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game4_fail.lua
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game4_fail.lua
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-----------------------------------------------------------------------------------------
--
-- view2.lua
--
-----------------------------------------------------------------------------------------
local composer = require( "composer" )
local scene = composer.newScene()
function scene:create( event )
local sceneGroup = self.view
local cx, cy = display.contentWidth*0.5, display.contentHeight*0.5
-- Called when the scene's view does not exist.
--
-- INSERT code here to initialize the scene
-- e.g. add display objects to 'sceneGroup', add touch listeners, etc.
-- create a white background to fill screen
local background = display.newRect( cx, cy, display.contentWidth, display.contentHeight )
sceneGroup:insert(background)
local txt = display.newText(
{ text = "실패!!",
x = cx,
y = cy * 0.9,
font = "fonts/SeoulNamsanB.ttf",
fontSize = 100 })
txt:setFillColor(0)
sceneGroup:insert(txt)
local retxt = display.newText(
{ text = "재도전",
x = cx,
y = txt.y + 100,
font = "fonts/SeoulNamsanB.ttf",
fontSize = 50 })
retxt:setFillColor(0.1)
sceneGroup:insert(retxt)
local function retry()
composer.gotoScene("game4_rock", {effect = "fade", time = 900})
end
retxt:addEventListener("tap", retry)
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene