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Freeze/fix nodes or faces from adapting #368

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pavanakumar opened this issue May 30, 2021 · 1 comment
Open

Freeze/fix nodes or faces from adapting #368

pavanakumar opened this issue May 30, 2021 · 1 comment

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@pavanakumar
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pavanakumar commented May 30, 2021

Is it possible to fix boundary nodes or edges (2D)/faces (3d) from adapting? Also how does Omega_h handle multiple zones (multi-material)?

@ibaned
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ibaned commented Jun 4, 2021

Omega_h respects multiple zone (multi-material) topology. This means (among other things) if two materials don't touch before adaptation, they still don't touch after. This is done with the so-called "classification" of each mesh entity with a geometric dimension and geometric ID. This is also the only way right now to restrict boundary adaptation.

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