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ofShader warnings when running in Windows 10. #16
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That shader needs to be updated to GLSL version 150 or greater to work in your project. |
Thanks! is that something updated through the device driver? |
My bad, there is support for OpenGL 4.0 in the source code.
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When I do that, I now get this error: [ error ] ofShader: setupShaderFromSource(): GL_FRAGMENT_SHADER shader failed to compile [ error ] ofShader: GL_FRAGMENT_SHADER, offending line 2 : [ error ] ofxDSHapVideoPlayer: Failed to setup shader |
I have been writing/compiling my app from Windows 7, VS 2017.
Running the app locally works fine.
If I try to run the compiled app from a Windows 10 machine, I get a series of ofShader warnings, then the app stops rendering. I can see notices running in the debug window, so I know it is still running. just not rendering anything.
warnings look like:

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