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Hi! I'm was searching for a javascript 2D physics engine with SPH support, but I only found cannon.js which is for 3D. I would like to know if it's possible to use cannon.js with 2D game engines like pixi.js for example. Any tutorial, specific documentation, tips, etc to achive this would be useful too.
Thanks!
The text was updated successfully, but these errors were encountered:
Hey! SPH is used mostly for 3d simulations.
I don't know what you're trying to do, but foro 2d I'd suggest you using Verlet Physics instead. There are a couple libraries that do this already in javascript, check out Verly.js or verlet-system.
Hi! I'm was searching for a javascript 2D physics engine with SPH support, but I only found cannon.js which is for 3D. I would like to know if it's possible to use cannon.js with 2D game engines like pixi.js for example. Any tutorial, specific documentation, tips, etc to achive this would be useful too.
Thanks!
The text was updated successfully, but these errors were encountered: