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fire.cpp
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/***************************************************************************
Texture coordinate animation test. A flame.
***************************************************************************/
#include "Engine.h"
#include "Camera.h"
#include "BillBoard.h"
#include "KeyBehavior.h"
#include "Keyboard.h"
#include "TextureUtil.h"
#include "TexAnimation.h"
/** Main */
int main(int argc, char *argv[]) {
cerr << "Fire test." << endl;
if (argc < 2) {
cerr << "Usage: firee <2x2 fire image-file>" << endl;
return 0;
}
// Create the engine.
Engine* engine = new Engine(argc, argv);
engine->setLightning(0.5f, 0.1f);
// Add a camera. Move a bit.
Camera* camera = new Camera();
Group* groupCamera = new Group();
engine->add(groupCamera);
groupCamera->setCamera(camera);
groupCamera->setTranslation(0, 0, 7);
engine->setEngineCamera(groupCamera);
// Load a texture
EmTexture* texture = TextureUtil::loadTexture(argv[1]);
// Add a BillBoard
BillBoard* billboard = new BillBoard(texture, 2.0, 3.0);
billboard->setProperty(EM_BILLBOARD_ALPHATEST);
billboard->setProperty(EM_BILLBOARD_TRANS);
Group* groupBB = new Group();
engine->add(groupBB);
groupBB->setBillBoard(billboard);
TexAnimation * anim = new TexAnimation(3, 4, 0);
anim->add(0, 0);
anim->add(0.5,0);
anim->add(0.5,0.5);
anim->add(0, 0.5);
anim->add(0.5, 0);
anim->add(1, 0);
anim->add(1, 0.5);
anim->add(0.5, 0.5);
anim->add(0, 0.5);
anim->add(0.5,0.5);
anim->add(0.5,1);
anim->add(0, 1);
anim->add(0.5,0.5);
anim->add(1 ,0.5);
anim->add(1 ,1);
anim->add(0.5,1);
groupBB->addBehavior(anim);
// Add a behavior to the billboard
KeyBehavior* keyBeh = new KeyBehavior();
groupBB->addBehavior(keyBeh);
while (!Keyboard::isKeyDown(SDLK_ESCAPE)) {
engine->tick();
engine->render();
engine->swap();
SDL_Delay(20);
}
delete(engine);
return 0;
}