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In Chess the user needs the ability to move pieces
There will be no game logic. It will be purely about activating something and then changing its position to another square on the board.
#5
https://salesforce-ux.github.io/dnd-a11y-patterns/#/?_k=6r04wc
I'm not sure how to go about announcing some of the interactions yet. However, I imagine this could work similarly to a kanban style board.
What is the best markup for these elements?
References
The text was updated successfully, but these errors were encountered:
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In Chess the user needs the ability to move pieces
First Iteration
Click to select the square, click the desired square to move to it
There will be no game logic. It will be purely about activating something and then changing its position to another square on the board.
Other Interaction patterns to explore
Related PRs
#5
Resources
https://salesforce-ux.github.io/dnd-a11y-patterns/#/?_k=6r04wc
Thoughts/discoveries/Questions
I'm not sure how to go about announcing some of the interactions yet. However, I imagine this could work similarly to a kanban style board.
What is the best markup for these elements?
References
The text was updated successfully, but these errors were encountered: