-
Notifications
You must be signed in to change notification settings - Fork 6
/
SteamVR-Undistort.csproj
190 lines (190 loc) · 9.65 KB
/
SteamVR-Undistort.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3B4CAD9C-DF6E-4555-927A-6C08E83FD1F4}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Undistort</RootNamespace>
<AssemblyName>Undistort</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Undistort.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\OpenVR\headers\openvr_api.cs">
<Link>openvr_api.cs</Link>
</Compile>
<Compile Include="PointerModel.cs" />
<Compile Include="AdjustmentPanelModel.cs" />
<Compile Include="CrossHairModel.cs" />
<Compile Include="FastJson.cs" />
<Compile Include="Shader.cs" />
<Compile Include="UndistortShader.cs" />
<Compile Include="Model.cs" />
<Compile Include="ModelLoader.cs" />
<Compile Include="ModelMesh.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="environment\environment.mtl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="environment\environment.obj">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="..\OpenVR\bin\win64\openvr_api.dll">
<Link>openvr_api.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<None Include="environment\Floor.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="environment\Wall1.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="environment\Wall2.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="environment\Wall3.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<Content Include="Undistort.ico" />
<None Include="Resources\hidden.png" />
<None Include="Resources\InfoTable.png" />
<None Include="Resources\locked.png" />
<None Include="Resources\Shaders.hlsl" />
<None Include="Resources\shown.png" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.6.2">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.6.2 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Reference Include="AssimpNet, Version=4.1.0.0, Culture=neutral, PublicKeyToken=0d51b391f59f42a6, processorArchitecture=MSIL">
<HintPath>packages\AssimpNet.4.1.0\lib\net40\AssimpNet.dll</HintPath>
</Reference>
<Reference Include="DirectXTexNet, Version=1.0.0.3, Culture=neutral, PublicKeyToken=67e4f5ed452a4f5d, processorArchitecture=MSIL">
<HintPath>packages\DirectXTexNet.1.0.0-rc3\lib\net40\DirectXTexNet.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="SharpDX, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>packages\SharpDX.4.2.0\lib\net45\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.D3DCompiler, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>packages\SharpDX.D3DCompiler.4.2.0\lib\net45\SharpDX.D3DCompiler.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Desktop, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>packages\SharpDX.Desktop.4.2.0\lib\net45\SharpDX.Desktop.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct2D1, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>packages\SharpDX.Direct2D1.4.2.0\lib\net45\SharpDX.Direct2D1.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>packages\SharpDX.Direct3D11.4.2.0\lib\net45\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11.Effects, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>packages\SharpDX.Direct3D11.Effects.4.2.0\lib\net45\SharpDX.Direct3D11.Effects.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>packages\SharpDX.DXGI.4.2.0\lib\net45\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Mathematics, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>packages\SharpDX.Mathematics.4.2.0\lib\net45\SharpDX.Mathematics.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\DirectXTexNet.1.0.0-rc3\build\DirectXTexNet.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\DirectXTexNet.1.0.0-rc3\build\DirectXTexNet.targets'))" />
<Error Condition="!Exists('packages\AssimpNet.4.1.0\build\AssimpNet.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\AssimpNet.4.1.0\build\AssimpNet.targets'))" />
</Target>
<Import Project="packages\DirectXTexNet.1.0.0-rc3\build\DirectXTexNet.targets" Condition="Exists('packages\DirectXTexNet.1.0.0-rc3\build\DirectXTexNet.targets')" />
<Import Project="packages\AssimpNet.4.1.0\build\AssimpNet.targets" Condition="Exists('packages\AssimpNet.4.1.0\build\AssimpNet.targets')" />
</Project>