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exercises
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//Do not change any of the function names
function multiplyByTen(num) {
// return num after multiplying it by ten
// code here
var product = num *10;
return product;
}
function subtractFive(num) {
// return num after subtracting five
// code here
var difference = num - 5;
return difference;
}
function areSameLength(str1, str2) {
// return true if the two strings have the same length
// otherwise return false
// code here
var length1 = str1.length;
var length2 = str2.length;
if (length1 === length2){
return true;
}
else {return false;
}
}
function areEqual(x, y) {
// return true if x and y are the same
// otherwise return false
// code here
return x == y;
}
function lessThanNinety(num) {
// return true if num is less than ninety
// otherwise return false
// code here
return num < 90;
}
function greaterThanFifty(num) {
// return true if num is greater than fifty
// otherwise return false
// code here
return num > 50;
}
function add(x, y) {
// add x and y together and return the value
// code here
var sum = x + y;
return sum;
}
function subtract(x, y) {
// subtract y from x and return the value
// code here
var difference = x - y;
return difference;
}
function divide(x, y) {
// divide x by y and return the value
// code here
var value = x / y;
return value;
}
function multiply(x, y) {
// multiply x by y and return the value
// code here
var product = x * y;
return product;
}
function getRemainder(x, y) {
// return the remainder from dividing x by y
// code here
var remainder = x % y;
return remainder;
}
function isEven(num) {
// return true if num is even
// otherwise return false
// code here
if (num % 2 == 0){
return true;
}
else {
return false;
}
}
function isOdd(num) {
// return true if num is false
// otherwise return false
// code here
if (num % 2 == 0){
return false;
}
else {
return true;
}
}
function square(num) {
// square num and return the new value
// code here
return Math.pow (num, 2);
}
function cube(num) {
// cube num and return the new value
// code here
return Math.pow (num, 3);
}
function raiseToPower(num, exponent) {
// raise num to whatever power is passed in as exponent
// code here
return Math.pow (num, exponent);
}
function roundNumber(num) {
// round num and return it
// code here
return Math.round (num);
}
function roundUp(num) {
// round num up and return it
// code here
return Math.ceil(num);
}
function addExclamationPoint(str) {
// add an exclamation point to the end of str and return the new string
// 'hello world' -> 'hello world!'
// code here
return (str)+ '!';
}
function combineNames(firstName, lastName) {
// return firstName and lastName combined as one string and separated by a space.
// 'Lambda', 'School' -> 'Lambda School'
// code here
return (firstName) + ' ' + (lastName);
}
function getGreeting(name) {
// Take the name string and concatenate other strings onto it so it takes the following form:
// 'Sam' -> 'Hello Sam!'
// code here
var greeting = 'Hello ' + (name) + '!';
return greeting;
}
// If you can't remember these area formulas then head over to Google or look at the test code.
function getRectangleArea(length, width) {
// return the area of the rectangle by using length and width
// code here
var area = (length) * (width);
return area;
}
function getTriangleArea(base, height) {
// return the area of the triangle by using base and height
// code here
var area = ((base) * (height)/ 2);
return area;
}
function getCircleArea(radius) {
// return the rounded area of the circle given the radius
// code here
var area= Math.PI * Math.pow (radius, 2);
return Math.round(area);
}
function getRectangularPrismVolume(length, width, height) {
// return the volume of the 3D rectangular prism given the length, width, and height
// code here
var volume = length * width * height;
return volume;
}
// Do not modify code below this line.
// --------------------------------
module.exports = {
multiplyByTen: multiplyByTen,
subtractFive: subtractFive,
areSameLength: areSameLength,
areEqual: areEqual,
lessThanNinety: lessThanNinety,
greaterThanFifty: greaterThanFifty,
add: add,
subtract: subtract,
divide: divide,
multiply: multiply,
getRemainder: getRemainder,
isEven: isEven,
isOdd: isOdd,
square: square,
cube: cube,
raiseToPower: raiseToPower,
roundNumber: roundNumber,
roundUp: roundUp,
addExclamationPoint: addExclamationPoint,
combineNames: combineNames,
getGreeting: getGreeting,
getRectangleArea: getRectangleArea,
getTriangleArea: getTriangleArea,
getCircleArea: getCircleArea,
getRectangularPrismVolume: getRectangularPrismVolume
};