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We can create/edit shapes during the game from the mapping channel, but an admin needs to be able to create them during the design phase.
📖 User Story
Background: The Game Designer creates their wargame using the Serge admin pages. While the game is not initiated, the wargame document is repeatedly over-written, but once it has been initiated, any edits are stored in a new version of the wargame document.
But, the mapping shapes/assets are not stored in the wargame document, they are stored in a message for the mapping channel. So, for an uninitiated wargame, a single message gets updated. But, once the game is initiated, any edits to the Mapping get stored as a new message.
The admin pages will be used to configure the mapping, particularly including renderers, permissions and custom properties. This data is stored in the channel, within the wargame.
The mapping channel itself will be used by the Game Designer to add and edit shapes and assets - either over-writing the initial shapes message (non-initiated) or submitted as a new one (initiated wargame).
☑️ Acceptance criteria
From the admin pages:
1.1 we can add a mapping channel from the admin pages - types here
1.2 we can set a URL & max-native-zoom for the mapping tiles - types here
1.3 we can set bounds and min zoom/max-zoom for the map - types here
1.4 we can add renderers to the mapping channel (Core/MilSymbol) - types here
1.5 we can add custom properties to the renderers (String, Enum, Number) - types here
1.6 we can specify which forces/roles can edit spatial data and/or properties for shapes, in which phases (by default white force can edit anything, anytime) Task captured in Design mapping permissions model #2931
1.7 we can save the mapping channel
From the player pages:
2.1 we can add new shapes or assets
2.2 we can remove shapes or assets
2.3 we can move/drag shapes or assets
2.4 we can control properties for shapes or assets
2.5 we can save current map as a FeatureCollection message.
The text was updated successfully, but these errors were encountered:
IanMayo
changed the title
As a **Game Designer** I wish to **create initial shape/asset laydown** in order to **design the game**
As a [Game Designer] I wish to [create initial shape/asset laydown] in order to [design the game]
May 8, 2024
💬 Brief description of feature
We can create/edit shapes during the game from the mapping channel, but an admin needs to be able to create them during the design phase.
📖 User Story
Background: The Game Designer creates their wargame using the Serge admin pages. While the game is not initiated, the wargame document is repeatedly over-written, but once it has been initiated, any edits are stored in a new version of the wargame document.
But, the mapping shapes/assets are not stored in the wargame document, they are stored in a message for the
mapping
channel. So, for an uninitiated wargame, a single message gets updated. But, once the game is initiated, any edits to theMapping
get stored as a new message.The admin pages will be used to configure the mapping, particularly including renderers, permissions and custom properties. This data is stored in the channel, within the wargame.
The mapping channel itself will be used by the Game Designer to add and edit shapes and assets - either over-writing the initial shapes message (non-initiated) or submitted as a new one (initiated wargame).
☑️ Acceptance criteria
From the admin pages:
white
force can edit anything, anytime) Task captured in Design mapping permissions model #2931From the player pages:
FeatureCollection
message.📐 Designs / Wireframes
Here
📝 Notes
The text was updated successfully, but these errors were encountered: