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index.js
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index.js
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var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
// start game
var started = false;
var level = 0;
// game initiator
$(".startbtn").click(function() {
if (!started) {
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
// button click
$(".btn").click(function() {
var userChosenColour = $(this).attr("id"); // getting the id of the clicked button
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1);
});
// creating sequence
function nextSequence() {
userClickedPattern = []; // reseting user pattern in every level
level++; //incrementing levels
$("#level-title").text("Level " + level); //displaying levels in title
var randomNumber = Math.floor(Math.random() * 4); //randomly genarating a color
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour); // storing the generated color in game pattern
$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
}
// game sound effects
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
// Button animation
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
//function to check user inputs
function checkAnswer(currentLevel) {
// correct inputs
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
console.log("success");
if (userClickedPattern.length === gamePattern.length){
setTimeout(function () {
nextSequence();
}, 1000);
}
} else {
// if wrong input
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
$("#level-title").text("Game Over, Press Any Key to Restart");
startOver();
}
}
// Game restart
function startOver(){
level = 0;
gamePattern = [];
started = false;
}