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This also happens for weapon (CCSWeaponBase) entities. They seem to be randomly deactivated, even those that are held by demo recording player. It probably happens for other entities aswell, but I haven't checked them.
Research
Description
In POV demos, when a projectile is thrown, it gets immediately deactivated (
IsActive
= false) and his position doesn't update anymore.Code to reproduce
Affected demos
all POV demos
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