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Go to any scratch project with an FPS counter
Run the project
See Error
System Details
Windows 11 with Firefox 126.0.1, 127.0b4 64bit
Notes
-Some games are unplayable due to them relying on a constant frame-rate to make segments appear (e.g. https://scratch.mit.edu/projects/428712873/)
-Sound is often messed up due to it always running at the same speed regardless of frame-rate. In Geometry Dash: https://scratch.mit.edu/projects/105500895/ the music for the level becomes de-synced and cuts out before the end of the level.
-Some animations might be nonsense due to sound not syncing up with the frames
-Making the target FPS higher increases the true FPS, but the discrepancy increases the higher the target FPS
-This bug also happens in Turbowarp and Forkphorus
The text was updated successfully, but these errors were encountered:
Expected Behavior
All projects should run at or near 30fps
Actual Behavior
Even with minimal load, all projects run at 22fps
Steps to Reproduce
Go to any scratch project with an FPS counter
Run the project
See Error
System Details
Windows 11 with Firefox 126.0.1, 127.0b4 64bit
Notes
-Some games are unplayable due to them relying on a constant frame-rate to make segments appear (e.g. https://scratch.mit.edu/projects/428712873/)
-Sound is often messed up due to it always running at the same speed regardless of frame-rate. In Geometry Dash: https://scratch.mit.edu/projects/105500895/ the music for the level becomes de-synced and cuts out before the end of the level.
-Some animations might be nonsense due to sound not syncing up with the frames
-Making the target FPS higher increases the true FPS, but the discrepancy increases the higher the target FPS
-This bug also happens in Turbowarp and Forkphorus
The text was updated successfully, but these errors were encountered: