From e41b5656aa837a01e0b43fc2a81432904cd73b9f Mon Sep 17 00:00:00 2001 From: sayterdarkwynd Date: Mon, 26 Sep 2016 12:32:37 -0400 Subject: [PATCH] stuff and things --- .metadata | 2 +- .../weapons/melee/axe/fucultaxe.activeitem | 2 +- .../designlab/fuquest_bracken.questtemplate | 4 +-- .../designlab/fuquest_mutavisk.questtemplate | 27 +++++++++++++++++++ .../designlab/fuquest_oonforta.questtemplate | 27 +++++++++++++++++++ .../extractor/fuquest_silicon.questtemplate | 2 +- radiomessages/fu_resources.radiomessages | 2 +- recipes/furniture1/fufoodstorage.recipe | 4 +-- recipes/furniture1/fugallows.recipe | 4 +-- .../furniture1/fuhaypilewheelbarrow.recipe | 4 +-- .../furniture1/fuhayrollwheelbarrow.recipe | 4 +-- .../furniture1/fuhaystackwheelbarrow.recipe | 4 +-- recipes/furniture1/fumerchantcart.recipe | 4 +-- recipes/furniture1/fuokeaglitchwagon.recipe | 4 +-- recipes/weapons/hellfirebow.recipe | 2 +- 15 files changed, 75 insertions(+), 21 deletions(-) create mode 100644 quests/stations/designlab/fuquest_mutavisk.questtemplate create mode 100644 quests/stations/designlab/fuquest_oonforta.questtemplate diff --git a/.metadata b/.metadata index 4a66028871a..55b4c46b567 100644 --- a/.metadata +++ b/.metadata @@ -1,6 +1,6 @@ { "author" : "sayter", - "description" : "***Disclaimer: Installing FU is a one-way trip. FU will affect your game universe *and* *ALL* characters. If you uninstall the mod, your game will inevitably crash, unless you wipe your universe and player folders. THIS CANNOT BE AVOIDED, so please do not request that we 'fix' this. It is not avoidable. If you are not sure you want to keep this mod, be sure to back up your universe and player folders before installing.***\n\n\n----------------------------------------------------------\n\nGOT A BUG?!?!\nAll error reports will be *much* easier to fix if you provide a link to the starbound.log file (located in starbound/storage/starbound.log) by opening it in a text editor and pasting its contents to pastebin.com , and then reporting with the link to that log. Without an error log, I will be unable to provide much help.\n\n\n---------------------------------------------------------- \nWhat Is FRACKIN UNIVERSE? \n---------------------------------------------------------- \n\nPerhaps the largest of the mods for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 3 years in the making now, and quite all-encompassing. Nearly every area of the game is touched in some way, from general improvements to complete overhauls...or just some new toys to play with.\n\n----------------------------------------------------------------------\nFEATURES:\n----------------------------------------------------------------------\nA deep, complex crafting system utilizing over 10 new stations\n\nA powerful set of powered/wired stations that provide substantial boosts in productivity \n\nOver 100 new farmable plants\n\nMore than a dozen new types of ore\n\n100+ new armors/clothing sets\n\n100+ new weapons, from swords to daggers to world-destroying mega cannons!\n\nOver 20 new monsters\n\nOver 20 \"borrowed\" monsters\n\nCapture and breed bees to produce various rewards (incorporates the Bees! mod)\n\nBrew your own alcohol! (includes the Starbooze mod)\n\nHundreds of new art assets in the form of collectibles, objects and craftables\n\nHundreds of new crafting resources\n\nA new quest hub called the Science Outpost which provides a number of quests to teach you the basics of the mod and toss you some rewards in the process.\n\nOver 50 new biomes and well over a million possible combos through RNG planet generation\n\nNew types of Stars on the nav map containing many of the new biomes.\n\nNew types of terrain generators to make your exploration more interesting or unusual.\n\nOver a dozen new types of liquids, each with different effects on characters\n\nAbout 100 new tile types for those who love decorating, or just more variety on planets\n\nNew types of planetside weather\n\nNew weapon and particle physics\n\nHundreds of new microdungeons \n\nA massive eldritch dungeon with a hungry, abhorrent boss. \n\nAffect the world around you by changing tile composition through liquids. Fire rain will scorch the ground, and healing liquid will turn sticky slime into a useful healing agent. Hundreds of possible interactions exist. \n\nPower your lab with technological creations designed to make your resource-gathering easier and more efficient. Just be sure to have some generators and batteries to keep them going! \n\nCustom crew members with FU specific buffs to make your adventuring life much easier \n\nVast array of new effects, both helpful and hazardous \n\nVehicles such as the Gryphon flyer or Triton submarine make exploration a breeze\n\n\nAnd much, much more!!!\n\n\n--------------------------------------------\n\nIMPORTANT NOTES: \n\n------------------------------------------ \n\nFU *will* change several aspects of vanilla play, in terms of survival (see EPP notes below for a specific example) and has a learning curve. Some find the learning curve rather steep. Others do not. So bear this in mind. \n\n\n*Your character will no longer possess a light aura in darkness, as darkness is an important part of many parts of FU. \n\nWalking on certain tile types will produce various effects. Slowed walking in mud, slipping on ice...burning on hot rocks, etc. Be prepared. \n\n\nIf you can't figure out a recipe....build all the basic materials you can. Generally you're likely to be missing something in the progression and inadvertently trying to skip a step. \n\n---------------------------------------------------------- \n\n\n\n------------------------------\nOn EPP Packs:\n-------------------------------\n\nPLEASE NOTE: We have modified the EPPs in a fundamental way, and there has been a fair amount of confusion about this. The Breathing EPP provides air on airless planets. Radiation EPP protects you against mild (vanilla) radiation. Heating EPP protects you against mild (vanilla) cold. Cooling EPP protects you against mild (vanilla) heat. \n\nThat is ALL they do in this mod. For example, the Cooling EPP does *NOT* protect you against radiation, and it does not provide air in airless environments. \n\nYou're going to have to get more creative to survive in harsh environments. However,FU provides you with many methods of avoiding those hazards. Augments, genetically-engineered produce, armors, and advanced EPPs. All are craftable. \n\nPlay through the mod, work through the techs (including the genetically engineered plants!), and create stuff. Intro-level things unlock other things, and everything builds up until you are a kick-♥♥♥ name-taking machine of destruction and SCIENCE. \n\nIn short: Patience, padawan. Persevere, and you will be rewarded. \n\n---------------------------------------------------------- \n\n\n----------------------------------------------------------\nFREQUENTLY ASKED QUESTIONS\n----------------------------------------------------------\n\nQ: How do i tell if its working?\nA: Quite simple. Press C in-game. Do you see \"Come Find Us\" as a craftable item? Yes? Then you're good to go. If you are using a new character, this item also appears in your ship locker. It will begin the FU questhub missions when picked up/crafted.\n\nQ: Will this work on a server? \nA: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe\n\n\nQ: How do I run a server?\nA: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=735510285\n\n\nQ: Do I need to delete my characters and universe before I start? Will it work with the character I already have? (or any possible variation of this question)\nA: No, you do not. However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location. \n\nQ: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.\nA: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin !\n\n\nQ: Where do I find (ITEM NAME)?!?!?!\nA: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.\n\n\nQ: Does FU add quests/missions or bosses?\nA: Yes\n\nQ: Does FU affect the main storyline or game progression?\nA: No. The only true mechanic change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.\n\nQ: I can't find something on the Wiki\nA: The wiki is player maintained. So, if you find something missing you can feel free to add it in.\n\nQ: My EPP pack isn't working\nA: Yes it is. Read the mod description information above for more details about how they operate now.\n\nQ: Will this run with (my favorite other mods)?\nA: Probably. It is compatible with most mods in starbound but *will* conflict with some depending on what files they alter. But the vast majority will run just fine.\n\n\nQ: I uninstalled and now my game wont work!\nA: You should have read the disclaimer at the top of this page that tells you that this is a one-way ticket. If your character is using FU items, status effects and so forth they will be unusable without the mod present. Likewise, your universe will depend on the biome types and objects within the mod. Silly goof. You should have read!\n\n\n\n\n\n\n\nIf for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter\n\n\nWiki (player maintained): http://frackinuniverse.wikia.com/wiki/FrackinUniverse_Wiki\n\nCF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/\n\nGitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse", + "description" : "***Disclaimer: Installing FU is a one-way trip. FU will affect your game universe *and* *ALL* characters. If you uninstall the mod, your game will inevitably crash, unless you wipe your universe and player folders. THIS CANNOT BE AVOIDED, so please do not request that we 'fix' this. It is not avoidable. If you are not sure you want to keep this mod, be sure to back up your universe and player folders before installing.***\n\n\n----------------------------------------------------------\n\nGOT A BUG?!?!\nAll error reports will be *much* easier to fix if you provide a link to the starbound.log file (located in starbound/storage/starbound.log) by opening it in a text editor and pasting its contents to pastebin.com , and then reporting with the link to that log. Without an error log, I will be unable to provide much help.\n\n\n---------------------------------------------------------- \nWhat Is FRACKIN UNIVERSE? \n---------------------------------------------------------- \n\nPerhaps the largest of the mods for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 3 years in the making now, and quite all-encompassing. A few things to expect: \n\n- Explore dozens of new biomes \n\n- Create hundreds of new armors, weapons and tools that round out the vanilla tiers, or add \"side-grades\" with varied stats but unique stat bonuses, effects and abilities. \n\n- Many new monsters (and many you might recognize!) \n\n- hundreds of new art assets \n\n-new quest hub \n\n- hundreds of microdungeons \n\n- a massive sprawling eldritch dungeon with a hungry, abhorrent boss. \n\n- affect the world around you by changing tile composition through liquids. Fire rain will scorch the ground, and healing liquid will turn sticky slime into a useful healing agent. Hundreds of possible interactions exist. \n\n- power your lab with technological creations designed to make your resource-gathering easier and more efficient. Just be sure to have some generators and batteries to keep them going! \n\n- custom crew members with FU specific buffs to make your adventuring life much easier \n\n- vast array of new effects, both helpful and hazardous \n\n\n\nand so very much more! \n\n\n- Starbooze, Science and Bees mods are included! \n\n(Starbooze - Create your own brew, wines and spirits, and use it to build a kick-♥♥♥ pub!) \n\n(Bees! - Catch, raise and breed bees to create even more types of bees! Get stung! Create bee-related tools, weapons and armor) \n\n\n\nIMPORTANT NOTES: \n\n------------------------------------------ \nFU *will* change several aspects of vanilla play, in terms of survival (see EPP notes below for a specific example) and has a learning curve. Some find the learning curve rather steep. Others do not. So bear this in mind. \n\n\n*Your character will no longer possess a light aura in darkness, as darkness is an important part of many parts of FU. \n\nWalking on certain tile types will produce various effects. Slowed walking in mud, slipping on ice...burning on hot rocks, etc. Be prepared. \n\n\nIf you can't figure out a recipe....build all the basic materials you can. Generally you're likely to be missing something in the progression and inadvertently trying to skip a step. \n\n---------------------------------------------------------- \n\nPLEASE NOTE: We have modified the EPPs in a fundamental way, and there has been a fair amount of confusion about this. The Breathing EPP provides air on airless planets. Radiation EPP protects you against mild (vanilla) radiation. Heating EPP protects you against mild (vanilla) cold. Cooling EPP protects you against mild (vanilla) heat. \n\nThat is ALL they do in this mod. For example, the Cooling EPP does *NOT* protect you against radiation, and it does not provide air in airless environments. \n\nYou're going to have to get more creative to survive in harsh environments. However,FU provides you with many methods of avoiding those hazards. Augments, genetically-engineered produce, armors, and advanced EPPs. All are craftable. \n\nPlay through the mod, work through the techs (including the genetically engineered plants!), and create stuff. Intro-level things unlock other things, and everything builds up until you are a kick-♥♥♥ name-taking machine of destruction and SCIENCE. \n\nIn short: Patience, padawan. Persevere, and you will be rewarded. \n\n---------------------------------------------------------- \n\n\n----------------------------------------------------------\nFREQUENTLY ASKED QUESTIONS\n----------------------------------------------------------\n\nQ: How do i tell if its working?\nA: Quite simple. Press C in-game. Do you see \"Come Find Us\" as a craftable item? Yes? Then you're good to go. If you are using a new character, this item also appears in your ship locker. It will begin the FU questhub missions when picked up/crafted.\n\nQ: Will this work on a server? \nA: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe\n\n\nQ: How do I run a server?\nA: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=735510285\n\n\nQ: Do I need to delete my characters and universe before I start? Will it work with the character I already have? (or any possible variation of this question)\nA: No, you do not. However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location. \n\nQ: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.\nA: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin !\n\n\nQ: Where do I find (ITEM NAME)?!?!?!\nA: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.\n\n\nQ: Does FU add quests/missions or bosses?\nA: Yes\n\nQ: Does FU affect the main storyline or game progression?\nA: No. The only true mechanic change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.\n\nQ: I can't find something on the Wiki\nA: The wiki is player maintained. So, if you find something missing you can feel free to add it in.\n\nQ: My EPP pack isn't working\nA: Yes it is. Read the mod description information above for more details about how they operate now.\n\nQ: Will this run with (my favorite other mods)?\nA: Probably. It is compatible with most mods in starbound but *will* conflict with some depending on what files they alter. But the vast majority will run just fine.\n\n\nQ: I uninstalled and now my game wont work!\nA: You should have read the disclaimer at the top of this page that tells you that this is a one-way ticket. If your character is using FU items, status effects and so forth they will be unusable without the mod present. Likewise, your universe will depend on the biome types and objects within the mod. Silly goof. You should have read!\n\n\n\n\n\n\n\nIf for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter\n\n\nWiki (player maintained): http://frackinuniverse.wikia.com/wiki/FrackinUniverse_Wiki\n\nCF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/\n\nGitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse", "friendlyName" : "Frackin' Universe", "includes" : ["CustomCollectionsUI"], "link" : "steam://url/CommunityFilePage/729480149", diff --git a/items/active/weapons/melee/axe/fucultaxe.activeitem b/items/active/weapons/melee/axe/fucultaxe.activeitem index fedbeb7aa52..5f7c265a657 100644 --- a/items/active/weapons/melee/axe/fucultaxe.activeitem +++ b/items/active/weapons/melee/axe/fucultaxe.activeitem @@ -35,7 +35,7 @@ "primaryAbilityType" : "axecleave", "primaryAbility" : { "fireTime" : 0.4, - "baseDps" : 12, + "baseDps" : 8, "damageConfig" : { "damageSourceKind" : "axe", "knockback" : 15 diff --git a/quests/stations/designlab/fuquest_bracken.questtemplate b/quests/stations/designlab/fuquest_bracken.questtemplate index ae0b0a8f1d3..29b5d315da9 100644 --- a/quests/stations/designlab/fuquest_bracken.questtemplate +++ b/quests/stations/designlab/fuquest_bracken.questtemplate @@ -2,7 +2,7 @@ "id" : "fuquest_bracken", "title" : "^cyan;Silky Smoothe", "text" : "Sweet. Now that you have a ^orange;Gene Design Lab^reset; we can really get working! The first plant you'll probably want to make is the ^orange;bracken tree^reset;, as the silk it creates ultimately leads to ^green;advanced plastic^reset;. Without plastic, you're sunk.", - "completionText" : "As you unlock more blueprints, you will find your potential for death, destruction and protection will increase exponentially.", + "completionText" : "Bravo. You'll need a ^green;lot of plastic^reset; so keep stocked! Now let's help you see in the dark, shall we?", "rewards" : [ [ [ "glass", 2] ] ], @@ -14,7 +14,7 @@ "portraits" : { "default" : "player" }, - //"followUp" : "fuquest_methanol", + "followUp" : "fuquest_oonforta", "conditions" : [ { "type" : "gatherItem", diff --git a/quests/stations/designlab/fuquest_mutavisk.questtemplate b/quests/stations/designlab/fuquest_mutavisk.questtemplate new file mode 100644 index 00000000000..84de249afe1 --- /dev/null +++ b/quests/stations/designlab/fuquest_mutavisk.questtemplate @@ -0,0 +1,27 @@ +{ + "id" : "fuquest_mutavisk", + "title" : "^cyan;Advanced Textiles", + "text" : "The ^orange;Mutavisk^reset; seed is extremely useful, being the sole source in the galaxy of the wonderous textile known as ^orange;Mutavisk Silk^reset;. Why not try crafting a few seeds?", + "completionText" : "Now that you know the basics, you should be able to whip up a wide array of useful plants. Each provides different benefits, so tailor your farm to your personal needs!", + "rewards" : [ + [ [ "glass", 2] ] + ], + "moneyRange" : [10, 10], + + "updateDelta" : 10, + "script" : "/quests/scripts/main.lua", + "scriptConfig" : { + "portraits" : { + "default" : "player" + }, + //"followUp" : "fuquest_mutavisk", + "conditions" : [ + { + "type" : "gatherItem", + "itemName" : "mutaviskseed", + "count" : 1, + "consume" : false + } + ] + } +} diff --git a/quests/stations/designlab/fuquest_oonforta.questtemplate b/quests/stations/designlab/fuquest_oonforta.questtemplate new file mode 100644 index 00000000000..50ebeb64588 --- /dev/null +++ b/quests/stations/designlab/fuquest_oonforta.questtemplate @@ -0,0 +1,27 @@ +{ + "id" : "fuquest_oonforta", + "title" : "^cyan;Light in the Darkness", + "text" : "The ^orange;Oonforta^reset; is a weird but useful fungus. It produces light when thrown, and will be invaluable to you. ^orange;Create some now^reset; and try them out!", + "completionText" : "Great work. Next, I suggest you start getting to work crafting ^orange;Mutavisk Seeds^reset; and start a farm. You'll want the textiles they can create fairly soon.", + "rewards" : [ + [ [ "glass", 2] ] + ], + "moneyRange" : [10, 10], + + "updateDelta" : 10, + "script" : "/quests/scripts/main.lua", + "scriptConfig" : { + "portraits" : { + "default" : "player" + }, + "followUp" : "fuquest_mutavisk", + "conditions" : [ + { + "type" : "gatherItem", + "itemName" : "oonfortaseed", + "count" : 1, + "consume" : false + } + ] + } +} diff --git a/quests/stations/extractor/fuquest_silicon.questtemplate b/quests/stations/extractor/fuquest_silicon.questtemplate index 65499c9220c..2ee96e53adf 100644 --- a/quests/stations/extractor/fuquest_silicon.questtemplate +++ b/quests/stations/extractor/fuquest_silicon.questtemplate @@ -1,7 +1,7 @@ { "id" : "fuquest_silicon", "title" : "^cyan;Silicon Valley", - "text" : "^orange;Sand^reset; might get everywhere but it is a valuable source of ^orange;silicon^reset;. With this resource, you will open up an entire new branch of research.", + "text" : "^orange;Sand^reset; might get everywhere but it is a valuable source of ^orange;silicon^reset;. It is most abundant on ^orange;desert^reset; biomes.", "completionText" : "Now perhaps it's time you created a ^orange;Bio-Chem Lab^reset; and start learning about the wonders of chemistry!", "rewards" : [ [ [ "glass", 2] ] diff --git a/radiomessages/fu_resources.radiomessages b/radiomessages/fu_resources.radiomessages index b7454e4f067..7586bb8bb8a 100644 --- a/radiomessages/fu_resources.radiomessages +++ b/radiomessages/fu_resources.radiomessages @@ -141,7 +141,7 @@ "pickupBone" : { "type" : "tutorial", - "text" : "You've found some bone. While somewhat grisly and primitive it can still produce various useful goods including weapons, armor and bonemeal." + "text" : "You've found some bone. While somewhat grisly and primitive it can still produce various useful goods including weapons and armor." }, "pickupLeather" : { diff --git a/recipes/furniture1/fufoodstorage.recipe b/recipes/furniture1/fufoodstorage.recipe index 87566e5c908..23889bc9406 100644 --- a/recipes/furniture1/fufoodstorage.recipe +++ b/recipes/furniture1/fufoodstorage.recipe @@ -1,8 +1,8 @@ { "input" : [ { "item" : "darkwoodmaterial", "count" : 4 }, - { "item" : "copperbar", "count" : 3 }, - { "item" : "fabric", "count" : 3 } + { "item" : "copperbar", "count" : 2 }, + { "item" : "fabric", "count" : 2 } ], "output" : { "item" : "fufoodstorage", diff --git a/recipes/furniture1/fugallows.recipe b/recipes/furniture1/fugallows.recipe index 092a1782f7a..bf33888ec0f 100644 --- a/recipes/furniture1/fugallows.recipe +++ b/recipes/furniture1/fugallows.recipe @@ -1,7 +1,7 @@ { "input" : [ - { "item" : "darkwoodmaterial", "count" : 14 }, - { "item" : "climbingrope", "count" : 5 } + { "item" : "darkwoodmaterial", "count" : 12 }, + { "item" : "climbingrope", "count" : 3 } ], "output" : { "item" : "fugallows", diff --git a/recipes/furniture1/fuhaypilewheelbarrow.recipe b/recipes/furniture1/fuhaypilewheelbarrow.recipe index c020e2fc250..7ba6c0b5571 100644 --- a/recipes/furniture1/fuhaypilewheelbarrow.recipe +++ b/recipes/furniture1/fuhaypilewheelbarrow.recipe @@ -1,7 +1,7 @@ { "input" : [ - { "item" : "darkwoodmaterial", "count" : 6 }, - { "item" : "wheat", "count" : 4 } + { "item" : "darkwoodmaterial", "count" : 3 }, + { "item" : "wheat", "count" : 2 } ], "output" : { "item" : "fuhaypilewheelbarrow", diff --git a/recipes/furniture1/fuhayrollwheelbarrow.recipe b/recipes/furniture1/fuhayrollwheelbarrow.recipe index 95ca95c4e77..c49aeec2f5f 100644 --- a/recipes/furniture1/fuhayrollwheelbarrow.recipe +++ b/recipes/furniture1/fuhayrollwheelbarrow.recipe @@ -1,7 +1,7 @@ { "input" : [ - { "item" : "darkwoodmaterial", "count" : 6 }, - { "item" : "wheat", "count" : 6 } + { "item" : "darkwoodmaterial", "count" : 3 }, + { "item" : "wheat", "count" : 3 } ], "output" : { "item" : "fuhayrollwheelbarrow", diff --git a/recipes/furniture1/fuhaystackwheelbarrow.recipe b/recipes/furniture1/fuhaystackwheelbarrow.recipe index 5695ead655f..c18f22ea993 100644 --- a/recipes/furniture1/fuhaystackwheelbarrow.recipe +++ b/recipes/furniture1/fuhaystackwheelbarrow.recipe @@ -1,7 +1,7 @@ { "input" : [ - { "item" : "darkwoodmaterial", "count" : 6 }, - { "item" : "wheat", "count" : 8 } + { "item" : "darkwoodmaterial", "count" : 3 }, + { "item" : "wheat", "count" : 5 } ], "output" : { "item" : "fuhaystackwheelbarrow", diff --git a/recipes/furniture1/fumerchantcart.recipe b/recipes/furniture1/fumerchantcart.recipe index 331e6ac928b..83b0f44c195 100644 --- a/recipes/furniture1/fumerchantcart.recipe +++ b/recipes/furniture1/fumerchantcart.recipe @@ -1,7 +1,7 @@ { "input" : [ - { "item" : "darkwoodmaterial", "count" : 36 }, - { "item" : "fabric", "count" : 10 } + { "item" : "darkwoodmaterial", "count" : 12 }, + { "item" : "fabric", "count" : 6 } ], "output" : { "item" : "fumerchantcart", diff --git a/recipes/furniture1/fuokeaglitchwagon.recipe b/recipes/furniture1/fuokeaglitchwagon.recipe index 6b264dfdfb3..206bb7236c6 100644 --- a/recipes/furniture1/fuokeaglitchwagon.recipe +++ b/recipes/furniture1/fuokeaglitchwagon.recipe @@ -1,7 +1,7 @@ { "input" : [ - { "item" : "darkwoodmaterial", "count" : 24 }, - { "item" : "ironbar", "count" : 8 } + { "item" : "darkwoodmaterial", "count" : 16 }, + { "item" : "ironbar", "count" : 4 } ], "output" : { "item" : "fuokeaglitchwagon", diff --git a/recipes/weapons/hellfirebow.recipe b/recipes/weapons/hellfirebow.recipe index af5fc6c225f..f305334cae0 100644 --- a/recipes/weapons/hellfirebow.recipe +++ b/recipes/weapons/hellfirebow.recipe @@ -2,7 +2,7 @@ "input" : [ { "item" : "scorchedcore", "count" : 4 }, { "item" : "volatilepowder", "count" : 4 }, - { "item" : "zerchesiumbar", "count" : 5 } + { "item" : "pyreitebar", "count" : 4 } ], "output" : { "item" : "hellfirebow",