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about raycast #38
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other extend is trigger for rigidbody RigidBodyType / var _TRIGGER = 3 |
Currently collision queries in Adding shapes just for triggering is mentioned in #34, I think it's very useful too. I'm planning to add a flag to |
i'm testing collision |
Thanks! I hadn't noticed it. |
Triggering feature will be handled in #45 |
Hi Saharan,
A great option for raycast is add a mask if possible
world.rayCast( begin, end, callback, mask = 1 )
to pass through object
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