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modemizr.coffee
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modemizr.coffee
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# -*- tab-width: 2 -*-
###
# modemizr.coffee
#
# The MIT License (MIT)
# Copyright © 2015 Santeri Paavolainen <[email protected]>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the “Software”), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
###
###
# How would you slowly drip text into HTML character-by-character?
#
# Plain text is easy to handle. Just muck with `textContent`. But it
# will both not work with styles or more complex DOM structure.
#
# This code works by having an input and output stack. These stacks
# mirror the DOM structure, e.g. when a DOM element is encountered in
# the input then it is recursed into and corresponding structures get
# pushed to input and output stacks for processing.
#
# The input stack actually contains arrays of input elements, with the
# output stack (mostly, see below) mirroring each input array's
# position in the structure. This is because for example <p>yet
# <b>another</b> test</p> consists of three different input
# elements at the P level. They have to be processed in order.
#
# So with <p>yet <b>another</b> test</p> being the input element and
# some DIV as the output element this is what happens (the top of
# stack is always the **current** element):
#
# 1. current_input = [ <P>...</P> ], current_output = DIV
# 2. Pick the first element of current input, input_head = <P>...</P>
# 3. Remove P from current_input and push P to output stack
# 4. Push contents of P to input stack
#
# After this step the stacks are:
#
# input = [[#Text(yet) <B>another</B> #Text(test)], []]
# output = [P, DIV]
#
# Here #Text() is a DOM Text element, not a string. Note the empty []
# list in input -- the first input list had only the P element which
# was removed, leaving an empty list (it will be later popped out when
# going back up the recursion).
#
# 5. current_input = [#Text(yet) <B>another</B> #Text(test)]
# 6. input_head = #Text(yet)
# 7. This is a text element, convert to plain string and replace at
# current_input head, push a #Text() element to output
#
# Now current_input = ["yet" <B>another</B> #Text(test)]
#
# 8. input_head = "yet", hooray, finally a plain string! add "y" to
# current_output = #Text() and modify input_head = "et"
# 9. Keep going on, after this: input_head = "t", current_output = #Text(ye)
# 10. ...: input_head = "", current_output = #Text(yet)
# 11. Empty string, pop input_head and output
#
# Now current_input = [<B>another</B> #Text(test)]
# and current_output = <P>yet</P>
#
# 12. Now input_head = <B>another</B>, push <B> to output, pop
# input_head and push [#Text(another)] from the B to input stack
# 13. input_head is #Text, convert to string (see above)
# 14. => input_head = "nother", current_output = <B>a</B>
# 15. => input_head = "other", current_output = <B>an</B>
# 16. ... and so on
#
# The process should now be ... clearer.
#
# How do we handle images and pauses? We use a class called
# `Processor` which if found as current_output will be given control
# over for a while. When finished it is popped off the output stack
# (there is no corresponding input stack element, which is left
# untouched).
#
# Handling the cursor is a bit more kludgy, but essentially it boils
# to removing and adding a SPAN element into correct place (which is
# **before** the current #Text() element) when moving up and down the
# stack.
#
###
stringp = (s) -> typeof s == 'string' or s instanceof String
spacep = (s) -> s in [" ", "\t", "\n", "\r", " "]
log = (args...) ->
# console.log.apply(console, args)
time = () -> (new Date()).getTime()
class Processor
constructor: (@master, @parentNode) ->
done: true
class Image extends Processor
pos: 0
done: false
constructor: (master, @image) ->
super master, @image
@last = time()
@update()
@image.style.overflow = "hidden"
update: () ->
fh = @pos // @image.width
ph = fh + 1
fw = @image.width
pw = @pos % @image.width
@image.style.webkitClipPath =
@image.style.clipPath = "polygon(0px 0px, #{fw}px 0px, #{fw}px #{fh}px, #{pw}px #{fh}px, #{pw}px #{ph}px, 0px #{ph}px)"
###
# Calculate how many pixels we should show since last update. This
# calculates the number of bytes we have accumulated so far and
# approximates 8-bit images e.g. one byte per pixel to show.
###
pixelsPending: () ->
bytes = (time() - @last) / 1000.0 * @master.bps * @master.imageSpeedup / 10
bytes
tick: () ->
if @pos >= @image.height * @image.width
@image.style.webkitClipPath = @image.style.clipPath = ""
return @done = true
pixels = @pixelsPending()
if pixels > 0
@last = time()
@pos += pixels
@update()
class Pause extends Processor
ticks: 0
constructor: (master, parent, @chars, @secs) ->
@start = time()
@done = @donep()
super master, parent
donep: () ->
log "donep: ticks #{@ticks} chars #{@chars} elapsed #{time() - @start} secs #{@secs}"
pending = (@chars? and @ticks < @chars) or
(@secs? and (time() - @start) < (1000.0 * @secs))
log "pending: #{pending}"
not pending
tick: () ->
@ticks++
@done = @donep()
class Modemizr
###
# Default parameters
###
bps: 300
cursor: false
blink: false
imageSpeedup: 100
blinker: null
timer: null
###
# Output is a stack of output elements. It starts with the initial
# `output` container given at init.
###
output: []
root: null
space: false
pre: false
###
# Input is an stack of arrays. When an empty array is encountered,
# then output value is removed. Similarly if output needs to
# recurse, then a new input array is pushed in.
###
input: []
###
# Output should always be a single node, input can either be an
# array of elements, or a single element. If a single element is
# given then its **child nodes** are used, not the node itself.
###
constructor: (output, input, options) ->
if options?
if options.bps?
@bps = options.bps
if options.cursor?
@cursor = options.cursor
if options.blink?
@blink = options.blink
if options.imageSpeedup?
@imageSpeedup = options.imageSpeedup
if not output?
return
if not input?
input = output
@output = [output]
@root = output
if not (options? and options.show?) or options.show
if @root.style.display == "none"
@root.style.display = "block"
###
# If input is the same as output, grab node content first and then
# clear it.
###
if output == input
nodes = Array.prototype.slice.call input.childNodes
while (child = input.firstChild)?
input.removeChild child
input = nodes
###
# If we are passed a plain input node grab its children only.
###
if not (input instanceof Array) and input.childNodes?
input = input.childNodes
###
# ... and remember to use slice to ensure it is a true array, not
# an object of childNodes
###
@input = [Array.prototype.slice.call input]
log "output", @output, "input", @input
restart: () ->
@stop()
@start()
start: () ->
if @timer?
return
interval = 1000.0 / (@bps / 10.0)
@last = (new Date()).getTime()
@timer = setInterval (() => @tick()), interval
if @blink
blink_interval = if parseFloat @blink == @blink then @blink else 500.0
@blinker = setInterval (() => @blinks()), blink_interval
@
stop: () ->
if @timer?
clearInterval @timer
@timer = null
if @blinker?
clearInterval @blinker
@blinker = null
@root.classList.remove 'blink'
@
blinks: () ->
@root.classList.toggle 'blink'
###
# Count the number of characters that shold be output to keep the
# BPS value correct since `last` when now is `now`.
###
countCharsNeeded: (last, now) ->
elapsed = now - last
chars = Math.round(elapsed / (1000.0 / (@bps / 10.0)))
chars
cursorClass: () ->
(stringp @cursor) and @cursor or "cursor"
tick: () ->
if @input.length == 0
@stop()
return
now = (new Date()).getTime()
chars = @countCharsNeeded(@last, now)
if chars > 0
@last = now
while chars-- > 0
@step()
pop_both: () ->
@pop_output()
@pop_input()
pop_input: () -> @input.pop()
pop_output: () ->
if @cursor
@pop_cursor()
@output.pop()
current_output: () ->
@output[@output.length - 1]
###
# Remove cursor from the topmost output element.
###
pop_cursor: () ->
output = @current_output()
if output.getElementsByClassName?
cursors = output.getElementsByClassName(@cursorClass())
while cursors.length > 0
cursor = cursors[0]
cursor.remove()
###
# If the topmost element is a text node, add cursor **after** it (in
# its parent child node list). For any other element type we don't
# do anything as we are guaranteed to get a text node eventually
# here.
###
push_cursor: () ->
output = @current_output()
if (output.nodeType? and output.nodeType == 3) or (output instanceof Processor)
cursor = document.createElement "span"
cursor.className = @cursorClass()
output.parentNode.appendChild cursor
push_both: (node, content) ->
if @cursor
@pop_cursor()
@output[@output.length - 1].appendChild node
@output.push node
@input.push content
if @cursor
@push_cursor()
push_output: (node) ->
if @cursor
@pop_cursor()
@output.push node
if @cursor
@push_cursor()
###
# Remove the current head element of the top input. Remember, input
# is a stack of arrays.
###
drop_input: () ->
@input[@input.length - 1].shift()
###
# Produce output of "one character" or its equivalent.
###
step: () ->
if @input.length == 0 or @output.length == 0
while @output.length
@pop_output()
@stop()
return
output = @output[@output.length - 1]
input = @input[@input.length - 1]
if output instanceof Processor
log "processing"
output.tick()
if not output.done
return
@pop_output()
return @step()
if input.length == 0
@pop_both()
return @step()
current = input[0]
log "current", current
###
# If it is a plain string, easy -- pick one character and append
# to output (it will always be a Text element at this point).
###
if stringp current
if current.length == 0
@drop_input()
return @step()
log "plain string", current
if not @pre and spacep current[0]
if @space
input[0] = current.slice(1)
return @step()
@space = spacep current[0]
# This will output one character.
output.textContent += current[0]
input[0] = current.slice(1)
return
log "not string"
###
# All other types get dropped from the input and replaced with
# something else (a new element on the stack or ignored.)
###
@drop_input()
###
# If it is Text node, add an empty text node to output and push
# its text value to input. This is because we should only append
# characters to text nodes -- without this styles would pop out of
# existence at the end of an element.
###
if current.nodeType == 3
log "string node"
node = current.cloneNode()
node.textContent = ""
@push_both node, [current.textContent]
# Check if there is a PRE element in the output stack. Since
# there is never an (non-processing) node pushed on top of
# #Text() the @pre flag will be recalculated if PRE pops out,
# since it will require another #Text node to be pushed in.
@pre = 'PRE' in (e? and e.tagName for e in @output)
return @step()
if current.nodeType == 8
log "comment node"
return @step()
###
# If it is a formatting style element then recurse into it.
###
if (bps = current.getAttribute 'data-bps')?
@bps = parseFloat(bps)
@restart()
if current.tagName in ['B', 'I', 'TT', 'EMPH', 'SPAN', 'DIV', 'P', 'PRE', 'A', 'IMG', 'BR', 'H1', 'H2', 'H3', 'H4', 'H5', 'DL', 'DT', 'DD', 'OT', 'OL', 'LI', 'UL']
log "formatting node"
# Dup the node and put it to processing stack
node = current.cloneNode()
@push_both node, Array.prototype.slice.call current.childNodes
# Images require a customer processor
if current.tagName == 'IMG'
img = new Image(@, node)
@push_output img
# Add a pauser if required
chars = node.getAttribute 'data-pause-chars'
secs = node.getAttribute 'data-pause-secs'
if chars? or secs?
pause = new Pause(@, node, chars? and parseFloat(chars) or null,
secs? and parseFloat(secs) or null)
@push_output pause
return @step()
console.log "Unrecognized node type #{current.nodeType} with tag #{current.tagName}, skipping."
return @step()
###
# Global initializer
###
window.modemizr = (output, input, options) ->
(new Modemizr output, input, options).start()
###
# If jQuery is available, add a jQuery plugin.
###
if ($ = window.jQuery)?
$.fn.modemizr = (options) ->
return this.each () ->
(new Modemizr this, this, options).start()
# XXX move this as an option
window.blink = (elt) ->
tick = () =>
elt.classList.toggle "blink"
setInterval tick, 500.0