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Thanks for the info. Unfortunately that update has broken the way that I dump the schema from the game. Once the reverse engineering is done, I'll push an update for reading the latest Deadlock demos.
Research
Description
Parser is currently hardcoded to CS2's 64 tick rate. Deadlock uses a 60 tickrate, so the parser should be made agnostic.
Code to reproduce
No response
Affected demos
No response
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