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Copy pathTabSpeech.h
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TabSpeech.h
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#if !defined(AFX_TABSPEECH_H__9BC1005D_6480_4F0F_8866_2CF6EC965FD0__INCLUDED_)
#define AFX_TABSPEECH_H__9BC1005D_6480_4F0F_8866_2CF6EC965FD0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TabSpeech.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTabSpeech dialog
class CTabSpeech : public CDialog
{
// Construction
public:
void LoadSettings();
void SaveSettings();
void UpdateVoiceFromCombo();
CTabSpeech(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CTabSpeech)
enum { IDD = IDD_SPEECH };
CSliderCtrl m_volume_control;
CButton m_checkbox_techroom;
CButton m_checkbox_ingame;
CButton m_checkbox_briefings;
CEdit m_edit_box;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTabSpeech)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTabSpeech)
virtual BOOL OnInitDialog();
afx_msg void OnPlay();
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnSelchangeVoiceCombo();
afx_msg void OnGetVoices();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
DWORD m_speech_volume;
bool m_speech_supported;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TABSPEECH_H__9BC1005D_6480_4F0F_8866_2CF6EC965FD0__INCLUDED_)