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crows.py
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import pygame
from pygame import *
import os, random
pygame.mixer.pre_init(44100, -16, 2, 2048) # fix audio delay
pygame.init()
# screen = pygame.display.set_mode(scr_size)
class Crow(pygame.sprite.Sprite):
def __init__(self,speed=5,sizex=-1,sizey=-1):
self.scr_size = (600,150)
self.width = 600
self.height = 150
self.screen = pygame.display.set_mode(self.scr_size)
pygame.sprite.Sprite.__init__(self,self.containers)
self.images,self.rect = self.load_sprite_sheet('ptera.png',2,1,sizex,sizey,-1)
self.crow_height = [self.height*0.82,self.height*0.75,self.height*0.60,self.height*0.45]
self.crow_height_index = 3 #random.choice((0,3)) ## random.randrange(0,4)
self.rect.centery = self.crow_height[self.crow_height_index]
self.rect.left = self.width + self.rect.width
self.image = self.images[0]
self.movement = [-1*speed,0]
self.index = 0
self.counter = 0
def load_sprite_sheet(
self,
sheetname,
nx,
ny,
scalex = -1,
scaley = -1,
colorkey = None,
):
fullname = os.path.join('sprites_copy',sheetname)
sheet = pygame.image.load(fullname)
sheet = sheet.convert()
sheet_rect = sheet.get_rect()
sprites = []
sizex = sheet_rect.width/nx
sizey = sheet_rect.height/ny
for i in range(0,ny):
for j in range(0,nx):
rect = pygame.Rect((j*sizex,i*sizey,sizex,sizey))
image = pygame.Surface(rect.size)
image = image.convert()
image.blit(sheet,(0,0),rect)
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0,0))
image.set_colorkey(colorkey,RLEACCEL)
if scalex != -1 or scaley != -1:
image = pygame.transform.scale(image,(scalex,scaley))
sprites.append(image)
sprite_rect = sprites[0].get_rect()
return sprites,sprite_rect
def draw(self):
self.screen.blit(self.image,self.rect)
def update(self):
if self.counter % 10 == 0:
self.index = (self.index+1)%2
self.image = self.images[self.index]
self.rect = self.rect.move(self.movement)
self.counter = (self.counter + 1)
if self.rect.right < 0:
self.kill()