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gia.pro
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gia.pro
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TEMPLATE = app
CONFIG += console c++20 -g
CONFIG -= app_bundle
CONFIG -= qt
LIBS += -L/usr/local/lib64 -lraylib -ldl -lpthread -lGL
LIBS += -lraygui
#LIBS += -L/usr/local/lib64 -lraylib -fpic -lGL -lm -ldl -lrt -lX11 -lpthread
#DEFINES +== RAYGUI_IMPLEMENTATION
SOURCES += \
main.cpp \
src/animation/animated-sprite.cpp \
src/animation/frame.cpp \
src/change-state-event.cpp \
src/collision-event.cpp \
src/event-manager.cpp \
src/gia-math.cpp \
src/game.cpp \
src/keyboard-event.cpp \
src/mouse-event.cpp \
src/node.cpp \
src/physics/left-infinite.cpp \
src/physics/movement-limiter.cpp \
src/physics/physics.cpp \
src/score-down-event.cpp \
src/score-up-event.cpp \
src/sprite.cpp \
src/utils/layout.cpp \
src/utils/randomize.cpp
HEADERS += \
examples/gui.h \
examples/node-events.h \
examples/split-screens.h \
examples/squares.h \
games/dino-ai/dino-ai.h \
games/scenes/gameover.h \
games/space-ai/space-ai.h \
include/animation/animated-sprite.h \
include/animation/frame.h \
include/change-state-event.h \
include/collision-event.h \
include/event-manager.h \
include/event-type.h \
include/event.h \
include/game-state.h \
include/game.h \
include/gia-math.h \
include/handler-visitor.h \
include/handler.h \
include/physics/jump-random.h \
include/keyboard-event.h \
include/mouse-event.h \
include/node.h \
include/physics/gravity.h \
include/physics/jump.h \
include/physics/keyboard.h \
include/physics/left-inf-random.h \
include/physics/left-infinite.h \
include/physics/movement-limiter.h \
include/physics/physics.h \
include/physics/random-orientation.h \
include/score-down-event.h \
include/score-up-event.h \
include/sprite.h \
include/tests/node-tests.h \
include/utils/data-time.h \
include/utils/layout.h \
include/utils/randomize.h \