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Fix hardcoded 64 tick rate throughout parser #96

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saul opened this issue Sep 22, 2024 · 2 comments
Open
1 task done

Fix hardcoded 64 tick rate throughout parser #96

saul opened this issue Sep 22, 2024 · 2 comments
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@saul
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saul commented Sep 22, 2024

Research

  • I've already searched and I could not find an existing issue or discussion about this issue.

Description

Parser is currently hardcoded to CS2's 64 tick rate. Deadlock uses a 60 tickrate, so the parser should be made agnostic.

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Affected demos

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@saul saul added the type/bug Something isn't working label Sep 22, 2024
@BPopson
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BPopson commented Feb 26, 2025

Looks like Deadlock now uses a 64 tickrate

[ Game Feel and Optimizations ]

  • Increased tick rate from 60hz to 64hz to improve the precision of certain game calculations.

Source:
https://store.steampowered.com/news/app/1422450/view/530965072572320687

@saul
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saul commented Feb 26, 2025

Thanks for the info. Unfortunately that update has broken the way that I dump the schema from the game. Once the reverse engineering is done, I'll push an update for reading the latest Deadlock demos.

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