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solid item behaviour overwrites exit-from-dialog commands #117

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seleb opened this issue Oct 21, 2019 · 0 comments
Open

solid item behaviour overwrites exit-from-dialog commands #117

seleb opened this issue Oct 21, 2019 · 0 comments
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bug multi-hack Issue regarding behaviour of multiple combined hacks

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@seleb
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seleb commented Oct 21, 2019

if you put an exit-from-dialog command inside the dialog of a solid item, the x and y coordinates of the hack will be ignored. this happens because the way the solid items hack works is to check if a solid item was picked up, and then put a copy back in and move the player back to where they were, and its saved position is from before the dialog command ran.

current workaround:

use the permanent item hack for this case instead: if you are using an exit-from-dialog command, you probably don't need this item to be treated as a wall since the player will be moving somewhere else anyway, and just need the item to not be picked up.

@seleb seleb added the bug label Oct 21, 2019
@seleb seleb added the multi-hack Issue regarding behaviour of multiple combined hacks label Feb 10, 2020
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Labels
bug multi-hack Issue regarding behaviour of multiple combined hacks
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