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NamingGuide
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##################################################
## THIS FILE WILL BE EXPANDED/CHANGED OVER TIME ##
##################################################
All files are named in UpperCamelCase
Prefixes denote the FileType, followed by an underscore
Prefixes:
=========
StaticMesh - SM_
SkeletalMesh - SK_
Material - Mat_
PhysicsMat - PhysM_
UI Image - Img_
UI Widget - W_
Blueprints - BP_
DataTable - DT_
SoundCues - Cue_
SoundEffect - AS_ #AudioSound
MusicFile - AM_ #AudioMusic
Dialog - AV_ #AudioVoice
Particles - P_
AnimationBP - AnimBP_
Animation - Anim_
Blackboard - BB_
BehavTree - BT_
Textures
-Diffuse - TexD_
-Normal - TexN_
-Metallic - TexM_
-Specular - TexS_
-Roughness - TexR_
-Opacity - TexO_
-Mask - TexOM_
-AO - TexAO_
Other Types:
============
Enumerations - start with "E"
Structures - end with "Struct"
Curves - end with "LUT"
Maps/Levels have no Prefix, but _MUST_ALWAYS_ be placed in a "Maps" folder!