You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
During the game's ending scenes, particularly during the cutscene called "Scream" in the Events Theater, the sky suffers from flickering white flashes sporadically. What is supposed to happen here is that bolts of lighting are supposed to be showing, and this happens properly on a GTX 1050 Ti. However, when the scenes are played on an RTX 4060, the lighting bolts are replaced by white flashes that flicker on and off. There are also issues with what I believe to be z-fighting among the cloud layers.
Notably, this issue does not appear at all in the OpenGL backend, which is why I am so certain that it is a driver issue with the Vulkan implementation. It implies that Vulkan may be more prone to developing issues in the future caused by changes in driver behaviour compared to OpenGL. Unfortunately, without the old contributors, we currently have no way of troubleshooting this issue. If someone skilled joins this project many years from now, please examine this problem.
Reproduction steps
Play the scene "Scream" from the Events Theater, or by defeating the final boss. Observe the way the cloud layer sorting is bugged in the sky, as well as random white flashes where there are supposed to be lightning bolts, on Lovelace GPUs and beyond. Pascal cards still suffer from the cloud layer sorting issue but not the flashes of white flickering. Also tested with different firmware versions, such as 18.1.0 and 19.0.0, which made no difference.
Description of the issue
During the game's ending scenes, particularly during the cutscene called "Scream" in the Events Theater, the sky suffers from flickering white flashes sporadically. What is supposed to happen here is that bolts of lighting are supposed to be showing, and this happens properly on a GTX 1050 Ti. However, when the scenes are played on an RTX 4060, the lighting bolts are replaced by white flashes that flicker on and off. There are also issues with what I believe to be z-fighting among the cloud layers.
Notably, this issue does not appear at all in the OpenGL backend, which is why I am so certain that it is a driver issue with the Vulkan implementation. It implies that Vulkan may be more prone to developing issues in the future caused by changes in driver behaviour compared to OpenGL. Unfortunately, without the old contributors, we currently have no way of troubleshooting this issue. If someone skilled joins this project many years from now, please examine this problem.
Reproduction steps
Play the scene "Scream" from the Events Theater, or by defeating the final boss. Observe the way the cloud layer sorting is bugged in the sky, as well as random white flashes where there are supposed to be lightning bolts, on Lovelace GPUs and beyond. Pascal cards still suffer from the cloud layer sorting issue but not the flashes of white flickering. Also tested with different firmware versions, such as 18.1.0 and 19.0.0, which made no difference.
Log file
Ryujinx_r.b4cac89_2024-10-18_18-01-22.log
OS
Windows 11
Ryujinx version (revision hash)
r.b4cac89
Game version
2.1.0
CPU
i5 7600
GPU
GTX 1050 Ti
RAM
16GB DDR4 2400
List of applied mods
None
Additional context?
No response
The text was updated successfully, but these errors were encountered: