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signal.cpp
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/***************************************************************************
Simple test. A cube should be visible in the middle of the screen.
The arrow keys rotates the cube.
***************************************************************************/
#include <iostream>
#include "Private.h"
#include "Engine.h"
#include "Camera.h"
#include "Cube.h"
#include "Keyboard.h"
#include "Behavior.h"
#include "Shape3D.h"
#include "StateMachine.h"
/** A behavior class that implements a onSignal method */
class SignalTest : public Behavior {
public:
void StdOnSignal();
void StdOnCollision() {};
void StdOnTick() {};
};
void SignalTest::StdOnSignal() {
OnSignal(1) {
cerr << "Got signal 1" << endl;
if (this->getParent() != NULL) {
Shape3D* shape = this->getParent()->getShape3D(0);
if (shape != NULL) shape->setColor(1,1,1,1);
}
}
OnSignal(2) {
cerr << "Got signal 2" << endl;
if (this->getParent() != NULL) {
Shape3D* shape = this->getParent()->getShape3D(0);
if (shape != NULL) shape->setColor(1,0,1,1);
}
}
}
/** Main */
int main(int argc, char *argv[]) {
cerr << "Simple emilia test." << endl;
// Create the engine.
Engine* engine = new Engine(argc, argv);
engine->setLightning(0.5f, 0.1f);
// Add a camera. Move a bit.
Camera* camera = new Camera();
Group* groupCamera = new Group();
engine->add(groupCamera);
groupCamera->setCamera(camera);
groupCamera->setTranslation(0, 0, 3);
engine->setEngineCamera(groupCamera);
// Add a cube.
Cube* cube = new Cube(1.0, 1.0, 1.0, 0.0, 1.0);
Group* groupCube = new Group();
engine->add(groupCube);
groupCube->addShape3D(cube);
// Add a behavior to the cube
SignalTest* beh = new SignalTest();
groupCube->setBehavior(beh);
engine->resetTick();
while (!Keyboard::isKeyDown(SDLK_ESCAPE)) {
if (Keyboard::isKeyDown(SDLK_1)) {
// multicast a signal
SendSignal(1, 0, engine, NULL);
}
if (Keyboard::isKeyDown(SDLK_2)) {
// multicast a signal with delay
SendSignal(2, 50, engine, NULL);
}
if (engine->nextTick()) {
engine->tick();
} else {
engine->render();
engine->swap();
}
}
delete(engine);
return 0;
}
#if EM_USE_ALLEGRO
END_OF_MAIN();
#endif