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gaugenode.h
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gaugenode.h
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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef GAUGENODE_H
#define GAUGENODE_H
#include <QSGNode>
#include <QSGSimpleMaterial>
#include <QColor>
struct GaugeState
{
QColor color;
GLfloat cutRad;
bool leftToRight;
int compare(const GaugeState *other) const
{
const unsigned int c = color.rgba();
const unsigned int co = other->color.rgba();
return std::tie(c, cutRad) > std::tie(co, other->cutRad);
}
};
class GaugeShader : public QSGSimpleMaterialShader<GaugeState>
{
QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(GaugeShader, GaugeState)
public:
const char *vertexShader() const {
return
"attribute highp vec4 aVertex; \n"
"attribute highp vec2 aTexCoord; \n"
"uniform highp mat4 qt_Matrix; \n"
"varying highp vec2 texCoord; \n"
"void main() { \n"
" gl_Position = qt_Matrix * aVertex; \n"
" texCoord = aTexCoord; \n"
"}";
}
const char *fragmentShader() const {
return
"uniform lowp float qt_Opacity; \n"
"uniform lowp vec4 color; \n"
"uniform highp float cutRad; \n"
"uniform lowp bool leftToRight; \n"
"varying highp vec2 texCoord; \n"
"void main() {\n"
" highp vec2 uv = vec2(.5 - texCoord.y, .5 - texCoord.x);\n"
" if (leftToRight ? (-atan(uv.y,uv.x) < cutRad) : (-atan(uv.y,uv.x) > cutRad)) {\n"
" gl_FragColor = color * qt_Opacity;\n"
" } else {\n"
//debug color " gl_FragColor = vec4(0.,1.,0.,1.0);\n"
" gl_FragColor = vec4(0.,0.,0.,0.);\n"
" } \n"
"}\n";
}
QList<QByteArray> attributes() const
{
return QList<QByteArray>() << "aVertex" << "aTexCoord";
}
void updateState(const GaugeState *state, const GaugeState *)
{
program()->setUniformValue(id_color, state->color);
program()->setUniformValue(id_cutRad, state->cutRad);
program()->setUniformValue(id_leftToRight, state->leftToRight);
}
void resolveUniforms()
{
id_color = program()->uniformLocation("color");
id_cutRad = program()->uniformLocation("cutRad");
id_leftToRight = program()->uniformLocation("leftToRight");
}
private:
int id_color;
int id_cutRad;
int id_leftToRight;
};
class GaugeNode : public QSGGeometryNode
{
public:
GaugeNode(const int &numVertices, const QColor &color, const bool &doNotFill);
~GaugeNode();
void setColor(const QColor &color);
void setCutRad(const float &cutRad);
void setDoNotFill(const bool &doNotFill);
void setBackCutRad(const double &backCutRad);
void setRadius(const double &radius);
void setArcDistPerVert(const double &dist);
void setNumVertices(const int &numVertices);
void setFillWidth(const double &fillWidth);
void setBoundingRect(const QRectF &rect);
void setUpdateGeometry(const bool &updateGeometry);
void setLeftToRight(const bool <r);
void draw();
private:
void initGeometry();
void setCenterPoint(const QPointF ¢er);
void drawGeometry();
void drawGeometryTexturePoint2D();
void drawMaterial();
private:
QSGGeometry m_geometry;
QSGMaterial *m_material;
int m_numVertices;
bool m_doNotFill;
QColor m_color;
float m_cutRad;
double m_radius;
bool m_updateGeometry;
bool m_lefttoright;
qreal m_width;
qreal m_height;
double m_center_y;
double m_center_x;
double m_backCutRad;
double m_fillWidth;
double m_arc_dist_per_vertices;
DirtyState m_dirtyBits;
};
#endif // GAUGENODE_H