b3*a30; + out[1] = b0*a01 + b1*a11 + b2*a21 + b3*a31; + out[2] = b0*a02 + b1*a12 + b2*a22 + b3*a32; + out[3] = b0*a03 + b1*a13 + b2*a23 + b3*a33; + + b0 = b[4]; b1 = b[5]; b2 = b[6]; b3 = b[7]; + out[4] = b0*a00 + b1*a10 + b2*a20 + b3*a30; + out[5] = b0*a01 + b1*a11 + b2*a21 + b3*a31; + out[6] = b0*a02 + b1*a12 + b2*a22 + b3*a32; + out[7] = b0*a03 + b1*a13 + b2*a23 + b3*a33; + + b0 = b[8]; b1 = b[9]; b2 = b[10]; b3 = b[11]; + out[8] = b0*a00 + b1*a10 + b2*a20 + b3*a30; + out[9] = b0*a01 + b1*a11 + b2*a21 + b3*a31; + out[10] = b0*a02 + b1*a12 + b2*a22 + b3*a32; + out[11] = b0*a03 + b1*a13 + b2*a23 + b3*a33; + + b0 = b[12]; b1 = b[13]; b2 = b[14]; b3 = b[15]; + out[12] = b0*a00 + b1*a10 + b2*a20 + b3*a30; + out[13] = b0*a01 + b1*a11 + b2*a21 + b3*a31; + out[14] = b0*a02 + b1*a12 + b2*a22 + b3*a32; + out[15] = b0*a03 + b1*a13 + b2*a23 + b3*a33; + return out; + }; + + /** + * Alias for {@link mat4.multiply} + * @function + */ + mat4.mul = mat4.multiply; + + /** + * Translate a mat4 by the given vector + * + * @param {mat4} out the receiving matrix + * @param {mat4} a the matrix to translate + * @param {vec3} v vector to translate by + * @returns {mat4} out + */ + mat4.translate = function (out, a, v) { + var x = v[0], y = v[1], z = v[2], + a00, a01, a02, a03, + a10, a11, a12, a13, + a20, a21, a22, a23; + + if (a === out) { + out[12] = a[0] * x + a[4] * y + a[8] * z + a[12]; + out[13] = a[1] * x + a[5] * y + a[9] * z + a[13]; + out[14] = a[2] * x + a[6] * y + a[10] * z + a[14]; + out[15] = a[3] * x + a[7] * y + a[11] * z + a[15]; + } else { + a00 = a[0]; a01 = a[1]; a02 = a[2]; a03 = a[3]; + a10 = a[4]; a11 = a[5]; a12 = a[6]; a13 = a[7]; + a20 = a[8]; a21 = a[9]; a22 = a[10]; a23 = a[11]; + + out[0] = a00; out[1] = a01; out[2] = a02; out[3] = a03; + out[4] = a10; out[5] = a11; out[6] = a12; out[7] = a13; + out[8] = a20; out[9] = a21; out[10] = a22; out[11] = a23; + + out[12] = a00 * x + a10 * y + a20 * z + a[12]; + out[13] = a01 * x + a11 * y + a21 * z + a[13]; + out[14] = a02 * x + a12 * y + a22 * z + a[14]; + out[15] = a03 * x + a13 * y + a23 * z + a[15]; + } + + return out; + }; + + /** + * Scales the mat4 by the dimensions in the given vec3 + * + * @param {mat4} out the receiving matrix + * @param {mat4} a the matrix to scale + * @param {vec3} v the vec3 to scale the matrix by + * @returns {mat4} out + **/ + mat4.scale = function(out, a, v) { + var x = v[0], y = v[1], z = v[2]; + + out[0] = a[0] * x; + out[1] = a[1] * x; + out[2] = a[2] * x; + out[3] = a[3] * x; + out[4] = a[4] * y; + out[5] = a[5] * y; + out[6] = a[6] * y; + out[7] = a[7] * y; + out[8] = a[8] * z; + out[9] = a[9] * z; + out[10] = a[10] * z; + out[11] = a[11] * z; + out[12] = a[12]; + out[13] = a[13]; + out[14] = a[14]; + out[15] = a[15]; + return out; + }; + + /** + * Rotates a mat4 by the given angle around the given axis + * + * @param {mat4} out the receiving matrix + * @param {mat4} a the matrix to rotate + * @param {Number} rad the angle to rotate the matrix by + * @param {vec3} axis the axis to rotate around + * @returns {mat4} out + */ + mat4.rotate = function (out, a, rad, axis) { + var x = axis[0], y = axis[1], z = axis[2], + len = Math.sqrt(x * x + y * y + z * z), + s, c, t, + a00, a01, a02, a03, + a10, a11, a12, a13, + a20, a21, a22, a23, + b00, b01, b02, + b10, b11, b12, + b20, b21, b22; + + if (Math.abs(len) < glMatrix.EPSILON) { return null; } + + len = 1 / len; + x *= len; + y *= len; + z *= len; + + s = Math.sin(rad); + c = Math.cos(rad); + t = 1 - c; + + a00 = a[0]; a01 = a[1]; a02 = a[2]; a03 = a[3]; + a10 = a[4]; a11 = a[5]; a12 = a[6]; a13 = a[7]; + a20 = a[8]; a21 = a[9]; a22 = a[10]; a23 = a[11]; + + // Construct the elements of the rotation matrix + b00 = x * x * t + c; b01 = y * x * t + z * s; b02 = z * x * t - y * s; + b10 = x * y * t - z * s; b11 = y * y * t + c; b12 = z * y * t + x * s; + b20 = x * z * t + y * s; b21 = y * z * t - x * s; b22 = z * z * t + c; + + // Perform rotation-specific matrix multiplication + out[0] = a00 * b00 + a10 * b01 + a20 * b02; + out[1] = a01 * b00 + a11 * b01 + a21 * b02; + out[2] = a02 * b00 + a12 * b01 + a22 * b02; + out[3] = a03 * b00 + a13 * b01 + a23 * b02; + out[4] = a00 * b10 + a10 * b11 + a20 * b12; + out[5] = a01 * b10 + a11 * b11 + a21 * b12; + out[6] = a02 * b10 + a12 * b11 + a22 * b12; + out[7] = a03 * b10 + a13 * b11 + a23 * b12; + out[8] = a00 * b20 + a10 * b21 + a20 * b22; + out[9] = a01 * b20 + a11 * b21 + a21 * b22; + out[10] = a02 * b20 + a12 * b21 + a22 * b22; + out[11] = a03 * b20 + a13 * b21 + a23 * b22; + + if (a !== out) { // If the source and destination differ, copy the unchanged last row + out[12] = a[12]; + out[13] = a[13]; + out[14] = a[14]; + out[15] = a[15]; + } + return out; + }; + + /** + * Rotates a matrix by the given angle around the X axis + * + * @param {mat4} out the receiving matrix + * @param {mat4} a the matrix to rotate + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat4} out + */ + mat4.rotateX = function (out, a, rad) { + var s = Math.sin(rad), + c = Math.cos(rad), + a10 = a[4], + a11 = a[5], + a12 = a[6], + a13 = a[7], + a20 = a[8], + a21 = a[9], + a22 = a[10], + a23 = a[11]; + + if (a !== out) { // If the source and destination differ, copy the unchanged rows + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + out[12] = a[12]; + out[13] = a[13]; + out[14] = a[14]; + out[15] = a[15]; + } + + // Perform axis-specific matrix multiplication + out[4] = a10 * c + a20 * s; + out[5] = a11 * c + a21 * s; + out[6] = a12 * c + a22 * s; + out[7] = a13 * c + a23 * s; + out[8] = a20 * c - a10 * s; + out[9] = a21 * c - a11 * s; + out[10] = a22 * c - a12 * s; + out[11] = a23 * c - a13 * s; + return out; + }; + + /** + * Rotates a matrix by the given angle around the Y axis + * + * @param {mat4} out the receiving matrix + * @param {mat4} a the matrix to rotate + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat4} out + */ + mat4.rotateY = function (out, a, rad) { + var s = Math.sin(rad), + c = Math.cos(rad), + a00 = a[0], + a01 = a[1], + a02 = a[2], + a03 = a[3], + a20 = a[8], + a21 = a[9], + a22 = a[10], + a23 = a[11]; + + if (a !== out) { // If the source and destination differ, copy the unchanged rows + out[4] = a[4]; + out[5] = a[5]; + out[6] = a[6]; + out[7] = a[7]; + out[12] = a[12]; + out[13] = a[13]; + out[14] = a[14]; + out[15] = a[15]; + } + + // Perform axis-specific matrix multiplication + out[0] = a00 * c - a20 * s; + out[1] = a01 * c - a21 * s; + out[2] = a02 * c - a22 * s; + out[3] = a03 * c - a23 * s; + out[8] = a00 * s + a20 * c; + out[9] = a01 * s + a21 * c; + out[10] = a02 * s + a22 * c; + out[11] = a03 * s + a23 * c; + return out; + }; + + /** + * Rotates a matrix by the given angle around the Z axis + * + * @param {mat4} out the receiving matrix + * @param {mat4} a the matrix to rotate + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat4} out + */ + mat4.rotateZ = function (out, a, rad) { + var s = Math.sin(rad), + c = Math.cos(rad), + a00 = a[0], + a01 = a[1], + a02 = a[2], + a03 = a[3], + a10 = a[4], + a11 = a[5], + a12 = a[6], + a13 = a[7]; + + if (a !== out) { // If the source and destination differ, copy the unchanged last row + out[8] = a[8]; + out[9] = a[9]; + out[10] = a[10]; + out[11] = a[11]; + out[12] = a[12]; + out[13] = a[13]; + out[14] = a[14]; + out[15] = a[15]; + } + + // Perform axis-specific matrix multiplication + out[0] = a00 * c + a10 * s; + out[1] = a01 * c + a11 * s; + out[2] = a02 * c + a12 * s; + out[3] = a03 * c + a13 * s; + out[4] = a10 * c - a00 * s; + out[5] = a11 * c - a01 * s; + out[6] = a12 * c - a02 * s; + out[7] = a13 * c - a03 * s; + return out; + }; + + /** + * Creates a matrix from a vector translation + * This is equivalent to (but much faster than): + * + * mat4.identity(dest); + * mat4.translate(dest, dest, vec); + * + * @param {mat4} out mat4 receiving operation result + * @param {vec3} v Translation vector + * @returns {mat4} out + */ + mat4.fromTranslation = function(out, v) { + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = 1; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[10] = 1; + out[11] = 0; + out[12] = v[0]; + out[13] = v[1]; + out[14] = v[2]; + out[15] = 1; + return out; + } + + /** + * Creates a matrix from a vector scaling + * This is equivalent to (but much faster than): + * + * mat4.identity(dest); + * mat4.scale(dest, dest, vec); + * + * @param {mat4} out mat4 receiving operation result + * @param {vec3} v Scaling vector + * @returns {mat4} out + */ + mat4.fromScaling = function(out, v) { + out[0] = v[0]; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = v[1]; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[10] = v[2]; + out[11] = 0; + out[12] = 0; + out[13] = 0; + out[14] = 0; + out[15] = 1; + return out; + } + + /** + * Creates a matrix from a given angle around a given axis + * This is equivalent to (but much faster than): + * + * mat4.identity(dest); + * mat4.rotate(dest, dest, rad, axis); + * + * @param {mat4} out mat4 receiving operation result + * @param {Number} rad the angle to rotate the matrix by + * @param {vec3} axis the axis to rotate around + * @returns {mat4} out + */ + mat4.fromRotation = function(out, rad, axis) { + var x = axis[0], y = axis[1], z = axis[2], + len = Math.sqrt(x * x + y * y + z * z), + s, c, t; + + if (Math.abs(len) < glMatrix.EPSILON) { return null; } + + len = 1 / len; + x *= len; + y *= len; + z *= len; + + s = Math.sin(rad); + c = Math.cos(rad); + t = 1 - c; + + // Perform rotation-specific matrix multiplication + out[0] = x * x * t + c; + out[1] = y * x * t + z * s; + out[2] = z * x * t - y * s; + out[3] = 0; + out[4] = x * y * t - z * s; + out[5] = y * y * t + c; + out[6] = z * y * t + x * s; + out[7] = 0; + out[8] = x * z * t + y * s; + out[9] = y * z * t - x * s; + out[10] = z * z * t + c; + out[11] = 0; + out[12] = 0; + out[13] = 0; + out[14] = 0; + out[15] = 1; + return out; + } + + /** + * Creates a matrix from the given angle around the X axis + * This is equivalent to (but much faster than): + * + * mat4.identity(dest); + * mat4.rotateX(dest, dest, rad); + * + * @param {mat4} out mat4 receiving operation result + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat4} out + */ + mat4.fromXRotation = function(out, rad) { + var s = Math.sin(rad), + c = Math.cos(rad); + + // Perform axis-specific matrix multiplication + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = c; + out[6] = s; + out[7] = 0; + out[8] = 0; + out[9] = -s; + out[10] = c; + out[11] = 0; + out[12] = 0; + out[13] = 0; + out[14] = 0; + out[15] = 1; + return out; + } + + /** + * Creates a matrix from the given angle around the Y axis + * This is equivalent to (but much faster than): + * + * mat4.identity(dest); + * mat4.rotateY(dest, dest, rad); + * + * @param {mat4} out mat4 receiving operation result + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat4} out + */ + mat4.fromYRotation = function(out, rad) { + var s = Math.sin(rad), + c = Math.cos(rad); + + // Perform axis-specific matrix multiplication + out[0] = c; + out[1] = 0; + out[2] = -s; + out[3] = 0; + out[4] = 0; + out[5] = 1; + out[6] = 0; + out[7] = 0; + out[8] = s; + out[9] = 0; + out[10] = c; + out[11] = 0; + out[12] = 0; + out[13] = 0; + out[14] = 0; + out[15] = 1; + return out; + } + + /** + * Creates a matrix from the given angle around the Z axis + * This is equivalent to (but much faster than): + * + * mat4.identity(dest); + * mat4.rotateZ(dest, dest, rad); + * + * @param {mat4} out mat4 receiving operation result + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat4} out + */ + mat4.fromZRotation = function(out, rad) { + var s = Math.sin(rad), + c = Math.cos(rad); + + // Perform axis-specific matrix multiplication + out[0] = c; + out[1] = s; + out[2] = 0; + out[3] = 0; + out[4] = -s; + out[5] = c; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[10] = 1; + out[11] = 0; + out[12] = 0; + out[13] = 0; + out[14] = 0; + out[15] = 1; + return out; + } + + /** + * Creates a matrix from a quaternion rotation and vector translation + * This is equivalent to (but much faster than): + * + * mat4.identity(dest); + * mat4.translate(dest, vec); + * var quatMat = mat4.create(); + * quat4.toMat4(quat, quatMat); + * mat4.multiply(dest, quatMat); + * + * @param {mat4} out mat4 receiving operation result + * @param {quat4} q Rotation quaternion + * @param {vec3} v Translation vector + * @returns {mat4} out + */ + mat4.fromRotationTranslation = function (out, q, v) { + // Quaternion math + var x = q[0], y = q[1], z = q[2], w = q[3], + x2 = x + x, + y2 = y + y, + z2 = z + z, + + xx = x * x2, + xy = x * y2, + xz = x * z2, + yy = y * y2, + yz = y * z2, + zz = z * z2, + wx = w * x2, + wy = w * y2, + wz = w * z2; + + out[0] = 1 - (yy + zz); + out[1] = xy + wz; + out[2] = xz - wy; + out[3] = 0; + out[4] = xy - wz; + out[5] = 1 - (xx + zz); + out[6] = yz + wx; + out[7] = 0; + out[8] = xz + wy; + out[9] = yz - wx; + out[10] = 1 - (xx + yy); + out[11] = 0; + out[12] = v[0]; + out[13] = v[1]; + out[14] = v[2]; + out[15] = 1; + + return out; + }; + + /** + * Creates a matrix from a quaternion rotation, vector translation and vector scale + * This is equivalent to (but much faster than): + * + * mat4.identity(dest); + * mat4.translate(dest, vec); + * var quatMat = mat4.create(); + * quat4.toMat4(quat, quatMat); + * mat4.multiply(dest, quatMat); + * mat4.scale(dest, scale) + * + * @param {mat4} out mat4 receiving operation result + * @param {quat4} q Rotation quaternion + * @param {vec3} v Translation vector + * @param {vec3} s Scaling vector + * @returns {mat4} out + */ + mat4.fromRotationTranslationScale = function (out, q, v, s) { + // Quaternion math + var x = q[0], y = q[1], z = q[2], w = q[3], + x2 = x + x, + y2 = y + y, + z2 = z + z, + + xx = x * x2, + xy = x * y2, + xz = x * z2, + yy = y * y2, + yz = y * z2, + zz = z * z2, + wx = w * x2, + wy = w * y2, + wz = w * z2, + sx = s[0], + sy = s[1], + sz = s[2]; + + out[0] = (1 - (yy + zz)) * sx; + out[1] = (xy + wz) * sx; + out[2] = (xz - wy) * sx; + out[3] = 0; + out[4] = (xy - wz) * sy; + out[5] = (1 - (xx + zz)) * sy; + out[6] = (yz + wx) * sy; + out[7] = 0; + out[8] = (xz + wy) * sz; + out[9] = (yz - wx) * sz; + out[10] = (1 - (xx + yy)) * sz; + out[11] = 0; + out[12] = v[0]; + out[13] = v[1]; + out[14] = v[2]; + out[15] = 1; + + return out; + }; + + /** + * Creates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin + * This is equivalent to (but much faster than): + * + * mat4.identity(dest); + * mat4.translate(dest, vec); + * mat4.translate(dest, origin); + * var quatMat = mat4.create(); + * quat4.toMat4(quat, quatMat); + * mat4.multiply(dest, quatMat); + * mat4.scale(dest, scale) + * mat4.translate(dest, negativeOrigin); + * + * @param {mat4} out mat4 receiving operation result + * @param {quat4} q Rotation quaternion + * @param {vec3} v Translation vector + * @param {vec3} s Scaling vector + * @param {vec3} o The origin vector around which to scale and rotate + * @returns {mat4} out + */ + mat4.fromRotationTranslationScaleOrigin = function (out, q, v, s, o) { + // Quaternion math + var x = q[0], y = q[1], z = q[2], w = q[3], + x2 = x + x, + y2 = y + y, + z2 = z + z, + + xx = x * x2, + xy = x * y2, + xz = x * z2, + yy = y * y2, + yz = y * z2, + zz = z * z2, + wx = w * x2, + wy = w * y2, + wz = w * z2, + + sx = s[0], + sy = s[1], + sz = s[2], + + ox = o[0], + oy = o[1], + oz = o[2]; + + out[0] = (1 - (yy + zz)) * sx; + out[1] = (xy + wz) * sx; + out[2] = (xz - wy) * sx; + out[3] = 0; + out[4] = (xy - wz) * sy; + out[5] = (1 - (xx + zz)) * sy; + out[6] = (yz + wx) * sy; + out[7] = 0; + out[8] = (xz + wy) * sz; + out[9] = (yz - wx) * sz; + out[10] = (1 - (xx + yy)) * sz; + out[11] = 0; + out[12] = v[0] + ox - (out[0] * ox + out[4] * oy + out[8] * oz); + out[13] = v[1] + oy - (out[1] * ox + out[5] * oy + out[9] * oz); + out[14] = v[2] + oz - (out[2] * ox + out[6] * oy + out[10] * oz); + out[15] = 1; + + return out; + }; + + mat4.fromQuat = function (out, q) { + var x = q[0], y = q[1], z = q[2], w = q[3], + x2 = x + x, + y2 = y + y, + z2 = z + z, + + xx = x * x2, + yx = y * x2, + yy = y * y2, + zx = z * x2, + zy = z * y2, + zz = z * z2, + wx = w * x2, + wy = w * y2, + wz = w * z2; + + out[0] = 1 - yy - zz; + out[1] = yx + wz; + out[2] = zx - wy; + out[3] = 0; + + out[4] = yx - wz; + out[5] = 1 - xx - zz; + out[6] = zy + wx; + out[7] = 0; + + out[8] = zx + wy; + out[9] = zy - wx; + out[10] = 1 - xx - yy; + out[11] = 0; + + out[12] = 0; + out[13] = 0; + out[14] = 0; + out[15] = 1; + + return out; + }; + + /** + * Generates a frustum matrix with the given bounds + * + * @param {mat4} out mat4 frustum matrix will be written into + * @param {Number} left Left bound of the frustum + * @param {Number} right Right bound of the frustum + * @param {Number} bottom Bottom bound of the frustum + * @param {Number} top Top bound of the frustum + * @param {Number} near Near bound of the frustum + * @param {Number} far Far bound of the frustum + * @returns {mat4} out + */ + mat4.frustum = function (out, left, right, bottom, top, near, far) { + var rl = 1 / (right - left), + tb = 1 / (top - bottom), + nf = 1 / (near - far); + out[0] = (near * 2) * rl; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = (near * 2) * tb; + out[6] = 0; + out[7] = 0; + out[8] = (right + left) * rl; + out[9] = (top + bottom) * tb; + out[10] = (far + near) * nf; + out[11] = -1; + out[12] = 0; + out[13] = 0; + out[14] = (far * near * 2) * nf; + out[15] = 0; + return out; + }; + + /** + * Generates a perspective projection matrix with the given bounds + * + * @param {mat4} out mat4 frustum matrix will be written into + * @param {number} fovy Vertical field of view in radians + * @param {number} aspect Aspect ratio. typically viewport width/height + * @param {number} near Near bound of the frustum + * @param {number} far Far bound of the frustum + * @returns {mat4} out + */ + mat4.perspective = function (out, fovy, aspect, near, far) { + var f = 1.0 / Math.tan(fovy / 2), + nf = 1 / (near - far); + out[0] = f / aspect; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = f; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[10] = (far + near) * nf; + out[11] = -1; + out[12] = 0; + out[13] = 0; + out[14] = (2 * far * near) * nf; + out[15] = 0; + return out; + }; + + /** + * Generates a perspective projection matrix with the given field of view. + * This is primarily useful for generating projection matrices to be used + * with the still experiemental WebVR API. + * + * @param {mat4} out mat4 frustum matrix will be written into + * @param {number} fov Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees + * @param {number} near Near bound of the frustum + * @param {number} far Far bound of the frustum + * @returns {mat4} out + */ + mat4.perspectiveFromFieldOfView = function (out, fov, near, far) { + var upTan = Math.tan(fov.upDegrees * Math.PI/180.0), + downTan = Math.tan(fov.downDegrees * Math.PI/180.0), + leftTan = Math.tan(fov.leftDegrees * Math.PI/180.0), + rightTan = Math.tan(fov.rightDegrees * Math.PI/180.0), + xScale = 2.0 / (leftTan + rightTan), + yScale = 2.0 / (upTan + downTan); + + out[0] = xScale; + out[1] = 0.0; + out[2] = 0.0; + out[3] = 0.0; + out[4] = 0.0; + out[5] = yScale; + out[6] = 0.0; + out[7] = 0.0; + out[8] = -((leftTan - rightTan) * xScale * 0.5); + out[9] = ((upTan - downTan) * yScale * 0.5); + out[10] = far / (near - far); + out[11] = -1.0; + out[12] = 0.0; + out[13] = 0.0; + out[14] = (far * near) / (near - far); + out[15] = 0.0; + return out; + } + + /** + * Generates a orthogonal projection matrix with the given bounds + * + * @param {mat4} out mat4 frustum matrix will be written into + * @param {number} left Left bound of the frustum + * @param {number} right Right bound of the frustum + * @param {number} bottom Bottom bound of the frustum + * @param {number} top Top bound of the frustum + * @param {number} near Near bound of the frustum + * @param {number} far Far bound of the frustum + * @returns {mat4} out + */ + mat4.ortho = function (out, left, right, bottom, top, near, far) { + var lr = 1 / (left - right), + bt = 1 / (bottom - top), + nf = 1 / (near - far); + out[0] = -2 * lr; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = -2 * bt; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[10] = 2 * nf; + out[11] = 0; + out[12] = (left + right) * lr; + out[13] = (top + bottom) * bt; + out[14] = (far + near) * nf; + out[15] = 1; + return out; + }; + + /** + * Generates a look-at matrix with the given eye position, focal point, and up axis + * + * @param {mat4} out mat4 frustum matrix will be written into + * @param {vec3} eye Position of the viewer + * @param {vec3} center Point the viewer is looking at + * @param {vec3} up vec3 pointing up + * @returns {mat4} out + */ + mat4.lookAt = function (out, eye, center, up) { + var x0, x1, x2, y0, y1, y2, z0, z1, z2, len, + eyex = eye[0], + eyey = eye[1], + eyez = eye[2], + upx = up[0], + upy = up[1], + upz = up[2], + centerx = center[0], + centery = center[1], + centerz = center[2]; + + if (Math.abs(eyex - centerx) < glMatrix.EPSILON && + Math.abs(eyey - centery) < glMatrix.EPSILON && + Math.abs(eyez - centerz) < glMatrix.EPSILON) { + return mat4.identity(out); + } + + z0 = eyex - centerx; + z1 = eyey - centery; + z2 = eyez - centerz; + + len = 1 / Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2); + z0 *= len; + z1 *= len; + z2 *= len; + + x0 = upy * z2 - upz * z1; + x1 = upz * z0 - upx * z2; + x2 = upx * z1 - upy * z0; + len = Math.sqrt(x0 * x0 + x1 * x1 + x2 * x2); + if (!len) { + x0 = 0; + x1 = 0; + x2 = 0; + } else { + len = 1 / len; + x0 *= len; + x1 *= len; + x2 *= len; + } + + y0 = z1 * x2 - z2 * x1; + y1 = z2 * x0 - z0 * x2; + y2 = z0 * x1 - z1 * x0; + + len = Math.sqrt(y0 * y0 + y1 * y1 + y2 * y2); + if (!len) { + y0 = 0; + y1 = 0; + y2 = 0; + } else { + len = 1 / len; + y0 *= len; + y1 *= len; + y2 *= len; + } + + out[0] = x0; + out[1] = y0; + out[2] = z0; + out[3] = 0; + out[4] = x1; + out[5] = y1; + out[6] = z1; + out[7] = 0; + out[8] = x2; + out[9] = y2; + out[10] = z2; + out[11] = 0; + out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez); + out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez); + out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez); + out[15] = 1; + + return out; + }; + + /** + * Returns a string representation of a mat4 + * + * @param {mat4} mat matrix to represent as a string + * @returns {String} string representation of the matrix + */ + mat4.str = function (a) { + return 'mat4(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + a[3] + ', ' + + a[4] + ', ' + a[5] + ', ' + a[6] + ', ' + a[7] + ', ' + + a[8] + ', ' + a[9] + ', ' + a[10] + ', ' + a[11] + ', ' + + a[12] + ', ' + a[13] + ', ' + a[14] + ', ' + a[15] + ')'; + }; + + /** + * Returns Frobenius norm of a mat4 + * + * @param {mat4} a the matrix to calculate Frobenius norm of + * @returns {Number} Frobenius norm + */ + mat4.frob = function (a) { + return(Math.sqrt(Math.pow(a[0], 2) + Math.pow(a[1], 2) + Math.pow(a[2], 2) + Math.pow(a[3], 2) + Math.pow(a[4], 2) + Math.pow(a[5], 2) + Math.pow(a[6], 2) + Math.pow(a[7], 2) + Math.pow(a[8], 2) + Math.pow(a[9], 2) + Math.pow(a[10], 2) + Math.pow(a[11], 2) + Math.pow(a[12], 2) + Math.pow(a[13], 2) + Math.pow(a[14], 2) + Math.pow(a[15], 2) )) + }; + + + module.exports = mat4; + + +/***/ }, +/* 13 */ +/***/ function(module, exports, __webpack_require__) { + + /* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. */ + + var glMatrix = __webpack_require__(8); + var mat3 = __webpack_require__(11); + var vec3 = __webpack_require__(14); + var vec4 = __webpack_require__(15); + + /** + * @class Quaternion + * @name quat + */ + var quat = {}; + + /** + * Creates a new identity quat + * + * @returns {quat} a new quaternion + */ + quat.create = function() { + var out = new glMatrix.ARRAY_TYPE(4); + out[0] = 0; + out[1] = 0; + out[2] = 0; + out[3] = 1; + return out; + }; + + /** + * Sets a quaternion to represent the shortest rotation from one + * vector to another. + * + * Both vectors are assumed to be unit length. + * + * @param {quat} out the receiving quaternion. + * @param {vec3} a the initial vector + * @param {vec3} b the destination vector + * @returns {quat} out + */ + quat.rotationTo = (function() { + var tmpvec3 = vec3.create(); + var xUnitVec3 = vec3.fromValues(1,0,0); + var yUnitVec3 = vec3.fromValues(0,1,0); + + return function(out, a, b) { + var dot = vec3.dot(a, b); + if (dot < -0.999999) { + vec3.cross(tmpvec3, xUnitVec3, a); + if (vec3.length(tmpvec3) < 0.000001) + vec3.cross(tmpvec3, yUnitVec3, a); + vec3.normalize(tmpvec3, tmpvec3); + quat.setAxisAngle(out, tmpvec3, Math.PI); + return out; + } else if (dot > 0.999999) { + out[0] = 0; + out[1] = 0; + out[2] = 0; + out[3] = 1; + return out; + } else { + vec3.cross(tmpvec3, a, b); + out[0] = tmpvec3[0]; + out[1] = tmpvec3[1]; + out[2] = tmpvec3[2]; + out[3] = 1 + dot; + return quat.normalize(out, out); + } + }; + })(); + + /** + * Sets the specified quaternion with values corresponding to the given + * axes. Each axis is a vec3 and is expected to be unit length and + * perpendicular to all other specified axes. + * + * @param {vec3} view the vector representing the viewing direction + * @param {vec3} right the vector representing the local "right" direction + * @param {vec3} up the vector representing the local "up" direction + * @returns {quat} out + */ + quat.setAxes = (function() { + var matr = mat3.create(); + + return function(out, view, right, up) { + matr[0] = right[0]; + matr[3] = right[1]; + matr[6] = right[2]; + + matr[1] = up[0]; + matr[4] = up[1]; + matr[7] = up[2]; + + matr[2] = -view[0]; + matr[5] = -view[1]; + matr[8] = -view[2]; + + return quat.normalize(out, quat.fromMat3(out, matr)); + }; + })(); + + /** + * Creates a new quat initialized with values from an existing quaternion + * + * @param {quat} a quaternion to clone + * @returns {quat} a new quaternion + * @function + */ + quat.clone = vec4.clone; + + /** + * Creates a new quat initialized with the given values + * + * @param {Number} x X component + * @param {Number} y Y component + * @param {Number} z Z component + * @param {Number} w W component + * @returns {quat} a new quaternion + * @function + */ + quat.fromValues = vec4.fromValues; + + /** + * Copy the values from one quat to another + * + * @param {quat} out the receiving quaternion + * @param {quat} a the source quaternion + * @returns {quat} out + * @function + */ + quat.copy = vec4.copy; + + /** + * Set the components of a quat to the given values + * + * @param {quat} out the receiving quaternion + * @param {Number} x X component + * @param {Number} y Y component + * @param {Number} z Z component + * @param {Number} w W component + * @returns {quat} out + * @function + */ + quat.set = vec4.set; + + /** + * Set a quat to the identity quaternion + * + * @param {quat} out the receiving quaternion + * @returns {quat} out + */ + quat.identity = function(out) { + out[0] = 0; + out[1] = 0; + out[2] = 0; + out[3] = 1; + return out; + }; + + /** + * Sets a quat from the given angle and rotation axis, + * then returns it. + * + * @param {quat} out the receiving quaternion + * @param {vec3} axis the axis around which to rotate + * @param {Number} rad the angle in radians + * @returns {quat} out + **/ + quat.setAxisAngle = function(out, axis, rad) { + rad = rad * 0.5; + var s = Math.sin(rad); + out[0] = s * axis[0]; + out[1] = s * axis[1]; + out[2] = s * axis[2]; + out[3] = Math.cos(rad); + return out; + }; + + /** + * Adds two quat's + * + * @param {quat} out the receiving quaternion + * @param {quat} a the first operand + * @param {quat} b the second operand + * @returns {quat} out + * @function + */ + quat.add = vec4.add; + + /** + * Multiplies two quat's + * + * @param {quat} out the receiving quaternion + * @param {quat} a the first operand + * @param {quat} b the second operand + * @returns {quat} out + */ + quat.multiply = function(out, a, b) { + var ax = a[0], ay = a[1], az = a[2], aw = a[3], + bx = b[0], by = b[1], bz = b[2], bw = b[3]; + + out[0] = ax * bw + aw * bx + ay * bz - az * by; + out[1] = ay * bw + aw * by + az * bx - ax * bz; + out[2] = az * bw + aw * bz + ax * by - ay * bx; + out[3] = aw * bw - ax * bx - ay * by - az * bz; + return out; + }; + + /** + * Alias for {@link quat.multiply} + * @function + */ + quat.mul = quat.multiply; + + /** + * Scales a quat by a scalar number + * + * @param {quat} out the receiving vector + * @param {quat} a the vector to scale + * @param {Number} b amount to scale the vector by + * @returns {quat} out + * @function + */ + quat.scale = vec4.scale; + + /** + * Rotates a quaternion by the given angle about the X axis + * + * @param {quat} out quat receiving operation result + * @param {quat} a quat to rotate + * @param {number} rad angle (in radians) to rotate + * @returns {quat} out + */ + quat.rotateX = function (out, a, rad) { + rad *= 0.5; + + var ax = a[0], ay = a[1], az = a[2], aw = a[3], + bx = Math.sin(rad), bw = Math.cos(rad); + + out[0] = ax * bw + aw * bx; + out[1] = ay * bw + az * bx; + out[2] = az * bw - ay * bx; + out[3] = aw * bw - ax * bx; + return out; + }; + + /** + * Rotates a quaternion by the given angle about the Y axis + * + * @param {quat} out quat receiving operation result + * @param {quat} a quat to rotate + * @param {number} rad angle (in radians) to rotate + * @returns {quat} out + */ + quat.rotateY = function (out, a, rad) { + rad *= 0.5; + + var ax = a[0], ay = a[1], az = a[2], aw = a[3], + by = Math.sin(rad), bw = Math.cos(rad); + + out[0] = ax * bw - az * by; + out[1] = ay * bw + aw * by; + out[2] = az * bw + ax * by; + out[3] = aw * bw - ay * by; + return out; + }; + + /** + * Rotates a quaternion by the given angle about the Z axis + * + * @param {quat} out quat receiving operation result + * @param {quat} a quat to rotate + * @param {number} rad angle (in radians) to rotate + * @returns {quat} out + */ + quat.rotateZ = function (out, a, rad) { + rad *= 0.5; + + var ax = a[0], ay = a[1], az = a[2], aw = a[3], + bz = Math.sin(rad), bw = Math.cos(rad); + + out[0] = ax * bw + ay * bz; + out[1] = ay * bw - ax * bz; + out[2] = az * bw + aw * bz; + out[3] = aw * bw - az * bz; + return out; + }; + + /** + * Calculates the W component of a quat from the X, Y, and Z components. + * Assumes that quaternion is 1 unit in length. + * Any existing W component will be ignored. + * + * @param {quat} out the receiving quaternion + * @param {quat} a quat to calculate W component of + * @returns {quat} out + */ + quat.calculateW = function (out, a) { + var x = a[0], y = a[1], z = a[2]; + + out[0] = x; + out[1] = y; + out[2] = z; + out[3] = Math.sqrt(Math.abs(1.0 - x * x - y * y - z * z)); + return out; + }; + + /** + * Calculates the dot product of two quat's + * + * @param {quat} a the first operand + * @param {quat} b the second operand + * @returns {Number} dot product of a and b + * @function + */ + quat.dot = vec4.dot; + + /** + * Performs a linear interpolation between two quat's + * + * @param {quat} out the receiving quaternion + * @param {quat} a the first operand + * @param {quat} b the second operand + * @param {Number} t interpolation amount between the two inputs + * @returns {quat} out + * @function + */ + quat.lerp = vec4.lerp; + + /** + * Performs a spherical linear interpolation between two quat + * + * @param {quat} out the receiving quaternion + * @param {quat} a the first operand + * @param {quat} b the second operand + * @param {Number} t interpolation amount between the two inputs + * @returns {quat} out + */ + quat.slerp = function (out, a, b, t) { + // benchmarks: + // http://jsperf.com/quaternion-slerp-implementations + + var ax = a[0], ay = a[1], az = a[2], aw = a[3], + bx = b[0], by = b[1], bz = b[2], bw = b[3]; + + var omega, cosom, sinom, scale0, scale1; + + // calc cosine + cosom = ax * bx + ay * by + az * bz + aw * bw; + // adjust signs (if necessary) + if ( cosom < 0.0 ) { + cosom = -cosom; + bx = - bx; + by = - by; + bz = - bz; + bw = - bw; + } + // calculate coefficients + if ( (1.0 - cosom) > 0.000001 ) { + // standard case (slerp) + omega = Math.acos(cosom); + sinom = Math.sin(omega); + scale0 = Math.sin((1.0 - t) * omega) / sinom; + scale1 = Math.sin(t * omega) / sinom; + } else { + // "from" and "to" quaternions are very close + // ... so we can do a linear interpolation + scale0 = 1.0 - t; + scale1 = t; + } + // calculate final values + out[0] = scale0 * ax + scale1 * bx; + out[1] = scale0 * ay + scale1 * by; + out[2] = scale0 * az + scale1 * bz; + out[3] = scale0 * aw + scale1 * bw; + + return out; + }; + + /** + * Performs a spherical linear interpolation with two control points + * + * @param {quat} out the receiving quaternion + * @param {quat} a the first operand + * @param {quat} b the second operand + * @param {quat} c the third operand + * @param {quat} d the fourth operand + * @param {Number} t interpolation amount + * @returns {quat} out + */ + quat.sqlerp = (function () { + var temp1 = quat.create(); + var temp2 = quat.create(); + + return function (out, a, b, c, d, t) { + quat.slerp(temp1, a, d, t); + quat.slerp(temp2, b, c, t); + quat.slerp(out, temp1, temp2, 2 * t * (1 - t)); + + return out; + }; + }()); + + /** + * Calculates the inverse of a quat + * + * @param {quat} out the receiving quaternion + * @param {quat} a quat to calculate inverse of + * @returns {quat} out + */ + quat.invert = function(out, a) { + var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], + dot = a0*a0 + a1*a1 + a2*a2 + a3*a3, + invDot = dot ? 1.0/dot : 0; + + // TODO: Would be faster to return [0,0,0,0] immediately if dot == 0 + + out[0] = -a0*invDot; + out[1] = -a1*invDot; + out[2] = -a2*invDot; + out[3] = a3*invDot; + return out; + }; + + /** + * Calculates the conjugate of a quat + * If the quaternion is normalized, this function is faster than quat.inverse and produces the same result. + * + * @param {quat} out the receiving quaternion + * @param {quat} a quat to calculate conjugate of + * @returns {quat} out + */ + quat.conjugate = function (out, a) { + out[0] = -a[0]; + out[1] = -a[1]; + out[2] = -a[2]; + out[3] = a[3]; + return out; + }; + + /** + * Calculates the length of a quat + * + * @param {quat} a vector to calculate length of + * @returns {Number} length of a + * @function + */ + quat.length = vec4.length; + + /** + * Alias for {@link quat.length} + * @function + */ + quat.len = quat.length; + + /** + * Calculates the squared length of a quat + * + * @param {quat} a vector to calculate squared length of + * @returns {Number} squared length of a + * @function + */ + quat.squaredLength = vec4.squaredLength; + + /** + * Alias for {@link quat.squaredLength} + * @function + */ + quat.sqrLen = quat.squaredLength; + + /** + * Normalize a quat + * + * @param {quat} out the receiving quaternion + * @param {quat} a quaternion to normalize + * @returns {quat} out + * @function + */ + quat.normalize = vec4.normalize; + + /** + * Creates a quaternion from the given 3x3 rotation matrix. + * + * NOTE: The resultant quaternion is not normalized, so you should be sure + * to renormalize the quaternion yourself where necessary. + * + * @param {quat} out the receiving quaternion + * @param {mat3} m rotation matrix + * @returns {quat} out + * @function + */ + quat.fromMat3 = function(out, m) { + // Algorithm in Ken Shoemake's article in 1987 SIGGRAPH course notes + // article "Quaternion Calculus and Fast Animation". + var fTrace = m[0] + m[4] + m[8]; + var fRoot; + + if ( fTrace > 0.0 ) { + // |w| > 1/2, may as well choose w > 1/2 + fRoot = Math.sqrt(fTrace + 1.0); // 2w + out[3] = 0.5 * fRoot; + fRoot = 0.5/fRoot; // 1/(4w) + out[0] = (m[5]-m[7])*fRoot; + out[1] = (m[6]-m[2])*fRoot; + out[2] = (m[1]-m[3])*fRoot; + } else { + // |w| <= 1/2 + var i = 0; + if ( m[4] > m[0] ) + i = 1; + if ( m[8] > m[i*3+i] ) + i = 2; + var j = (i+1)%3; + var k = (i+2)%3; + + fRoot = Math.sqrt(m[i*3+i]-m[j*3+j]-m[k*3+k] + 1.0); + out[i] = 0.5 * fRoot; + fRoot = 0.5 / fRoot; + out[3] = (m[j*3+k] - m[k*3+j]) * fRoot; + out[j] = (m[j*3+i] + m[i*3+j]) * fRoot; + out[k] = (m[k*3+i] + m[i*3+k]) * fRoot; + } + + return out; + }; + + /** + * Returns a string representation of a quatenion + * + * @param {quat} vec vector to represent as a string + * @returns {String} string representation of the vector + */ + quat.str = function (a) { + return 'quat(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + a[3] + ')'; + }; + + module.exports = quat; + + +/***/ }, +/* 14 */ +/***/ function(module, exports, __webpack_require__) { + + /* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. */ + + var glMatrix = __webpack_require__(8); + + /** + * @class 3 Dimensional Vector + * @name vec3 + */ + var vec3 = {}; + + /** + * Creates a new, empty vec3 + * + * @returns {vec3} a new 3D vector + */ + vec3.create = function() { + var out = new glMatrix.ARRAY_TYPE(3); + out[0] = 0; + out[1] = 0; + out[2] = 0; + return out; + }; + + /** + * Creates a new vec3 initialized with values from an existing vector + * + * @param {vec3} a vector to clone + * @returns {vec3} a new 3D vector + */ + vec3.clone = function(a) { + var out = new glMatrix.ARRAY_TYPE(3); + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + return out; + }; + + /** + * Creates a new vec3 initialized with the given values + * + * @param {Number} x X component + * @param {Number} y Y component + * @param {Number} z Z component + * @returns {vec3} a new 3D vector + */ + vec3.fromValues = function(x, y, z) { + var out = new glMatrix.ARRAY_TYPE(3); + out[0] = x; + out[1] = y; + out[2] = z; + return out; + }; + + /** + * Copy the values from one vec3 to another + * + * @param {vec3} out the receiving vector + * @param {vec3} a the source vector + * @returns {vec3} out + */ + vec3.copy = function(out, a) { + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + return out; + }; + + /** + * Set the components of a vec3 to the given values + * + * @param {vec3} out the receiving vector + * @param {Number} x X component + * @param {Number} y Y component + * @param {Number} z Z component + * @returns {vec3} out + */ + vec3.set = function(out, x, y, z) { + out[0] = x; + out[1] = y; + out[2] = z; + return out; + }; + + /** + * Adds two vec3's + * + * @param {vec3} out the receiving vector + * @param {vec3} a the first operand + * @param {vec3} b the second operand + * @returns {vec3} out + */ + vec3.add = function(out, a, b) { + out[0] = a[0] + b[0]; + out[1] = a[1] + b[1]; + out[2] = a[2] + b[2]; + return out; + }; + + /** + * Subtracts vector b from vector a + * + * @param {vec3} out the receiving vector + * @param {vec3} a the first operand + * @param {vec3} b the second operand + * @returns {vec3} out + */ + vec3.subtract = function(out, a, b) { + out[0] = a[0] - b[0]; + out[1] = a[1] - b[1]; + out[2] = a[2] - b[2]; + return out; + }; + + /** + * Alias for {@link vec3.subtract} + * @function + */ + vec3.sub = vec3.subtract; + + /** + * Multiplies two vec3's + * + * @param {vec3} out the receiving vector + * @param {vec3} a the first operand + * @param {vec3} b the second operand + * @returns {vec3} out + */ + vec3.multiply = function(out, a, b) { + out[0] = a[0] * b[0]; + out[1] = a[1] * b[1]; + out[2] = a[2] * b[2]; + return out; + }; + + /** + * Alias for {@link vec3.multiply} + * @function + */ + vec3.mul = vec3.multiply; + + /** + * Divides two vec3's + * + * @param {vec3} out the receiving vector + * @param {vec3} a the first operand + * @param {vec3} b the second operand + * @returns {vec3} out + */ + vec3.divide = function(out, a, b) { + out[0] = a[0] / b[0]; + out[1] = a[1] / b[1]; + out[2] = a[2] / b[2]; + return out; + }; + + /** + * Alias for {@link vec3.divide} + * @function + */ + vec3.div = vec3.divide; + + /** + * Returns the minimum of two vec3's + * + * @param {vec3} out the receiving vector + * @param {vec3} a the first operand + * @param {vec3} b the second operand + * @returns {vec3} out + */ + vec3.min = function(out, a, b) { + out[0] = Math.min(a[0], b[0]); + out[1] = Math.min(a[1], b[1]); + out[2] = Math.min(a[2], b[2]); + return out; + }; + + /** + * Returns the maximum of two vec3's + * + * @param {vec3} out the receiving vector + * @param {vec3} a the first operand + * @param {vec3} b the second operand + * @returns {vec3} out + */ + vec3.max = function(out, a, b) { + out[0] = Math.max(a[0], b[0]); + out[1] = Math.max(a[1], b[1]); + out[2] = Math.max(a[2], b[2]); + return out; + }; + + /** + * Scales a vec3 by a scalar number + * + * @param {vec3} out the receiving vector + * @param {vec3} a the vector to scale + * @param {Number} b amount to scale the vector by + * @returns {vec3} out + */ + vec3.scale = function(out, a, b) { + out[0] = a[0] * b; + out[1] = a[1] * b; + out[2] = a[2] * b; + return out; + }; + + /** + * Adds two vec3's after scaling the second operand by a scalar value + * + * @param {vec3} out the receiving vector + * @param {vec3} a the first operand + * @param {vec3} b the second operand + * @param {Number} scale the amount to scale b by before adding + * @returns {vec3} out + */ + vec3.scaleAndAdd = function(out, a, b, scale) { + out[0] = a[0] + (b[0] * scale); + out[1] = a[1] + (b[1] * scale); + out[2] = a[2] + (b[2] * scale); + return out; + }; + + /** + * Calculates the euclidian distance between two vec3's + * + * @param {vec3} a the first operand + * @param {vec3} b the second operand + * @returns {Number} distance between a and b + */ + vec3.distance = function(a, b) { + var x = b[0] - a[0], + y = b[1] - a[1], + z = b[2] - a[2]; + return Math.sqrt(x*x + y*y + z*z); + }; + + /** + * Alias for {@link vec3.distance} + * @function + */ + vec3.dist = vec3.distance; + + /** + * Calculates the squared euclidian distance between two vec3's + * + * @param {vec3} a the first operand + * @param {vec3} b the second operand + * @returns {Number} squared distance between a and b + */ + vec3.squaredDistance = function(a, b) { + var x = b[0] - a[0], + y = b[1] - a[1], + z = b[2] - a[2]; + return x*x + y*y + z*z; + }; + + /** + * Alias for {@link vec3.squaredDistance} + * @function + */ + vec3.sqrDist = vec3.squaredDistance; + + /** + * Calculates the length of a vec3 + * + * @param {vec3} a vector to calculate length of + * @returns {Number} length of a + */ + vec3.length = function (a) { + var x = a[0], + y = a[1], + z = a[2]; + return Math.sqrt(x*x + y*y + z*z); + }; + + /** + * Alias for {@link vec3.length} + * @function + */ + vec3.len = vec3.length; + + /** + * Calculates the squared length of a vec3 + * + * @param {vec3} a vector to calculate squared length of + * @returns {Number} squared length of a + */ + vec3.squaredLength = function (a) { + var x = a[0], + y = a[1], + z = a[2]; + return x*x + y*y + z*z; + }; + + /** + * Alias for {@link vec3.squaredLength} + * @function + */ + vec3.sqrLen = vec3.squaredLength; + + /** + * Negates the components of a vec3 + * + * @param {vec3} out the receiving vector + * @param {vec3} a vector to negate + * @returns {vec3} out + */ + vec3.negate = function(out, a) { + out[0] = -a[0]; + out[1] = -a[1]; + out[2] = -a[2]; + return out; + }; + + /** + * Returns the inverse of the components of a vec3 + * + * @param {vec3} out the receiving vector + * @param {vec3} a vector to invert + * @returns {vec3} out + */ + vec3.inverse = function(out, a) { + out[0] = 1.0 / a[0]; + out[1] = 1.0 / a[1]; + out[2] = 1.0 / a[2]; + return out; + }; + + /** + * Normalize a vec3 + * + * @param {vec3} out the receiving vector + * @param {vec3} a vector to normalize + * @returns {vec3} out + */ + vec3.normalize = function(out, a) { + var x = a[0], + y = a[1], + z = a[2]; + var len = x*x + y*y + z*z; + if (len > 0) { + //TODO: evaluate use of glm_invsqrt here? + len = 1 / Math.sqrt(len); + out[0] = a[0] * len; + out[1] = a[1] * len; + out[2] = a[2] * len; + } + return out; + }; + + /** + * Calculates the dot product of two vec3's + * + * @param {vec3} a the first operand + * @param {vec3} b the second operand + * @returns {Number} dot product of a and b + */ + vec3.dot = function (a, b) { + return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; + }; + + /** + * Computes the cross product of two vec3's + * + * @param {vec3} out the receiving vector + * @param {vec3} a the first operand + * @param {vec3} b the second operand + * @returns {vec3} out + */ + vec3.cross = function(out, a, b) { + var ax = a[0], ay = a[1], az = a[2], + bx = b[0], by = b[1], bz = b[2]; + + out[0] = ay * bz - az * by; + out[1] = az * bx - ax * bz; + out[2] = ax * by - ay * bx; + return out; + }; + + /** + * Performs a linear interpolation between two vec3's + * + * @param {vec3} out the receiving vector + * @param {vec3} a the first operand + * @param {vec3} b the second operand + * @param {Number} t interpolation amount between the two inputs + * @returns {vec3} out + */ + vec3.lerp = function (out, a, b, t) { + var ax = a[0], + ay = a[1], + az = a[2]; + out[0] = ax + t * (b[0] - ax); + out[1] = ay + t * (b[1] - ay); + out[2] = az + t * (b[2] - az); + return out; + }; + + /** + * Performs a hermite interpolation with two control points + * + * @param {vec3} out the receiving vector + * @param {vec3} a the first operand + * @param {vec3} b the second operand + * @param {vec3} c the third operand + * @param {vec3} d the fourth operand + * @param {Number} t interpolation amount between the two inputs + * @returns {vec3} out + */ + vec3.hermite = function (out, a, b, c, d, t) { + var factorTimes2 = t * t, + factor1 = factorTimes2 * (2 * t - 3) + 1, + factor2 = factorTimes2 * (t - 2) + t, + factor3 = factorTimes2 * (t - 1), + factor4 = factorTimes2 * (3 - 2 * t); + + out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4; + out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4; + out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4; + + return out; + }; + + /** + * Performs a bezier interpolation with two control points + * + * @param {vec3} out the receiving vector + * @param {vec3} a the first operand + * @param {vec3} b the second operand + * @param {vec3} c the third operand + * @param {vec3} d the fourth operand + * @param {Number} t interpolation amount between the two inputs + * @returns {vec3} out + */ + vec3.bezier = function (out, a, b, c, d, t) { + var inverseFactor = 1 - t, + inverseFactorTimesTwo = inverseFactor * inverseFactor, + factorTimes2 = t * t, + factor1 = inverseFactorTimesTwo * inverseFactor, + factor2 = 3 * t * inverseFactorTimesTwo, + factor3 = 3 * factorTimes2 * inverseFactor, + factor4 = factorTimes2 * t; + + out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4; + out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4; + out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4; + + return out; + }; + + /** + * Generates a random vector with the given scale + * + * @param {vec3} out the receiving vector + * @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned + * @returns {vec3} out + */ + vec3.random = function (out, scale) { + scale = scale || 1.0; + + var r = glMatrix.RANDOM() * 2.0 * Math.PI; + var z = (glMatrix.RANDOM() * 2.0) - 1.0; + var zScale = Math.sqrt(1.0-z*z) * scale; + + out[0] = Math.cos(r) * zScale; + out[1] = Math.sin(r) * zScale; + out[2] = z * scale; + return out; + }; + + /** + * Transforms the vec3 with a mat4. + * 4th vector component is implicitly '1' + * + * @param {vec3} out the receiving vector + * @param {vec3} a the vector to transform + * @param {mat4} m matrix to transform with + * @returns {vec3} out + */ + vec3.transformMat4 = function(out, a, m) { + var x = a[0], y = a[1], z = a[2], + w = m[3] * x + m[7] * y + m[11] * z + m[15]; + w = w || 1.0; + out[0] = (m[0] * x + m[4] * y + m[8] * z + m[12]) / w; + out[1] = (m[1] * x + m[5] * y + m[9] * z + m[13]) / w; + out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w; + return out; + }; + + /** + * Transforms the vec3 with a mat3. + * + * @param {vec3} out the receiving vector + * @param {vec3} a the vector to transform + * @param {mat4} m the 3x3 matrix to transform with + * @returns {vec3} out + */ + vec3.transformMat3 = function(out, a, m) { + var x = a[0], y = a[1], z = a[2]; + out[0] = x * m[0] + y * m[3] + z * m[6]; + out[1] = x * m[1] + y * m[4] + z * m[7]; + out[2] = x * m[2] + y * m[5] + z * m[8]; + return out; + }; + + /** + * Transforms the vec3 with a quat + * + * @param {vec3} out the receiving vector + * @param {vec3} a the vector to transform + * @param {quat} q quaternion to transform with + * @returns {vec3} out + */ + vec3.transformQuat = function(out, a, q) { + // benchmarks: http://jsperf.com/quaternion-transform-vec3-implementations + + var x = a[0], y = a[1], z = a[2], + qx = q[0], qy = q[1], qz = q[2], qw = q[3], + + // calculate quat * vec + ix = qw * x + qy * z - qz * y, + iy = qw * y + qz * x - qx * z, + iz = qw * z + qx * y - qy * x, + iw = -qx * x - qy * y - qz * z; + + // calculate result * inverse quat + out[0] = ix * qw + iw * -qx + iy * -qz - iz * -qy; + out[1] = iy * qw + iw * -qy + iz * -qx - ix * -qz; + out[2] = iz * qw + iw * -qz + ix * -qy - iy * -qx; + return out; + }; + + /** + * Rotate a 3D vector around the x-axis + * @param {vec3} out The receiving vec3 + * @param {vec3} a The vec3 point to rotate + * @param {vec3} b The origin of the rotation + * @param {Number} c The angle of rotation + * @returns {vec3} out + */ + vec3.rotateX = function(out, a, b, c){ + var p = [], r=[]; + //Translate point to the origin + p[0] = a[0] - b[0]; + p[1] = a[1] - b[1]; + p[2] = a[2] - b[2]; + + //perform rotation + r[0] = p[0]; + r[1] = p[1]*Math.cos(c) - p[2]*Math.sin(c); + r[2] = p[1]*Math.sin(c) + p[2]*Math.cos(c); + + //translate to correct position + out[0] = r[0] + b[0]; + out[1] = r[1] + b[1]; + out[2] = r[2] + b[2]; + + return out; + }; + + /** + * Rotate a 3D vector around the y-axis + * @param {vec3} out The receiving vec3 + * @param {vec3} a The vec3 point to rotate + * @param {vec3} b The origin of the rotation + * @param {Number} c The angle of rotation + * @returns {vec3} out + */ + vec3.rotateY = function(out, a, b, c){ + var p = [], r=[]; + //Translate point to the origin + p[0] = a[0] - b[0]; + p[1] = a[1] - b[1]; + p[2] = a[2] - b[2]; + + //perform rotation + r[0] = p[2]*Math.sin(c) + p[0]*Math.cos(c); + r[1] = p[1]; + r[2] = p[2]*Math.cos(c) - p[0]*Math.sin(c); + + //translate to correct position + out[0] = r[0] + b[0]; + out[1] = r[1] + b[1]; + out[2] = r[2] + b[2]; + + return out; + }; + + /** + * Rotate a 3D vector around the z-axis + * @param {vec3} out The receiving vec3 + * @param {vec3} a The vec3 point to rotate + * @param {vec3} b The origin of the rotation + * @param {Number} c The angle of rotation + * @returns {vec3} out + */ + vec3.rotateZ = function(out, a, b, c){ + var p = [], r=[]; + //Translate point to the origin + p[0] = a[0] - b[0]; + p[1] = a[1] - b[1]; + p[2] = a[2] - b[2]; + + //perform rotation + r[0] = p[0]*Math.cos(c) - p[1]*Math.sin(c); + r[1] = p[0]*Math.sin(c) + p[1]*Math.cos(c); + r[2] = p[2]; + + //translate to correct position + out[0] = r[0] + b[0]; + out[1] = r[1] + b[1]; + out[2] = r[2] + b[2]; + + return out; + }; + + /** + * Perform some operation over an array of vec3s. + * + * @param {Array} a the array of vectors to iterate over + * @param {Number} stride Number of elements between the start of each vec3. If 0 assumes tightly packed + * @param {Number} offset Number of elements to skip at the beginning of the array + * @param {Number} count Number of vec3s to iterate over. If 0 iterates over entire array + * @param {Function} fn Function to call for each vector in the array + * @param {Object} [arg] additional argument to pass to fn + * @returns {Array} a + * @function + */ + vec3.forEach = (function() { + var vec = vec3.create(); + + return function(a, stride, offset, count, fn, arg) { + var i, l; + if(!stride) { + stride = 3; + } + + if(!offset) { + offset = 0; + } + + if(count) { + l = Math.min((count * stride) + offset, a.length); + } else { + l = a.length; + } + + for(i = offset; i < l; i += stride) { + vec[0] = a[i]; vec[1] = a[i+1]; vec[2] = a[i+2]; + fn(vec, vec, arg); + a[i] = vec[0]; a[i+1] = vec[1]; a[i+2] = vec[2]; + } + + return a; + }; + })(); + + /** + * Get the angle between two 3D vectors + * @param {vec3} a The first operand + * @param {vec3} b The second operand + * @returns {Number} The angle in radians + */ + vec3.angle = function(a, b) { + + var tempA = vec3.fromValues(a[0], a[1], a[2]); + var tempB = vec3.fromValues(b[0], b[1], b[2]); + + vec3.normalize(tempA, tempA); + vec3.normalize(tempB, tempB); + + var cosine = vec3.dot(tempA, tempB); + + if(cosine > 1.0){ + return 0; + } else { + return Math.acos(cosine); + } + }; + + /** + * Returns a string representation of a vector + * + * @param {vec3} vec vector to represent as a string + * @returns {String} string representation of the vector + */ + vec3.str = function (a) { + return 'vec3(' + a[0] + ', ' + a[1] + ', ' + a[2] + ')'; + }; + + module.exports = vec3; + + +/***/ }, +/* 15 */ +/***/ function(module, exports, __webpack_require__) { + + /* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. */ + + var glMatrix = __webpack_require__(8); + + /** + * @class 4 Dimensional Vector + * @name vec4 + */ + var vec4 = {}; + + /** + * Creates a new, empty vec4 + * + * @returns {vec4} a new 4D vector + */ + vec4.create = function() { + var out = new glMatrix.ARRAY_TYPE(4); + out[0] = 0; + out[1] = 0; + out[2] = 0; + out[3] = 0; + return out; + }; + + /** + * Creates a new vec4 initialized with values from an existing vector + * + * @param {vec4} a vector to clone + * @returns {vec4} a new 4D vector + */ + vec4.clone = function(a) { + var out = new glMatrix.ARRAY_TYPE(4); + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + return out; + }; + + /** + * Creates a new vec4 initialized with the given values + * + * @param {Number} x X component + * @param {Number} y Y component + * @param {Number} z Z component + * @param {Number} w W component + * @returns {vec4} a new 4D vector + */ + vec4.fromValues = function(x, y, z, w) { + var out = new glMatrix.ARRAY_TYPE(4); + out[0] = x; + out[1] = y; + out[2] = z; + out[3] = w; + return out; + }; + + /** + * Copy the values from one vec4 to another + * + * @param {vec4} out the receiving vector + * @param {vec4} a the source vector + * @returns {vec4} out + */ + vec4.copy = function(out, a) { + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + return out; + }; + + /** + * Set the components of a vec4 to the given values + * + * @param {vec4} out the receiving vector + * @param {Number} x X component + * @param {Number} y Y component + * @param {Number} z Z component + * @param {Number} w W component + * @returns {vec4} out + */ + vec4.set = function(out, x, y, z, w) { + out[0] = x; + out[1] = y; + out[2] = z; + out[3] = w; + return out; + }; + + /** + * Adds two vec4's + * + * @param {vec4} out the receiving vector + * @param {vec4} a the first operand + * @param {vec4} b the second operand + * @returns {vec4} out + */ + vec4.add = function(out, a, b) { + out[0] = a[0] + b[0]; + out[1] = a[1] + b[1]; + out[2] = a[2] + b[2]; + out[3] = a[3] + b[3]; + return out; + }; + + /** + * Subtracts vector b from vector a + * + * @param {vec4} out the receiving vector + * @param {vec4} a the first operand + * @param {vec4} b the second operand + * @returns {vec4} out + */ + vec4.subtract = function(out, a, b) { + out[0] = a[0] - b[0]; + out[1] = a[1] - b[1]; + out[2] = a[2] - b[2]; + out[3] = a[3] - b[3]; + return out; + }; + + /** + * Alias for {@link vec4.subtract} + * @function + */ + vec4.sub = vec4.subtract; + + /** + * Multiplies two vec4's + * + * @param {vec4} out the receiving vector + * @param {vec4} a the first operand + * @param {vec4} b the second operand + * @returns {vec4} out + */ + vec4.multiply = function(out, a, b) { + out[0] = a[0] * b[0]; + out[1] = a[1] * b[1]; + out[2] = a[2] * b[2]; + out[3] = a[3] * b[3]; + return out; + }; + + /** + * Alias for {@link vec4.multiply} + * @function + */ + vec4.mul = vec4.multiply; + + /** + * Divides two vec4's + * + * @param {vec4} out the receiving vector + * @param {vec4} a the first operand + * @param {vec4} b the second operand + * @returns {vec4} out + */ + vec4.divide = function(out, a, b) { + out[0] = a[0] / b[0]; + out[1] = a[1] / b[1]; + out[2] = a[2] / b[2]; + out[3] = a[3] / b[3]; + return out; + }; + + /** + * Alias for {@link vec4.divide} + * @function + */ + vec4.div = vec4.divide; + + /** + * Returns the minimum of two vec4's + * + * @param {vec4} out the receiving vector + * @param {vec4} a the first operand + * @param {vec4} b the second operand + * @returns {vec4} out + */ + vec4.min = function(out, a, b) { + out[0] = Math.min(a[0], b[0]); + out[1] = Math.min(a[1], b[1]); + out[2] = Math.min(a[2], b[2]); + out[3] = Math.min(a[3], b[3]); + return out; + }; + + /** + * Returns the maximum of two vec4's + * + * @param {vec4} out the receiving vector + * @param {vec4} a the first operand + * @param {vec4} b the second operand + * @returns {vec4} out + */ + vec4.max = function(out, a, b) { + out[0] = Math.max(a[0], b[0]); + out[1] = Math.max(a[1], b[1]); + out[2] = Math.max(a[2], b[2]); + out[3] = Math.max(a[3], b[3]); + return out; + }; + + /** + * Scales a vec4 by a scalar number + * + * @param {vec4} out the receiving vector + * @param {vec4} a the vector to scale + * @param {Number} b amount to scale the vector by + * @returns {vec4} out + */ + vec4.scale = function(out, a, b) { + out[0] = a[0] * b; + out[1] = a[1] * b; + out[2] = a[2] * b; + out[3] = a[3] * b; + return out; + }; + + /** + * Adds two vec4's after scaling the second operand by a scalar value + * + * @param {vec4} out the receiving vector + * @param {vec4} a the first operand + * @param {vec4} b the second operand + * @param {Number} scale the amount to scale b by before adding + * @returns {vec4} out + */ + vec4.scaleAndAdd = function(out, a, b, scale) { + out[0] = a[0] + (b[0] * scale); + out[1] = a[1] + (b[1] * scale); + out[2] = a[2] + (b[2] * scale); + out[3] = a[3] + (b[3] * scale); + return out; + }; + + /** + * Calculates the euclidian distance between two vec4's + * + * @param {vec4} a the first operand + * @param {vec4} b the second operand + * @returns {Number} distance between a and b + */ + vec4.distance = function(a, b) { + var x = b[0] - a[0], + y = b[1] - a[1], + z = b[2] - a[2], + w = b[3] - a[3]; + return Math.sqrt(x*x + y*y + z*z + w*w); + }; + + /** + * Alias for {@link vec4.distance} + * @function + */ + vec4.dist = vec4.distance; + + /** + * Calculates the squared euclidian distance between two vec4's + * + * @param {vec4} a the first operand + * @param {vec4} b the second operand + * @returns {Number} squared distance between a and b + */ + vec4.squaredDistance = function(a, b) { + var x = b[0] - a[0], + y = b[1] - a[1], + z = b[2] - a[2], + w = b[3] - a[3]; + return x*x + y*y + z*z + w*w; + }; + + /** + * Alias for {@link vec4.squaredDistance} + * @function + */ + vec4.sqrDist = vec4.squaredDistance; + + /** + * Calculates the length of a vec4 + * + * @param {vec4} a vector to calculate length of + * @returns {Number} length of a + */ + vec4.length = function (a) { + var x = a[0], + y = a[1], + z = a[2], + w = a[3]; + return Math.sqrt(x*x + y*y + z*z + w*w); + }; + + /** + * Alias for {@link vec4.length} + * @function + */ + vec4.len = vec4.length; + + /** + * Calculates the squared length of a vec4 + * + * @param {vec4} a vector to calculate squared length of + * @returns {Number} squared length of a + */ + vec4.squaredLength = function (a) { + var x = a[0], + y = a[1], + z = a[2], + w = a[3]; + return x*x + y*y + z*z + w*w; + }; + + /** + * Alias for {@link vec4.squaredLength} + * @function + */ + vec4.sqrLen = vec4.squaredLength; + + /** + * Negates the components of a vec4 + * + * @param {vec4} out the receiving vector + * @param {vec4} a vector to negate + * @returns {vec4} out + */ + vec4.negate = function(out, a) { + out[0] = -a[0]; + out[1] = -a[1]; + out[2] = -a[2]; + out[3] = -a[3]; + return out; + }; + + /** + * Returns the inverse of the components of a vec4 + * + * @param {vec4} out the receiving vector + * @param {vec4} a vector to invert + * @returns {vec4} out + */ + vec4.inverse = function(out, a) { + out[0] = 1.0 / a[0]; + out[1] = 1.0 / a[1]; + out[2] = 1.0 / a[2]; + out[3] = 1.0 / a[3]; + return out; + }; + + /** + * Normalize a vec4 + * + * @param {vec4} out the receiving vector + * @param {vec4} a vector to normalize + * @returns {vec4} out + */ + vec4.normalize = function(out, a) { + var x = a[0], + y = a[1], + z = a[2], + w = a[3]; + var len = x*x + y*y + z*z + w*w; + if (len > 0) { + len = 1 / Math.sqrt(len); + out[0] = x * len; + out[1] = y * len; + out[2] = z * len; + out[3] = w * len; + } + return out; + }; + + /** + * Calculates the dot product of two vec4's + * + * @param {vec4} a the first operand + * @param {vec4} b the second operand + * @returns {Number} dot product of a and b + */ + vec4.dot = function (a, b) { + return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]; + }; + + /** + * Performs a linear interpolation between two vec4's + * + * @param {vec4} out the receiving vector + * @param {vec4} a the first operand + * @param {vec4} b the second operand + * @param {Number} t interpolation amount between the two inputs + * @returns {vec4} out + */ + vec4.lerp = function (out, a, b, t) { + var ax = a[0], + ay = a[1], + az = a[2], + aw = a[3]; + out[0] = ax + t * (b[0] - ax); + out[1] = ay + t * (b[1] - ay); + out[2] = az + t * (b[2] - az); + out[3] = aw + t * (b[3] - aw); + return out; + }; + + /** + * Generates a random vector with the given scale + * + * @param {vec4} out the receiving vector + * @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned + * @returns {vec4} out + */ + vec4.random = function (out, scale) { + scale = scale || 1.0; + + //TODO: This is a pretty awful way of doing this. Find something better. + out[0] = glMatrix.RANDOM(); + out[1] = glMatrix.RANDOM(); + out[2] = glMatrix.RANDOM(); + out[3] = glMatrix.RANDOM(); + vec4.normalize(out, out); + vec4.scale(out, out, scale); + return out; + }; + + /** + * Transforms the vec4 with a mat4. + * + * @param {vec4} out the receiving vector + * @param {vec4} a the vector to transform + * @param {mat4} m matrix to transform with + * @returns {vec4} out + */ + vec4.transformMat4 = function(out, a, m) { + var x = a[0], y = a[1], z = a[2], w = a[3]; + out[0] = m[0] * x + m[4] * y + m[8] * z + m[12] * w; + out[1] = m[1] * x + m[5] * y + m[9] * z + m[13] * w; + out[2] = m[2] * x + m[6] * y + m[10] * z + m[14] * w; + out[3] = m[3] * x + m[7] * y + m[11] * z + m[15] * w; + return out; + }; + + /** + * Transforms the vec4 with a quat + * + * @param {vec4} out the receiving vector + * @param {vec4} a the vector to transform + * @param {quat} q quaternion to transform with + * @returns {vec4} out + */ + vec4.transformQuat = function(out, a, q) { + var x = a[0], y = a[1], z = a[2], + qx = q[0], qy = q[1], qz = q[2], qw = q[3], + + // calculate quat * vec + ix = qw * x + qy * z - qz * y, + iy = qw * y + qz * x - qx * z, + iz = qw * z + qx * y - qy * x, + iw = -qx * x - qy * y - qz * z; + + // calculate result * inverse quat + out[0] = ix * qw + iw * -qx + iy * -qz - iz * -qy; + out[1] = iy * qw + iw * -qy + iz * -qx - ix * -qz; + out[2] = iz * qw + iw * -qz + ix * -qy - iy * -qx; + out[3] = a[3]; + return out; + }; + + /** + * Perform some operation over an array of vec4s. + * + * @param {Array} a the array of vectors to iterate over + * @param {Number} stride Number of elements between the start of each vec4. If 0 assumes tightly packed + * @param {Number} offset Number of elements to skip at the beginning of the array + * @param {Number} count Number of vec4s to iterate over. If 0 iterates over entire array + * @param {Function} fn Function to call for each vector in the array + * @param {Object} [arg] additional argument to pass to fn + * @returns {Array} a + * @function + */ + vec4.forEach = (function() { + var vec = vec4.create(); + + return function(a, stride, offset, count, fn, arg) { + var i, l; + if(!stride) { + stride = 4; + } + + if(!offset) { + offset = 0; + } + + if(count) { + l = Math.min((count * stride) + offset, a.length); + } else { + l = a.length; + } + + for(i = offset; i < l; i += stride) { + vec[0] = a[i]; vec[1] = a[i+1]; vec[2] = a[i+2]; vec[3] = a[i+3]; + fn(vec, vec, arg); + a[i] = vec[0]; a[i+1] = vec[1]; a[i+2] = vec[2]; a[i+3] = vec[3]; + } + + return a; + }; + })(); + + /** + * Returns a string representation of a vector + * + * @param {vec4} vec vector to represent as a string + * @returns {String} string representation of the vector + */ + vec4.str = function (a) { + return 'vec4(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + a[3] + ')'; + }; + + module.exports = vec4; + + +/***/ }, +/* 16 */ +/***/ function(module, exports, __webpack_require__) { + + /* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. */ + + var glMatrix = __webpack_require__(8); + + /** + * @class 2 Dimensional Vector + * @name vec2 + */ + var vec2 = {}; + + /** + * Creates a new, empty vec2 + * + * @returns {vec2} a new 2D vector + */ + vec2.create = function() { + var out = new glMatrix.ARRAY_TYPE(2); + out[0] = 0; + out[1] = 0; + return out; + }; + + /** + * Creates a new vec2 initialized with values from an existing vector + * + * @param {vec2} a vector to clone + * @returns {vec2} a new 2D vector + */ + vec2.clone = function(a) { + var out = new glMatrix.ARRAY_TYPE(2); + out[0] = a[0]; + out[1] = a[1]; + return out; + }; + + /** + * Creates a new vec2 initialized with the given values + * + * @param {Number} x X component + * @param {Number} y Y component + * @returns {vec2} a new 2D vector + */ + vec2.fromValues = function(x, y) { + var out = new glMatrix.ARRAY_TYPE(2); + out[0] = x; + out[1] = y; + return out; + }; + + /** + * Copy the values from one vec2 to another + * + * @param {vec2} out the receiving vector + * @param {vec2} a the source vector + * @returns {vec2} out + */ + vec2.copy = function(out, a) { + out[0] = a[0]; + out[1] = a[1]; + return out; + }; + + /** + * Set the components of a vec2 to the given values + * + * @param {vec2} out the receiving vector + * @param {Number} x X component + * @param {Number} y Y component + * @returns {vec2} out + */ + vec2.set = function(out, x, y) { + out[0] = x; + out[1] = y; + return out; + }; + + /** + * Adds two vec2's + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {vec2} out + */ + vec2.add = function(out, a, b) { + out[0] = a[0] + b[0]; + out[1] = a[1] + b[1]; + return out; + }; + + /** + * Subtracts vector b from vector a + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {vec2} out + */ + vec2.subtract = function(out, a, b) { + out[0] = a[0] - b[0]; + out[1] = a[1] - b[1]; + return out; + }; + + /** + * Alias for {@link vec2.subtract} + * @function + */ + vec2.sub = vec2.subtract; + + /** + * Multiplies two vec2's + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {vec2} out + */ + vec2.multiply = function(out, a, b) { + out[0] = a[0] * b[0]; + out[1] = a[1] * b[1]; + return out; + }; + + /** + * Alias for {@link vec2.multiply} + * @function + */ + vec2.mul = vec2.multiply; + + /** + * Divides two vec2's + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {vec2} out + */ + vec2.divide = function(out, a, b) { + out[0] = a[0] / b[0]; + out[1] = a[1] / b[1]; + return out; + }; + + /** + * Alias for {@link vec2.divide} + * @function + */ + vec2.div = vec2.divide; + + /** + * Returns the minimum of two vec2's + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {vec2} out + */ + vec2.min = function(out, a, b) { + out[0] = Math.min(a[0], b[0]); + out[1] = Math.min(a[1], b[1]); + return out; + }; + + /** + * Returns the maximum of two vec2's + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {vec2} out + */ + vec2.max = function(out, a, b) { + out[0] = Math.max(a[0], b[0]); + out[1] = Math.max(a[1], b[1]); + return out; + }; + + /** + * Scales a vec2 by a scalar number + * + * @param {vec2} out the receiving vector + * @param {vec2} a the vector to scale + * @param {Number} b amount to scale the vector by + * @returns {vec2} out + */ + vec2.scale = function(out, a, b) { + out[0] = a[0] * b; + out[1] = a[1] * b; + return out; + }; + + /** + * Adds two vec2's after scaling the second operand by a scalar value + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @param {Number} scale the amount to scale b by before adding + * @returns {vec2} out + */ + vec2.scaleAndAdd = function(out, a, b, scale) { + out[0] = a[0] + (b[0] * scale); + out[1] = a[1] + (b[1] * scale); + return out; + }; + + /** + * Calculates the euclidian distance between two vec2's + * + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {Number} distance between a and b + */ + vec2.distance = function(a, b) { + var x = b[0] - a[0], + y = b[1] - a[1]; + return Math.sqrt(x*x + y*y); + }; + + /** + * Alias for {@link vec2.distance} + * @function + */ + vec2.dist = vec2.distance; + + /** + * Calculates the squared euclidian distance between two vec2's + * + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {Number} squared distance between a and b + */ + vec2.squaredDistance = function(a, b) { + var x = b[0] - a[0], + y = b[1] - a[1]; + return x*x + y*y; + }; + + /** + * Alias for {@link vec2.squaredDistance} + * @function + */ + vec2.sqrDist = vec2.squaredDistance; + + /** + * Calculates the length of a vec2 + * + * @param {vec2} a vector to calculate length of + * @returns {Number} length of a + */ + vec2.length = function (a) { + var x = a[0], + y = a[1]; + return Math.sqrt(x*x + y*y); + }; + + /** + * Alias for {@link vec2.length} + * @function + */ + vec2.len = vec2.length; + + /** + * Calculates the squared length of a vec2 + * + * @param {vec2} a vector to calculate squared length of + * @returns {Number} squared length of a + */ + vec2.squaredLength = function (a) { + var x = a[0], + y = a[1]; + return x*x + y*y; + }; + + /** + * Alias for {@link vec2.squaredLength} + * @function + */ + vec2.sqrLen = vec2.squaredLength; + + /** + * Negates the components of a vec2 + * + * @param {vec2} out the receiving vector + * @param {vec2} a vector to negate + * @returns {vec2} out + */ + vec2.negate = function(out, a) { + out[0] = -a[0]; + out[1] = -a[1]; + return out; + }; + + /** + * Returns the inverse of the components of a vec2 + * + * @param {vec2} out the receiving vector + * @param {vec2} a vector to invert + * @returns {vec2} out + */ + vec2.inverse = function(out, a) { + out[0] = 1.0 / a[0]; + out[1] = 1.0 / a[1]; + return out; + }; + + /** + * Normalize a vec2 + * + * @param {vec2} out the receiving vector + * @param {vec2} a vector to normalize + * @returns {vec2} out + */ + vec2.normalize = function(out, a) { + var x = a[0], + y = a[1]; + var len = x*x + y*y; + if (len > 0) { + //TODO: evaluate use of glm_invsqrt here? + len = 1 / Math.sqrt(len); + out[0] = a[0] * len; + out[1] = a[1] * len; + } + return out; + }; + + /** + * Calculates the dot product of two vec2's + * + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {Number} dot product of a and b + */ + vec2.dot = function (a, b) { + return a[0] * b[0] + a[1] * b[1]; + }; + + /** + * Computes the cross product of two vec2's + * Note that the cross product must by definition produce a 3D vector + * + * @param {vec3} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {vec3} out + */ + vec2.cross = function(out, a, b) { + var z = a[0] * b[1] - a[1] * b[0]; + out[0] = out[1] = 0; + out[2] = z; + return out; + }; + + /** + * Performs a linear interpolation between two vec2's + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @param {Number} t interpolation amount between the two inputs + * @returns {vec2} out + */ + vec2.lerp = function (out, a, b, t) { + var ax = a[0], + ay = a[1]; + out[0] = ax + t * (b[0] - ax); + out[1] = ay + t * (b[1] - ay); + return out; + }; + + /** + * Generates a random vector with the given scale + * + * @param {vec2} out the receiving vector + * @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned + * @returns {vec2} out + */ + vec2.random = function (out, scale) { + scale = scale || 1.0; + var r = glMatrix.RANDOM() * 2.0 * Math.PI; + out[0] = Math.cos(r) * scale; + out[1] = Math.sin(r) * scale; + return out; + }; + + /** + * Transforms the vec2 with a mat2 + * + * @param {vec2} out the receiving vector + * @param {vec2} a the vector to transform + * @param {mat2} m matrix to transform with + * @returns {vec2} out + */ + vec2.transformMat2 = function(out, a, m) { + var x = a[0], + y = a[1]; + out[0] = m[0] * x + m[2] * y; + out[1] = m[1] * x + m[3] * y; + return out; + }; + + /** + * Transforms the vec2 with a mat2d + * + * @param {vec2} out the receiving vector + * @param {vec2} a the vector to transform + * @param {mat2d} m matrix to transform with + * @returns {vec2} out + */ + vec2.transformMat2d = function(out, a, m) { + var x = a[0], + y = a[1]; + out[0] = m[0] * x + m[2] * y + m[4]; + out[1] = m[1] * x + m[3] * y + m[5]; + return out; + }; + + /** + * Transforms the vec2 with a mat3 + * 3rd vector component is implicitly '1' + * + * @param {vec2} out the receiving vector + * @param {vec2} a the vector to transform + * @param {mat3} m matrix to transform with + * @returns {vec2} out + */ + vec2.transformMat3 = function(out, a, m) { + var x = a[0], + y = a[1]; + out[0] = m[0] * x + m[3] * y + m[6]; + out[1] = m[1] * x + m[4] * y + m[7]; + return out; + }; + + /** + * Transforms the vec2 with a mat4 + * 3rd vector component is implicitly '0' + * 4th vector component is implicitly '1' + * + * @param {vec2} out the receiving vector + * @param {vec2} a the vector to transform + * @param {mat4} m matrix to transform with + * @returns {vec2} out + */ + vec2.transformMat4 = function(out, a, m) { + var x = a[0], + y = a[1]; + out[0] = m[0] * x + m[4] * y + m[12]; + out[1] = m[1] * x + m[5] * y + m[13]; + return out; + }; + + /** + * Perform some operation over an array of vec2s. + * + * @param {Array} a the array of vectors to iterate over + * @param {Number} stride Number of elements between the start of each vec2. If 0 assumes tightly packed + * @param {Number} offset Number of elements to skip at the beginning of the array + * @param {Number} count Number of vec2s to iterate over. If 0 iterates over entire array + * @param {Function} fn Function to call for each vector in the array + * @param {Object} [arg] additional argument to pass to fn + * @returns {Array} a + * @function + */ + vec2.forEach = (function() { + var vec = vec2.create(); + + return function(a, stride, offset, count, fn, arg) { + var i, l; + if(!stride) { + stride = 2; + } + + if(!offset) { + offset = 0; + } + + if(count) { + l = Math.min((count * stride) + offset, a.length); + } else { + l = a.length; + } + + for(i = offset; i < l; i += stride) { + vec[0] = a[i]; vec[1] = a[i+1]; + fn(vec, vec, arg); + a[i] = vec[0]; a[i+1] = vec[1]; + } + + return a; + }; + })(); + + /** + * Returns a string representation of a vector + * + * @param {vec2} vec vector to represent as a string + * @returns {String} string representation of the vector + */ + vec2.str = function (a) { + return 'vec2(' + a[0] + ', ' + a[1] + ')'; + }; + + module.exports = vec2; + + +/***/ }, +/* 17 */ +/***/ function(module, exports) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + exports["default"] = { + init: function init(arr, val) { + var l = arr.length; + while (l--) { + arr[l] = val; + } + }, + + /** + * Shuffles the content of an array + * @return {Array} the array itself shuffled + */ + shuffle: function shuffle(arr) { + var i = arr.length - 1, + j, + x; + for (i; i >= 0; i--) { + j = Math.floor(Math.random() * i); + x = arr[i]; + arr[i] = arr[j]; + arr[j] = x; + } + return arr; + }, + + toPointList: function toPointList(arr) { + var i, + j, + row = [], + rows = []; + for (i = 0; i < arr.length; i++) { + row = []; + for (j = 0; j < arr[i].length; j++) { + row[j] = arr[i][j]; + } + rows[i] = "[" + row.join(",") + "]"; + } + return "[" + rows.join(",\r\n") + "]"; + }, + + /** + * returns the elements which's score is bigger than the threshold + * @return {Array} the reduced array + */ + threshold: function threshold(arr, _threshold, scoreFunc) { + var i, + queue = []; + for (i = 0; i < arr.length; i++) { + if (scoreFunc.apply(arr, [arr[i]]) >= _threshold) { + queue.push(arr[i]); + } + } + return queue; + }, + + maxIndex: function maxIndex(arr) { + var i, + max = 0; + for (i = 0; i < arr.length; i++) { + if (arr[i] > arr[max]) { + max = i; + } + } + return max; + }, + + max: function max(arr) { + var i, + max = 0; + for (i = 0; i < arr.length; i++) { + if (arr[i] > max) { + max = arr[i]; + } + } + return max; + }, + + sum: function sum(arr) { + var length = arr.length, + sum = 0; + + while (length--) { + sum += arr[length]; + } + return sum; + } + }; + module.exports = exports["default"]; + +/***/ }, +/* 18 */ +/***/ function(module, exports, __webpack_require__) { + + /* WEBPACK VAR INJECTION */(function(global) {'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + + var _image_wrapper = __webpack_require__(3); + + var _image_wrapper2 = _interopRequireDefault(_image_wrapper); + + var _cv_utils = __webpack_require__(5); + + var _cv_utils2 = _interopRequireDefault(_cv_utils); + + var _rasterizer = __webpack_require__(19); + + var _rasterizer2 = _interopRequireDefault(_rasterizer); + + var _tracer = __webpack_require__(20); + + var _tracer2 = _interopRequireDefault(_tracer); + + var _skeletonizer2 = __webpack_require__(21); + + var _skeletonizer3 = _interopRequireDefault(_skeletonizer2); + + var _array_helper = __webpack_require__(17); + + var _array_helper2 = _interopRequireDefault(_array_helper); + + var _image_debug = __webpack_require__(22); + + var _image_debug2 = _interopRequireDefault(_image_debug); + + var _glMatrix = __webpack_require__(7); + + var _glMatrix2 = _interopRequireDefault(_glMatrix); + + var _config, + _currentImageWrapper, + _skelImageWrapper, + _subImageWrapper, + _labelImageWrapper, + _patchGrid, + _patchLabelGrid, + _imageToPatchGrid, + _binaryImageWrapper, + _patchSize, + _canvasContainer = { + ctx: { + binary: null + }, + dom: { + binary: null + } + }, + _numPatches = { x: 0, y: 0 }, + _inputImageWrapper, + _skeletonizer, + vec2 = _glMatrix2['default'].vec2, + mat2 = _glMatrix2['default'].mat2; + + function initBuffers() { + var skeletonImageData; + + if (_config.halfSample) { + _currentImageWrapper = new _image_wrapper2['default']({ + x: _inputImageWrapper.size.x / 2 | 0, + y: _inputImageWrapper.size.y / 2 | 0 + }); + } else { + _currentImageWrapper = _inputImageWrapper; + } + + _patchSize = _cv_utils2['default'].calculatePatchSize(_config.patchSize, _currentImageWrapper.size); + + _numPatches.x = _currentImageWrapper.size.x / _patchSize.x | 0; + _numPatches.y = _currentImageWrapper.size.y / _patchSize.y | 0; + + _binaryImageWrapper = new _image_wrapper2['default'](_currentImageWrapper.size, undefined, Uint8Array, false); + + _labelImageWrapper = new _image_wrapper2['default'](_patchSize, undefined, Array, true); + + skeletonImageData = new ArrayBuffer(64 * 1024); + _subImageWrapper = new _image_wrapper2['default'](_patchSize, new Uint8Array(skeletonImageData, 0, _patchSize.x * _patchSize.y)); + _skelImageWrapper = new _image_wrapper2['default'](_patchSize, new Uint8Array(skeletonImageData, _patchSize.x * _patchSize.y * 3, _patchSize.x * _patchSize.y), undefined, true); + _skeletonizer = (0, _skeletonizer3['default'])(typeof window !== 'undefined' ? window : typeof self !== 'undefined' ? self : global, { + size: _patchSize.x + }, skeletonImageData); + + _imageToPatchGrid = new _image_wrapper2['default']({ + x: _currentImageWrapper.size.x / _subImageWrapper.size.x | 0, + y: _currentImageWrapper.size.y / _subImageWrapper.size.y | 0 + }, undefined, Array, true); + _patchGrid = new _image_wrapper2['default'](_imageToPatchGrid.size, undefined, undefined, true); + _patchLabelGrid = new _image_wrapper2['default'](_imageToPatchGrid.size, undefined, Int32Array, true); + } + + function initCanvas() { + if (_config.useWorker || typeof document === 'undefined') { + return; + } + _canvasContainer.dom.binary = document.createElement("canvas"); + _canvasContainer.dom.binary.className = "binaryBuffer"; + if (_config.showCanvas === true) { + document.querySelector("#debug").appendChild(_canvasContainer.dom.binary); + } + _canvasContainer.ctx.binary = _canvasContainer.dom.binary.getContext("2d"); + _canvasContainer.dom.binary.width = _binaryImageWrapper.size.x; + _canvasContainer.dom.binary.height = _binaryImageWrapper.size.y; + } + + /** + * Creates a bounding box which encloses all the given patches + * @returns {Array} The minimal bounding box + */ + function boxFromPatches(patches) { + var overAvg, + i, + j, + patch, + transMat, + minx = _binaryImageWrapper.size.x, + miny = _binaryImageWrapper.size.y, + maxx = -_binaryImageWrapper.size.x, + maxy = -_binaryImageWrapper.size.y, + box, + scale; + + // draw all patches which are to be taken into consideration + overAvg = 0; + for (i = 0; i < patches.length; i++) { + patch = patches[i]; + overAvg += patch.rad; + if (_config.showPatches) { + _image_debug2['default'].drawRect(patch.pos, _subImageWrapper.size, _canvasContainer.ctx.binary, { color: "red" }); + } + } + + overAvg /= patches.length; + overAvg = (overAvg * 180 / Math.PI + 90) % 180 - 90; + if (overAvg < 0) { + overAvg += 180; + } + + overAvg = (180 - overAvg) * Math.PI / 180; + transMat = mat2.clone([Math.cos(overAvg), Math.sin(overAvg), -Math.sin(overAvg), Math.cos(overAvg)]); + + // iterate over patches and rotate by angle + for (i = 0; i < patches.length; i++) { + patch = patches[i]; + for (j = 0; j < 4; j++) { + vec2.transformMat2(patch.box[j], patch.box[j], transMat); + } + + if (_config.boxFromPatches.showTransformed) { + _image_debug2['default'].drawPath(patch.box, { x: 0, y: 1 }, _canvasContainer.ctx.binary, { color: '#99ff00', lineWidth: 2 }); + } + } + + // find bounding box + for (i = 0; i < patches.length; i++) { + patch = patches[i]; + for (j = 0; j < 4; j++) { + if (patch.box[j][0] < minx) { + minx = patch.box[j][0]; + } + if (patch.box[j][0] > maxx) { + maxx = patch.box[j][0]; + } + if (patch.box[j][1] < miny) { + miny = patch.box[j][1]; + } + if (patch.box[j][1] > maxy) { + maxy = patch.box[j][1]; + } + } + } + + box = [[minx, miny], [maxx, miny], [maxx, maxy], [minx, maxy]]; + + if (_config.boxFromPatches.showTransformedBox) { + _image_debug2['default'].drawPath(box, { x: 0, y: 1 }, _canvasContainer.ctx.binary, { color: '#ff0000', lineWidth: 2 }); + } + + scale = _config.halfSample ? 2 : 1; + // reverse rotation; + transMat = mat2.invert(transMat, transMat); + for (j = 0; j < 4; j++) { + vec2.transformMat2(box[j], box[j], transMat); + } + + if (_config.boxFromPatches.showBB) { + _image_debug2['default'].drawPath(box, { x: 0, y: 1 }, _canvasContainer.ctx.binary, { color: '#ff0000', lineWidth: 2 }); + } + + for (j = 0; j < 4; j++) { + vec2.scale(box[j], box[j], scale); + } + + return box; + } + + /** + * Creates a binary image of the current image + */ + function binarizeImage() { + _cv_utils2['default'].otsuThreshold(_currentImageWrapper, _binaryImageWrapper); + _binaryImageWrapper.zeroBorder(); + if (_config.showCanvas) { + _binaryImageWrapper.show(_canvasContainer.dom.binary, 255); + } + } + + /** + * Iterate over the entire image + * extract patches + */ + function findPatches() { + var i, + j, + x, + y, + moments, + patchesFound = [], + rasterizer, + rasterResult, + patch; + for (i = 0; i < _numPatches.x; i++) { + for (j = 0; j < _numPatches.y; j++) { + x = _subImageWrapper.size.x * i; + y = _subImageWrapper.size.y * j; + + // seperate parts + skeletonize(x, y); + + // Rasterize, find individual bars + _skelImageWrapper.zeroBorder(); + _array_helper2['default'].init(_labelImageWrapper.data, 0); + rasterizer = _rasterizer2['default'].create(_skelImageWrapper, _labelImageWrapper); + rasterResult = rasterizer.rasterize(0); + + if (_config.showLabels) { + _labelImageWrapper.overlay(_canvasContainer.dom.binary, Math.floor(360 / rasterResult.count), { x: x, y: y }); + } + + // calculate moments from the skeletonized patch + moments = _labelImageWrapper.moments(rasterResult.count); + + // extract eligible patches + patchesFound = patchesFound.concat(describePatch(moments, [i, j], x, y)); + } + } + + if (_config.showFoundPatches) { + for (i = 0; i < patchesFound.length; i++) { + patch = patchesFound[i]; + _image_debug2['default'].drawRect(patch.pos, _subImageWrapper.size, _canvasContainer.ctx.binary, { color: "#99ff00", lineWidth: 2 }); + } + } + + return patchesFound; + } + + /** + * Finds those connected areas which contain at least 6 patches + * and returns them ordered DESC by the number of contained patches + * @param {Number} maxLabel + */ + function findBiggestConnectedAreas(maxLabel) { + var i, + sum, + labelHist = [], + topLabels = []; + + for (i = 0; i < maxLabel; i++) { + labelHist.push(0); + } + sum = _patchLabelGrid.data.length; + while (sum--) { + if (_patchLabelGrid.data[sum] > 0) { + labelHist[_patchLabelGrid.data[sum] - 1]++; + } + } + + labelHist = labelHist.map(function (val, idx) { + return { + val: val, + label: idx + 1 + }; + }); + + labelHist.sort(function (a, b) { + return b.val - a.val; + }); + + // extract top areas with at least 6 patches present + topLabels = labelHist.filter(function (el) { + return el.val >= 5; + }); + + return topLabels; + } + + /** + * + */ + function findBoxes(topLabels, maxLabel) { + var i, + j, + sum, + patches = [], + patch, + box, + boxes = [], + hsv = [0, 1, 1], + rgb = [0, 0, 0]; + + for (i = 0; i < topLabels.length; i++) { + sum = _patchLabelGrid.data.length; + patches.length = 0; + while (sum--) { + if (_patchLabelGrid.data[sum] === topLabels[i].label) { + patch = _imageToPatchGrid.data[sum]; + patches.push(patch); + } + } + box = boxFromPatches(patches); + if (box) { + boxes.push(box); + + // draw patch-labels if requested + if (_config.showRemainingPatchLabels) { + for (j = 0; j < patches.length; j++) { + patch = patches[j]; + hsv[0] = topLabels[i].label / (maxLabel + 1) * 360; + _cv_utils2['default'].hsv2rgb(hsv, rgb); + _image_debug2['default'].drawRect(patch.pos, _subImageWrapper.size, _canvasContainer.ctx.binary, { color: "rgb(" + rgb.join(",") + ")", lineWidth: 2 }); + } + } + } + } + return boxes; + } + + /** + * Find similar moments (via cluster) + * @param {Object} moments + */ + function similarMoments(moments) { + var clusters = _cv_utils2['default'].cluster(moments, 0.90); + var topCluster = _cv_utils2['default'].topGeneric(clusters, 1, function (e) { + return e.getPoints().length; + }); + var points = [], + result = []; + if (topCluster.length === 1) { + points = topCluster[0].item.getPoints(); + for (var i = 0; i < points.length; i++) { + result.push(points[i].point); + } + } + return result; + } + + function skeletonize(x, y) { + _binaryImageWrapper.subImageAsCopy(_subImageWrapper, _cv_utils2['default'].imageRef(x, y)); + _skeletonizer.skeletonize(); + + // Show skeleton if requested + if (_config.showSkeleton) { + _skelImageWrapper.overlay(_canvasContainer.dom.binary, 360, _cv_utils2['default'].imageRef(x, y)); + } + } + + /** + * Extracts and describes those patches which seem to contain a barcode pattern + * @param {Array} moments + * @param {Object} patchPos, + * @param {Number} x + * @param {Number} y + * @returns {Array} list of patches + */ + function describePatch(moments, patchPos, x, y) { + var k, + avg, + eligibleMoments = [], + matchingMoments, + patch, + patchesFound = [], + minComponentWeight = Math.ceil(_patchSize.x / 3); + + if (moments.length >= 2) { + // only collect moments which's area covers at least minComponentWeight pixels. + for (k = 0; k < moments.length; k++) { + if (moments[k].m00 > minComponentWeight) { + eligibleMoments.push(moments[k]); + } + } + + // if at least 2 moments are found which have at least minComponentWeights covered + if (eligibleMoments.length >= 2) { + matchingMoments = similarMoments(eligibleMoments); + avg = 0; + // determine the similarity of the moments + for (k = 0; k < matchingMoments.length; k++) { + avg += matchingMoments[k].rad; + } + + // Only two of the moments are allowed not to fit into the equation + // add the patch to the set + if (matchingMoments.length > 1 && matchingMoments.length >= eligibleMoments.length / 4 * 3 && matchingMoments.length > moments.length / 4) { + avg /= matchingMoments.length; + patch = { + index: patchPos[1] * _numPatches.x + patchPos[0], + pos: { + x: x, + y: y + }, + box: [vec2.clone([x, y]), vec2.clone([x + _subImageWrapper.size.x, y]), vec2.clone([x + _subImageWrapper.size.x, y + _subImageWrapper.size.y]), vec2.clone([x, y + _subImageWrapper.size.y])], + moments: matchingMoments, + rad: avg, + vec: vec2.clone([Math.cos(avg), Math.sin(avg)]) + }; + patchesFound.push(patch); + } + } + } + return patchesFound; + } + + /** + * finds patches which are connected and share the same orientation + * @param {Object} patchesFound + */ + function rasterizeAngularSimilarity(patchesFound) { + var label = 0, + threshold = 0.95, + currIdx = 0, + j, + patch, + hsv = [0, 1, 1], + rgb = [0, 0, 0]; + + function notYetProcessed() { + var i; + for (i = 0; i < _patchLabelGrid.data.length; i++) { + if (_patchLabelGrid.data[i] === 0 && _patchGrid.data[i] === 1) { + return i; + } + } + return _patchLabelGrid.length; + } + + function trace(currentIdx) { + var x, + y, + currentPatch, + idx, + dir, + current = { + x: currentIdx % _patchLabelGrid.size.x, + y: currentIdx / _patchLabelGrid.size.x | 0 + }, + similarity; + + if (currentIdx < _patchLabelGrid.data.length) { + currentPatch = _imageToPatchGrid.data[currentIdx]; + // assign label + _patchLabelGrid.data[currentIdx] = label; + for (dir = 0; dir < _tracer2['default'].searchDirections.length; dir++) { + y = current.y + _tracer2['default'].searchDirections[dir][0]; + x = current.x + _tracer2['default'].searchDirections[dir][1]; + idx = y * _patchLabelGrid.size.x + x; + + // continue if patch empty + if (_patchGrid.data[idx] === 0) { + _patchLabelGrid.data[idx] = Number.MAX_VALUE; + continue; + } + + if (_patchLabelGrid.data[idx] === 0) { + similarity = Math.abs(vec2.dot(_imageToPatchGrid.data[idx].vec, currentPatch.vec)); + if (similarity > threshold) { + trace(idx); + } + } + } + } + } + + // prepare for finding the right patches + _array_helper2['default'].init(_patchGrid.data, 0); + _array_helper2['default'].init(_patchLabelGrid.data, 0); + _array_helper2['default'].init(_imageToPatchGrid.data, null); + + for (j = 0; j < patchesFound.length; j++) { + patch = patchesFound[j]; + _imageToPatchGrid.data[patch.index] = patch; + _patchGrid.data[patch.index] = 1; + } + + // rasterize the patches found to determine area + _patchGrid.zeroBorder(); + + while ((currIdx = notYetProcessed()) < _patchLabelGrid.data.length) { + label++; + trace(currIdx); + } + + // draw patch-labels if requested + if (_config.showPatchLabels) { + for (j = 0; j < _patchLabelGrid.data.length; j++) { + if (_patchLabelGrid.data[j] > 0 && _patchLabelGrid.data[j] <= label) { + patch = _imageToPatchGrid.data[j]; + hsv[0] = _patchLabelGrid.data[j] / (label + 1) * 360; + _cv_utils2['default'].hsv2rgb(hsv, rgb); + _image_debug2['default'].drawRect(patch.pos, _subImageWrapper.size, _canvasContainer.ctx.binary, { color: "rgb(" + rgb.join(",") + ")", lineWidth: 2 }); + } + } + } + + return label; + } + + exports['default'] = { + init: function init(inputImageWrapper, config) { + _config = config; + _inputImageWrapper = inputImageWrapper; + + initBuffers(); + initCanvas(); + }, + + locate: function locate() { + var patchesFound, topLabels, boxes; + + if (_config.halfSample) { + _cv_utils2['default'].halfSample(_inputImageWrapper, _currentImageWrapper); + } + + binarizeImage(); + patchesFound = findPatches(); + // return unless 5% or more patches are found + if (patchesFound.length < _numPatches.x * _numPatches.y * 0.05) { + return null; + } + + // rasterrize area by comparing angular similarity; + var maxLabel = rasterizeAngularSimilarity(patchesFound); + if (maxLabel < 1) { + return null; + } + + // search for area with the most patches (biggest connected area) + topLabels = findBiggestConnectedAreas(maxLabel); + if (topLabels.length === 0) { + return null; + } + + boxes = findBoxes(topLabels, maxLabel); + return boxes; + }, + + checkImageConstraints: function checkImageConstraints(inputStream, config) { + var patchSize, + width = inputStream.getWidth(), + height = inputStream.getHeight(), + halfSample = config.halfSample ? 0.5 : 1, + size, + area; + + // calculate width and height based on area + if (inputStream.getConfig().area) { + area = _cv_utils2['default'].computeImageArea(width, height, inputStream.getConfig().area); + inputStream.setTopRight({ x: area.sx, y: area.sy }); + inputStream.setCanvasSize({ x: width, y: height }); + width = area.sw; + height = area.sh; + } + + size = { + x: Math.floor(width * halfSample), + y: Math.floor(height * halfSample) + }; + + patchSize = _cv_utils2['default'].calculatePatchSize(config.patchSize, size); + console.log("Patch-Size: " + JSON.stringify(patchSize)); + + inputStream.setWidth(Math.floor(Math.floor(size.x / patchSize.x) * (1 / halfSample) * patchSize.x)); + inputStream.setHeight(Math.floor(Math.floor(size.y / patchSize.y) * (1 / halfSample) * patchSize.y)); + + if (inputStream.getWidth() % patchSize.x === 0 && inputStream.getHeight() % patchSize.y === 0) { + return true; + } + + throw new Error("Image dimensions do not comply with the current settings: Width (" + width + " )and height (" + height + ") must a multiple of " + patchSize.x); + } + }; + module.exports = exports['default']; + /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) + +/***/ }, +/* 19 */ +/***/ function(module, exports, __webpack_require__) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } + + var _tracer = __webpack_require__(20); + + var _tracer2 = _interopRequireDefault(_tracer); + + /** + * http://www.codeproject.com/Tips/407172/Connected-Component-Labeling-and-Vectorization + */ + var Rasterizer = { + createContour2D: function createContour2D() { + return { + dir: null, + index: null, + firstVertex: null, + insideContours: null, + nextpeer: null, + prevpeer: null + }; + }, + CONTOUR_DIR: { + CW_DIR: 0, + CCW_DIR: 1, + UNKNOWN_DIR: 2 + }, + DIR: { + OUTSIDE_EDGE: -32767, + INSIDE_EDGE: -32766 + }, + create: function create(imageWrapper, labelWrapper) { + var imageData = imageWrapper.data, + labelData = labelWrapper.data, + width = imageWrapper.size.x, + height = imageWrapper.size.y, + tracer = _tracer2["default"].create(imageWrapper, labelWrapper); + + return { + rasterize: function rasterize(depthlabel) { + var color, + bc, + lc, + labelindex, + cx, + cy, + colorMap = [], + vertex, + p, + cc, + sc, + pos, + connectedCount = 0, + i; + + for (i = 0; i < 400; i++) { + colorMap[i] = 0; + } + + colorMap[0] = imageData[0]; + cc = null; + for (cy = 1; cy < height - 1; cy++) { + labelindex = 0; + bc = colorMap[0]; + for (cx = 1; cx < width - 1; cx++) { + pos = cy * width + cx; + if (labelData[pos] === 0) { + color = imageData[pos]; + if (color !== bc) { + if (labelindex === 0) { + lc = connectedCount + 1; + colorMap[lc] = color; + bc = color; + vertex = tracer.contourTracing(cy, cx, lc, color, Rasterizer.DIR.OUTSIDE_EDGE); + if (vertex !== null) { + connectedCount++; + labelindex = lc; + p = Rasterizer.createContour2D(); + p.dir = Rasterizer.CONTOUR_DIR.CW_DIR; + p.index = labelindex; + p.firstVertex = vertex; + p.nextpeer = cc; + p.insideContours = null; + if (cc !== null) { + cc.prevpeer = p; + } + cc = p; + } + } else { + vertex = tracer.contourTracing(cy, cx, Rasterizer.DIR.INSIDE_EDGE, color, labelindex); + if (vertex !== null) { + p = Rasterizer.createContour2D(); + p.firstVertex = vertex; + p.insideContours = null; + if (depthlabel === 0) { + p.dir = Rasterizer.CONTOUR_DIR.CCW_DIR; + } else { + p.dir = Rasterizer.CONTOUR_DIR.CW_DIR; + } + p.index = depthlabel; + sc = cc; + while (sc !== null && sc.index !== labelindex) { + sc = sc.nextpeer; + } + if (sc !== null) { + p.nextpeer = sc.insideContours; + if (sc.insideContours !== null) { + sc.insideContours.prevpeer = p; + } + sc.insideContours = p; + } + } + } + } else { + labelData[pos] = labelindex; + } + } else if (labelData[pos] === Rasterizer.DIR.OUTSIDE_EDGE || labelData[pos] === Rasterizer.DIR.INSIDE_EDGE) { + labelindex = 0; + if (labelData[pos] === Rasterizer.DIR.INSIDE_EDGE) { + bc = imageData[pos]; + } else { + bc = colorMap[0]; + } + } else { + labelindex = labelData[pos]; + bc = colorMap[labelindex]; + } + } + } + sc = cc; + while (sc !== null) { + sc.index = depthlabel; + sc = sc.nextpeer; + } + return { + cc: cc, + count: connectedCount + }; + }, + debug: { + drawContour: function drawContour(canvas, firstContour) { + var ctx = canvas.getContext("2d"), + pq = firstContour, + iq, + q, + p; + + ctx.strokeStyle = "red"; + ctx.fillStyle = "red"; + ctx.lineWidth = 1; + + if (pq !== null) { + iq = pq.insideContours; + } else { + iq = null; + } + + while (pq !== null) { + if (iq !== null) { + q = iq; + iq = iq.nextpeer; + } else { + q = pq; + pq = pq.nextpeer; + if (pq !== null) { + iq = pq.insideContours; + } else { + iq = null; + } + } + + switch (q.dir) { + case Rasterizer.CONTOUR_DIR.CW_DIR: + ctx.strokeStyle = "red"; + break; + case Rasterizer.CONTOUR_DIR.CCW_DIR: + ctx.strokeStyle = "blue"; + break; + case Rasterizer.CONTOUR_DIR.UNKNOWN_DIR: + ctx.strokeStyle = "green"; + break; + } + + p = q.firstVertex; + ctx.beginPath(); + ctx.moveTo(p.x, p.y); + do { + p = p.next; + ctx.lineTo(p.x, p.y); + } while (p !== q.firstVertex); + ctx.stroke(); + } + } + } + }; + } + }; + + exports["default"] = Rasterizer; + module.exports = exports["default"]; + +/***/ }, +/* 20 */ +/***/ function(module, exports) { + + /** + * http://www.codeproject.com/Tips/407172/Connected-Component-Labeling-and-Vectorization + */ + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + var Tracer = { + searchDirections: [[0, 1], [1, 1], [1, 0], [1, -1], [0, -1], [-1, -1], [-1, 0], [-1, 1]], + create: function create(imageWrapper, labelWrapper) { + var imageData = imageWrapper.data, + labelData = labelWrapper.data, + searchDirections = this.searchDirections, + width = imageWrapper.size.x, + pos; + + function _trace(current, color, label, edgelabel) { + var i, y, x; + + for (i = 0; i < 7; i++) { + y = current.cy + searchDirections[current.dir][0]; + x = current.cx + searchDirections[current.dir][1]; + pos = y * width + x; + if (imageData[pos] === color && (labelData[pos] === 0 || labelData[pos] === label)) { + labelData[pos] = label; + current.cy = y; + current.cx = x; + return true; + } else { + if (labelData[pos] === 0) { + labelData[pos] = edgelabel; + } + current.dir = (current.dir + 1) % 8; + } + } + return false; + } + + function vertex2D(x, y, dir) { + return { + dir: dir, + x: x, + y: y, + next: null, + prev: null + }; + } + + function _contourTracing(sy, sx, label, color, edgelabel) { + var Fv = null, + Cv, + P, + ldir, + current = { + cx: sx, + cy: sy, + dir: 0 + }; + + if (_trace(current, color, label, edgelabel)) { + Fv = vertex2D(sx, sy, current.dir); + Cv = Fv; + ldir = current.dir; + P = vertex2D(current.cx, current.cy, 0); + P.prev = Cv; + Cv.next = P; + P.next = null; + Cv = P; + do { + current.dir = (current.dir + 6) % 8; + _trace(current, color, label, edgelabel); + if (ldir !== current.dir) { + Cv.dir = current.dir; + P = vertex2D(current.cx, current.cy, 0); + P.prev = Cv; + Cv.next = P; + P.next = null; + Cv = P; + } else { + Cv.dir = ldir; + Cv.x = current.cx; + Cv.y = current.cy; + } + ldir = current.dir; + } while (current.cx !== sx || current.cy !== sy); + Fv.prev = Cv.prev; + Cv.prev.next = Fv; + } + return Fv; + } + + return { + trace: function trace(current, color, label, edgelabel) { + return _trace(current, color, label, edgelabel); + }, + contourTracing: function contourTracing(sy, sx, label, color, edgelabel) { + return _contourTracing(sy, sx, label, color, edgelabel); + } + }; + } + }; + + exports["default"] = Tracer; + module.exports = exports["default"]; + +/***/ }, +/* 21 */ +/***/ function(module, exports) { + + /* @preserve ASM BEGIN */ + /* eslint-disable eqeqeq*/ + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + function Skeletonizer(stdlib, foreign, buffer) { + "use asm"; + + var images = new stdlib.Uint8Array(buffer), + size = foreign.size | 0, + imul = stdlib.Math.imul; + + function erode(inImagePtr, outImagePtr) { + inImagePtr = inImagePtr | 0; + outImagePtr = outImagePtr | 0; + + var v = 0, + u = 0, + sum = 0, + yStart1 = 0, + yStart2 = 0, + xStart1 = 0, + xStart2 = 0, + offset = 0; + + for (v = 1; (v | 0) < (size - 1 | 0); v = v + 1 | 0) { + offset = offset + size | 0; + for (u = 1; (u | 0) < (size - 1 | 0); u = u + 1 | 0) { + yStart1 = offset - size | 0; + yStart2 = offset + size | 0; + xStart1 = u - 1 | 0; + xStart2 = u + 1 | 0; + sum = (images[inImagePtr + yStart1 + xStart1 | 0] | 0) + (images[inImagePtr + yStart1 + xStart2 | 0] | 0) + (images[inImagePtr + offset + u | 0] | 0) + (images[inImagePtr + yStart2 + xStart1 | 0] | 0) + (images[inImagePtr + yStart2 + xStart2 | 0] | 0) | 0; + if ((sum | 0) == (5 | 0)) { + images[outImagePtr + offset + u | 0] = 1; + } else { + images[outImagePtr + offset + u | 0] = 0; + } + } + } + return; + } + + function subtract(aImagePtr, bImagePtr, outImagePtr) { + aImagePtr = aImagePtr | 0; + bImagePtr = bImagePtr | 0; + outImagePtr = outImagePtr | 0; + + var length = 0; + + length = imul(size, size) | 0; + + while ((length | 0) > 0) { + length = length - 1 | 0; + images[outImagePtr + length | 0] = (images[aImagePtr + length | 0] | 0) - (images[bImagePtr + length | 0] | 0) | 0; + } + } + + function bitwiseOr(aImagePtr, bImagePtr, outImagePtr) { + aImagePtr = aImagePtr | 0; + bImagePtr = bImagePtr | 0; + outImagePtr = outImagePtr | 0; + + var length = 0; + + length = imul(size, size) | 0; + + while ((length | 0) > 0) { + length = length - 1 | 0; + images[outImagePtr + length | 0] = images[aImagePtr + length | 0] | 0 | (images[bImagePtr + length | 0] | 0) | 0; + } + } + + function countNonZero(imagePtr) { + imagePtr = imagePtr | 0; + + var sum = 0, + length = 0; + + length = imul(size, size) | 0; + + while ((length | 0) > 0) { + length = length - 1 | 0; + sum = (sum | 0) + (images[imagePtr + length | 0] | 0) | 0; + } + + return sum | 0; + } + + function init(imagePtr, value) { + imagePtr = imagePtr | 0; + value = value | 0; + + var length = 0; + + length = imul(size, size) | 0; + + while ((length | 0) > 0) { + length = length - 1 | 0; + images[imagePtr + length | 0] = value; + } + } + + function dilate(inImagePtr, outImagePtr) { + inImagePtr = inImagePtr | 0; + outImagePtr = outImagePtr | 0; + + var v = 0, + u = 0, + sum = 0, + yStart1 = 0, + yStart2 = 0, + xStart1 = 0, + xStart2 = 0, + offset = 0; + + for (v = 1; (v | 0) < (size - 1 | 0); v = v + 1 | 0) { + offset = offset + size | 0; + for (u = 1; (u | 0) < (size - 1 | 0); u = u + 1 | 0) { + yStart1 = offset - size | 0; + yStart2 = offset + size | 0; + xStart1 = u - 1 | 0; + xStart2 = u + 1 | 0; + sum = (images[inImagePtr + yStart1 + xStart1 | 0] | 0) + (images[inImagePtr + yStart1 + xStart2 | 0] | 0) + (images[inImagePtr + offset + u | 0] | 0) + (images[inImagePtr + yStart2 + xStart1 | 0] | 0) + (images[inImagePtr + yStart2 + xStart2 | 0] | 0) | 0; + if ((sum | 0) > (0 | 0)) { + images[outImagePtr + offset + u | 0] = 1; + } else { + images[outImagePtr + offset + u | 0] = 0; + } + } + } + return; + } + + function memcpy(srcImagePtr, dstImagePtr) { + srcImagePtr = srcImagePtr | 0; + dstImagePtr = dstImagePtr | 0; + + var length = 0; + + length = imul(size, size) | 0; + + while ((length | 0) > 0) { + length = length - 1 | 0; + images[dstImagePtr + length | 0] = images[srcImagePtr + length | 0] | 0; + } + } + + function zeroBorder(imagePtr) { + imagePtr = imagePtr | 0; + + var x = 0, + y = 0; + + for (x = 0; (x | 0) < (size - 1 | 0); x = x + 1 | 0) { + images[imagePtr + x | 0] = 0; + images[imagePtr + y | 0] = 0; + y = y + size - 1 | 0; + images[imagePtr + y | 0] = 0; + y = y + 1 | 0; + } + for (x = 0; (x | 0) < (size | 0); x = x + 1 | 0) { + images[imagePtr + y | 0] = 0; + y = y + 1 | 0; + } + } + + function skeletonize() { + var subImagePtr = 0, + erodedImagePtr = 0, + tempImagePtr = 0, + skelImagePtr = 0, + sum = 0, + done = 0; + + erodedImagePtr = imul(size, size) | 0; + tempImagePtr = erodedImagePtr + erodedImagePtr | 0; + skelImagePtr = tempImagePtr + erodedImagePtr | 0; + + // init skel-image + init(skelImagePtr, 0); + zeroBorder(subImagePtr); + + do { + erode(subImagePtr, erodedImagePtr); + dilate(erodedImagePtr, tempImagePtr); + subtract(subImagePtr, tempImagePtr, tempImagePtr); + bitwiseOr(skelImagePtr, tempImagePtr, skelImagePtr); + memcpy(erodedImagePtr, subImagePtr); + sum = countNonZero(subImagePtr) | 0; + done = (sum | 0) == 0 | 0; + } while (!done); + } + + return { + skeletonize: skeletonize + }; + } + + exports["default"] = Skeletonizer; + + /* eslint-enable eqeqeq*/ + /* @preserve ASM END */ + module.exports = exports["default"]; + +/***/ }, +/* 22 */ +/***/ function(module, exports) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + exports["default"] = { + drawRect: function drawRect(pos, size, ctx, style) { + ctx.strokeStyle = style.color; + ctx.fillStyle = style.color; + ctx.lineWidth = 1; + ctx.beginPath(); + ctx.strokeRect(pos.x, pos.y, size.x, size.y); + }, + drawPath: function drawPath(path, def, ctx, style) { + ctx.strokeStyle = style.color; + ctx.fillStyle = style.color; + ctx.lineWidth = style.lineWidth; + ctx.beginPath(); + ctx.moveTo(path[0][def.x], path[0][def.y]); + for (var j = 1; j < path.length; j++) { + ctx.lineTo(path[j][def.x], path[j][def.y]); + } + ctx.closePath(); + ctx.stroke(); + }, + drawImage: function drawImage(imageData, size, ctx) { + var canvasData = ctx.getImageData(0, 0, size.x, size.y), + data = canvasData.data, + imageDataPos = imageData.length, + canvasDataPos = data.length, + value; + + if (canvasDataPos / imageDataPos !== 4) { + return false; + } + while (imageDataPos--) { + value = imageData[imageDataPos]; + data[--canvasDataPos] = 255; + data[--canvasDataPos] = value; + data[--canvasDataPos] = value; + data[--canvasDataPos] = value; + } + ctx.putImageData(canvasData, 0, 0); + return true; + } + }; + module.exports = exports["default"]; + +/***/ }, +/* 23 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + + var _bresenham = __webpack_require__(24); + + var _bresenham2 = _interopRequireDefault(_bresenham); + + var _image_debug = __webpack_require__(22); + + var _image_debug2 = _interopRequireDefault(_image_debug); + + var _code_128_reader = __webpack_require__(25); + + var _code_128_reader2 = _interopRequireDefault(_code_128_reader); + + var _ean_reader = __webpack_require__(27); + + var _ean_reader2 = _interopRequireDefault(_ean_reader); + + var _code_39_reader = __webpack_require__(28); + + var _code_39_reader2 = _interopRequireDefault(_code_39_reader); + + var _code_39_vin_reader = __webpack_require__(29); + + var _code_39_vin_reader2 = _interopRequireDefault(_code_39_vin_reader); + + var _codabar_reader = __webpack_require__(30); + + var _codabar_reader2 = _interopRequireDefault(_codabar_reader); + + var _upc_reader = __webpack_require__(31); + + var _upc_reader2 = _interopRequireDefault(_upc_reader); + + var _ean_8_reader = __webpack_require__(32); + + var _ean_8_reader2 = _interopRequireDefault(_ean_8_reader); + + var _upc_e_reader = __webpack_require__(33); + + var _upc_e_reader2 = _interopRequireDefault(_upc_e_reader); + + var _i2of5_reader = __webpack_require__(34); + + var _i2of5_reader2 = _interopRequireDefault(_i2of5_reader); + + var READERS = { + code_128_reader: _code_128_reader2['default'], + ean_reader: _ean_reader2['default'], + ean_8_reader: _ean_8_reader2['default'], + code_39_reader: _code_39_reader2['default'], + code_39_vin_reader: _code_39_vin_reader2['default'], + codabar_reader: _codabar_reader2['default'], + upc_reader: _upc_reader2['default'], + upc_e_reader: _upc_e_reader2['default'], + i2of5_reader: _i2of5_reader2['default'] + }; + exports['default'] = { + create: function create(config, inputImageWrapper) { + var _canvas = { + ctx: { + frequency: null, + pattern: null, + overlay: null + }, + dom: { + frequency: null, + pattern: null, + overlay: null + } + }, + _barcodeReaders = []; + + initCanvas(); + initReaders(); + initConfig(); + + function initCanvas() { + if (typeof document !== 'undefined') { + var $debug = document.querySelector("#debug.detection"); + _canvas.dom.frequency = document.querySelector("canvas.frequency"); + if (!_canvas.dom.frequency) { + _canvas.dom.frequency = document.createElement("canvas"); + _canvas.dom.frequency.className = "frequency"; + if ($debug) { + $debug.appendChild(_canvas.dom.frequency); + } + } + _canvas.ctx.frequency = _canvas.dom.frequency.getContext("2d"); + + _canvas.dom.pattern = document.querySelector("canvas.patternBuffer"); + if (!_canvas.dom.pattern) { + _canvas.dom.pattern = document.createElement("canvas"); + _canvas.dom.pattern.className = "patternBuffer"; + if ($debug) { + $debug.appendChild(_canvas.dom.pattern); + } + } + _canvas.ctx.pattern = _canvas.dom.pattern.getContext("2d"); + + _canvas.dom.overlay = document.querySelector("canvas.drawingBuffer"); + if (_canvas.dom.overlay) { + _canvas.ctx.overlay = _canvas.dom.overlay.getContext("2d"); + } + } + } + + function initReaders() { + config.readers.forEach(function (readerConfig) { + var reader, + configuration = {}; + + if (typeof readerConfig === 'object') { + reader = readerConfig.format; + configuration = readerConfig.config; + } else if (typeof readerConfig === 'string') { + reader = readerConfig; + } + console.log("Before registering reader: ", reader); + _barcodeReaders.push(new READERS[reader](configuration)); + }); + console.log("Registered Readers: " + _barcodeReaders.map(function (reader) { + return JSON.stringify({ format: reader.FORMAT, config: reader.config }); + }).join(', ')); + } + + function initConfig() { + if (typeof document !== 'undefined') { + var i, + vis = [{ + node: _canvas.dom.frequency, + prop: config.showFrequency + }, { + node: _canvas.dom.pattern, + prop: config.showPattern + }]; + + for (i = 0; i < vis.length; i++) { + if (vis[i].prop === true) { + vis[i].node.style.display = "block"; + } else { + vis[i].node.style.display = "none"; + } + } + } + } + + /** + * extend the line on both ends + * @param {Array} line + * @param {Number} angle + */ + function getExtendedLine(line, angle, ext) { + function extendLine(amount) { + var extension = { + y: amount * Math.sin(angle), + x: amount * Math.cos(angle) + }; + + line[0].y -= extension.y; + line[0].x -= extension.x; + line[1].y += extension.y; + line[1].x += extension.x; + } + + // check if inside image + extendLine(ext); + while (ext > 1 && (!inputImageWrapper.inImageWithBorder(line[0], 0) || !inputImageWrapper.inImageWithBorder(line[1], 0))) { + ext -= Math.ceil(ext / 2); + extendLine(-ext); + } + return line; + } + + function getLine(box) { + return [{ + x: (box[1][0] - box[0][0]) / 2 + box[0][0], + y: (box[1][1] - box[0][1]) / 2 + box[0][1] + }, { + x: (box[3][0] - box[2][0]) / 2 + box[2][0], + y: (box[3][1] - box[2][1]) / 2 + box[2][1] + }]; + } + + function tryDecode(line) { + var result = null, + i, + barcodeLine = _bresenham2['default'].getBarcodeLine(inputImageWrapper, line[0], line[1]); + + if (config.showFrequency) { + _image_debug2['default'].drawPath(line, { x: 'x', y: 'y' }, _canvas.ctx.overlay, { color: 'red', lineWidth: 3 }); + _bresenham2['default'].debug.printFrequency(barcodeLine.line, _canvas.dom.frequency); + } + _bresenham2['default'].toBinaryLine(barcodeLine); + if (config.showPattern) { + _bresenham2['default'].debug.printPattern(barcodeLine.line, _canvas.dom.pattern); + } + + for (i = 0; i < _barcodeReaders.length && result === null; i++) { + result = _barcodeReaders[i].decodePattern(barcodeLine.line); + } + if (result === null) { + return null; + } + return { + codeResult: result, + barcodeLine: barcodeLine + }; + } + + /** + * This method slices the given area apart and tries to detect a barcode-pattern + * for each slice. It returns the decoded barcode, or null if nothing was found + * @param {Array} box + * @param {Array} line + * @param {Number} lineAngle + */ + function tryDecodeBruteForce(box, line, lineAngle) { + var sideLength = Math.sqrt(Math.pow(box[1][0] - box[0][0], 2) + Math.pow(box[1][1] - box[0][1], 2)), + i, + slices = 16, + result = null, + dir, + extension, + xdir = Math.sin(lineAngle), + ydir = Math.cos(lineAngle); + + for (i = 1; i < slices && result === null; i++) { + // move line perpendicular to angle + dir = sideLength / slices * i * (i % 2 === 0 ? -1 : 1); + extension = { + y: dir * xdir, + x: dir * ydir + }; + line[0].y += extension.x; + line[0].x -= extension.y; + line[1].y += extension.x; + line[1].x -= extension.y; + + result = tryDecode(line); + } + return result; + } + + function getLineLength(line) { + return Math.sqrt(Math.pow(Math.abs(line[1].y - line[0].y), 2) + Math.pow(Math.abs(line[1].x - line[0].x), 2)); + } + + /** + * With the help of the configured readers (Code128 or EAN) this function tries to detect a + * valid barcode pattern within the given area. + * @param {Object} box The area to search in + * @returns {Object} the result {codeResult, line, angle, pattern, threshold} + */ + function _decodeFromBoundingBox(box) { + var line, + lineAngle, + ctx = _canvas.ctx.overlay, + result, + lineLength; + + if (config.drawBoundingBox && ctx) { + _image_debug2['default'].drawPath(box, { x: 0, y: 1 }, ctx, { color: "blue", lineWidth: 2 }); + } + + line = getLine(box); + lineLength = getLineLength(line); + lineAngle = Math.atan2(line[1].y - line[0].y, line[1].x - line[0].x); + line = getExtendedLine(line, lineAngle, Math.floor(lineLength * 0.1)); + if (line === null) { + return null; + } + + result = tryDecode(line); + if (result === null) { + result = tryDecodeBruteForce(box, line, lineAngle); + } + + if (result === null) { + return null; + } + + if (result && config.drawScanline && ctx) { + _image_debug2['default'].drawPath(line, { x: 'x', y: 'y' }, ctx, { color: 'red', lineWidth: 3 }); + } + + return { + codeResult: result.codeResult, + line: line, + angle: lineAngle, + pattern: result.barcodeLine.line, + threshold: result.barcodeLine.threshold + }; + } + + return { + decodeFromBoundingBox: function decodeFromBoundingBox(box) { + return _decodeFromBoundingBox(box); + }, + decodeFromBoundingBoxes: function decodeFromBoundingBoxes(boxes) { + var i, result; + for (i = 0; i < boxes.length; i++) { + result = _decodeFromBoundingBox(boxes[i]); + if (result && result.codeResult) { + result.box = boxes[i]; + return result; + } + } + }, + setReaders: function setReaders(readers) { + config.readers = readers; + _barcodeReaders.length = 0; + initReaders(); + } + }; + } + }; + module.exports = exports['default']; + +/***/ }, +/* 24 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + + var _cv_utils = __webpack_require__(5); + + var _cv_utils2 = _interopRequireDefault(_cv_utils); + + var _image_wrapper = __webpack_require__(3); + + var _image_wrapper2 = _interopRequireDefault(_image_wrapper); + + var Bresenham = {}; + + var Slope = { + DIR: { + UP: 1, + DOWN: -1 + } + }; + /** + * Scans a line of the given image from point p1 to p2 and returns a result object containing + * gray-scale values (0-255) of the underlying pixels in addition to the min + * and max values. + * @param {Object} imageWrapper + * @param {Object} p1 The start point {x,y} + * @param {Object} p2 The end point {x,y} + * @returns {line, min, max} + */ + Bresenham.getBarcodeLine = function (imageWrapper, p1, p2) { + var x0 = p1.x | 0, + y0 = p1.y | 0, + x1 = p2.x | 0, + y1 = p2.y | 0, + steep = Math.abs(y1 - y0) > Math.abs(x1 - x0), + deltax, + deltay, + error, + ystep, + y, + tmp, + x, + line = [], + imageData = imageWrapper.data, + width = imageWrapper.size.x, + sum = 0, + val, + min = 255, + max = 0; + + function read(a, b) { + val = imageData[b * width + a]; + sum += val; + min = val < min ? val : min; + max = val > max ? val : max; + line.push(val); + } + + if (steep) { + tmp = x0; + x0 = y0; + y0 = tmp; + + tmp = x1; + x1 = y1; + y1 = tmp; + } + if (x0 > x1) { + tmp = x0; + x0 = x1; + x1 = tmp; + + tmp = y0; + y0 = y1; + y1 = tmp; + } + deltax = x1 - x0; + deltay = Math.abs(y1 - y0); + error = deltax / 2 | 0; + y = y0; + ystep = y0 < y1 ? 1 : -1; + for (x = x0; x < x1; x++) { + if (steep) { + read(y, x); + } else { + read(x, y); + } + error = error - deltay; + if (error < 0) { + y = y + ystep; + error = error + deltax; + } + } + + return { + line: line, + min: min, + max: max + }; + }; + + Bresenham.toOtsuBinaryLine = function (result) { + var line = result.line, + image = new _image_wrapper2['default']({ x: line.length - 1, y: 1 }, line), + threshold = _cv_utils2['default'].determineOtsuThreshold(image, 5); + + line = _cv_utils2['default'].sharpenLine(line); + _cv_utils2['default'].thresholdImage(image, threshold); + + return { + line: line, + threshold: threshold + }; + }; + + /** + * Converts the result from getBarcodeLine into a binary representation + * also considering the frequency and slope of the signal for more robust results + * @param {Object} result {line, min, max} + */ + Bresenham.toBinaryLine = function (result) { + var min = result.min, + max = result.max, + line = result.line, + slope, + slope2, + center = min + (max - min) / 2, + extrema = [], + currentDir, + dir, + threshold = (max - min) / 12, + rThreshold = -threshold, + i, + j; + + // 1. find extrema + currentDir = line[0] > center ? Slope.DIR.UP : Slope.DIR.DOWN; + extrema.push({ + pos: 0, + val: line[0] + }); + for (i = 0; i < line.length - 2; i++) { + slope = line[i + 1] - line[i]; + slope2 = line[i + 2] - line[i + 1]; + if (slope + slope2 < rThreshold && line[i + 1] < center * 1.5) { + dir = Slope.DIR.DOWN; + } else if (slope + slope2 > threshold && line[i + 1] > center * 0.5) { + dir = Slope.DIR.UP; + } else { + dir = currentDir; + } + + if (currentDir !== dir) { + extrema.push({ + pos: i, + val: line[i] + }); + currentDir = dir; + } + } + extrema.push({ + pos: line.length, + val: line[line.length - 1] + }); + + for (j = extrema[0].pos; j < extrema[1].pos; j++) { + line[j] = line[j] > center ? 0 : 1; + } + + // iterate over extrema and convert to binary based on avg between minmax + for (i = 1; i < extrema.length - 1; i++) { + if (extrema[i + 1].val > extrema[i].val) { + threshold = extrema[i].val + (extrema[i + 1].val - extrema[i].val) / 3 * 2 | 0; + } else { + threshold = extrema[i + 1].val + (extrema[i].val - extrema[i + 1].val) / 3 | 0; + } + + for (j = extrema[i].pos; j < extrema[i + 1].pos; j++) { + line[j] = line[j] > threshold ? 0 : 1; + } + } + + return { + line: line, + threshold: threshold + }; + }; + + /** + * Used for development only + */ + Bresenham.debug = { + printFrequency: function printFrequency(line, canvas) { + var i, + ctx = canvas.getContext("2d"); + canvas.width = line.length; + canvas.height = 256; + + ctx.beginPath(); + ctx.strokeStyle = "blue"; + for (i = 0; i < line.length; i++) { + ctx.moveTo(i, 255); + ctx.lineTo(i, 255 - line[i]); + } + ctx.stroke(); + ctx.closePath(); + }, + + printPattern: function printPattern(line, canvas) { + var ctx = canvas.getContext("2d"), + i; + + canvas.width = line.length; + ctx.fillColor = "black"; + for (i = 0; i < line.length; i++) { + if (line[i] === 1) { + ctx.fillRect(i, 0, 1, 100); + } + } + } + }; + + exports['default'] = Bresenham; + module.exports = exports['default']; + +/***/ }, +/* 25 */ +/***/ function(module, exports, __webpack_require__) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } + + var _barcode_reader = __webpack_require__(26); + + var _barcode_reader2 = _interopRequireDefault(_barcode_reader); + + function Code128Reader() { + _barcode_reader2["default"].call(this); + } + + var properties = { + CODE_SHIFT: { value: 98 }, + CODE_C: { value: 99 }, + CODE_B: { value: 100 }, + CODE_A: { value: 101 }, + START_CODE_A: { value: 103 }, + START_CODE_B: { value: 104 }, + START_CODE_C: { value: 105 }, + STOP_CODE: { value: 106 }, + MODULO: { value: 11 }, + CODE_PATTERN: { value: [[2, 1, 2, 2, 2, 2], [2, 2, 2, 1, 2, 2], [2, 2, 2, 2, 2, 1], [1, 2, 1, 2, 2, 3], [1, 2, 1, 3, 2, 2], [1, 3, 1, 2, 2, 2], [1, 2, 2, 2, 1, 3], [1, 2, 2, 3, 1, 2], [1, 3, 2, 2, 1, 2], [2, 2, 1, 2, 1, 3], [2, 2, 1, 3, 1, 2], [2, 3, 1, 2, 1, 2], [1, 1, 2, 2, 3, 2], [1, 2, 2, 1, 3, 2], [1, 2, 2, 2, 3, 1], [1, 1, 3, 2, 2, 2], [1, 2, 3, 1, 2, 2], [1, 2, 3, 2, 2, 1], [2, 2, 3, 2, 1, 1], [2, 2, 1, 1, 3, 2], [2, 2, 1, 2, 3, 1], [2, 1, 3, 2, 1, 2], [2, 2, 3, 1, 1, 2], [3, 1, 2, 1, 3, 1], [3, 1, 1, 2, 2, 2], [3, 2, 1, 1, 2, 2], [3, 2, 1, 2, 2, 1], [3, 1, 2, 2, 1, 2], [3, 2, 2, 1, 1, 2], [3, 2, 2, 2, 1, 1], [2, 1, 2, 1, 2, 3], [2, 1, 2, 3, 2, 1], [2, 3, 2, 1, 2, 1], [1, 1, 1, 3, 2, 3], [1, 3, 1, 1, 2, 3], [1, 3, 1, 3, 2, 1], [1, 1, 2, 3, 1, 3], [1, 3, 2, 1, 1, 3], [1, 3, 2, 3, 1, 1], [2, 1, 1, 3, 1, 3], [2, 3, 1, 1, 1, 3], [2, 3, 1, 3, 1, 1], [1, 1, 2, 1, 3, 3], [1, 1, 2, 3, 3, 1], [1, 3, 2, 1, 3, 1], [1, 1, 3, 1, 2, 3], [1, 1, 3, 3, 2, 1], [1, 3, 3, 1, 2, 1], [3, 1, 3, 1, 2, 1], [2, 1, 1, 3, 3, 1], [2, 3, 1, 1, 3, 1], [2, 1, 3, 1, 1, 3], [2, 1, 3, 3, 1, 1], [2, 1, 3, 1, 3, 1], [3, 1, 1, 1, 2, 3], [3, 1, 1, 3, 2, 1], [3, 3, 1, 1, 2, 1], [3, 1, 2, 1, 1, 3], [3, 1, 2, 3, 1, 1], [3, 3, 2, 1, 1, 1], [3, 1, 4, 1, 1, 1], [2, 2, 1, 4, 1, 1], [4, 3, 1, 1, 1, 1], [1, 1, 1, 2, 2, 4], [1, 1, 1, 4, 2, 2], [1, 2, 1, 1, 2, 4], [1, 2, 1, 4, 2, 1], [1, 4, 1, 1, 2, 2], [1, 4, 1, 2, 2, 1], [1, 1, 2, 2, 1, 4], [1, 1, 2, 4, 1, 2], [1, 2, 2, 1, 1, 4], [1, 2, 2, 4, 1, 1], [1, 4, 2, 1, 1, 2], [1, 4, 2, 2, 1, 1], [2, 4, 1, 2, 1, 1], [2, 2, 1, 1, 1, 4], [4, 1, 3, 1, 1, 1], [2, 4, 1, 1, 1, 2], [1, 3, 4, 1, 1, 1], [1, 1, 1, 2, 4, 2], [1, 2, 1, 1, 4, 2], [1, 2, 1, 2, 4, 1], [1, 1, 4, 2, 1, 2], [1, 2, 4, 1, 1, 2], [1, 2, 4, 2, 1, 1], [4, 1, 1, 2, 1, 2], [4, 2, 1, 1, 1, 2], [4, 2, 1, 2, 1, 1], [2, 1, 2, 1, 4, 1], [2, 1, 4, 1, 2, 1], [4, 1, 2, 1, 2, 1], [1, 1, 1, 1, 4, 3], [1, 1, 1, 3, 4, 1], [1, 3, 1, 1, 4, 1], [1, 1, 4, 1, 1, 3], [1, 1, 4, 3, 1, 1], [4, 1, 1, 1, 1, 3], [4, 1, 1, 3, 1, 1], [1, 1, 3, 1, 4, 1], [1, 1, 4, 1, 3, 1], [3, 1, 1, 1, 4, 1], [4, 1, 1, 1, 3, 1], [2, 1, 1, 4, 1, 2], [2, 1, 1, 2, 1, 4], [2, 1, 1, 2, 3, 2], [2, 3, 3, 1, 1, 1, 2]] }, + SINGLE_CODE_ERROR: { value: 1 }, + AVG_CODE_ERROR: { value: 0.5 }, + FORMAT: { value: "code_128", writeable: false } + }; + + Code128Reader.prototype = Object.create(_barcode_reader2["default"].prototype, properties); + Code128Reader.prototype.constructor = Code128Reader; + + Code128Reader.prototype._decodeCode = function (start) { + var counter = [0, 0, 0, 0, 0, 0], + i, + self = this, + offset = start, + isWhite = !self._row[offset], + counterPos = 0, + bestMatch = { + error: Number.MAX_VALUE, + code: -1, + start: start, + end: start + }, + code, + error, + normalized; + + for (i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + if (counterPos === counter.length - 1) { + normalized = self._normalize(counter); + if (normalized) { + for (code = 0; code < self.CODE_PATTERN.length; code++) { + error = self._matchPattern(normalized, self.CODE_PATTERN[code]); + if (error < bestMatch.error) { + bestMatch.code = code; + bestMatch.error = error; + } + } + bestMatch.end = i; + return bestMatch; + } + } else { + counterPos++; + } + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + return null; + }; + + Code128Reader.prototype._findStart = function () { + var counter = [0, 0, 0, 0, 0, 0], + i, + self = this, + offset = self._nextSet(self._row), + isWhite = false, + counterPos = 0, + bestMatch = { + error: Number.MAX_VALUE, + code: -1, + start: 0, + end: 0 + }, + code, + error, + j, + sum, + normalized; + + for (i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + if (counterPos === counter.length - 1) { + sum = 0; + for (j = 0; j < counter.length; j++) { + sum += counter[j]; + } + normalized = self._normalize(counter); + if (normalized) { + for (code = self.START_CODE_A; code <= self.START_CODE_C; code++) { + error = self._matchPattern(normalized, self.CODE_PATTERN[code]); + if (error < bestMatch.error) { + bestMatch.code = code; + bestMatch.error = error; + } + } + if (bestMatch.error < self.AVG_CODE_ERROR) { + bestMatch.start = i - sum; + bestMatch.end = i; + return bestMatch; + } + } + + for (j = 0; j < 4; j++) { + counter[j] = counter[j + 2]; + } + counter[4] = 0; + counter[5] = 0; + counterPos--; + } else { + counterPos++; + } + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + return null; + }; + + Code128Reader.prototype._decode = function () { + var self = this, + startInfo = self._findStart(), + code = null, + done = false, + result = [], + multiplier = 0, + checksum = 0, + codeset, + rawResult = [], + decodedCodes = [], + shiftNext = false, + unshift; + + if (startInfo === null) { + return null; + } + code = { + code: startInfo.code, + start: startInfo.start, + end: startInfo.end + }; + decodedCodes.push(code); + checksum = code.code; + switch (code.code) { + case self.START_CODE_A: + codeset = self.CODE_A; + break; + case self.START_CODE_B: + codeset = self.CODE_B; + break; + case self.START_CODE_C: + codeset = self.CODE_C; + break; + default: + return null; + } + + while (!done) { + unshift = shiftNext; + shiftNext = false; + code = self._decodeCode(code.end); + if (code !== null) { + if (code.code !== self.STOP_CODE) { + rawResult.push(code.code); + multiplier++; + checksum += multiplier * code.code; + } + decodedCodes.push(code); + + switch (codeset) { + case self.CODE_A: + if (code.code < 64) { + result.push(String.fromCharCode(32 + code.code)); + } else if (code.code < 96) { + result.push(String.fromCharCode(code.code - 64)); + } else { + switch (code.code) { + case self.CODE_SHIFT: + shiftNext = true; + codeset = self.CODE_B; + break; + case self.CODE_B: + codeset = self.CODE_B; + break; + case self.CODE_C: + codeset = self.CODE_C; + break; + case self.STOP_CODE: + done = true; + break; + } + } + break; + case self.CODE_B: + if (code.code < 96) { + result.push(String.fromCharCode(32 + code.code)); + } else { + switch (code.code) { + case self.CODE_SHIFT: + shiftNext = true; + codeset = self.CODE_A; + break; + case self.CODE_A: + codeset = self.CODE_A; + break; + case self.CODE_C: + codeset = self.CODE_C; + break; + case self.STOP_CODE: + done = true; + break; + } + } + break; + case self.CODE_C: + if (code.code < 100) { + result.push(code.code < 10 ? "0" + code.code : code.code); + } + switch (code.code) { + case self.CODE_A: + codeset = self.CODE_A; + break; + case self.CODE_B: + codeset = self.CODE_B; + break; + case self.STOP_CODE: + done = true; + break; + } + break; + } + } else { + done = true; + } + if (unshift) { + codeset = codeset === self.CODE_A ? self.CODE_B : self.CODE_A; + } + } + + if (code === null) { + return null; + } + + // find end bar + code.end = self._nextUnset(self._row, code.end); + if (!self._verifyTrailingWhitespace(code)) { + return null; + } + + // checksum + // Does not work correctly yet!!! startcode - endcode? + checksum -= multiplier * rawResult[rawResult.length - 1]; + if (checksum % 103 !== rawResult[rawResult.length - 1]) { + return null; + } + + if (!result.length) { + return null; + } + + // remove last code from result (checksum) + result.splice(result.length - 1, 1); + + return { + code: result.join(""), + start: startInfo.start, + end: code.end, + codeset: codeset, + startInfo: startInfo, + decodedCodes: decodedCodes, + endInfo: code + }; + }; + + _barcode_reader2["default"].prototype._verifyTrailingWhitespace = function (endInfo) { + var self = this, + trailingWhitespaceEnd; + + trailingWhitespaceEnd = endInfo.end + (endInfo.end - endInfo.start) / 2; + if (trailingWhitespaceEnd < self._row.length) { + if (self._matchRange(endInfo.end, trailingWhitespaceEnd, 0)) { + return endInfo; + } + } + return null; + }; + + exports["default"] = Code128Reader; + module.exports = exports["default"]; + +/***/ }, +/* 26 */ +/***/ function(module, exports) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + function BarcodeReader(config) { + this._row = []; + this.config = config || {}; + return this; + } + + BarcodeReader.prototype._nextUnset = function (line, start) { + var i; + + if (start === undefined) { + start = 0; + } + for (i = start; i < line.length; i++) { + if (!line[i]) { + return i; + } + } + return line.length; + }; + + BarcodeReader.prototype._matchPattern = function (counter, code) { + var i, + error = 0, + singleError = 0, + modulo = this.MODULO, + maxSingleError = this.SINGLE_CODE_ERROR || 1; + + for (i = 0; i < counter.length; i++) { + singleError = Math.abs(code[i] - counter[i]); + if (singleError > maxSingleError) { + return Number.MAX_VALUE; + } + error += singleError; + } + return error / modulo; + }; + + BarcodeReader.prototype._nextSet = function (line, offset) { + var i; + + offset = offset || 0; + for (i = offset; i < line.length; i++) { + if (line[i]) { + return i; + } + } + return line.length; + }; + + BarcodeReader.prototype._normalize = function (counter, modulo) { + var i, + self = this, + sum = 0, + ratio, + numOnes = 0, + normalized = [], + norm = 0; + + if (!modulo) { + modulo = self.MODULO; + } + for (i = 0; i < counter.length; i++) { + if (counter[i] === 1) { + numOnes++; + } else { + sum += counter[i]; + } + } + ratio = sum / (modulo - numOnes); + if (ratio > 1.0) { + for (i = 0; i < counter.length; i++) { + norm = counter[i] === 1 ? counter[i] : counter[i] / ratio; + normalized.push(norm); + } + } else { + ratio = (sum + numOnes) / modulo; + for (i = 0; i < counter.length; i++) { + norm = counter[i] / ratio; + normalized.push(norm); + } + } + return normalized; + }; + + BarcodeReader.prototype._matchTrace = function (cmpCounter, epsilon) { + var counter = [], + i, + self = this, + offset = self._nextSet(self._row), + isWhite = !self._row[offset], + counterPos = 0, + bestMatch = { + error: Number.MAX_VALUE, + code: -1, + start: 0 + }, + error; + + if (cmpCounter) { + for (i = 0; i < cmpCounter.length; i++) { + counter.push(0); + } + for (i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + if (counterPos === counter.length - 1) { + error = self._matchPattern(counter, cmpCounter); + + if (error < epsilon) { + bestMatch.start = i - offset; + bestMatch.end = i; + bestMatch.counter = counter; + return bestMatch; + } else { + return null; + } + } else { + counterPos++; + } + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + } else { + counter.push(0); + for (i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + counterPos++; + counter.push(0); + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + } + + // if cmpCounter was not given + bestMatch.start = offset; + bestMatch.end = self._row.length - 1; + bestMatch.counter = counter; + return bestMatch; + }; + + BarcodeReader.prototype.decodePattern = function (pattern) { + var self = this, + result; + + self._row = pattern; + result = self._decode(); + if (result === null) { + self._row.reverse(); + result = self._decode(); + if (result) { + result.direction = BarcodeReader.DIRECTION.REVERSE; + result.start = self._row.length - result.start; + result.end = self._row.length - result.end; + } + } else { + result.direction = BarcodeReader.DIRECTION.FORWARD; + } + if (result) { + result.format = self.FORMAT; + } + return result; + }; + + BarcodeReader.prototype._matchRange = function (start, end, value) { + var i; + + start = start < 0 ? 0 : start; + for (i = start; i < end; i++) { + if (this._row[i] !== value) { + return false; + } + } + return true; + }; + + BarcodeReader.prototype._fillCounters = function (offset, end, isWhite) { + var self = this, + counterPos = 0, + i, + counters = []; + + isWhite = typeof isWhite !== 'undefined' ? isWhite : true; + offset = typeof offset !== 'undefined' ? offset : self._nextUnset(self._row); + end = end || self._row.length; + + counters[counterPos] = 0; + for (i = offset; i < end; i++) { + if (self._row[i] ^ isWhite) { + counters[counterPos]++; + } else { + counterPos++; + counters[counterPos] = 1; + isWhite = !isWhite; + } + } + return counters; + }; + + Object.defineProperty(BarcodeReader.prototype, "FORMAT", { + value: 'unknown', + writeable: false + }); + + BarcodeReader.DIRECTION = { + FORWARD: 1, + REVERSE: -1 + }; + + BarcodeReader.Exception = { + StartNotFoundException: "Start-Info was not found!", + CodeNotFoundException: "Code could not be found!", + PatternNotFoundException: "Pattern could not be found!" + }; + + BarcodeReader.CONFIG_KEYS = {}; + + exports['default'] = BarcodeReader; + module.exports = exports['default']; + +/***/ }, +/* 27 */ +/***/ function(module, exports, __webpack_require__) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } + + var _barcode_reader = __webpack_require__(26); + + var _barcode_reader2 = _interopRequireDefault(_barcode_reader); + + function EANReader(opts) { + _barcode_reader2["default"].call(this, opts); + } + + var properties = { + CODE_L_START: { value: 0 }, + MODULO: { value: 7 }, + CODE_G_START: { value: 10 }, + START_PATTERN: { value: [1 / 3 * 7, 1 / 3 * 7, 1 / 3 * 7] }, + STOP_PATTERN: { value: [1 / 3 * 7, 1 / 3 * 7, 1 / 3 * 7] }, + MIDDLE_PATTERN: { value: [1 / 5 * 7, 1 / 5 * 7, 1 / 5 * 7, 1 / 5 * 7, 1 / 5 * 7] }, + CODE_PATTERN: { value: [[3, 2, 1, 1], [2, 2, 2, 1], [2, 1, 2, 2], [1, 4, 1, 1], [1, 1, 3, 2], [1, 2, 3, 1], [1, 1, 1, 4], [1, 3, 1, 2], [1, 2, 1, 3], [3, 1, 1, 2], [1, 1, 2, 3], [1, 2, 2, 2], [2, 2, 1, 2], [1, 1, 4, 1], [2, 3, 1, 1], [1, 3, 2, 1], [4, 1, 1, 1], [2, 1, 3, 1], [3, 1, 2, 1], [2, 1, 1, 3]] }, + CODE_FREQUENCY: { value: [0, 11, 13, 14, 19, 25, 28, 21, 22, 26] }, + SINGLE_CODE_ERROR: { value: 0.67 }, + AVG_CODE_ERROR: { value: 0.27 }, + FORMAT: { value: "ean_13", writeable: false } + }; + + EANReader.prototype = Object.create(_barcode_reader2["default"].prototype, properties); + EANReader.prototype.constructor = EANReader; + + EANReader.prototype._decodeCode = function (start, coderange) { + var counter = [0, 0, 0, 0], + i, + self = this, + offset = start, + isWhite = !self._row[offset], + counterPos = 0, + bestMatch = { + error: Number.MAX_VALUE, + code: -1, + start: start, + end: start + }, + code, + error, + normalized; + + if (!coderange) { + coderange = self.CODE_PATTERN.length; + } + + for (i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + if (counterPos === counter.length - 1) { + normalized = self._normalize(counter); + if (normalized) { + for (code = 0; code < coderange; code++) { + error = self._matchPattern(normalized, self.CODE_PATTERN[code]); + if (error < bestMatch.error) { + bestMatch.code = code; + bestMatch.error = error; + } + } + bestMatch.end = i; + if (bestMatch.error > self.AVG_CODE_ERROR) { + return null; + } + return bestMatch; + } + } else { + counterPos++; + } + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + return null; + }; + + EANReader.prototype._findPattern = function (pattern, offset, isWhite, tryHarder, epsilon) { + var counter = [], + self = this, + i, + counterPos = 0, + bestMatch = { + error: Number.MAX_VALUE, + code: -1, + start: 0, + end: 0 + }, + error, + j, + sum, + normalized; + + if (!offset) { + offset = self._nextSet(self._row); + } + + if (isWhite === undefined) { + isWhite = false; + } + + if (tryHarder === undefined) { + tryHarder = true; + } + + if (epsilon === undefined) { + epsilon = self.AVG_CODE_ERROR; + } + + for (i = 0; i < pattern.length; i++) { + counter[i] = 0; + } + + for (i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + if (counterPos === counter.length - 1) { + sum = 0; + for (j = 0; j < counter.length; j++) { + sum += counter[j]; + } + normalized = self._normalize(counter); + if (normalized) { + error = self._matchPattern(normalized, pattern); + + if (error < epsilon) { + bestMatch.error = error; + bestMatch.start = i - sum; + bestMatch.end = i; + return bestMatch; + } + } + if (tryHarder) { + for (j = 0; j < counter.length - 2; j++) { + counter[j] = counter[j + 2]; + } + counter[counter.length - 2] = 0; + counter[counter.length - 1] = 0; + counterPos--; + } else { + return null; + } + } else { + counterPos++; + } + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + return null; + }; + + EANReader.prototype._findStart = function () { + var self = this, + leadingWhitespaceStart, + offset = self._nextSet(self._row), + startInfo; + + while (!startInfo) { + startInfo = self._findPattern(self.START_PATTERN, offset); + if (!startInfo) { + return null; + } + leadingWhitespaceStart = startInfo.start - (startInfo.end - startInfo.start); + if (leadingWhitespaceStart >= 0) { + if (self._matchRange(leadingWhitespaceStart, startInfo.start, 0)) { + return startInfo; + } + } + offset = startInfo.end; + startInfo = null; + } + }; + + EANReader.prototype._verifyTrailingWhitespace = function (endInfo) { + var self = this, + trailingWhitespaceEnd; + + trailingWhitespaceEnd = endInfo.end + (endInfo.end - endInfo.start); + if (trailingWhitespaceEnd < self._row.length) { + if (self._matchRange(endInfo.end, trailingWhitespaceEnd, 0)) { + return endInfo; + } + } + return null; + }; + + EANReader.prototype._findEnd = function (offset, isWhite) { + var self = this, + endInfo = self._findPattern(self.STOP_PATTERN, offset, isWhite, false); + + return endInfo !== null ? self._verifyTrailingWhitespace(endInfo) : null; + }; + + EANReader.prototype._calculateFirstDigit = function (codeFrequency) { + var i, + self = this; + + for (i = 0; i < self.CODE_FREQUENCY.length; i++) { + if (codeFrequency === self.CODE_FREQUENCY[i]) { + return i; + } + } + return null; + }; + + EANReader.prototype._decodePayload = function (code, result, decodedCodes) { + var i, + self = this, + codeFrequency = 0x0, + firstDigit; + + for (i = 0; i < 6; i++) { + code = self._decodeCode(code.end); + if (!code) { + return null; + } + if (code.code >= self.CODE_G_START) { + code.code = code.code - self.CODE_G_START; + codeFrequency |= 1 << 5 - i; + } else { + codeFrequency |= 0 << 5 - i; + } + result.push(code.code); + decodedCodes.push(code); + } + + firstDigit = self._calculateFirstDigit(codeFrequency); + if (firstDigit === null) { + return null; + } + result.unshift(firstDigit); + + code = self._findPattern(self.MIDDLE_PATTERN, code.end, true, false); + if (code === null) { + return null; + } + decodedCodes.push(code); + + for (i = 0; i < 6; i++) { + code = self._decodeCode(code.end, self.CODE_G_START); + if (!code) { + return null; + } + decodedCodes.push(code); + result.push(code.code); + } + + return code; + }; + + EANReader.prototype._decode = function () { + var startInfo, + self = this, + code, + result = [], + decodedCodes = []; + + startInfo = self._findStart(); + if (!startInfo) { + return null; + } + code = { + code: startInfo.code, + start: startInfo.start, + end: startInfo.end + }; + decodedCodes.push(code); + code = self._decodePayload(code, result, decodedCodes); + if (!code) { + return null; + } + code = self._findEnd(code.end, false); + if (!code) { + return null; + } + + decodedCodes.push(code); + + // Checksum + if (!self._checksum(result)) { + return null; + } + + return { + code: result.join(""), + start: startInfo.start, + end: code.end, + codeset: "", + startInfo: startInfo, + decodedCodes: decodedCodes + }; + }; + + EANReader.prototype._checksum = function (result) { + var sum = 0, + i; + + for (i = result.length - 2; i >= 0; i -= 2) { + sum += result[i]; + } + sum *= 3; + for (i = result.length - 1; i >= 0; i -= 2) { + sum += result[i]; + } + return sum % 10 === 0; + }; + + exports["default"] = EANReader; + module.exports = exports["default"]; + +/***/ }, +/* 28 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + + var _barcode_reader = __webpack_require__(26); + + var _barcode_reader2 = _interopRequireDefault(_barcode_reader); + + var _array_helper = __webpack_require__(17); + + var _array_helper2 = _interopRequireDefault(_array_helper); + + function Code39Reader() { + _barcode_reader2['default'].call(this); + } + + var properties = { + ALPHABETH_STRING: { value: "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ-. *$/+%" }, + ALPHABET: { value: [48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 45, 46, 32, 42, 36, 47, 43, 37] }, + CHARACTER_ENCODINGS: { value: [0x034, 0x121, 0x061, 0x160, 0x031, 0x130, 0x070, 0x025, 0x124, 0x064, 0x109, 0x049, 0x148, 0x019, 0x118, 0x058, 0x00D, 0x10C, 0x04C, 0x01C, 0x103, 0x043, 0x142, 0x013, 0x112, 0x052, 0x007, 0x106, 0x046, 0x016, 0x181, 0x0C1, 0x1C0, 0x091, 0x190, 0x0D0, 0x085, 0x184, 0x0C4, 0x094, 0x0A8, 0x0A2, 0x08A, 0x02A] }, + ASTERISK: { value: 0x094 }, + FORMAT: { value: "code_39", writeable: false } + }; + + Code39Reader.prototype = Object.create(_barcode_reader2['default'].prototype, properties); + Code39Reader.prototype.constructor = Code39Reader; + + Code39Reader.prototype._toCounters = function (start, counter) { + var self = this, + numCounters = counter.length, + end = self._row.length, + isWhite = !self._row[start], + i, + counterPos = 0; + + _array_helper2['default'].init(counter, 0); + + for (i = start; i < end; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + counterPos++; + if (counterPos === numCounters) { + break; + } else { + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + } + + return counter; + }; + + Code39Reader.prototype._decode = function () { + var self = this, + counters = [0, 0, 0, 0, 0, 0, 0, 0, 0], + result = [], + start = self._findStart(), + decodedChar, + lastStart, + pattern, + nextStart; + + if (!start) { + return null; + } + nextStart = self._nextSet(self._row, start.end); + + do { + counters = self._toCounters(nextStart, counters); + pattern = self._toPattern(counters); + if (pattern < 0) { + return null; + } + decodedChar = self._patternToChar(pattern); + if (decodedChar < 0) { + return null; + } + result.push(decodedChar); + lastStart = nextStart; + nextStart += _array_helper2['default'].sum(counters); + nextStart = self._nextSet(self._row, nextStart); + } while (decodedChar !== '*'); + result.pop(); + + if (!result.length) { + return null; + } + + if (!self._verifyTrailingWhitespace(lastStart, nextStart, counters)) { + return null; + } + + return { + code: result.join(""), + start: start.start, + end: nextStart, + startInfo: start, + decodedCodes: result + }; + }; + + Code39Reader.prototype._verifyTrailingWhitespace = function (lastStart, nextStart, counters) { + var trailingWhitespaceEnd, + patternSize = _array_helper2['default'].sum(counters); + + trailingWhitespaceEnd = nextStart - lastStart - patternSize; + if (trailingWhitespaceEnd * 3 >= patternSize) { + return true; + } + return false; + }; + + Code39Reader.prototype._patternToChar = function (pattern) { + var i, + self = this; + + for (i = 0; i < self.CHARACTER_ENCODINGS.length; i++) { + if (self.CHARACTER_ENCODINGS[i] === pattern) { + return String.fromCharCode(self.ALPHABET[i]); + } + } + }; + + Code39Reader.prototype._findNextWidth = function (counters, current) { + var i, + minWidth = Number.MAX_VALUE; + + for (i = 0; i < counters.length; i++) { + if (counters[i] < minWidth && counters[i] > current) { + minWidth = counters[i]; + } + } + + return minWidth; + }; + + Code39Reader.prototype._toPattern = function (counters) { + var numCounters = counters.length, + maxNarrowWidth = 0, + numWideBars = numCounters, + wideBarWidth = 0, + self = this, + pattern, + i; + + while (numWideBars > 3) { + maxNarrowWidth = self._findNextWidth(counters, maxNarrowWidth); + numWideBars = 0; + pattern = 0; + for (i = 0; i < numCounters; i++) { + if (counters[i] > maxNarrowWidth) { + pattern |= 1 << numCounters - 1 - i; + numWideBars++; + wideBarWidth += counters[i]; + } + } + + if (numWideBars === 3) { + for (i = 0; i < numCounters && numWideBars > 0; i++) { + if (counters[i] > maxNarrowWidth) { + numWideBars--; + if (counters[i] * 2 >= wideBarWidth) { + return -1; + } + } + } + return pattern; + } + } + return -1; + }; + + Code39Reader.prototype._findStart = function () { + var self = this, + offset = self._nextSet(self._row), + patternStart = offset, + counter = [0, 0, 0, 0, 0, 0, 0, 0, 0], + counterPos = 0, + isWhite = false, + i, + j, + whiteSpaceMustStart; + + for (i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + if (counterPos === counter.length - 1) { + // find start pattern + if (self._toPattern(counter) === self.ASTERISK) { + whiteSpaceMustStart = Math.floor(Math.max(0, patternStart - (i - patternStart) / 4)); + if (self._matchRange(whiteSpaceMustStart, patternStart, 0)) { + return { + start: patternStart, + end: i + }; + } + } + + patternStart += counter[0] + counter[1]; + for (j = 0; j < 7; j++) { + counter[j] = counter[j + 2]; + } + counter[7] = 0; + counter[8] = 0; + counterPos--; + } else { + counterPos++; + } + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + return null; + }; + + exports['default'] = Code39Reader; + module.exports = exports['default']; + +/***/ }, +/* 29 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + + var _code_39_reader = __webpack_require__(28); + + var _code_39_reader2 = _interopRequireDefault(_code_39_reader); + + function Code39VINReader() { + _code_39_reader2['default'].call(this); + } + + var patterns = { + IOQ: /[IOQ]/g, + AZ09: /[A-Z0-9]{17}/ + }; + + Code39VINReader.prototype = Object.create(_code_39_reader2['default'].prototype); + Code39VINReader.prototype.constructor = Code39VINReader; + + // Cribbed from: + // https://github.com/zxing/zxing/blob/master/core/src/main/java/com/google/zxing/client/result/VINResultParser.java + Code39VINReader.prototype._decode = function () { + var result = _code_39_reader2['default'].prototype._decode.apply(this); + if (!result) { + return null; + } + + var code = result.code; + + if (!code) { + return null; + } + + code = code.replace(patterns.IOQ, ''); + + if (!code.match(patterns.AZ09)) { + console.log('Failed AZ09 pattern code:', code); + return null; + } + + if (!this._checkChecksum(code)) { + return null; + } + + result.code = code; + return result; + }; + + Code39VINReader.prototype._checkChecksum = function (code) { + // TODO + return !!code; + }; + + exports['default'] = Code39VINReader; + module.exports = exports['default']; + +/***/ }, +/* 30 */ +/***/ function(module, exports, __webpack_require__) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } + + var _barcode_reader = __webpack_require__(26); + + var _barcode_reader2 = _interopRequireDefault(_barcode_reader); + + function CodabarReader() { + _barcode_reader2["default"].call(this); + this._counters = []; + } + + var properties = { + ALPHABETH_STRING: { value: "0123456789-$:/.+ABCD" }, + ALPHABET: { value: [48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 45, 36, 58, 47, 46, 43, 65, 66, 67, 68] }, + CHARACTER_ENCODINGS: { value: [0x003, 0x006, 0x009, 0x060, 0x012, 0x042, 0x021, 0x024, 0x030, 0x048, 0x00c, 0x018, 0x045, 0x051, 0x054, 0x015, 0x01A, 0x029, 0x00B, 0x00E] }, + START_END: { value: [0x01A, 0x029, 0x00B, 0x00E] }, + MIN_ENCODED_CHARS: { value: 4 }, + MAX_ACCEPTABLE: { value: 2.0 }, + PADDING: { value: 1.5 }, + FORMAT: { value: "codabar", writeable: false } + }; + + CodabarReader.prototype = Object.create(_barcode_reader2["default"].prototype, properties); + CodabarReader.prototype.constructor = CodabarReader; + + CodabarReader.prototype._decode = function () { + var self = this, + result = [], + start, + decodedChar, + pattern, + nextStart, + end; + + this._counters = self._fillCounters(); + start = self._findStart(); + if (!start) { + return null; + } + nextStart = start.startCounter; + + do { + pattern = self._toPattern(nextStart); + if (pattern < 0) { + return null; + } + decodedChar = self._patternToChar(pattern); + if (decodedChar < 0) { + return null; + } + result.push(decodedChar); + nextStart += 8; + if (result.length > 1 && self._isStartEnd(pattern)) { + break; + } + } while (nextStart < self._counters.length); + + // verify end + if (result.length - 2 < self.MIN_ENCODED_CHARS || !self._isStartEnd(pattern)) { + return null; + } + + // verify end white space + if (!self._verifyWhitespace(start.startCounter, nextStart - 8)) { + return null; + } + + if (!self._validateResult(result, start.startCounter)) { + return null; + } + + nextStart = nextStart > self._counters.length ? self._counters.length : nextStart; + end = start.start + self._sumCounters(start.startCounter, nextStart - 8); + + return { + code: result.join(""), + start: start.start, + end: end, + startInfo: start, + decodedCodes: result + }; + }; + + CodabarReader.prototype._verifyWhitespace = function (startCounter, endCounter) { + if (startCounter - 1 <= 0 || this._counters[startCounter - 1] >= this._calculatePatternLength(startCounter) / 2.0) { + if (endCounter + 8 >= this._counters.length || this._counters[endCounter + 7] >= this._calculatePatternLength(endCounter) / 2.0) { + return true; + } + } + return false; + }; + + CodabarReader.prototype._calculatePatternLength = function (offset) { + var i, + sum = 0; + + for (i = offset; i < offset + 7; i++) { + sum += this._counters[i]; + } + + return sum; + }; + + CodabarReader.prototype._thresholdResultPattern = function (result, startCounter) { + var self = this, + categorization = { + space: { + narrow: { size: 0, counts: 0, min: 0, max: Number.MAX_VALUE }, + wide: { size: 0, counts: 0, min: 0, max: Number.MAX_VALUE } + }, + bar: { + narrow: { size: 0, counts: 0, min: 0, max: Number.MAX_VALUE }, + wide: { size: 0, counts: 0, min: 0, max: Number.MAX_VALUE } + } + }, + kind, + cat, + i, + j, + pos = startCounter, + pattern; + + for (i = 0; i < result.length; i++) { + pattern = self._charToPattern(result[i]); + for (j = 6; j >= 0; j--) { + kind = (j & 1) === 2 ? categorization.bar : categorization.space; + cat = (pattern & 1) === 1 ? kind.wide : kind.narrow; + cat.size += self._counters[pos + j]; + cat.counts++; + pattern >>= 1; + } + pos += 8; + } + + ["space", "bar"].forEach(function (key) { + var newkind = categorization[key]; + newkind.wide.min = Math.floor((newkind.narrow.size / newkind.narrow.counts + newkind.wide.size / newkind.wide.counts) / 2); + newkind.narrow.max = Math.ceil(newkind.wide.min); + newkind.wide.max = Math.ceil((newkind.wide.size * self.MAX_ACCEPTABLE + self.PADDING) / newkind.wide.counts); + }); + + return categorization; + }; + + CodabarReader.prototype._charToPattern = function (char) { + var self = this, + charCode = char.charCodeAt(0), + i; + + for (i = 0; i < self.ALPHABET.length; i++) { + if (self.ALPHABET[i] === charCode) { + return self.CHARACTER_ENCODINGS[i]; + } + } + return 0x0; + }; + + CodabarReader.prototype._validateResult = function (result, startCounter) { + var self = this, + thresholds = self._thresholdResultPattern(result, startCounter), + i, + j, + kind, + cat, + size, + pos = startCounter, + pattern; + + for (i = 0; i < result.length; i++) { + pattern = self._charToPattern(result[i]); + for (j = 6; j >= 0; j--) { + kind = (j & 1) === 0 ? thresholds.bar : thresholds.space; + cat = (pattern & 1) === 1 ? kind.wide : kind.narrow; + size = self._counters[pos + j]; + if (size < cat.min || size > cat.max) { + return false; + } + pattern >>= 1; + } + pos += 8; + } + return true; + }; + + CodabarReader.prototype._patternToChar = function (pattern) { + var i, + self = this; + + for (i = 0; i < self.CHARACTER_ENCODINGS.length; i++) { + if (self.CHARACTER_ENCODINGS[i] === pattern) { + return String.fromCharCode(self.ALPHABET[i]); + } + } + return -1; + }; + + CodabarReader.prototype._computeAlternatingThreshold = function (offset, end) { + var i, + min = Number.MAX_VALUE, + max = 0, + counter; + + for (i = offset; i < end; i += 2) { + counter = this._counters[i]; + if (counter > max) { + max = counter; + } + if (counter < min) { + min = counter; + } + } + + return (min + max) / 2.0 | 0; + }; + + CodabarReader.prototype._toPattern = function (offset) { + var numCounters = 7, + end = offset + numCounters, + barThreshold, + spaceThreshold, + bitmask = 1 << numCounters - 1, + pattern = 0, + i, + threshold; + + if (end > this._counters.length) { + return -1; + } + + barThreshold = this._computeAlternatingThreshold(offset, end); + spaceThreshold = this._computeAlternatingThreshold(offset + 1, end); + + for (i = 0; i < numCounters; i++) { + threshold = (i & 1) === 0 ? barThreshold : spaceThreshold; + if (this._counters[offset + i] > threshold) { + pattern |= bitmask; + } + bitmask >>= 1; + } + + return pattern; + }; + + CodabarReader.prototype._isStartEnd = function (pattern) { + var i; + + for (i = 0; i < this.START_END.length; i++) { + if (this.START_END[i] === pattern) { + return true; + } + } + return false; + }; + + CodabarReader.prototype._sumCounters = function (start, end) { + var i, + sum = 0; + + for (i = start; i < end; i++) { + sum += this._counters[i]; + } + return sum; + }; + + CodabarReader.prototype._findStart = function () { + var self = this, + i, + pattern, + start = self._nextUnset(self._row), + end; + + for (i = 1; i < this._counters.length; i++) { + pattern = self._toPattern(i); + if (pattern !== -1 && self._isStartEnd(pattern)) { + // TODO: Look for whitespace ahead + start += self._sumCounters(0, i); + end = start + self._sumCounters(i, i + 8); + return { + start: start, + end: end, + startCounter: i, + endCounter: i + 8 + }; + } + } + }; + + exports["default"] = CodabarReader; + module.exports = exports["default"]; + +/***/ }, +/* 31 */ +/***/ function(module, exports, __webpack_require__) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } + + var _ean_reader = __webpack_require__(27); + + var _ean_reader2 = _interopRequireDefault(_ean_reader); + + function UPCReader() { + _ean_reader2["default"].call(this); + } + + var properties = { + FORMAT: { value: "upc_a", writeable: false } + }; + + UPCReader.prototype = Object.create(_ean_reader2["default"].prototype, properties); + UPCReader.prototype.constructor = UPCReader; + + UPCReader.prototype._decode = function () { + var result = _ean_reader2["default"].prototype._decode.call(this); + + if (result && result.code && result.code.length === 13 && result.code.charAt(0) === "0") { + result.code = result.code.substring(1); + return result; + } + return null; + }; + + exports["default"] = UPCReader; + module.exports = exports["default"]; + +/***/ }, +/* 32 */ +/***/ function(module, exports, __webpack_require__) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } + + var _ean_reader = __webpack_require__(27); + + var _ean_reader2 = _interopRequireDefault(_ean_reader); + + function EAN8Reader() { + _ean_reader2["default"].call(this); + } + + var properties = { + FORMAT: { value: "ean_8", writeable: false } + }; + + EAN8Reader.prototype = Object.create(_ean_reader2["default"].prototype, properties); + EAN8Reader.prototype.constructor = EAN8Reader; + + EAN8Reader.prototype._decodePayload = function (code, result, decodedCodes) { + var i, + self = this; + + for (i = 0; i < 4; i++) { + code = self._decodeCode(code.end, self.CODE_G_START); + if (!code) { + return null; + } + result.push(code.code); + decodedCodes.push(code); + } + + code = self._findPattern(self.MIDDLE_PATTERN, code.end, true, false); + if (code === null) { + return null; + } + decodedCodes.push(code); + + for (i = 0; i < 4; i++) { + code = self._decodeCode(code.end, self.CODE_G_START); + if (!code) { + return null; + } + decodedCodes.push(code); + result.push(code.code); + } + + return code; + }; + + exports["default"] = EAN8Reader; + module.exports = exports["default"]; + +/***/ }, +/* 33 */ +/***/ function(module, exports, __webpack_require__) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } + + var _ean_reader = __webpack_require__(27); + + var _ean_reader2 = _interopRequireDefault(_ean_reader); + + function UPCEReader() { + _ean_reader2["default"].call(this); + } + + var properties = { + CODE_FREQUENCY: { value: [[56, 52, 50, 49, 44, 38, 35, 42, 41, 37], [7, 11, 13, 14, 19, 25, 28, 21, 22, 26]] }, + STOP_PATTERN: { value: [1 / 6 * 7, 1 / 6 * 7, 1 / 6 * 7, 1 / 6 * 7, 1 / 6 * 7, 1 / 6 * 7] }, + FORMAT: { value: "upc_e", writeable: false } + }; + + UPCEReader.prototype = Object.create(_ean_reader2["default"].prototype, properties); + UPCEReader.prototype.constructor = UPCEReader; + + UPCEReader.prototype._decodePayload = function (code, result, decodedCodes) { + var i, + self = this, + codeFrequency = 0x0; + + for (i = 0; i < 6; i++) { + code = self._decodeCode(code.end); + if (!code) { + return null; + } + if (code.code >= self.CODE_G_START) { + code.code = code.code - self.CODE_G_START; + codeFrequency |= 1 << 5 - i; + } + result.push(code.code); + decodedCodes.push(code); + } + if (!self._determineParity(codeFrequency, result)) { + return null; + } + + return code; + }; + + UPCEReader.prototype._determineParity = function (codeFrequency, result) { + var i, nrSystem; + + for (nrSystem = 0; nrSystem < this.CODE_FREQUENCY.length; nrSystem++) { + for (i = 0; i < this.CODE_FREQUENCY[nrSystem].length; i++) { + if (codeFrequency === this.CODE_FREQUENCY[nrSystem][i]) { + result.unshift(nrSystem); + result.push(i); + return true; + } + } + } + return false; + }; + + UPCEReader.prototype._convertToUPCA = function (result) { + var upca = [result[0]], + lastDigit = result[result.length - 2]; + + if (lastDigit <= 2) { + upca = upca.concat(result.slice(1, 3)).concat([lastDigit, 0, 0, 0, 0]).concat(result.slice(3, 6)); + } else if (lastDigit === 3) { + upca = upca.concat(result.slice(1, 4)).concat([0, 0, 0, 0, 0]).concat(result.slice(4, 6)); + } else if (lastDigit === 4) { + upca = upca.concat(result.slice(1, 5)).concat([0, 0, 0, 0, 0, result[5]]); + } else { + upca = upca.concat(result.slice(1, 6)).concat([0, 0, 0, 0, lastDigit]); + } + + upca.push(result[result.length - 1]); + return upca; + }; + + UPCEReader.prototype._checksum = function (result) { + return _ean_reader2["default"].prototype._checksum.call(this, this._convertToUPCA(result)); + }; + + UPCEReader.prototype._findEnd = function (offset, isWhite) { + isWhite = true; + return _ean_reader2["default"].prototype._findEnd.call(this, offset, isWhite); + }; + + UPCEReader.prototype._verifyTrailingWhitespace = function (endInfo) { + var self = this, + trailingWhitespaceEnd; + + trailingWhitespaceEnd = endInfo.end + (endInfo.end - endInfo.start) / 2; + if (trailingWhitespaceEnd < self._row.length) { + if (self._matchRange(endInfo.end, trailingWhitespaceEnd, 0)) { + return endInfo; + } + } + }; + + exports["default"] = UPCEReader; + module.exports = exports["default"]; + +/***/ }, +/* 34 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + + var _barcode_reader = __webpack_require__(26); + + var _barcode_reader2 = _interopRequireDefault(_barcode_reader); + + var merge = __webpack_require__(35); + + function I2of5Reader(opts) { + opts = merge(getDefaulConfig(), opts); + _barcode_reader2['default'].call(this, opts); + this.barSpaceRatio = [1, 1]; + if (opts.normalizeBarSpaceWidth) { + this.SINGLE_CODE_ERROR = 0.38; + this.AVG_CODE_ERROR = 0.09; + } + } + + function getDefaulConfig() { + var config = {}; + + Object.keys(I2of5Reader.CONFIG_KEYS).forEach(function (key) { + config[key] = I2of5Reader.CONFIG_KEYS[key]['default']; + }); + return config; + } + + var N = 1, + W = 3, + properties = { + MODULO: { value: 10 }, + START_PATTERN: { value: [N * 2.5, N * 2.5, N * 2.5, N * 2.5] }, + STOP_PATTERN: { value: [N * 2, N * 2, W * 2] }, + CODE_PATTERN: { value: [[N, N, W, W, N], [W, N, N, N, W], [N, W, N, N, W], [W, W, N, N, N], [N, N, W, N, W], [W, N, W, N, N], [N, W, W, N, N], [N, N, N, W, W], [W, N, N, W, N], [N, W, N, W, N]] }, + SINGLE_CODE_ERROR: { value: 0.78, writable: true }, + AVG_CODE_ERROR: { value: 0.38, writable: true }, + MAX_CORRECTION_FACTOR: { value: 5 }, + FORMAT: { value: "i2of5" } + }; + + I2of5Reader.prototype = Object.create(_barcode_reader2['default'].prototype, properties); + I2of5Reader.prototype.constructor = I2of5Reader; + + I2of5Reader.prototype._matchPattern = function (counter, code) { + if (this.config.normalizeBarSpaceWidth) { + var i, + counterSum = [0, 0], + codeSum = [0, 0], + correction = [0, 0], + correctionRatio = this.MAX_CORRECTION_FACTOR, + correctionRatioInverse = 1 / correctionRatio; + + for (i = 0; i < counter.length; i++) { + counterSum[i % 2] += counter[i]; + codeSum[i % 2] += code[i]; + } + correction[0] = codeSum[0] / counterSum[0]; + correction[1] = codeSum[1] / counterSum[1]; + + correction[0] = Math.max(Math.min(correction[0], correctionRatio), correctionRatioInverse); + correction[1] = Math.max(Math.min(correction[1], correctionRatio), correctionRatioInverse); + this.barSpaceRatio = correction; + for (i = 0; i < counter.length; i++) { + counter[i] *= this.barSpaceRatio[i % 2]; + } + } + return _barcode_reader2['default'].prototype._matchPattern.call(this, counter, code); + }; + + I2of5Reader.prototype._findPattern = function (pattern, offset, isWhite, tryHarder) { + var counter = [], + self = this, + i, + counterPos = 0, + bestMatch = { + error: Number.MAX_VALUE, + code: -1, + start: 0, + end: 0 + }, + error, + j, + sum, + normalized, + epsilon = self.AVG_CODE_ERROR; + + isWhite = isWhite || false; + tryHarder = tryHarder || false; + + if (!offset) { + offset = self._nextSet(self._row); + } + + for (i = 0; i < pattern.length; i++) { + counter[i] = 0; + } + + for (i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + if (counterPos === counter.length - 1) { + sum = 0; + for (j = 0; j < counter.length; j++) { + sum += counter[j]; + } + normalized = self._normalize(counter); + if (normalized) { + error = self._matchPattern(normalized, pattern); + + if (error < epsilon) { + bestMatch.error = error; + bestMatch.start = i - sum; + bestMatch.end = i; + return bestMatch; + } + } + if (tryHarder) { + for (j = 0; j < counter.length - 2; j++) { + counter[j] = counter[j + 2]; + } + counter[counter.length - 2] = 0; + counter[counter.length - 1] = 0; + counterPos--; + } else { + return null; + } + } else { + counterPos++; + } + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + return null; + }; + + I2of5Reader.prototype._findStart = function () { + var self = this, + leadingWhitespaceStart, + offset = self._nextSet(self._row), + startInfo, + narrowBarWidth = 1; + + while (!startInfo) { + startInfo = self._findPattern(self.START_PATTERN, offset, false, true); + if (!startInfo) { + return null; + } + narrowBarWidth = Math.floor((startInfo.end - startInfo.start) / 4); + leadingWhitespaceStart = startInfo.start - narrowBarWidth * 10; + if (leadingWhitespaceStart >= 0) { + if (self._matchRange(leadingWhitespaceStart, startInfo.start, 0)) { + return startInfo; + } + } + offset = startInfo.end; + startInfo = null; + } + }; + + I2of5Reader.prototype._verifyTrailingWhitespace = function (endInfo) { + var self = this, + trailingWhitespaceEnd; + + trailingWhitespaceEnd = endInfo.end + (endInfo.end - endInfo.start) / 2; + if (trailingWhitespaceEnd < self._row.length) { + if (self._matchRange(endInfo.end, trailingWhitespaceEnd, 0)) { + return endInfo; + } + } + return null; + }; + + I2of5Reader.prototype._findEnd = function () { + var self = this, + endInfo, + tmp; + + self._row.reverse(); + endInfo = self._findPattern(self.STOP_PATTERN); + self._row.reverse(); + + if (endInfo === null) { + return null; + } + + // reverse numbers + tmp = endInfo.start; + endInfo.start = self._row.length - endInfo.end; + endInfo.end = self._row.length - tmp; + + return endInfo !== null ? self._verifyTrailingWhitespace(endInfo) : null; + }; + + I2of5Reader.prototype._decodePair = function (counterPair) { + var i, + code, + codes = [], + self = this; + + for (i = 0; i < counterPair.length; i++) { + code = self._decodeCode(counterPair[i]); + if (!code) { + return null; + } + codes.push(code); + } + return codes; + }; + + I2of5Reader.prototype._decodeCode = function (counter) { + var j, + self = this, + sum = 0, + normalized, + error, + epsilon = self.AVG_CODE_ERROR, + code, + bestMatch = { + error: Number.MAX_VALUE, + code: -1, + start: 0, + end: 0 + }; + + for (j = 0; j < counter.length; j++) { + sum += counter[j]; + } + normalized = self._normalize(counter); + if (normalized) { + for (code = 0; code < self.CODE_PATTERN.length; code++) { + error = self._matchPattern(normalized, self.CODE_PATTERN[code]); + if (error < bestMatch.error) { + bestMatch.code = code; + bestMatch.error = error; + } + } + if (bestMatch.error < epsilon) { + return bestMatch; + } + } + return null; + }; + + I2of5Reader.prototype._decodePayload = function (counters, result, decodedCodes) { + var i, + self = this, + pos = 0, + counterLength = counters.length, + counterPair = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0]], + codes; + + while (pos < counterLength) { + for (i = 0; i < 5; i++) { + counterPair[0][i] = counters[pos] * this.barSpaceRatio[0]; + counterPair[1][i] = counters[pos + 1] * this.barSpaceRatio[1]; + pos += 2; + } + codes = self._decodePair(counterPair); + if (!codes) { + return null; + } + for (i = 0; i < codes.length; i++) { + result.push(codes[i].code + ""); + decodedCodes.push(codes[i]); + } + } + return codes; + }; + + I2of5Reader.prototype._verifyCounterLength = function (counters) { + return counters.length % 10 === 0; + }; + + I2of5Reader.prototype._decode = function () { + var startInfo, + endInfo, + self = this, + code, + result = [], + decodedCodes = [], + counters; + + startInfo = self._findStart(); + if (!startInfo) { + return null; + } + decodedCodes.push(startInfo); + + endInfo = self._findEnd(); + if (!endInfo) { + return null; + } + + counters = self._fillCounters(startInfo.end, endInfo.start, false); + if (!self._verifyCounterLength(counters)) { + return null; + } + code = self._decodePayload(counters, result, decodedCodes); + if (!code) { + return null; + } + if (result.length % 2 !== 0 || result.length < 6) { + return null; + } + + decodedCodes.push(endInfo); + return { + code: result.join(""), + start: startInfo.start, + end: endInfo.end, + startInfo: startInfo, + decodedCodes: decodedCodes + }; + }; + + I2of5Reader.CONFIG_KEYS = { + normalizeBarSpaceWidth: { + 'type': 'boolean', + 'default': false, + 'description': 'If true, the reader tries to normalize the' + 'width-difference between bars and spaces' + } + }; + + exports['default'] = I2of5Reader; + module.exports = exports['default']; + +/***/ }, +/* 35 */ +/***/ function(module, exports, __webpack_require__) { + + var baseMerge = __webpack_require__(36), + createAssigner = __webpack_require__(63); + + /** + * Recursively merges own enumerable properties of the source object(s), that + * don't resolve to `undefined` into the destination object. Subsequent sources + * overwrite property assignments of previous sources. If `customizer` is + * provided it's invoked to produce the merged values of the destination and + * source properties. If `customizer` returns `undefined` merging is handled + * by the method instead. The `customizer` is bound to `thisArg` and invoked + * with five arguments: (objectValue, sourceValue, key, object, source). + * + * @static + * @memberOf _ + * @category Object + * @param {Object} object The destination object. + * @param {...Object} [sources] The source objects. + * @param {Function} [customizer] The function to customize assigned values. + * @param {*} [thisArg] The `this` binding of `customizer`. + * @returns {Object} Returns `object`. + * @example + * + * var users = { + * 'data': [{ 'user': 'barney' }, { 'user': 'fred' }] + * }; + * + * var ages = { + * 'data': [{ 'age': 36 }, { 'age': 40 }] + * }; + * + * _.merge(users, ages); + * // => { 'data': [{ 'user': 'barney', 'age': 36 }, { 'user': 'fred', 'age': 40 }] } + * + * // using a customizer callback + * var object = { + * 'fruits': ['apple'], + * 'vegetables': ['beet'] + * }; + * + * var other = { + * 'fruits': ['banana'], + * 'vegetables': ['carrot'] + * }; + * + * _.merge(object, other, function(a, b) { + * if (_.isArray(a)) { + * return a.concat(b); + * } + * }); + * // => { 'fruits': ['apple', 'banana'], 'vegetables': ['beet', 'carrot'] } + */ + var merge = createAssigner(baseMerge); + + module.exports = merge; + + +/***/ }, +/* 36 */ +/***/ function(module, exports, __webpack_require__) { + + var arrayEach = __webpack_require__(37), + baseMergeDeep = __webpack_require__(38), + isArray = __webpack_require__(46), + isArrayLike = __webpack_require__(41), + isObject = __webpack_require__(50), + isObjectLike = __webpack_require__(45), + isTypedArray = __webpack_require__(58), + keys = __webpack_require__(61); + + /** + * The base implementation of `_.merge` without support for argument juggling, + * multiple sources, and `this` binding `customizer` functions. + * + * @private + * @param {Object} object The destination object. + * @param {Object} source The source object. + * @param {Function} [customizer] The function to customize merged values. + * @param {Array} [stackA=[]] Tracks traversed source objects. + * @param {Array} [stackB=[]] Associates values with source counterparts. + * @returns {Object} Returns `object`. + */ + function baseMerge(object, source, customizer, stackA, stackB) { + if (!isObject(object)) { + return object; + } + var isSrcArr = isArrayLike(source) && (isArray(source) || isTypedArray(source)), + props = isSrcArr ? undefined : keys(source); + + arrayEach(props || source, function(srcValue, key) { + if (props) { + key = srcValue; + srcValue = source[key]; + } + if (isObjectLike(srcValue)) { + stackA || (stackA = []); + stackB || (stackB = []); + baseMergeDeep(object, source, key, baseMerge, customizer, stackA, stackB); + } + else { + var value = object[key], + result = customizer ? customizer(value, srcValue, key, object, source) : undefined, + isCommon = result === undefined; + + if (isCommon) { + result = srcValue; + } + if ((result !== undefined || (isSrcArr && !(key in object))) && + (isCommon || (result === result ? (result !== value) : (value === value)))) { + object[key] = result; + } + } + }); + return object; + } + + module.exports = baseMerge; + + +/***/ }, +/* 37 */ +/***/ function(module, exports) { + + /** + * A specialized version of `_.forEach` for arrays without support for callback + * shorthands and `this` binding. + * + * @private + * @param {Array} array The array to iterate over. + * @param {Function} iteratee The function invoked per iteration. + * @returns {Array} Returns `array`. + */ + function arrayEach(array, iteratee) { + var index = -1, + length = array.length; + + while (++index < length) { + if (iteratee(array[index], index, array) === false) { + break; + } + } + return array; + } + + module.exports = arrayEach; + + +/***/ }, +/* 38 */ +/***/ function(module, exports, __webpack_require__) { + + var arrayCopy = __webpack_require__(39), + isArguments = __webpack_require__(40), + isArray = __webpack_require__(46), + isArrayLike = __webpack_require__(41), + isPlainObject = __webpack_require__(51), + isTypedArray = __webpack_require__(58), + toPlainObject = __webpack_require__(59); + + /** + * A specialized version of `baseMerge` for arrays and objects which performs + * deep merges and tracks traversed objects enabling objects with circular + * references to be merged. + * + * @private + * @param {Object} object The destination object. + * @param {Object} source The source object. + * @param {string} key The key of the value to merge. + * @param {Function} mergeFunc The function to merge values. + * @param {Function} [customizer] The function to customize merged values. + * @param {Array} [stackA=[]] Tracks traversed source objects. + * @param {Array} [stackB=[]] Associates values with source counterparts. + * @returns {boolean} Returns `true` if the objects are equivalent, else `false`. + */ + function baseMergeDeep(object, source, key, mergeFunc, customizer, stackA, stackB) { + var length = stackA.length, + srcValue = source[key]; + + while (length--) { + if (stackA[length] == srcValue) { + object[key] = stackB[length]; + return; + } + } + var value = object[key], + result = customizer ? customizer(value, srcValue, key, object, source) : undefined, + isCommon = result === undefined; + + if (isCommon) { + result = srcValue; + if (isArrayLike(srcValue) && (isArray(srcValue) || isTypedArray(srcValue))) { + result = isArray(value) + ? value + : (isArrayLike(value) ? arrayCopy(value) : []); + } + else if (isPlainObject(srcValue) || isArguments(srcValue)) { + result = isArguments(value) + ? toPlainObject(value) + : (isPlainObject(value) ? value : {}); + } + else { + isCommon = false; + } + } + // Add the source value to the stack of traversed objects and associate + // it with its merged value. + stackA.push(srcValue); + stackB.push(result); + + if (isCommon) { + // Recursively merge objects and arrays (susceptible to call stack limits). + object[key] = mergeFunc(result, srcValue, customizer, stackA, stackB); + } else if (result === result ? (result !== value) : (value === value)) { + object[key] = result; + } + } + + module.exports = baseMergeDeep; + + +/***/ }, +/* 39 */ +/***/ function(module, exports) { + + /** + * Copies the values of `source` to `array`. + * + * @private + * @param {Array} source The array to copy values from. + * @param {Array} [array=[]] The array to copy values to. + * @returns {Array} Returns `array`. + */ + function arrayCopy(source, array) { + var index = -1, + length = source.length; + + array || (array = Array(length)); + while (++index < length) { + array[index] = source[index]; + } + return array; + } + + module.exports = arrayCopy; + + +/***/ }, +/* 40 */ +/***/ function(module, exports, __webpack_require__) { + + var isArrayLike = __webpack_require__(41), + isObjectLike = __webpack_require__(45); + + /** Used for native method references. */ + var objectProto = Object.prototype; + + /** Used to check objects for own properties. */ + var hasOwnProperty = objectProto.hasOwnProperty; + + /** Native method references. */ + var propertyIsEnumerable = objectProto.propertyIsEnumerable; + + /** + * Checks if `value` is classified as an `arguments` object. + * + * @static + * @memberOf _ + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`. + * @example + * + * _.isArguments(function() { return arguments; }()); + * // => true + * + * _.isArguments([1, 2, 3]); + * // => false + */ + function isArguments(value) { + return isObjectLike(value) && isArrayLike(value) && + hasOwnProperty.call(value, 'callee') && !propertyIsEnumerable.call(value, 'callee'); + } + + module.exports = isArguments; + + +/***/ }, +/* 41 */ +/***/ function(module, exports, __webpack_require__) { + + var getLength = __webpack_require__(42), + isLength = __webpack_require__(44); + + /** + * Checks if `value` is array-like. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is array-like, else `false`. + */ + function isArrayLike(value) { + return value != null && isLength(getLength(value)); + } + + module.exports = isArrayLike; + + +/***/ }, +/* 42 */ +/***/ function(module, exports, __webpack_require__) { + + var baseProperty = __webpack_require__(43); + + /** + * Gets the "length" property value of `object`. + * + * **Note:** This function is used to avoid a [JIT bug](https://bugs.webkit.org/show_bug.cgi?id=142792) + * that affects Safari on at least iOS 8.1-8.3 ARM64. + * + * @private + * @param {Object} object The object to query. + * @returns {*} Returns the "length" value. + */ + var getLength = baseProperty('length'); + + module.exports = getLength; + + +/***/ }, +/* 43 */ +/***/ function(module, exports) { + + /** + * The base implementation of `_.property` without support for deep paths. + * + * @private + * @param {string} key The key of the property to get. + * @returns {Function} Returns the new function. + */ + function baseProperty(key) { + return function(object) { + return object == null ? undefined : object[key]; + }; + } + + module.exports = baseProperty; + + +/***/ }, +/* 44 */ +/***/ function(module, exports) { + + /** + * Used as the [maximum length](http://ecma-international.org/ecma-262/6.0/#sec-number.max_safe_integer) + * of an array-like value. + */ + var MAX_SAFE_INTEGER = 9007199254740991; + + /** + * Checks if `value` is a valid array-like length. + * + * **Note:** This function is based on [`ToLength`](http://ecma-international.org/ecma-262/6.0/#sec-tolength). + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a valid length, else `false`. + */ + function isLength(value) { + return typeof value == 'number' && value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER; + } + + module.exports = isLength; + + +/***/ }, +/* 45 */ +/***/ function(module, exports) { + + /** + * Checks if `value` is object-like. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is object-like, else `false`. + */ + function isObjectLike(value) { + return !!value && typeof value == 'object'; + } + + module.exports = isObjectLike; + + +/***/ }, +/* 46 */ +/***/ function(module, exports, __webpack_require__) { + + var getNative = __webpack_require__(47), + isLength = __webpack_require__(44), + isObjectLike = __webpack_require__(45); + + /** `Object#toString` result references. */ + var arrayTag = '[object Array]'; + + /** Used for native method references. */ + var objectProto = Object.prototype; + + /** + * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring) + * of values. + */ + var objToString = objectProto.toString; + + /* Native method references for those with the same name as other `lodash` methods. */ + var nativeIsArray = getNative(Array, 'isArray'); + + /** + * Checks if `value` is classified as an `Array` object. + * + * @static + * @memberOf _ + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`. + * @example + * + * _.isArray([1, 2, 3]); + * // => true + * + * _.isArray(function() { return arguments; }()); + * // => false + */ + var isArray = nativeIsArray || function(value) { + return isObjectLike(value) && isLength(value.length) && objToString.call(value) == arrayTag; + }; + + module.exports = isArray; + + +/***/ }, +/* 47 */ +/***/ function(module, exports, __webpack_require__) { + + var isNative = __webpack_require__(48); + + /** + * Gets the native function at `key` of `object`. + * + * @private + * @param {Object} object The object to query. + * @param {string} key The key of the method to get. + * @returns {*} Returns the function if it's native, else `undefined`. + */ + function getNative(object, key) { + var value = object == null ? undefined : object[key]; + return isNative(value) ? value : undefined; + } + + module.exports = getNative; + + +/***/ }, +/* 48 */ +/***/ function(module, exports, __webpack_require__) { + + var isFunction = __webpack_require__(49), + isObjectLike = __webpack_require__(45); + + /** Used to detect host constructors (Safari > 5). */ + var reIsHostCtor = /^\[object .+?Constructor\]$/; + + /** Used for native method references. */ + var objectProto = Object.prototype; + + /** Used to resolve the decompiled source of functions. */ + var fnToString = Function.prototype.toString; + + /** Used to check objects for own properties. */ + var hasOwnProperty = objectProto.hasOwnProperty; + + /** Used to detect if a method is native. */ + var reIsNative = RegExp('^' + + fnToString.call(hasOwnProperty).replace(/[\\^$.*+?()[\]{}|]/g, '\\$&') + .replace(/hasOwnProperty|(function).*?(?=\\\()| for .+?(?=\\\])/g, '$1.*?') + '$' + ); + + /** + * Checks if `value` is a native function. + * + * @static + * @memberOf _ + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a native function, else `false`. + * @example + * + * _.isNative(Array.prototype.push); + * // => true + * + * _.isNative(_); + * // => false + */ + function isNative(value) { + if (value == null) { + return false; + } + if (isFunction(value)) { + return reIsNative.test(fnToString.call(value)); + } + return isObjectLike(value) && reIsHostCtor.test(value); + } + + module.exports = isNative; + + +/***/ }, +/* 49 */ +/***/ function(module, exports, __webpack_require__) { + + var isObject = __webpack_require__(50); + + /** `Object#toString` result references. */ + var funcTag = '[object Function]'; + + /** Used for native method references. */ + var objectProto = Object.prototype; + + /** + * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring) + * of values. + */ + var objToString = objectProto.toString; + + /** + * Checks if `value` is classified as a `Function` object. + * + * @static + * @memberOf _ + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`. + * @example + * + * _.isFunction(_); + * // => true + * + * _.isFunction(/abc/); + * // => false + */ + function isFunction(value) { + // The use of `Object#toString` avoids issues with the `typeof` operator + // in older versions of Chrome and Safari which return 'function' for regexes + // and Safari 8 which returns 'object' for typed array constructors. + return isObject(value) && objToString.call(value) == funcTag; + } + + module.exports = isFunction; + + +/***/ }, +/* 50 */ +/***/ function(module, exports) { + + /** + * Checks if `value` is the [language type](https://es5.github.io/#x8) of `Object`. + * (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`) + * + * @static + * @memberOf _ + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is an object, else `false`. + * @example + * + * _.isObject({}); + * // => true + * + * _.isObject([1, 2, 3]); + * // => true + * + * _.isObject(1); + * // => false + */ + function isObject(value) { + // Avoid a V8 JIT bug in Chrome 19-20. + // See https://code.google.com/p/v8/issues/detail?id=2291 for more details. + var type = typeof value; + return !!value && (type == 'object' || type == 'function'); + } + + module.exports = isObject; + + +/***/ }, +/* 51 */ +/***/ function(module, exports, __webpack_require__) { + + var baseForIn = __webpack_require__(52), + isArguments = __webpack_require__(40), + isObjectLike = __webpack_require__(45); + + /** `Object#toString` result references. */ + var objectTag = '[object Object]'; + + /** Used for native method references. */ + var objectProto = Object.prototype; + + /** Used to check objects for own properties. */ + var hasOwnProperty = objectProto.hasOwnProperty; + + /** + * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring) + * of values. + */ + var objToString = objectProto.toString; + + /** + * Checks if `value` is a plain object, that is, an object created by the + * `Object` constructor or one with a `[[Prototype]]` of `null`. + * + * **Note:** This method assumes objects created by the `Object` constructor + * have no inherited enumerable properties. + * + * @static + * @memberOf _ + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a plain object, else `false`. + * @example + * + * function Foo() { + * this.a = 1; + * } + * + * _.isPlainObject(new Foo); + * // => false + * + * _.isPlainObject([1, 2, 3]); + * // => false + * + * _.isPlainObject({ 'x': 0, 'y': 0 }); + * // => true + * + * _.isPlainObject(Object.create(null)); + * // => true + */ + function isPlainObject(value) { + var Ctor; + + // Exit early for non `Object` objects. + if (!(isObjectLike(value) && objToString.call(value) == objectTag && !isArguments(value)) || + (!hasOwnProperty.call(value, 'constructor') && (Ctor = value.constructor, typeof Ctor == 'function' && !(Ctor instanceof Ctor)))) { + return false; + } + // IE < 9 iterates inherited properties before own properties. If the first + // iterated property is an object's own property then there are no inherited + // enumerable properties. + var result; + // In most environments an object's own properties are iterated before + // its inherited properties. If the last iterated property is an object's + // own property then there are no inherited enumerable properties. + baseForIn(value, function(subValue, key) { + result = key; + }); + return result === undefined || hasOwnProperty.call(value, result); + } + + module.exports = isPlainObject; + + +/***/ }, +/* 52 */ +/***/ function(module, exports, __webpack_require__) { + + var baseFor = __webpack_require__(53), + keysIn = __webpack_require__(56); + + /** + * The base implementation of `_.forIn` without support for callback + * shorthands and `this` binding. + * + * @private + * @param {Object} object The object to iterate over. + * @param {Function} iteratee The function invoked per iteration. + * @returns {Object} Returns `object`. + */ + function baseForIn(object, iteratee) { + return baseFor(object, iteratee, keysIn); + } + + module.exports = baseForIn; + + +/***/ }, +/* 53 */ +/***/ function(module, exports, __webpack_require__) { + + var createBaseFor = __webpack_require__(54); + + /** + * The base implementation of `baseForIn` and `baseForOwn` which iterates + * over `object` properties returned by `keysFunc` invoking `iteratee` for + * each property. Iteratee functions may exit iteration early by explicitly + * returning `false`. + * + * @private + * @param {Object} object The object to iterate over. + * @param {Function} iteratee The function invoked per iteration. + * @param {Function} keysFunc The function to get the keys of `object`. + * @returns {Object} Returns `object`. + */ + var baseFor = createBaseFor(); + + module.exports = baseFor; + + +/***/ }, +/* 54 */ +/***/ function(module, exports, __webpack_require__) { + + var toObject = __webpack_require__(55); + + /** + * Creates a base function for `_.forIn` or `_.forInRight`. + * + * @private + * @param {boolean} [fromRight] Specify iterating from right to left. + * @returns {Function} Returns the new base function. + */ + function createBaseFor(fromRight) { + return function(object, iteratee, keysFunc) { + var iterable = toObject(object), + props = keysFunc(object), + length = props.length, + index = fromRight ? length : -1; + + while ((fromRight ? index-- : ++index < length)) { + var key = props[index]; + if (iteratee(iterable[key], key, iterable) === false) { + break; + } + } + return object; + }; + } + + module.exports = createBaseFor; + + +/***/ }, +/* 55 */ +/***/ function(module, exports, __webpack_require__) { + + var isObject = __webpack_require__(50); + + /** + * Converts `value` to an object if it's not one. + * + * @private + * @param {*} value The value to process. + * @returns {Object} Returns the object. + */ + function toObject(value) { + return isObject(value) ? value : Object(value); + } + + module.exports = toObject; + + +/***/ }, +/* 56 */ +/***/ function(module, exports, __webpack_require__) { + + var isArguments = __webpack_require__(40), + isArray = __webpack_require__(46), + isIndex = __webpack_require__(57), + isLength = __webpack_require__(44), + isObject = __webpack_require__(50); + + /** Used for native method references. */ + var objectProto = Object.prototype; + + /** Used to check objects for own properties. */ + var hasOwnProperty = objectProto.hasOwnProperty; + + /** + * Creates an array of the own and inherited enumerable property names of `object`. + * + * **Note:** Non-object values are coerced to objects. + * + * @static + * @memberOf _ + * @category Object + * @param {Object} object The object to query. + * @returns {Array} Returns the array of property names. + * @example + * + * function Foo() { + * this.a = 1; + * this.b = 2; + * } + * + * Foo.prototype.c = 3; + * + * _.keysIn(new Foo); + * // => ['a', 'b', 'c'] (iteration order is not guaranteed) + */ + function keysIn(object) { + if (object == null) { + return []; + } + if (!isObject(object)) { + object = Object(object); + } + var length = object.length; + length = (length && isLength(length) && + (isArray(object) || isArguments(object)) && length) || 0; + + var Ctor = object.constructor, + index = -1, + isProto = typeof Ctor == 'function' && Ctor.prototype === object, + result = Array(length), + skipIndexes = length > 0; + + while (++index < length) { + result[index] = (index + ''); + } + for (var key in object) { + if (!(skipIndexes && isIndex(key, length)) && + !(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) { + result.push(key); + } + } + return result; + } + + module.exports = keysIn; + + +/***/ }, +/* 57 */ +/***/ function(module, exports) { + + /** Used to detect unsigned integer values. */ + var reIsUint = /^\d+$/; + + /** + * Used as the [maximum length](http://ecma-international.org/ecma-262/6.0/#sec-number.max_safe_integer) + * of an array-like value. + */ + var MAX_SAFE_INTEGER = 9007199254740991; + + /** + * Checks if `value` is a valid array-like index. + * + * @private + * @param {*} value The value to check. + * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index. + * @returns {boolean} Returns `true` if `value` is a valid index, else `false`. + */ + function isIndex(value, length) { + value = (typeof value == 'number' || reIsUint.test(value)) ? +value : -1; + length = length == null ? MAX_SAFE_INTEGER : length; + return value > -1 && value % 1 == 0 && value < length; + } + + module.exports = isIndex; + + +/***/ }, +/* 58 */ +/***/ function(module, exports, __webpack_require__) { + + var isLength = __webpack_require__(44), + isObjectLike = __webpack_require__(45); + + /** `Object#toString` result references. */ + var argsTag = '[object Arguments]', + arrayTag = '[object Array]', + boolTag = '[object Boolean]', + dateTag = '[object Date]', + errorTag = '[object Error]', + funcTag = '[object Function]', + mapTag = '[object Map]', + numberTag = '[object Number]', + objectTag = '[object Object]', + regexpTag = '[object RegExp]', + setTag = '[object Set]', + stringTag = '[object String]', + weakMapTag = '[object WeakMap]'; + + var arrayBufferTag = '[object ArrayBuffer]', + float32Tag = '[object Float32Array]', + float64Tag = '[object Float64Array]', + int8Tag = '[object Int8Array]', + int16Tag = '[object Int16Array]', + int32Tag = '[object Int32Array]', + uint8Tag = '[object Uint8Array]', + uint8ClampedTag = '[object Uint8ClampedArray]', + uint16Tag = '[object Uint16Array]', + uint32Tag = '[object Uint32Array]'; + + /** Used to identify `toStringTag` values of typed arrays. */ + var typedArrayTags = {}; + typedArrayTags[float32Tag] = typedArrayTags[float64Tag] = + typedArrayTags[int8Tag] = typedArrayTags[int16Tag] = + typedArrayTags[int32Tag] = typedArrayTags[uint8Tag] = + typedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] = + typedArrayTags[uint32Tag] = true; + typedArrayTags[argsTag] = typedArrayTags[arrayTag] = + typedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] = + typedArrayTags[dateTag] = typedArrayTags[errorTag] = + typedArrayTags[funcTag] = typedArrayTags[mapTag] = + typedArrayTags[numberTag] = typedArrayTags[objectTag] = + typedArrayTags[regexpTag] = typedArrayTags[setTag] = + typedArrayTags[stringTag] = typedArrayTags[weakMapTag] = false; + + /** Used for native method references. */ + var objectProto = Object.prototype; + + /** + * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring) + * of values. + */ + var objToString = objectProto.toString; + + /** + * Checks if `value` is classified as a typed array. + * + * @static + * @memberOf _ + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`. + * @example + * + * _.isTypedArray(new Uint8Array); + * // => true + * + * _.isTypedArray([]); + * // => false + */ + function isTypedArray(value) { + return isObjectLike(value) && isLength(value.length) && !!typedArrayTags[objToString.call(value)]; + } + + module.exports = isTypedArray; + + +/***/ }, +/* 59 */ +/***/ function(module, exports, __webpack_require__) { + + var baseCopy = __webpack_require__(60), + keysIn = __webpack_require__(56); + + /** + * Converts `value` to a plain object flattening inherited enumerable + * properties of `value` to own properties of the plain object. + * + * @static + * @memberOf _ + * @category Lang + * @param {*} value The value to convert. + * @returns {Object} Returns the converted plain object. + * @example + * + * function Foo() { + * this.b = 2; + * } + * + * Foo.prototype.c = 3; + * + * _.assign({ 'a': 1 }, new Foo); + * // => { 'a': 1, 'b': 2 } + * + * _.assign({ 'a': 1 }, _.toPlainObject(new Foo)); + * // => { 'a': 1, 'b': 2, 'c': 3 } + */ + function toPlainObject(value) { + return baseCopy(value, keysIn(value)); + } + + module.exports = toPlainObject; + + +/***/ }, +/* 60 */ +/***/ function(module, exports) { + + /** + * Copies properties of `source` to `object`. + * + * @private + * @param {Object} source The object to copy properties from. + * @param {Array} props The property names to copy. + * @param {Object} [object={}] The object to copy properties to. + * @returns {Object} Returns `object`. + */ + function baseCopy(source, props, object) { + object || (object = {}); + + var index = -1, + length = props.length; + + while (++index < length) { + var key = props[index]; + object[key] = source[key]; + } + return object; + } + + module.exports = baseCopy; + + +/***/ }, +/* 61 */ +/***/ function(module, exports, __webpack_require__) { + + var getNative = __webpack_require__(47), + isArrayLike = __webpack_require__(41), + isObject = __webpack_require__(50), + shimKeys = __webpack_require__(62); + + /* Native method references for those with the same name as other `lodash` methods. */ + var nativeKeys = getNative(Object, 'keys'); + + /** + * Creates an array of the own enumerable property names of `object`. + * + * **Note:** Non-object values are coerced to objects. See the + * [ES spec](http://ecma-international.org/ecma-262/6.0/#sec-object.keys) + * for more details. + * + * @static + * @memberOf _ + * @category Object + * @param {Object} object The object to query. + * @returns {Array} Returns the array of property names. + * @example + * + * function Foo() { + * this.a = 1; + * this.b = 2; + * } + * + * Foo.prototype.c = 3; + * + * _.keys(new Foo); + * // => ['a', 'b'] (iteration order is not guaranteed) + * + * _.keys('hi'); + * // => ['0', '1'] + */ + var keys = !nativeKeys ? shimKeys : function(object) { + var Ctor = object == null ? undefined : object.constructor; + if ((typeof Ctor == 'function' && Ctor.prototype === object) || + (typeof object != 'function' && isArrayLike(object))) { + return shimKeys(object); + } + return isObject(object) ? nativeKeys(object) : []; + }; + + module.exports = keys; + + +/***/ }, +/* 62 */ +/***/ function(module, exports, __webpack_require__) { + + var isArguments = __webpack_require__(40), + isArray = __webpack_require__(46), + isIndex = __webpack_require__(57), + isLength = __webpack_require__(44), + keysIn = __webpack_require__(56); + + /** Used for native method references. */ + var objectProto = Object.prototype; + + /** Used to check objects for own properties. */ + var hasOwnProperty = objectProto.hasOwnProperty; + + /** + * A fallback implementation of `Object.keys` which creates an array of the + * own enumerable property names of `object`. + * + * @private + * @param {Object} object The object to query. + * @returns {Array} Returns the array of property names. + */ + function shimKeys(object) { + var props = keysIn(object), + propsLength = props.length, + length = propsLength && object.length; + + var allowIndexes = !!length && isLength(length) && + (isArray(object) || isArguments(object)); + + var index = -1, + result = []; + + while (++index < propsLength) { + var key = props[index]; + if ((allowIndexes && isIndex(key, length)) || hasOwnProperty.call(object, key)) { + result.push(key); + } + } + return result; + } + + module.exports = shimKeys; + + +/***/ }, +/* 63 */ +/***/ function(module, exports, __webpack_require__) { + + var bindCallback = __webpack_require__(64), + isIterateeCall = __webpack_require__(66), + restParam = __webpack_require__(67); + + /** + * Creates a `_.assign`, `_.defaults`, or `_.merge` function. + * + * @private + * @param {Function} assigner The function to assign values. + * @returns {Function} Returns the new assigner function. + */ + function createAssigner(assigner) { + return restParam(function(object, sources) { + var index = -1, + length = object == null ? 0 : sources.length, + customizer = length > 2 ? sources[length - 2] : undefined, + guard = length > 2 ? sources[2] : undefined, + thisArg = length > 1 ? sources[length - 1] : undefined; + + if (typeof customizer == 'function') { + customizer = bindCallback(customizer, thisArg, 5); + length -= 2; + } else { + customizer = typeof thisArg == 'function' ? thisArg : undefined; + length -= (customizer ? 1 : 0); + } + if (guard && isIterateeCall(sources[0], sources[1], guard)) { + customizer = length < 3 ? undefined : customizer; + length = 1; + } + while (++index < length) { + var source = sources[index]; + if (source) { + assigner(object, source, customizer); + } + } + return object; + }); + } + + module.exports = createAssigner; + + +/***/ }, +/* 64 */ +/***/ function(module, exports, __webpack_require__) { + + var identity = __webpack_require__(65); + + /** + * A specialized version of `baseCallback` which only supports `this` binding + * and specifying the number of arguments to provide to `func`. + * + * @private + * @param {Function} func The function to bind. + * @param {*} thisArg The `this` binding of `func`. + * @param {number} [argCount] The number of arguments to provide to `func`. + * @returns {Function} Returns the callback. + */ + function bindCallback(func, thisArg, argCount) { + if (typeof func != 'function') { + return identity; + } + if (thisArg === undefined) { + return func; + } + switch (argCount) { + case 1: return function(value) { + return func.call(thisArg, value); + }; + case 3: return function(value, index, collection) { + return func.call(thisArg, value, index, collection); + }; + case 4: return function(accumulator, value, index, collection) { + return func.call(thisArg, accumulator, value, index, collection); + }; + case 5: return function(value, other, key, object, source) { + return func.call(thisArg, value, other, key, object, source); + }; + } + return function() { + return func.apply(thisArg, arguments); + }; + } + + module.exports = bindCallback; + + +/***/ }, +/* 65 */ +/***/ function(module, exports) { + + /** + * This method returns the first argument provided to it. + * + * @static + * @memberOf _ + * @category Utility + * @param {*} value Any value. + * @returns {*} Returns `value`. + * @example + * + * var object = { 'user': 'fred' }; + * + * _.identity(object) === object; + * // => true + */ + function identity(value) { + return value; + } + + module.exports = identity; + + +/***/ }, +/* 66 */ +/***/ function(module, exports, __webpack_require__) { + + var isArrayLike = __webpack_require__(41), + isIndex = __webpack_require__(57), + isObject = __webpack_require__(50); + + /** + * Checks if the provided arguments are from an iteratee call. + * + * @private + * @param {*} value The potential iteratee value argument. + * @param {*} index The potential iteratee index or key argument. + * @param {*} object The potential iteratee object argument. + * @returns {boolean} Returns `true` if the arguments are from an iteratee call, else `false`. + */ + function isIterateeCall(value, index, object) { + if (!isObject(object)) { + return false; + } + var type = typeof index; + if (type == 'number' + ? (isArrayLike(object) && isIndex(index, object.length)) + : (type == 'string' && index in object)) { + var other = object[index]; + return value === value ? (value === other) : (other !== other); + } + return false; + } + + module.exports = isIterateeCall; + + +/***/ }, +/* 67 */ +/***/ function(module, exports) { + + /** Used as the `TypeError` message for "Functions" methods. */ + var FUNC_ERROR_TEXT = 'Expected a function'; + + /* Native method references for those with the same name as other `lodash` methods. */ + var nativeMax = Math.max; + + /** + * Creates a function that invokes `func` with the `this` binding of the + * created function and arguments from `start` and beyond provided as an array. + * + * **Note:** This method is based on the [rest parameter](https://developer.mozilla.org/Web/JavaScript/Reference/Functions/rest_parameters). + * + * @static + * @memberOf _ + * @category Function + * @param {Function} func The function to apply a rest parameter to. + * @param {number} [start=func.length-1] The start position of the rest parameter. + * @returns {Function} Returns the new function. + * @example + * + * var say = _.restParam(function(what, names) { + * return what + ' ' + _.initial(names).join(', ') + + * (_.size(names) > 1 ? ', & ' : '') + _.last(names); + * }); + * + * say('hello', 'fred', 'barney', 'pebbles'); + * // => 'hello fred, barney, & pebbles' + */ + function restParam(func, start) { + if (typeof func != 'function') { + throw new TypeError(FUNC_ERROR_TEXT); + } + start = nativeMax(start === undefined ? (func.length - 1) : (+start || 0), 0); + return function() { + var args = arguments, + index = -1, + length = nativeMax(args.length - start, 0), + rest = Array(length); + + while (++index < length) { + rest[index] = args[start + index]; + } + switch (start) { + case 0: return func.call(this, rest); + case 1: return func.call(this, args[0], rest); + case 2: return func.call(this, args[0], args[1], rest); + } + var otherArgs = Array(start + 1); + index = -1; + while (++index < start) { + otherArgs[index] = args[index]; + } + otherArgs[start] = rest; + return func.apply(this, otherArgs); + }; + } + + module.exports = restParam; + + +/***/ }, +/* 68 */ +/***/ function(module, exports) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + exports["default"] = { + inputStream: { + name: "Live", + type: "LiveStream", + constraints: { + width: 640, + height: 480, + minAspectRatio: 0, + maxAspectRatio: 100, + facing: "environment" // or user + }, + area: { + top: "0%", + right: "0%", + left: "0%", + bottom: "0%" + }, + singleChannel: false // true: only the red color-channel is read + }, + tracking: false, + debug: false, + controls: false, + locate: true, + numOfWorkers: 4, + visual: { + show: true + }, + decoder: { + drawBoundingBox: false, + showFrequency: false, + drawScanline: false, + showPattern: false, + readers: ['code_128_reader'] + }, + locator: { + halfSample: true, + patchSize: "medium", // x-small, small, medium, large, x-large + showCanvas: false, + showPatches: false, + showFoundPatches: false, + showSkeleton: false, + showLabels: false, + showPatchLabels: false, + showRemainingPatchLabels: false, + boxFromPatches: { + showTransformed: false, + showTransformedBox: false, + showBB: false + } + } + }; + module.exports = exports["default"]; + +/***/ }, +/* 69 */ +/***/ function(module, exports) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + + exports["default"] = (function () { + var events = {}; + + function getEvent(eventName) { + if (!events[eventName]) { + events[eventName] = { + subscribers: [] + }; + } + return events[eventName]; + } + + function clearEvents() { + events = {}; + } + + function publishSubscription(subscription, data) { + if (subscription.async) { + setTimeout(function () { + subscription.callback(data); + }, 4); + } else { + subscription.callback(data); + } + } + + function _subscribe(event, callback, async) { + var subscription; + + if (typeof callback === "function") { + subscription = { + callback: callback, + async: async + }; + } else { + subscription = callback; + if (!subscription.callback) { + throw "Callback was not specified on options"; + } + } + + getEvent(event).subscribers.push(subscription); + } + + return { + subscribe: function subscribe(event, callback, async) { + return _subscribe(event, callback, async); + }, + publish: function publish(eventName, data) { + var event = getEvent(eventName), + subscribers = event.subscribers; + + event.subscribers = subscribers.filter(function (subscriber) { + publishSubscription(subscriber, data); + return !subscriber.once; + }); + }, + once: function once(event, callback, async) { + _subscribe(event, { + callback: callback, + async: async, + once: true + }); + }, + unsubscribe: function unsubscribe(eventName, callback) { + var event; + + if (eventName) { + event = getEvent(eventName); + if (event && callback) { + event.subscribers = event.subscribers.filter(function (subscriber) { + return subscriber.callback !== callback; + }); + } else { + event.subscribers = []; + } + } else { + clearEvents(); + } + } + }; + })(); + + module.exports = exports["default"]; + +/***/ }, +/* 70 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + var merge = __webpack_require__(35); + + var streamRef, loadedDataHandler; + + /** + * Wraps browser-specific getUserMedia + * @param {Object} constraints + * @param {Object} success Callback + * @param {Object} failure Callback + */ + function getUserMedia(constraints, success, failure) { + if (typeof navigator.getUserMedia !== 'undefined') { + navigator.getUserMedia(constraints, function (stream) { + streamRef = stream; + var videoSrc = window.URL && window.URL.createObjectURL(stream) || stream; + success.apply(null, [videoSrc]); + }, failure); + } else { + failure(new TypeError("getUserMedia not available")); + } + } + + function loadedData(video, callback) { + var attempts = 10; + + function checkVideo() { + if (attempts > 0) { + if (video.videoWidth > 0 && video.videoHeight > 0) { + console.log(video.videoWidth + "px x " + video.videoHeight + "px"); + callback(); + } else { + window.setTimeout(checkVideo, 500); + } + } else { + callback('Unable to play video stream. Is webcam working?'); + } + attempts--; + } + checkVideo(); + } + + /** + * Tries to attach the camera-stream to a given video-element + * and calls the callback function when the content is ready + * @param {Object} constraints + * @param {Object} video + * @param {Object} callback + */ + function initCamera(constraints, video, callback) { + getUserMedia(constraints, function (src) { + video.src = src; + if (loadedDataHandler) { + video.removeEventListener("loadeddata", loadedDataHandler, false); + } + loadedDataHandler = loadedData.bind(null, video, callback); + video.addEventListener('loadeddata', loadedDataHandler, false); + video.play(); + }, function (e) { + callback(e); + }); + } + + /** + * Normalizes the incoming constraints to satisfy the current browser + * @param config + * @param cb Callback which is called whenever constraints are created + * @returns {*} + */ + function normalizeConstraints(config, cb) { + var constraints = { + audio: false, + video: true + }, + videoConstraints = merge({ + width: 640, + height: 480, + minAspectRatio: 0, + maxAspectRatio: 100, + facing: "environment" + }, config); + + if (typeof MediaStreamTrack !== 'undefined' && typeof MediaStreamTrack.getSources !== 'undefined') { + MediaStreamTrack.getSources(function (sourceInfos) { + var videoSourceId; + for (var i = 0; i < sourceInfos.length; ++i) { + var sourceInfo = sourceInfos[i]; + if (sourceInfo.kind === "video" && sourceInfo.facing === videoConstraints.facing) { + videoSourceId = sourceInfo.id; + } + } + constraints.video = { + mandatory: { + minWidth: videoConstraints.width, + minHeight: videoConstraints.height, + minAspectRatio: videoConstraints.minAspectRatio, + maxAspectRatio: videoConstraints.maxAspectRatio + }, + optional: [{ + sourceId: videoSourceId + }] + }; + return cb(constraints); + }); + } else { + constraints.video = { + mediaSource: "camera", + width: { min: videoConstraints.width, max: videoConstraints.width }, + height: { min: videoConstraints.height, max: videoConstraints.height }, + require: ["width", "height"] + }; + return cb(constraints); + } + } + + /** + * Requests the back-facing camera of the user. The callback is called + * whenever the stream is ready to be consumed, or if an error occures. + * @param {Object} video + * @param {Object} callback + */ + function _request(video, videoConstraints, callback) { + normalizeConstraints(videoConstraints, function (constraints) { + initCamera(constraints, video, callback); + }); + } + + exports['default'] = { + request: function request(video, constraints, callback) { + _request(video, constraints, callback); + }, + release: function release() { + var tracks = streamRef && streamRef.getVideoTracks(); + if (tracks.length) { + tracks[0].stop(); + } + streamRef = null; + } + }; + module.exports = exports['default']; + +/***/ }, +/* 71 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + + var _image_debug = __webpack_require__(22); + + var _image_debug2 = _interopRequireDefault(_image_debug); + + function contains(codeResult, list) { + if (list) { + return list.some(function (item) { + return Object.keys(item).every(function (key) { + return item[key] === codeResult[key]; + }); + }); + } + return false; + } + + function passesFilter(codeResult, filter) { + if (typeof filter === 'function') { + return filter(codeResult); + } + return true; + } + + exports['default'] = { + create: function create(config) { + var canvas = document.createElement("canvas"), + ctx = canvas.getContext("2d"), + results = [], + capacity = config.capacity || 20, + capture = config.capture === true; + + function matchesConstraints(codeResult) { + return capacity && codeResult && !contains(codeResult, config.blacklist) && passesFilter(codeResult, config.filter); + } + + return { + addResult: function addResult(data, imageSize, codeResult) { + var result = {}; + + if (matchesConstraints(codeResult)) { + capacity--; + result.codeResult = codeResult; + if (capture) { + canvas.width = imageSize.x; + canvas.height = imageSize.y; + _image_debug2['default'].drawImage(data, imageSize, ctx); + result.frame = canvas.toDataURL(); + } + results.push(result); + } + }, + getResults: function getResults() { + return results; + } + }; + } + }; + module.exports = exports['default']; + +/***/ }, +/* 72 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + + var _image_loader = __webpack_require__(73); + + var _image_loader2 = _interopRequireDefault(_image_loader); + + var InputStream = {}; + InputStream.createVideoStream = function (video) { + var that = {}, + _config = null, + _eventNames = ['canrecord', 'ended'], + _eventHandlers = {}, + _calculatedWidth, + _calculatedHeight, + _topRight = { x: 0, y: 0 }, + _canvasSize = { x: 0, y: 0 }; + + function initSize() { + var width = video.videoWidth, + height = video.videoHeight; + + _calculatedWidth = _config.size ? width / height > 1 ? _config.size : Math.floor(width / height * _config.size) : width; + _calculatedHeight = _config.size ? width / height > 1 ? Math.floor(height / width * _config.size) : _config.size : height; + + _canvasSize.x = _calculatedWidth; + _canvasSize.y = _calculatedHeight; + } + + that.getRealWidth = function () { + return video.videoWidth; + }; + + that.getRealHeight = function () { + return video.videoHeight; + }; + + that.getWidth = function () { + return _calculatedWidth; + }; + + that.getHeight = function () { + return _calculatedHeight; + }; + + that.setWidth = function (width) { + _calculatedWidth = width; + }; + + that.setHeight = function (height) { + _calculatedHeight = height; + }; + + that.setInputStream = function (config) { + _config = config; + video.src = typeof config.src !== 'undefined' ? config.src : ''; + }; + + that.ended = function () { + return video.ended; + }; + + that.getConfig = function () { + return _config; + }; + + that.setAttribute = function (name, value) { + video.setAttribute(name, value); + }; + + that.pause = function () { + video.pause(); + }; + + that.play = function () { + video.play(); + }; + + that.setCurrentTime = function (time) { + if (_config.type !== "LiveStream") { + video.currentTime = time; + } + }; + + that.addEventListener = function (event, f, bool) { + if (_eventNames.indexOf(event) !== -1) { + if (!_eventHandlers[event]) { + _eventHandlers[event] = []; + } + _eventHandlers[event].push(f); + } else { + video.addEventListener(event, f, bool); + } + }; + + that.clearEventHandlers = function () { + _eventNames.forEach(function (eventName) { + var handlers = _eventHandlers[eventName]; + if (handlers && handlers.length > 0) { + handlers.forEach(function (handler) { + video.removeEventListener(eventName, handler); + }); + } + }); + }; + + that.trigger = function (eventName, args) { + var j, + handlers = _eventHandlers[eventName]; + + if (eventName === 'canrecord') { + initSize(); + } + if (handlers && handlers.length > 0) { + for (j = 0; j < handlers.length; j++) { + handlers[j].apply(that, args); + } + } + }; + + that.setTopRight = function (topRight) { + _topRight.x = topRight.x; + _topRight.y = topRight.y; + }; + + that.getTopRight = function () { + return _topRight; + }; + + that.setCanvasSize = function (size) { + _canvasSize.x = size.x; + _canvasSize.y = size.y; + }; + + that.getCanvasSize = function () { + return _canvasSize; + }; + + that.getFrame = function () { + return video; + }; + + return that; + }; + + InputStream.createLiveStream = function (video) { + video.setAttribute("autoplay", true); + var that = InputStream.createVideoStream(video); + + that.ended = function () { + return false; + }; + + return that; + }; + + InputStream.createImageStream = function () { + var that = {}; + var _config = null; + + var width = 0, + height = 0, + frameIdx = 0, + paused = true, + loaded = false, + imgArray = null, + size = 0, + offset = 1, + baseUrl = null, + ended = false, + calculatedWidth, + calculatedHeight, + _eventNames = ['canrecord', 'ended'], + _eventHandlers = {}, + _topRight = { x: 0, y: 0 }, + _canvasSize = { x: 0, y: 0 }; + + function loadImages() { + loaded = false; + _image_loader2['default'].load(baseUrl, function (imgs) { + imgArray = imgs; + width = imgs[0].width; + height = imgs[0].height; + calculatedWidth = _config.size ? width / height > 1 ? _config.size : Math.floor(width / height * _config.size) : width; + calculatedHeight = _config.size ? width / height > 1 ? Math.floor(height / width * _config.size) : _config.size : height; + _canvasSize.x = calculatedWidth; + _canvasSize.y = calculatedHeight; + loaded = true; + frameIdx = 0; + setTimeout(function () { + publishEvent("canrecord", []); + }, 0); + }, offset, size, _config.sequence); + } + + function publishEvent(eventName, args) { + var j, + handlers = _eventHandlers[eventName]; + + if (handlers && handlers.length > 0) { + for (j = 0; j < handlers.length; j++) { + handlers[j].apply(that, args); + } + } + } + + that.trigger = publishEvent; + + that.getWidth = function () { + return calculatedWidth; + }; + + that.getHeight = function () { + return calculatedHeight; + }; + + that.setWidth = function (newWidth) { + calculatedWidth = newWidth; + }; + + that.setHeight = function (newHeight) { + calculatedHeight = newHeight; + }; + + that.getRealWidth = function () { + return width; + }; + + that.getRealHeight = function () { + return height; + }; + + that.setInputStream = function (stream) { + _config = stream; + if (stream.sequence === false) { + baseUrl = stream.src; + size = 1; + } else { + baseUrl = stream.src; + size = stream.length; + } + loadImages(); + }; + + that.ended = function () { + return ended; + }; + + that.setAttribute = function () {}; + + that.getConfig = function () { + return _config; + }; + + that.pause = function () { + paused = true; + }; + + that.play = function () { + paused = false; + }; + + that.setCurrentTime = function (time) { + frameIdx = time; + }; + + that.addEventListener = function (event, f) { + if (_eventNames.indexOf(event) !== -1) { + if (!_eventHandlers[event]) { + _eventHandlers[event] = []; + } + _eventHandlers[event].push(f); + } + }; + + that.setTopRight = function (topRight) { + _topRight.x = topRight.x; + _topRight.y = topRight.y; + }; + + that.getTopRight = function () { + return _topRight; + }; + + that.setCanvasSize = function (canvasSize) { + _canvasSize.x = canvasSize.x; + _canvasSize.y = canvasSize.y; + }; + + that.getCanvasSize = function () { + return _canvasSize; + }; + + that.getFrame = function () { + var frame; + + if (!loaded) { + return null; + } + if (!paused) { + frame = imgArray[frameIdx]; + if (frameIdx < size - 1) { + frameIdx++; + } else { + setTimeout(function () { + ended = true; + publishEvent("ended", []); + }, 0); + } + } + return frame; + }; + + return that; + }; + + exports['default'] = InputStream; + module.exports = exports['default']; + +/***/ }, +/* 73 */ +/***/ function(module, exports) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + var ImageLoader = {}; + ImageLoader.load = function (directory, callback, offset, size, sequence) { + var htmlImagesSrcArray = new Array(size), + htmlImagesArray = new Array(htmlImagesSrcArray.length), + i, + img, + num; + + if (sequence === false) { + htmlImagesSrcArray[0] = directory; + } else { + for (i = 0; i < htmlImagesSrcArray.length; i++) { + num = offset + i; + htmlImagesSrcArray[i] = directory + "image-" + ("00" + num).slice(-3) + ".jpg"; + } + } + htmlImagesArray.notLoaded = []; + htmlImagesArray.addImage = function (image) { + htmlImagesArray.notLoaded.push(image); + }; + htmlImagesArray.loaded = function (loadedImg) { + var notloadedImgs = htmlImagesArray.notLoaded; + for (var x = 0; x < notloadedImgs.length; x++) { + if (notloadedImgs[x] === loadedImg) { + notloadedImgs.splice(x, 1); + for (var y = 0; y < htmlImagesSrcArray.length; y++) { + var imgName = htmlImagesSrcArray[y].substr(htmlImagesSrcArray[y].lastIndexOf("/")); + if (loadedImg.src.lastIndexOf(imgName) !== -1) { + htmlImagesArray[y] = loadedImg; + break; + } + } + break; + } + } + if (notloadedImgs.length === 0) { + console.log("Images loaded"); + callback.apply(null, [htmlImagesArray]); + } + }; + + for (i = 0; i < htmlImagesSrcArray.length; i++) { + img = new Image(); + htmlImagesArray.addImage(img); + addOnloadHandler(img, htmlImagesArray); + img.src = htmlImagesSrcArray[i]; + } + }; + + function addOnloadHandler(img, htmlImagesArray) { + img.onload = function () { + htmlImagesArray.loaded(this); + }; + } + + exports["default"] = ImageLoader; + module.exports = exports["default"]; + +/***/ }, +/* 74 */ +/***/ function(module, exports, __webpack_require__) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } + + var _cv_utils = __webpack_require__(5); + + var _cv_utils2 = _interopRequireDefault(_cv_utils); + + var FrameGrabber = {}; + + FrameGrabber.create = function (inputStream, canvas) { + var _that = {}, + _streamConfig = inputStream.getConfig(), + _video_size = _cv_utils2["default"].imageRef(inputStream.getRealWidth(), inputStream.getRealHeight()), + _canvasSize = inputStream.getCanvasSize(), + _size = _cv_utils2["default"].imageRef(inputStream.getWidth(), inputStream.getHeight()), + topRight = inputStream.getTopRight(), + _sx = topRight.x, + _sy = topRight.y, + _canvas, + _ctx = null, + _data = null; + + _canvas = canvas ? canvas : document.createElement("canvas"); + _canvas.width = _canvasSize.x; + _canvas.height = _canvasSize.y; + _ctx = _canvas.getContext("2d"); + _data = new Uint8Array(_size.x * _size.y); + console.log("FrameGrabber", JSON.stringify({ + size: _size, + topRight: topRight, + videoSize: _video_size, + canvasSize: _canvasSize + })); + + /** + * Uses the given array as frame-buffer + */ + _that.attachData = function (data) { + _data = data; + }; + + /** + * Returns the used frame-buffer + */ + _that.getData = function () { + return _data; + }; + + /** + * Fetches a frame from the input-stream and puts into the frame-buffer. + * The image-data is converted to gray-scale and then half-sampled if configured. + */ + _that.grab = function () { + var doHalfSample = _streamConfig.halfSample, + frame = inputStream.getFrame(), + ctxData; + if (frame) { + _ctx.drawImage(frame, 0, 0, _canvasSize.x, _canvasSize.y); + ctxData = _ctx.getImageData(_sx, _sy, _size.x, _size.y).data; + if (doHalfSample) { + _cv_utils2["default"].grayAndHalfSampleFromCanvasData(ctxData, _size, _data); + } else { + _cv_utils2["default"].computeGray(ctxData, _data, _streamConfig); + } + return true; + } else { + return false; + } + }; + + _that.getSize = function () { + return _size; + }; + + return _that; + }; + + exports["default"] = FrameGrabber; + module.exports = exports["default"]; + +/***/ } +/******/ ]) }); - -/* jshint undef: true, unused: true, browser:true, devel: true */ -/* global define */ - -define('input_stream',["image_loader"], function(ImageLoader) { - "use strict"; - - var InputStream = {}; - InputStream.createVideoStream = function(video) { - var that = {}, - _config = null, - _eventNames = ['canrecord', 'ended'], - _eventHandlers = {}, - _calculatedWidth, - _calculatedHeight, - _topRight = {x: 0, y: 0}, - _canvasSize = {x: 0, y: 0}; - - function initSize() { - var width = video.videoWidth, - height = video.videoHeight; - - _calculatedWidth = _config.size ? width/height > 1 ? _config.size : Math.floor((width/height) * _config.size) : width; - _calculatedHeight = _config.size ? width/height > 1 ? Math.floor((height/width) * _config.size) : _config.size : height; - - _canvasSize.x = _calculatedWidth; - _canvasSize.y = _calculatedHeight; - } - - that.getRealWidth = function() { - return video.videoWidth; - }; - - that.getRealHeight = function() { - return video.videoHeight; - }; - - that.getWidth = function() { - return _calculatedWidth; - }; - - that.getHeight = function() { - return _calculatedHeight; - }; - - that.setWidth = function(width) { - _calculatedWidth = width; - }; - - that.setHeight = function(height) { - _calculatedHeight = height; - }; - - that.setInputStream = function(config) { - _config = config; - video.src = (typeof config.src !== 'undefined') ? config.src : ''; - }; - - that.ended = function() { - return video.ended; - }; - - that.getConfig = function() { - return _config; - }; - - that.setAttribute = function(name, value) { - video.setAttribute(name, value); - }; - - that.pause = function() { - video.pause(); - }; - - that.play = function() { - video.play(); - }; - - that.setCurrentTime = function(time) { - if (_config.type !== "LiveStream") - video.currentTime = time; - }; - - that.addEventListener = function(event, f, bool) { - if (_eventNames.indexOf(event) !== -1) { - if (!_eventHandlers[event]) { - _eventHandlers[event] = []; - } - _eventHandlers[event].push(f); - } else { - video.addEventListener(event, f, bool); - } - }; - - that.clearEventHandlers = function() { - _eventNames.forEach(function(eventName) { - var handlers = _eventHandlers[eventName]; - if (handlers && handlers.length > 0) { - handlers.forEach(function(handler) { - video.removeEventListener(eventName, handler); - }); - } - }); - }; - - that.trigger = function(eventName, args) { - var j, - handlers = _eventHandlers[eventName]; - - if (eventName === 'canrecord') { - initSize(); - } - if (handlers && handlers.length > 0) { - for ( j = 0; j < handlers.length; j++) { - handlers[j].apply(that, args); - } - } - }; - - that.setTopRight = function(topRight) { - _topRight.x = topRight.x; - _topRight.y = topRight.y; - }; - - that.getTopRight = function() { - return _topRight; - }; - - that.setCanvasSize = function(size) { - _canvasSize.x = size.x; - _canvasSize.y = size.y; - }; - - that.getCanvasSize = function() { - return _canvasSize; - }; - - that.getFrame = function() { - return video; - }; - - return that; - }; - - InputStream.createLiveStream = function(video) { - video.setAttribute("autoplay", true); - var that = InputStream.createVideoStream(video); - - that.ended = function() { - return false; - }; - - return that; - }; - - InputStream.createImageStream = function() { - var that = {}; - var _config = null; - - var width = 0, - height = 0, - frameIdx = 0, - paused = true, - loaded = false, - imgArray = null, - size = 0, - offset = 1, - baseUrl = null, - ended = false, - calculatedWidth, - calculatedHeight, - _eventNames = ['canrecord', 'ended'], - _eventHandlers = {}, - _topRight = {x: 0, y: 0}, - _canvasSize = {x: 0, y: 0}; - - function loadImages() { - loaded = false; - ImageLoader.load(baseUrl, function(imgs) { - imgArray = imgs; - width = imgs[0].width; - height = imgs[0].height; - calculatedWidth = _config.size ? width/height > 1 ? _config.size : Math.floor((width/height) * _config.size) : width; - calculatedHeight = _config.size ? width/height > 1 ? Math.floor((height/width) * _config.size) : _config.size : height; - _canvasSize.x = calculatedWidth; - _canvasSize.y = calculatedHeight; - loaded = true; - frameIdx = 0; - setTimeout(function() { - publishEvent("canrecord", []); - }, 0); - }, offset, size, _config.sequence); - } - - function publishEvent(eventName, args) { - var j, - handlers = _eventHandlers[eventName]; - - if (handlers && handlers.length > 0) { - for ( j = 0; j < handlers.length; j++) { - handlers[j].apply(that, args); - } - } - } - - - that.trigger = publishEvent; - - that.getWidth = function() { - return calculatedWidth; - }; - - that.getHeight = function() { - return calculatedHeight; - }; - - that.setWidth = function(width) { - calculatedWidth = width; - }; - - that.setHeight = function(height) { - calculatedHeight = height; - }; - - that.getRealWidth = function() { - return width; - }; - - that.getRealHeight = function() { - return height; - }; - - that.setInputStream = function(stream) { - _config = stream; - if (stream.sequence === false) { - baseUrl = stream.src; - size = 1; - } else { - baseUrl = stream.src; - size = stream.length; - } - loadImages(); - }; - - that.ended = function() { - return ended; - }; - - that.setAttribute = function() {}; - - that.getConfig = function() { - return _config; - }; - - that.pause = function() { - paused = true; - }; - - that.play = function() { - paused = false; - }; - - that.setCurrentTime = function(time) { - frameIdx = time; - }; - - that.addEventListener = function(event, f) { - if (_eventNames.indexOf(event) !== -1) { - if (!_eventHandlers[event]) { - _eventHandlers[event] = []; - } - _eventHandlers[event].push(f); - } - }; - - that.setTopRight = function(topRight) { - _topRight.x = topRight.x; - _topRight.y = topRight.y; - }; - - that.getTopRight = function() { - return _topRight; - }; - - that.setCanvasSize = function(size) { - _canvasSize.x = size.x; - _canvasSize.y = size.y; - }; - - that.getCanvasSize = function() { - return _canvasSize; - }; - - that.getFrame = function() { - var frame; - - if (!loaded){ - return null; - } - if (!paused) { - frame = imgArray[frameIdx]; - if (frameIdx < (size - 1)) { - frameIdx++; - } else { - setTimeout(function() { - ended = true; - publishEvent("ended", []); - }, 0); - } - } - return frame; - }; - - return that; - }; - - return (InputStream); -}); - -/* - * typedefs.js - * Normalizes browser-specific prefixes - */ - -glMatrixArrayType = Float32Array; -if (typeof window !== 'undefined') { - window.requestAnimFrame = (function () { - return window.requestAnimationFrame || - window.webkitRequestAnimationFrame || - window.mozRequestAnimationFrame || - window.oRequestAnimationFrame || - window.msRequestAnimationFrame || - function (/* function FrameRequestCallback */ callback, /* DOMElement Element */ element) { - window.setTimeout(callback, 1000 / 60); - }; - })(); - - navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; - window.URL = window.URL || window.webkitURL || window.mozURL || window.msURL; -} -Math.imul = Math.imul || function(a, b) { - var ah = (a >>> 16) & 0xffff, - al = a & 0xffff, - bh = (b >>> 16) & 0xffff, - bl = b & 0xffff; - // the shift by 0 fixes the sign on the high part - // the final |0 converts the unsigned value into a signed value - return ((al * bl) + (((ah * bl + al * bh) << 16) >>> 0)|0); -}; -define("typedefs", (function (global) { - return function () { - var ret, fn; - return ret || global.typedefs; - }; -}(this))); - -/* jshint undef: true, unused: true, browser:true, devel: true */ -/* global define */ - -define('subImage',["typedefs"], function() { - "use strict"; - - /** - * Construct representing a part of another {ImageWrapper}. Shares data - * between the parent and the child. - * @param from {ImageRef} The position where to start the {SubImage} from. (top-left corner) - * @param size {ImageRef} The size of the resulting image - * @param I {ImageWrapper} The {ImageWrapper} to share from - * @returns {SubImage} A shared part of the original image - */ - function SubImage(from, size, I) { - if (!I) { - I = { - data : null, - size : size - }; - } - this.data = I.data; - this.originalSize = I.size; - this.I = I; - - this.from = from; - this.size = size; - } - - /** - * Displays the {SubImage} in a given canvas - * @param canvas {Canvas} The canvas element to write to - * @param scale {Number} Scale which is applied to each pixel-value - */ - SubImage.prototype.show = function(canvas, scale) { - var ctx, - frame, - data, - current, - y, - x, - pixel; - - if (!scale) { - scale = 1.0; - } - ctx = canvas.getContext('2d'); - canvas.width = this.size.x; - canvas.height = this.size.y; - frame = ctx.getImageData(0, 0, canvas.width, canvas.height); - data = frame.data; - current = 0; - for (y = 0; y < this.size.y; y++) { - for (x = 0; x < this.size.x; x++) { - pixel = y * this.size.x + x; - current = this.get(x, y) * scale; - data[pixel * 4 + 0] = current; - data[pixel * 4 + 1] = current; - data[pixel * 4 + 2] = current; - data[pixel * 4 + 3] = 255; - } - } - frame.data = data; - ctx.putImageData(frame, 0, 0); - }; - - /** - * Retrieves a given pixel position from the {SubImage} - * @param x {Number} The x-position - * @param y {Number} The y-position - * @returns {Number} The grayscale value at the pixel-position - */ - SubImage.prototype.get = function(x, y) { - return this.data[(this.from.y + y) * this.originalSize.x + this.from.x + x]; - }; - - /** - * Updates the underlying data from a given {ImageWrapper} - * @param image {ImageWrapper} The updated image - */ - SubImage.prototype.updateData = function(image) { - this.originalSize = image.size; - this.data = image.data; - }; - - /** - * Updates the position of the shared area - * @param from {x,y} The new location - * @returns {SubImage} returns {this} for possible chaining - */ - SubImage.prototype.updateFrom = function(from) { - this.from = from; - return this; - }; - - return (SubImage); -}); -/** - * @fileoverview gl-matrix - High performance matrix and vector operations - * @author Brandon Jones - * @author Colin MacKenzie IV - * @version 2.3.0 - */ - -/* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. */ - -!function(t,n){if("object"==typeof exports&&"object"==typeof module)module.exports=n();else if("function"==typeof define&&define.amd)define('gl-matrix',n);else{var r=n();for(var a in r)("object"==typeof exports?exports:t)[a]=r[a]}}(this,function(){return function(t){function n(a){if(r[a])return r[a].exports;var e=r[a]={exports:{},id:a,loaded:!1};return t[a].call(e.exports,e,e.exports,n),e.loaded=!0,e.exports}var r={};return n.m=t,n.c=r,n.p="",n(0)}([function(t,n,r){n.glMatrix=r(1),n.mat2=r(2),n.mat2d=r(3),n.mat3=r(4),n.mat4=r(5),n.quat=r(6),n.vec2=r(9),n.vec3=r(7),n.vec4=r(8)},function(t,n){var r={};r.EPSILON=1e-6,r.ARRAY_TYPE="undefined"!=typeof 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t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[4],t[4]=n[5],t[5]=n[6],t[6]=n[8],t[7]=n[9],t[8]=n[10],t},e.clone=function(t){var n=new a.ARRAY_TYPE(9);return n[0]=t[0],n[1]=t[1],n[2]=t[2],n[3]=t[3],n[4]=t[4],n[5]=t[5],n[6]=t[6],n[7]=t[7],n[8]=t[8],n},e.copy=function(t,n){return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t},e.identity=function(t){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=1,t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},e.transpose=function(t,n){if(t===n){var r=n[1],a=n[2],e=n[5];t[1]=n[3],t[2]=n[6],t[3]=r,t[5]=n[7],t[6]=a,t[7]=e}else t[0]=n[0],t[1]=n[3],t[2]=n[6],t[3]=n[1],t[4]=n[4],t[5]=n[7],t[6]=n[2],t[7]=n[5],t[8]=n[8];return t},e.invert=function(t,n){var r=n[0],a=n[1],e=n[2],u=n[3],o=n[4],i=n[5],c=n[6],f=n[7],s=n[8],h=s*o-i*f,M=-s*u+i*c,l=f*u-o*c,v=r*h+a*M+e*l;return v?(v=1/v,t[0]=h*v,t[1]=(-s*a+e*f)*v,t[2]=(i*a-e*o)*v,t[3]=M*v,t[4]=(s*r-e*c)*v,t[5]=(-i*r+e*u)*v,t[6]=l*v,t[7]=(-f*r+a*c)*v,t[8]=(o*r-a*u)*v,t):null},e.adjoint=function(t,n){var r=n[0],a=n[1],e=n[2],u=n[3],o=n[4],i=n[5],c=n[6],f=n[7],s=n[8];return t[0]=o*s-i*f,t[1]=e*f-a*s,t[2]=a*i-e*o,t[3]=i*c-u*s,t[4]=r*s-e*c,t[5]=e*u-r*i,t[6]=u*f-o*c,t[7]=a*c-r*f,t[8]=r*o-a*u,t},e.determinant=function(t){var n=t[0],r=t[1],a=t[2],e=t[3],u=t[4],o=t[5],i=t[6],c=t[7],f=t[8];return n*(f*u-o*c)+r*(-f*e+o*i)+a*(c*e-u*i)},e.multiply=function(t,n,r){var a=n[0],e=n[1],u=n[2],o=n[3],i=n[4],c=n[5],f=n[6],s=n[7],h=n[8],M=r[0],l=r[1],v=r[2],m=r[3],p=r[4],d=r[5],A=r[6],R=r[7],w=r[8];return t[0]=M*a+l*o+v*f,t[1]=M*e+l*i+v*s,t[2]=M*u+l*c+v*h,t[3]=m*a+p*o+d*f,t[4]=m*e+p*i+d*s,t[5]=m*u+p*c+d*h,t[6]=A*a+R*o+w*f,t[7]=A*e+R*i+w*s,t[8]=A*u+R*c+w*h,t},e.mul=e.multiply,e.translate=function(t,n,r){var a=n[0],e=n[1],u=n[2],o=n[3],i=n[4],c=n[5],f=n[6],s=n[7],h=n[8],M=r[0],l=r[1];return t[0]=a,t[1]=e,t[2]=u,t[3]=o,t[4]=i,t[5]=c,t[6]=M*a+l*o+f,t[7]=M*e+l*i+s,t[8]=M*u+l*c+h,t},e.rotate=function(t,n,r){var a=n[0],e=n[1],u=n[2],o=n[3],i=n[4],c=n[5],f=n[6],s=n[7],h=n[8],M=Math.sin(r),l=Math.cos(r);return t[0]=l*a+M*o,t[1]=l*e+M*i,t[2]=l*u+M*c,t[3]=l*o-M*a,t[4]=l*i-M*e,t[5]=l*c-M*u,t[6]=f,t[7]=s,t[8]=h,t},e.scale=function(t,n,r){var a=r[0],e=r[1];return t[0]=a*n[0],t[1]=a*n[1],t[2]=a*n[2],t[3]=e*n[3],t[4]=e*n[4],t[5]=e*n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t},e.fromTranslation=function(t,n){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=1,t[5]=0,t[6]=n[0],t[7]=n[1],t[8]=1,t},e.fromRotation=function(t,n){var r=Math.sin(n),a=Math.cos(n);return t[0]=a,t[1]=r,t[2]=0,t[3]=-r,t[4]=a,t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},e.fromScaling=function(t,n){return t[0]=n[0],t[1]=0,t[2]=0,t[3]=0,t[4]=n[1],t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},e.fromMat2d=function(t,n){return t[0]=n[0],t[1]=n[1],t[2]=0,t[3]=n[2],t[4]=n[3],t[5]=0,t[6]=n[4],t[7]=n[5],t[8]=1,t},e.fromQuat=function(t,n){var r=n[0],a=n[1],e=n[2],u=n[3],o=r+r,i=a+a,c=e+e,f=r*o,s=a*o,h=a*i,M=e*o,l=e*i,v=e*c,m=u*o,p=u*i,d=u*c;return t[0]=1-h-v,t[3]=s-d,t[6]=M+p,t[1]=s+d,t[4]=1-f-v,t[7]=l-m,t[2]=M-p,t[5]=l+m,t[8]=1-f-h,t},e.normalFromMat4=function(t,n){var r=n[0],a=n[1],e=n[2],u=n[3],o=n[4],i=n[5],c=n[6],f=n[7],s=n[8],h=n[9],M=n[10],l=n[11],v=n[12],m=n[13],p=n[14],d=n[15],A=r*i-a*o,R=r*c-e*o,w=r*f-u*o,q=a*c-e*i,Y=a*f-u*i,g=e*f-u*c,y=s*m-h*v,x=s*p-M*v,P=s*d-l*v,E=h*p-M*m,T=h*d-l*m,b=M*d-l*p,D=A*b-R*T+w*E+q*P-Y*x+g*y;return D?(D=1/D,t[0]=(i*b-c*T+f*E)*D,t[1]=(c*P-o*b-f*x)*D,t[2]=(o*T-i*P+f*y)*D,t[3]=(e*T-a*b-u*E)*D,t[4]=(r*b-e*P+u*x)*D,t[5]=(a*P-r*T-u*y)*D,t[6]=(m*g-p*Y+d*q)*D,t[7]=(p*w-v*g-d*R)*D,t[8]=(v*Y-m*w+d*A)*D,t):null},e.str=function(t){return"mat3("+t[0]+", "+t[1]+", "+t[2]+", "+t[3]+", "+t[4]+", "+t[5]+", "+t[6]+", "+t[7]+", "+t[8]+")"},e.frob=function(t){return Math.sqrt(Math.pow(t[0],2)+Math.pow(t[1],2)+Math.pow(t[2],2)+Math.pow(t[3],2)+Math.pow(t[4],2)+Math.pow(t[5],2)+Math.pow(t[6],2)+Math.pow(t[7],2)+Math.pow(t[8],2))},t.exports=e},function(t,n,r){var a=r(1),e={};e.create=function(){var t=new a.ARRAY_TYPE(16);return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},e.clone=function(t){var n=new a.ARRAY_TYPE(16);return n[0]=t[0],n[1]=t[1],n[2]=t[2],n[3]=t[3],n[4]=t[4],n[5]=t[5],n[6]=t[6],n[7]=t[7],n[8]=t[8],n[9]=t[9],n[10]=t[10],n[11]=t[11],n[12]=t[12],n[13]=t[13],n[14]=t[14],n[15]=t[15],n},e.copy=function(t,n){return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],t},e.identity=function(t){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},e.transpose=function(t,n){if(t===n){var r=n[1],a=n[2],e=n[3],u=n[6],o=n[7],i=n[11];t[1]=n[4],t[2]=n[8],t[3]=n[12],t[4]=r,t[6]=n[9],t[7]=n[13],t[8]=a,t[9]=u,t[11]=n[14],t[12]=e,t[13]=o,t[14]=i}else t[0]=n[0],t[1]=n[4],t[2]=n[8],t[3]=n[12],t[4]=n[1],t[5]=n[5],t[6]=n[9],t[7]=n[13],t[8]=n[2],t[9]=n[6],t[10]=n[10],t[11]=n[14],t[12]=n[3],t[13]=n[7],t[14]=n[11],t[15]=n[15];return t},e.invert=function(t,n){var r=n[0],a=n[1],e=n[2],u=n[3],o=n[4],i=n[5],c=n[6],f=n[7],s=n[8],h=n[9],M=n[10],l=n[11],v=n[12],m=n[13],p=n[14],d=n[15],A=r*i-a*o,R=r*c-e*o,w=r*f-u*o,q=a*c-e*i,Y=a*f-u*i,g=e*f-u*c,y=s*m-h*v,x=s*p-M*v,P=s*d-l*v,E=h*p-M*m,T=h*d-l*m,b=M*d-l*p,D=A*b-R*T+w*E+q*P-Y*x+g*y;return D?(D=1/D,t[0]=(i*b-c*T+f*E)*D,t[1]=(e*T-a*b-u*E)*D,t[2]=(m*g-p*Y+d*q)*D,t[3]=(M*Y-h*g-l*q)*D,t[4]=(c*P-o*b-f*x)*D,t[5]=(r*b-e*P+u*x)*D,t[6]=(p*w-v*g-d*R)*D,t[7]=(s*g-M*w+l*R)*D,t[8]=(o*T-i*P+f*y)*D,t[9]=(a*P-r*T-u*y)*D,t[10]=(v*Y-m*w+d*A)*D,t[11]=(h*w-s*Y-l*A)*D,t[12]=(i*x-o*E-c*y)*D,t[13]=(r*E-a*x+e*y)*D,t[14]=(m*R-v*q-p*A)*D,t[15]=(s*q-h*R+M*A)*D,t):null},e.adjoint=function(t,n){var r=n[0],a=n[1],e=n[2],u=n[3],o=n[4],i=n[5],c=n[6],f=n[7],s=n[8],h=n[9],M=n[10],l=n[11],v=n[12],m=n[13],p=n[14],d=n[15];return t[0]=i*(M*d-l*p)-h*(c*d-f*p)+m*(c*l-f*M),t[1]=-(a*(M*d-l*p)-h*(e*d-u*p)+m*(e*l-u*M)),t[2]=a*(c*d-f*p)-i*(e*d-u*p)+m*(e*f-u*c),t[3]=-(a*(c*l-f*M)-i*(e*l-u*M)+h*(e*f-u*c)),t[4]=-(o*(M*d-l*p)-s*(c*d-f*p)+v*(c*l-f*M)),t[5]=r*(M*d-l*p)-s*(e*d-u*p)+v*(e*l-u*M),t[6]=-(r*(c*d-f*p)-o*(e*d-u*p)+v*(e*f-u*c)),t[7]=r*(c*l-f*M)-o*(e*l-u*M)+s*(e*f-u*c),t[8]=o*(h*d-l*m)-s*(i*d-f*m)+v*(i*l-f*h),t[9]=-(r*(h*d-l*m)-s*(a*d-u*m)+v*(a*l-u*h)),t[10]=r*(i*d-f*m)-o*(a*d-u*m)+v*(a*f-u*i),t[11]=-(r*(i*l-f*h)-o*(a*l-u*h)+s*(a*f-u*i)),t[12]=-(o*(h*p-M*m)-s*(i*p-c*m)+v*(i*M-c*h)),t[13]=r*(h*p-M*m)-s*(a*p-e*m)+v*(a*M-e*h),t[14]=-(r*(i*p-c*m)-o*(a*p-e*m)+v*(a*c-e*i)),t[15]=r*(i*M-c*h)-o*(a*M-e*h)+s*(a*c-e*i),t},e.determinant=function(t){var n=t[0],r=t[1],a=t[2],e=t[3],u=t[4],o=t[5],i=t[6],c=t[7],f=t[8],s=t[9],h=t[10],M=t[11],l=t[12],v=t[13],m=t[14],p=t[15],d=n*o-r*u,A=n*i-a*u,R=n*c-e*u,w=r*i-a*o,q=r*c-e*o,Y=a*c-e*i,g=f*v-s*l,y=f*m-h*l,x=f*p-M*l,P=s*m-h*v,E=s*p-M*v,T=h*p-M*m;return d*T-A*E+R*P+w*x-q*y+Y*g},e.multiply=function(t,n,r){var a=n[0],e=n[1],u=n[2],o=n[3],i=n[4],c=n[5],f=n[6],s=n[7],h=n[8],M=n[9],l=n[10],v=n[11],m=n[12],p=n[13],d=n[14],A=n[15],R=r[0],w=r[1],q=r[2],Y=r[3];return t[0]=R*a+w*i+q*h+Y*m,t[1]=R*e+w*c+q*M+Y*p,t[2]=R*u+w*f+q*l+Y*d,t[3]=R*o+w*s+q*v+Y*A,R=r[4],w=r[5],q=r[6],Y=r[7],t[4]=R*a+w*i+q*h+Y*m,t[5]=R*e+w*c+q*M+Y*p,t[6]=R*u+w*f+q*l+Y*d,t[7]=R*o+w*s+q*v+Y*A,R=r[8],w=r[9],q=r[10],Y=r[11],t[8]=R*a+w*i+q*h+Y*m,t[9]=R*e+w*c+q*M+Y*p,t[10]=R*u+w*f+q*l+Y*d,t[11]=R*o+w*s+q*v+Y*A,R=r[12],w=r[13],q=r[14],Y=r[15],t[12]=R*a+w*i+q*h+Y*m,t[13]=R*e+w*c+q*M+Y*p,t[14]=R*u+w*f+q*l+Y*d,t[15]=R*o+w*s+q*v+Y*A,t},e.mul=e.multiply,e.translate=function(t,n,r){var a,e,u,o,i,c,f,s,h,M,l,v,m=r[0],p=r[1],d=r[2];return n===t?(t[12]=n[0]*m+n[4]*p+n[8]*d+n[12],t[13]=n[1]*m+n[5]*p+n[9]*d+n[13],t[14]=n[2]*m+n[6]*p+n[10]*d+n[14],t[15]=n[3]*m+n[7]*p+n[11]*d+n[15]):(a=n[0],e=n[1],u=n[2],o=n[3],i=n[4],c=n[5],f=n[6],s=n[7],h=n[8],M=n[9],l=n[10],v=n[11],t[0]=a,t[1]=e,t[2]=u,t[3]=o,t[4]=i,t[5]=c,t[6]=f,t[7]=s,t[8]=h,t[9]=M,t[10]=l,t[11]=v,t[12]=a*m+i*p+h*d+n[12],t[13]=e*m+c*p+M*d+n[13],t[14]=u*m+f*p+l*d+n[14],t[15]=o*m+s*p+v*d+n[15]),t},e.scale=function(t,n,r){var a=r[0],e=r[1],u=r[2];return t[0]=n[0]*a,t[1]=n[1]*a,t[2]=n[2]*a,t[3]=n[3]*a,t[4]=n[4]*e,t[5]=n[5]*e,t[6]=n[6]*e,t[7]=n[7]*e,t[8]=n[8]*u,t[9]=n[9]*u,t[10]=n[10]*u,t[11]=n[11]*u,t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],t},e.rotate=function(t,n,r,e){var u,o,i,c,f,s,h,M,l,v,m,p,d,A,R,w,q,Y,g,y,x,P,E,T,b=e[0],D=e[1],L=e[2],_=Math.sqrt(b*b+D*D+L*L);return Math.abs(_)